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Policing texture theft. One possible solution everyone will hate!

Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
07-30-2006 18:54
From: Wanda Rich
makes no difference. that is the grave LL dug for us and themselves.

Its exactly the same on the web.
Someone theives, their host closes them down, they move to another host, they get closed down again etc etc

its still the same thief behind the keyboard, all they are doing is moving around, and really how much moving are they prepared to do for a few lindens?


And how much money and manpower is LLab willing to dedicate to what amounts to perhaps a hundred dollars a month in total sales?
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Shiryu Musashi
Veteran Designer
Join date: 19 Nov 2004
Posts: 1,045
07-30-2006 19:11
From: Lordfly Digeridoo
And how much money and manpower is LLab willing to dedicate to what amounts to perhaps a hundred dollars a month in total sales?


Enough to protect the content creators (commercial or not) that allow Linden labs to get by without hiring and paying a full fledged content team like every other mmo producer does.
WE build second life, the ones benefitting the most from our work is LL itself, the least they can do is protetting our work.
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Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
07-30-2006 19:56
From: Shiryu Musashi
Enough to protect the content creators (commercial or not) that allow Linden labs to get by without hiring and paying a full fledged content team like every other mmo producer does.
WE build second life, the ones benefitting the most from our work is LL itself, the least they can do is protetting our work.


They can't really protect it, that's the thing. All they can do is fret over banning people as complaints come in. Then, all it takes is a few errant complaints....

Besides, such a system is completely unscalable, manpower-wise. Look at the US patent office.
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Shiryu Musashi
Veteran Designer
Join date: 19 Nov 2004
Posts: 1,045
07-30-2006 20:17
From: Lordfly Digeridoo
They can't really protect it, that's the thing. All they can do is fret over banning people as complaints come in. Then, all it takes is a few errant complaints....


They definately can, given the will to use the right resources and effort. *will* being the keyword.
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Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
07-30-2006 21:17
From: Shiryu Musashi
They definately can, given the will to use the right resources and effort. *will* being the keyword.


How do you propose they protect my prefabs? Or your clothing?

Legal threats don't really do much.
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Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
07-30-2006 21:23
From: Lordfly Digeridoo
How do you propose they protect my prefabs? Or your clothing?

Legal threats don't really do much.


You do what Cory Edo did - ask me to IM the person and threaten them until they cry.
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Shiryu Musashi
Veteran Designer
Join date: 19 Nov 2004
Posts: 1,045
07-30-2006 21:36
From: Lordfly Digeridoo
How do you propose they protect my prefabs? Or your clothing?

Legal threats don't really do much.


very simple. Once the lindens decide a building or a piece of clothing, or a texture has been ripped off due to the various means that i and others already wrote they remove the offending item from sale and ban the offender (of course if he refuses to remove it himself, if the offender agrees to remove the items on his own i think a warning or a short suspension should be enough, at least if it's the first offense).
Sure, he can make an alt, and he'll be able to restart from scratch. But how many time a thief will be able to restart from scratch before the effort begins to overweight the gain?
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Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
07-30-2006 21:59
From: Shiryu Musashi
very simple. Once the lindens decide a building or a piece of clothing, or a texture has been ripped off due to the various means that i and others already wrote they remove the offending item from sale and ban the offender (of course if he refuses to remove it himself, if the offender agrees to remove the items on his own i think a warning or a short suspension should be enough, at least if it's the first offense).
Sure, he can make an alt, and he'll be able to restart from scratch. But how many time a thief will be able to restart from scratch before the effort begins to overweight the gain?


A prefab can be copied, bit by bit, inside of 15 minutes.

Why should the Lindens be the final say in these matters? They can barely get pushgun abuse reports handled right; you want them to decide the fate of content on the grid?
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cinda Hoodoo
my 2cents worth
Join date: 30 Dec 2004
Posts: 951
07-30-2006 22:41
Maybe im naive about the innards of SL and how it all works, but couldnt a new option be created that while a texture may be copyable in world, it could be fixed as an added option, not to be uploaded out of SL ?
Angelique LaFollette
Registered User
Join date: 17 Jun 2004
Posts: 1,595
07-31-2006 01:22
Great Penalize the people who AREN'T doing it along with everyone else. Also, Who gets the Money? Somehow Fees like this NEVER seem to make it into the hands of those who are being ripped off in the first place so their Plight is simply being used to create another Cash Cow. You have a great career in Politics ahead of you with Ludecrous, and Innefectual ideas like that whos only purpose seems to be seperating Honest people from their Money.

Angel.
Shiryu Musashi
Veteran Designer
Join date: 19 Nov 2004
Posts: 1,045
07-31-2006 02:14
From: Lordfly Digeridoo
A prefab can be copied, bit by bit, inside of 15 minutes.

Why should the Lindens be the final say in these matters? They can barely get pushgun abuse reports handled right; you want them to decide the fate of content on the grid?


Better than having total anarchy.
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Mina Firefly
Tattooist
Join date: 11 Aug 2004
Posts: 341
07-31-2006 05:32
I'm not really pro 'paying' for this and that.
I think the 10L upload fee is already enough.

Cause 10L per person...+ several uploads a day. x the amount of uploading people = A LOT
wich should do to protect our textures.


Either way , the sneaky little thiefs will always find an other way to steal from people.


My idea involves tracking down the thiefs irl , a big fat truck and as phlat as a panecake.
Baba Yamamoto
baba@slinked.net
Join date: 26 May 2003
Posts: 1,024
07-31-2006 05:44
From: Aleena Yoshiro
There is a technological solution to greatly hamper (and likely stop) texture theft, and while it is not trivial, it is also not that difficult.

Use a digital watermark. Apply the watermark server side. If the asset server detects the watermark on a texture during the upload phase, then the texture is known to be stolen. Digital watermarking algorithms are well-known and very stable. Vendors such as digimarc (a demo of their watermarking scheme is available in Photoshop) provide filters that can be implemented in a product. Digital watermarks are generally imperceptible, and are very difficult to remove without repainting the whole texture.

http://en.wikipedia.org/wiki/Digital_watermarking



Apply a small noise filter to the image and watch Linden Lab's watermark disappear.
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Aleena Yoshiro
Elven Healer
Join date: 27 Feb 2005
Posts: 7
07-31-2006 07:44
Decent watermark detection algorithms are resistant to simple filters such as noise, geometric translation, fourier transforms (ex, http://spiedl.aip.org/getabs/servlet/GetabsServlet?prog=normal&id=OPEGAR000042000002000340000001&idtype=cvips&gifs=yes) and pseudo-random resampling (ie, http://www.cl.cam.ac.uk/~mgk25/stirmark.html)
Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
07-31-2006 08:51
From: cinda Hoodoo
Maybe im naive about the innards of SL and how it all works, but couldnt a new option be created that while a texture may be copyable in world, it could be fixed as an added option, not to be uploaded out of SL ?


Nope. Printscreen works wonders.
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