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Policing texture theft. One possible solution everyone will hate!

Foolish Frost
Grand Technomancer
Join date: 7 Mar 2005
Posts: 1,433
07-30-2006 11:05
From: Jeffrey Gomez
If LL functioned as a de-facto ISP or webhosting service, I would consider paying monthly for textures. However, given we have little-to-no core access to our files, I lean towards no on this idea. The asset server doesn't allow for some very basic features that make my hosting buck worthwhile, including (but not limited to) FTP access, rsync, wget, and several other tools that make online web administration "work."


Without these in place, I wouldn't touch any sort of fee for texture access, simply because the process should work both ways.


Could you explain further? A a webadmin and site designer, I don't see how your point overlaps the current discussion.

I'm not saying it does not, just that I would like to understand better.
Jonas Pierterson
Dark Harlequin
Join date: 27 Dec 2005
Posts: 3,660
07-30-2006 11:10
Not interested. If other content creators want to protect, THEY can pay.


I've personally helped people break down my mod enabled products so they can copy them. Do you really think I'd pay just so you can have better security?

Let those who want the security pay for it.
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
07-30-2006 11:15
From: Foolish Frost
*

Sure. Really, there are two things involved that make me hold that opinion.

First, LL needs to peg uploads of content to a hard fee somewhere. While it's very nice to have an uncapped inventory and so forth, the current model is very, very unrealistic. This leads people with little to no inventory to subsidize those with terabytes of clothing, sounds, and other such things.

This would not be such a problem if people could directly remove assets from the pool. Rsync, FTP, and other minimal shell access tools allow people to do this -- by backing up the files and removing them from the system, thus "clearing out the crap." This sort of transparency is more or less needed, and rewarding users for lower asset strain (in addition to playing nice with copyright) would diffuse the problem further.


This all comes into play because a tiered upload structure opens the door to finite data restrictions. And while what I'm saying surely flies into the face of the Second Life "culture," it's something that is quite necessary for the long haul.

Regardless, I would be quite unwilling to pay any fee for content management until these rudimentary services were offered.
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Cow Hand
Registered User
Join date: 20 Feb 2006
Posts: 292
07-30-2006 11:16
From: Foolish Frost
All right. I have ONE solution so far for trying to deal with copyright/IP abuse in SL.



Yup, you're right. Most everybody hates it.

But keep thinking and I'm sure we'll all come across something that will work :) We have nothing to fear but fear itself - and apathy.
Wanda Rich
Registered User
Join date: 22 Apr 2006
Posts: 320
07-30-2006 11:21
From: Cow Hand
Yup, you're right. Most everybody hates it.


i wouldn't say 64% is "most everybody"
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Foolish Frost
Grand Technomancer
Join date: 7 Mar 2005
Posts: 1,433
07-30-2006 11:24
From: Cow Hand
Yup, you're right. Most everybody hates it.

But keep thinking and I'm sure we'll all come across something that will work :) We have nothing to fear but fear itself - and apathy.



What'd'ya'know. He figured out the reason for the thread!

A few other ideas have also poped up in this thread, so we have something interesting to look at. I've just always found that ideas flow better if someing prims the pump with a single idea to start with.

I am afraid, though, that this issue is not going to have a happy answer, it's going to have the answer that people hate the least. :(
Cow Hand
Registered User
Join date: 20 Feb 2006
Posts: 292
07-30-2006 11:37
From: Wanda Rich
i wouldn't say 64% is "most everybody"


Nah, thats 64% of all votes.

When you stack those that care, the issue was defeated by a 3-to-1 margin.
Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
07-30-2006 11:41
From: Wanda Rich
thats not really relivent.

I have been ripped off in real life and until it is brought to my attention it means nothing to me. However, once I do know about it i should be able to have said content removed quickly and easily.


how do you prove it?
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Talarus Luan
Ancient Archaean Dragon
Join date: 18 Mar 2006
Posts: 4,831
07-30-2006 11:43
I don't see why it is such a problem to police in the first place. Each upload should have a timestamp on it. I see the process working this way:

For images ripped and copied from the game (probably the vast majority of the theft going on):

1. Person A creates an asset, then uploads it. It is time-stamped.
2. Person B copies it through one of several methods:
a. By capturing its UUID
b. By extracting it from the cache or by using an OpenGL tool.
c. By taking screenshots or using some other recording method to capture it.
3. Person B then re-uploads (if not method a) the asset and uses it in a product, or just sells it outright.
4. Person A discovers or is informed about the theft. He/she files a DMCA takedown notice with any/all proof of ownership attached.
5. Linden Lab gets the notice, investigates the situation, examining the two assets in question, using the aforementioned timestamps as one piece of evidence to support the original owner.
a. If it was a UUID copy, they tell the user to stop using the UUID immediately, or risk deletion of account and assets, unless they can file a successful counterclaim under the DMCA.
b. Otherwise, if the asset is judged close enough to the original to fall afoul of the copyright of the owner, or if the defendant fails to dispute said ownership properly under the provisions of the DMCA for such, they tell the defendant again to stop using it immediately, or reassign the asset to the original owner (or delete it if they can't).
6. If the defendant files a reasonable counterclaim, disputing ownership by the plaintiff, then Linden Lab passes the counterclaim along to the plaintiff so that he/she can take further legal action, OUTSIDE of the domain of Linden Lab.

That is pretty much the extent of the action that Linden Lab is responsible for. They are NOT the courts. They are NOT lawyers. They ARE a service provider. IF you care about your creations enough to not have them stolen, then take the time to properly document your ownership of them, and be prepared to gird your loins and follow the prescribed procedure to protect it.

That's all there really is to it, folks. No amount of technological measures or taxing the public is going to change the fact that you, as a content creator, are the most responsible party for protecting your content. That's the way the law works in the real world, and that's the way it should work.

Thanks for your attention! :)
Cinthya Vavoom
**BRAT**
Join date: 11 Mar 2006
Posts: 147
07-30-2006 12:14
From: Foolish Frost
All right. I have ONE solution so far for trying to deal with copyright/IP abuse in SL.

We know that LL reluctant to get into the act of policing copyright/IP abuse due to the time involved watching every case and dealing with it. That time equates to money and payroll, and would take the current Lindens that deal with griefing away from their already excessive duties.

So I have an idea. We pay for it.

I advise this: A $1 per month fee for the right to upload textures, animations, and sounds to SL. This fee is specificly to pay for the wage of those that will be policing copyright/IP abuse in SL. They are not there to deal with anything else, and deal with all reports coming in.

They then deal with situation by banning, dealing in providing SL evidence to lawyers in the case of legal disputes, and the like.

The $1 fee is the same regardless of the amount of uploads the person does, and only has to be paid upon the 1st upload during a month. The person can pay with money in the account just like paying tier or premium.

This will have the following effects:

It will reduce the number of uploads, since many will not want to pay it.
Those that do, are generally paying to have their rights protected, and those who upload stolen textures will have full forewarning that what they are doing is going to get them caught and punished.

Voice in and tell me your opinion!




No way, 1 We pay LL enough as it is, 2 THIS IS SL NOT RL, There are no pattens in SL, 3 most textures are not your own hand creations in the first place. sure I can surf the net and find all kinds of textures or use paintshop or photo shop textures, but that doesn't make them mine, Not my own hand creations to claim as mine and not yours.


4 Spyware policing and all that other crap isn't the answer. As long as there is a internet and online communitys with user created content there will always be knocks of the stuff and textures used that look like some you have used before.

get use to it, moaning about it on the forums and in world isn't going to change anything. People will always find a way around whatever silly security thing people come up with.
Wanda Rich
Registered User
Join date: 22 Apr 2006
Posts: 320
07-30-2006 12:18
From: Lordfly Digeridoo
how do you prove it?


Original documents, a statement and a scan of my signature is the norm.

/139/e2/125506/1.html


The procedure is usually to ask the thief to remove it. When they refuse (I don't recall anyone ever removing it at this point) an email is sent to the host explaining the copyright theft and asking what information they require to remove the material.

Below is a very typical idea of the info a host will ask for,

Dear sir,
A jpeg of my signature is attached.
The site in question at www.blahblah is using my artwork.
The following url shows the original arwork as it was intended to be used: www.blahblah
I have included several psd files of the original artwork as proof.

4. Ways in which you can contact me:
<address removed>
Telephone:<removed>
e-mail: <removed>

Statement:
5. I, the complaining party have a good faith belief that use of the material in the manner complained of is not authorized by the copyright owner, it's agent, or the law.
The information in the notification is accurate, and under penalty of perjury, I (as the owner) am authorized to act on behalf of the owner of an exclusive right that is allegedly infringed.

regards


I have never had a webhost refuse this.
A 24 hour warning is given for the thief to remove the artwork, if they don't comply their site is trashed and account deleted.
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Sofia Westwick
Registered User
Join date: 23 Jun 2006
Posts: 38
07-30-2006 12:19
No This is not good idea.
Madame Maracas
Not who you think I am...
Join date: 7 Jun 2004
Posts: 1,953
07-30-2006 12:48
I really doubt LL would go for this, as their stance, posted and tacit, is to allow for as much self-policing as it were as possible. They are loathe to impose that type of restriction.

Points for effort though.
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Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
07-30-2006 13:09
From: Wanda Rich
Original documents, a statement and a scan of my signature is the norm.

/139/e2/125506/1.html


The procedure is usually to ask the thief to remove it. When they refuse (I don't recall anyone ever removing it at this point) an email is sent to the host explaining the copyright theft and asking what information they require to remove the material.

Below is a very typical idea of the info a host will ask for,

Dear sir,
A jpeg of my signature is attached.
The site in question at www.blahblah is using my artwork.
The following url shows the original arwork as it was intended to be used: www.blahblah
I have included several psd files of the original artwork as proof.

4. Ways in which you can contact me:
<address removed>
Telephone:<removed>
e-mail: <removed>

Statement:
5. I, the complaining party have a good faith belief that use of the material in the manner complained of is not authorized by the copyright owner, it's agent, or the law.
The information in the notification is accurate, and under penalty of perjury, I (as the owner) am authorized to act on behalf of the owner of an exclusive right that is allegedly infringed.

regards


I have never had a webhost refuse this.
A 24 hour warning is given for the thief to remove the artwork, if they don't comply their site is trashed and account deleted.


1) PSDs can be forged.
2) What does a signature jpg do for you? I can forge a signature and scan it in extremely easily.

3) What would you do if the ISP refuses? I mean, realistically. How much does legla action cost?
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Wanda Rich
Registered User
Join date: 22 Apr 2006
Posts: 320
07-30-2006 13:28
From: Lordfly Digeridoo

1) PSDs can be forged.

Please visit the challenge i set for phillip linden and feel free to submit your own entry.
You may feel adding a few layers to a document is a good forgery but anyone who uses graphic software will see straight through it.
Good luck.

From: Lordfly Digeridoo

2) What does a signature jpg do for you? I can forge a signature and scan it in extremely easily.

It doesn't do anything for me. Its enough for a web host though.

From: Lordfly Digeridoo

3) What would you do if the ISP refuses? I mean, realistically. How much does legla action cost?

I've never contacted peoples ISP's. I'm talking about website hosts and as I said none of them have refused.
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Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
07-30-2006 13:46
From: Wanda Rich
Please visit the challenge i set for phillip linden and feel free to submit your own entry.
You may feel adding a few layers to a document is a good forgery but anyone who uses graphic software will see straight through it.
Good luck.


What if somebody has an unorthodox way of doing textures in photoshop? Lord knows if there's different styles of build-fu in SL that are almost incomprehensible to my fellow builders, then photoshop-ninjitsu has to be at least similar.

From: someone

It doesn't do anything for me. Its enough for a web host though.


I suppose it's marginally better than attaching a picture of a funny animal, but it wouldn't do anything to me except annoy me that it's in my inbox.

From: someone

I've never contacted peoples ISP's. I'm talking about website hosts and as I said none of them have refused.


But what if they do? Think hypothetical. Or are you just hoping they don't call your bluff?
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Aleena Yoshiro
Elven Healer
Join date: 27 Feb 2005
Posts: 7
07-30-2006 13:56
There is a technological solution to greatly hamper (and likely stop) texture theft, and while it is not trivial, it is also not that difficult.

Use a digital watermark. Apply the watermark server side. If the asset server detects the watermark on a texture during the upload phase, then the texture is known to be stolen. Digital watermarking algorithms are well-known and very stable. Vendors such as digimarc (a demo of their watermarking scheme is available in Photoshop) provide filters that can be implemented in a product. Digital watermarks are generally imperceptible, and are very difficult to remove without repainting the whole texture.

http://en.wikipedia.org/wiki/Digital_watermarking
Shiryu Musashi
Veteran Designer
Join date: 19 Nov 2004
Posts: 1,045
07-30-2006 13:56
From: Lordfly Digeridoo
1) PSDs can be forged.


And to do it with even a slight chance of not being easily detected requires enough time and effort to make texture theft MUCH less time/effort effective.
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Foolish Frost
Grand Technomancer
Join date: 7 Mar 2005
Posts: 1,433
07-30-2006 14:04
From: Shiryu Musashi
And to do it with even a slight chance of not being easily detected requires enough time and effort to make texture theft MUCH less time/effort effective.


Now THAT'S a point!
Foolish Frost
Grand Technomancer
Join date: 7 Mar 2005
Posts: 1,433
07-30-2006 14:14
5 to 1 hatefest of this idea. Not sure what I means, but I think we should impliment this idea NOW just to cause mass panic!

:D

Orrrrrr. I could be wrong...
Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
07-30-2006 14:50
From: Shiryu Musashi
And to do it with even a slight chance of not being easily detected requires enough time and effort to make texture theft MUCH less time/effort effective.


Fair enough. But I believe we're missing the big picture here, which I myself just stumbled upon.

LLab won't be the sole producer of SL islands and assets forever. Their stated goal, time and again, is to open-source many parts of the code and have LLab become sort of a guiding force and/or open competitor for land hosting.

So they spend six months to a year implementing a pretty good system for detecting infringing works. But then AnsheCorp opens up a competing grid, and we get to start all over again.

Or, better yet, they still retain the reins of SL, but then the poor Linden workers are literally overwhelmed by the claims and counter-claims of people on the grid. The system dies a slow death.

Or, even better yet, the inevitable "false positives"; innocent people being booted off the grid for copyright violations, losing their Second Life's work over years, just because some schmoo was being a jerk.

Awesome.

To be honest, I'm really glad I deal in 3d.
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Wanda Rich
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Join date: 22 Apr 2006
Posts: 320
07-30-2006 16:46
From: Lordfly Digeridoo
Fair enough. But I believe we're missing the big picture here, which I myself just stumbled upon.

LLab won't be the sole producer of SL islands and assets forever. Their stated goal, time and again, is to open-source many parts of the code and have LLab become sort of a guiding force and/or open competitor for land hosting.

So they spend six months to a year implementing a pretty good system for detecting infringing works. But then AnsheCorp opens up a competing grid, and we get to start all over again.

Or, better yet, they still retain the reins of SL, but then the poor Linden workers are literally overwhelmed by the claims and counter-claims of people on the grid. The system dies a slow death.

Or, even better yet, the inevitable "false positives"; innocent people being booted off the grid for copyright violations, losing their Second Life's work over years, just because some schmoo was being a jerk.

Awesome.

To be honest, I'm really glad I deal in 3d.


I don't imagine anyone being "overwhelmed", we are talking about a small minority of people here - not hundreds/thousands. If/when LL start dishing out punishments it will be an added deterent.
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Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
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07-30-2006 17:02
From: Wanda Rich
I don't imagine anyone being "overwhelmed", we are talking about a small minority of people here - not hundreds/thousands. If/when LL start dishing out punishments it will be an added deterent.


Again, any punishment is easily skirted by starting a new alt account.
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Wanda Rich
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07-30-2006 17:33
From: Lordfly Digeridoo
Again, any punishment is easily skirted by starting a new alt account.


makes no difference. that is the grave LL dug for us and themselves.

Its exactly the same on the web.
Someone theives, their host closes them down, they move to another host, they get closed down again etc etc

its still the same thief behind the keyboard, all they are doing is moving around, and really how much moving are they prepared to do for a few lindens?
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Shiryu Musashi
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07-30-2006 18:47
From: Wanda Rich

its still the same thief behind the keyboard, all they are doing is moving around, and really how much moving are they prepared to do for a few lindens?


White squaw speaks words of wisdom. Ugh.
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