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BEWARE: Stolen Textures not just limited to skins!!!!!

Reitsuki Kojima
Witchhunter
Join date: 27 Jan 2004
Posts: 5,328
06-12-2006 10:26
From: Cristiano Midnight
As a side note, will you please do a skin with texture baked boobs? kthnxbye :cool:


GIS for "baked boob"

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Herzog Svarog
The Wise(ass)
Join date: 9 Nov 2004
Posts: 74
06-12-2006 10:27
How about using randomly placed 'watermarks' on textures for custom projects and skins, etc..? So randomly placed and barely visible that only the creator and an anal retentive person would be able to find them. While this won't prevent people from stealing textures, it may be a way to more readily prove that your textures have been stolen and could aid in any 'legal action' taken. Just a thought. :)

PS - I own and LOVE the Dominus, best vehicle in SL hands down! Also I agree that the other umm, thing that whoever stole and used your textures on looks like a four year old got behind the mouse...no wait, a four year old could do better...heh
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Rickard Roentgen
Renaissance Punk
Join date: 4 Apr 2004
Posts: 1,869
06-12-2006 10:41
gl capture doesn't preserve alpha? I thought it did.
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Reitsuki Kojima
Witchhunter
Join date: 27 Jan 2004
Posts: 5,328
06-12-2006 10:42
From: Rickard Roentgen
gl capture doesn't preserve alpha? I thought it did.


It seemed to, the one time I tried it out. I didnt spend much time with it, though.
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I am myself indifferent honest; but yet I could accuse me of such things that it were better my mother had not borne me: I am very proud, revengeful, ambitious, with more offenses at my beck than I have thoughts to put them in, imagination to give them shape, or time to act them in. What should such fellows as I do crawling between earth and heaven? We are arrant knaves, all; believe none of us.
Joannah Cramer
Registered User
Join date: 12 Apr 2006
Posts: 1,539
06-12-2006 10:44
From: Rickard Roentgen
gl capture doesn't preserve alpha? I thought it did.

It does.
Lex Neva
wears dorky glasses
Join date: 27 Nov 2004
Posts: 1,361
06-12-2006 11:05
From: Francis Chung

1) It wasn't using an SL cache ripping tool - if it were, the stolen textures would still have their alpha channel preserved. As you can see from the white edges on the counterfeit version, someone had to redo the transparency (badly).


Hmm. Makes me think you should have some nice text in the fully transparent area of the texture that says "DON'T STEAL MY TEXTURE YOU BASTARD" ;)
Noel Marlowe
Victim of Occam's Razor
Join date: 18 Apr 2005
Posts: 275
06-12-2006 11:49
From: Aimee Weber
Francis! I TOO have fallen victim to texture theft! Will nothing stop this cat burglar?!

But Aimee, shouldn't me make allowances for people that improve on the original product? :)

*runs for the hills*
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Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
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buy my stuff
06-12-2006 13:00
http://images.google.com/images?hl=en&q=katana&btnG=Google+Search&sa=N&tab=wi
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nimrod Yaffle
Cavemen are people too...
Join date: 15 Nov 2004
Posts: 3,146
06-12-2006 13:15
I saw a car very close to this, which was very well done, in one of the racing sims. It was a private island with arace track around it, but it was so close that I had to rez the dominus, and had to look at the reflections on the car to tell the difference. I don't think this is the case here though, it does look like yours. Sorry to hear about this, hope things work out for your Francis. :(
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Psyra Extraordinaire
Corra Nacunda Chieftain
Join date: 24 Jul 2004
Posts: 1,533
06-12-2006 13:29
Whoa.
They did a crap job of the car but they reproduced you almost PERFECTLY! Except I think your copy in the fauxmobile looks smaller.... ;)
I'd watch out... :>
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Karsten Rutledge
Linux User
Join date: 8 Feb 2005
Posts: 841
06-12-2006 13:52
From: Francis Chung
Hi all :)

Technical commentary:
I believe that the person responsible used a GL capture program because:
1) It wasn't using an SL cache ripping tool - if it were, the stolen textures would still have their alpha channel preserved. As you can see from the white edges on the counterfeit version, someone had to redo the transparency (badly).
2) It wasn't a screen capture. My textures are distorted, so when they're applied to a prim, they'll appear correctly. The counterfeit textures are identically distorted, but not applied to the appropriate prim - the headlights in the counterfeit are not round, having been stretched towards the side.



Bahahahaha, that's the saddest looking car. On a technical note, GL capture programs can and do preserve alpha. The one cited most commonly in the forums can dump straight to PNG or TGA format. It's possible it can dump to a format that doesn't support alpha channels, but in general it will preserve alpha perfectly, as will digging through the SL cache. It's possible this thief used a different program though that dumped to JPG or BMP or something, who knows. In any case, I don't think there's any danger of people mistaking it for the Shadow. ;)
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Cindy Claveau
Gignowanasanafonicon
Join date: 16 May 2005
Posts: 2,008
06-12-2006 14:06
I guess I don't read the boards here as thoroughly as I should.

From Rebang regarding texture theft:
From: someone
Having just turned on the box and surfed over to the Second Life forum, I caught this very-related announcement by Robin Linden:

We’ve been discussing this issue further, and it seems like the best way to address the concern about texture copyrights is to take the same approach that the Patent and Trademark Office takes — provide a mechanism for proving first use.


Since we do have information about texture and sound creation and uploads, we’re going to implement a way for people to prove they originated the texture. This will work through the development of a User Interface element to display the original upload date and name of user who did the upload.

In the event of a dispute, this information will help to establish the original Second Life owner of the texture or sound.


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Francis Chung
This sentence no verb.
Join date: 22 Sep 2003
Posts: 918
06-14-2006 11:45
From: Cindy Claveau

I was all set to get irate for you, Francis, but looking at the screenshots you included made me giggle. That's not even a good looking vehicle in the first place, and held up next to your Domina it looks like a Soviet-era Russian car made of plyboard.


Haha, that was about my reaction exactly :) It's really hard to get too mad about this one particular case.

From: Cindy Claveau

I have a question for everyone of you who run SL businesses: This problem reminds me of the old Chinese "death of a thousand cuts" torture. Each tiny pinprick alone isn't going to destroy anyone's business or bring down SL. But given enough of them, and given the seeming spread of IP theft and the unethical Second Life culture it suggests, I'm wondering if an organization of SL businesspeople would be better equipped to do their own DMCA enforcement and, maybe most importantly, establish ethical standards in the world of SL business. We've even had some members post here who are attorneys and have openly offered their pro bono assistance to such efforts. Pooling efforts can't be a bad thing, can it?


That's not a bad idea, but here's the thing. With SL's new account registration policy, (an infinite supply of free alts) this doesn't work so well.

Maybe a policy change is in order? What if you could *only* sell stuff in SL if you had a registered credit card on file? So if you only had an anonymous account, you wouldn't be allowed to sell things unless LL had some personal identification from you.


From: katykiwi Moonflower

This comment caught my attention in light of all the controversy about how textures and items are ending up on the teen grid.

I am not a computer saavy person, but this comment made me wonder whether the following scenario was possible:

Parent accesses adult grid and their cache fills with all things SL. Teen kids in the house later use the same computer, and use a cache ripping tool to grap whats in Mommy's cache. These items are then produced by the teen in the teen grid.

Is this possible? What kind of information is stored in the cache, is it just textures or can it include animation, and script information? Is there a cache ripping tool that can render all content unsafe in SL?


Definately possible to transfer cache information between grids by using a cache ripping tool. This tool exists, and I've tried it.

Textures: Encoded in the cache in Jpeg2k format. It's a trivial operation to transform opaque files it into a regular TGA and re-upload it. Alpha textures might be a bit harder - Photoshop treated alpha'd JPEG2k textures as CMYK encoded - although I'm sure it wouldn't be too hard to transform the data correctly. I wasn't able to figure it out in the 30 seconds I devoted to the problem. Textures are the most vulnerable to cache ripping.

Object/Animations: Stored in some proprietary SL format. I'm sure it's possible to rip those objects back into prim parameters/BVH's, but it'd take a bit of effort. I don't know if anyone's gone to the lengths of making such a tool.

Scripts: As far as I can tell, it only caches scripts you already have mod access for. So ripping scripts out of your cache doesn't buy you anything. As I understand it, scripts are secure, as long as there's no implementation flaw in SL (like the big exploit we had last year)

From: Aimee Weber

Francis! I TOO have fallen victim to texture theft! Will nothing stop this cat burglar?!


LOL!!!! You rule Aimee :)

From: Herzog Svarog

How about using randomly placed 'watermarks' on textures for custom projects and skins, etc..? So randomly placed and barely visible that only the creator and an anal retentive person would be able to find them. While this won't prevent people from stealing textures, it may be a way to more readily prove that your textures have been stolen and could aid in any 'legal action' taken. Just a thought.


An interesting idea - but I think the problem is getting LL to do anything about it, not proving the content was created by you.

As a comment to the GL ripping tool - I guess it can preserve alpha transparencies. (Someone told me whatever tool they were using didn't) It never really made sense that it couldn't - alpha information is loaded into your graphics card to render. I've never tried it myself, but I'll take it on faith that GL rippers can preserve alphas.

As for my case, I sent the guy an IM, asking him to stop redistributing my textures, no answer so far. I think I'll file an abuse report when I get in-world.

PS. Thanks Vincent for letting me know and Torley for helping me track this one down :)
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Nephilaine Protagonist
PixelSlinger
Join date: 22 Jul 2003
Posts: 1,693
06-14-2006 17:41
thats probably the most pitiful knockoff effort i've ever witnessed. amazing.
this sucks, fran. best of luck in getting it resolved. :|
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Yiffy Yaffle
Purple SpiritWolf Mystic
Join date: 22 Oct 2004
Posts: 2,802
06-15-2006 14:44
OH NOES!!! I been Counterfeited... AND Graffitied! XD
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Jauani Wu
pancake rabbit
Join date: 7 Apr 2003
Posts: 3,835
06-15-2006 15:56

nice! :D
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Jauani Wu
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Fenrir Reitveld
Crazy? Don't mind if I do
Join date: 20 Apr 2005
Posts: 459
06-15-2006 16:14
Thereby proving that no matter how crappy the car is, you can ALWAYS improve it by bolting a three-foot high spoiler to the back...

It sucks that someone would even try such a blatant ripoff. And worse, try it by simply slapping your textures onto a box and adding a few extra prims.

In the Shadow versus Not-Shadow game, I really don't think you have much to worry about. I doubt they will be selling that many copies.
Baba Yamamoto
baba@slinked.net
Join date: 26 May 2003
Posts: 1,024
06-15-2006 17:12
haha... that ride just got P.I.M.P.E.D.

HOTNESS ;0 If it were not being sold I would say that's obviously a joke ;0 Funny one at that! ;0
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Francis Chung
This sentence no verb.
Join date: 22 Sep 2003
Posts: 918
06-30-2006 03:56
LOL Okay, this story just keeps getting more unbelievable, but hand on heart, I am not making any of this stuff up.

I tried to contact this guy. (No luck) So then I filed an abuse report. (Over two weeks later, nothing)

So I was talking to Torley today, and I was explaining to her that this counterfeiter's store was on Governor Linden's land (!) Long story short, the whole store got return-to-sender, thanks Torley :)

Okay, this is where the really truly unbelievable part starts. I didn't realize this until today. As some of you might know, I actually sign some of my works in SL. If you look on the underside of a Dominus Shadow, you'll actually see my RL signature I did with a calligraphy pen.

As it turns out, the texture thief preserved that part of of the Dominus Shadow too! If you turn over this counterfeit shadow, you actually see this: (but mirrored)



Herzog talked about digital watermarks and signatures earlier as proof of ownership. I'm not sure you can get any more obvious that this :)


... and just for fun, Torley unlinked one and set it physical :)

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Introvert Petunia
over 2 billion posts
Join date: 11 Sep 2004
Posts: 2,065
06-30-2006 04:47
From: someone
This is probably one of the biggest problems I personaly think Linden needs to deal with.
Which is exactly why they won't. :p

And yes, the original is a great vehicle, I'm expect the knock-off drives like my "Boat of Endless Nausea".

Shameless plug: I'm giving away my wonderful boat for L$0!!!! to those who promise never to try to ride it. :o
Ron Overdrive
Registered User
Join date: 10 Jul 2005
Posts: 1,002
06-30-2006 05:03
Well, you technically do hold copyright over the textures wich enables you to file a DMCA claim. If a claim is filed, LL will penalize the culprit as they're required pretty much by law to do something. You really don't even have to go through with a law suit, just filing a claim and notifying LL should do the trick as LL refuses to bend that part of their ToS (just look at the police blotter and see how many copyright violations are up there).
Khashai Steinbeck
A drop in the Biomass.
Join date: 15 Oct 2005
Posts: 283
06-30-2006 05:38
I would definitly agree with Hiro that all creations (within reason) should have some sort of watermark on them. Most of my items say "Steinbeck & Company" either in text or on a logo, on the texture. I realise that this can be edited out, but it would look like complete crap afterwords (oh, wait...)

However, I have never used the "digital watermark" software for Photoshop. I have often wondered exactly what it does. My guess is that it embeds an unseen watermark into the image's raw data, but I really don't know about that (that being why I ask). And then, my question after that would be, if a texture ripping program were used, would it pull out the digital watermark as well?

And finially, a question for Francis.. Please tell me they arent selling this for the same price as the original? But, more importantly, does it have a horn that plays dixie?

I will say this much, if it were me, I would be pissed. But, then again, that thing is too damn funny to stay mad for very long. :D
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Lillani Lowell
Registered User
Join date: 5 Apr 2006
Posts: 171
06-30-2006 06:27
What a horrid knock-off, that's really sad. I can only feel bad for anyone who might have bought that car, or worse yet..... have driven it in public.

The Dominus was the first car I bought here..... and having tried quite a few vehicles since, the Dominus is the *only* vehicle which has been worth the price I paid for it. I can't count the number of times we piled several people into the Dominus (more than even the seats can hold, people sitting on the hood, etc) and curiously explored the Second Life landscape and seeing what mischief we could get into. :)

The only thing the Dominus lacks is, of course, "backseat" animations! ;)
Norman Desmoulins
Grand Poohba
Join date: 10 Nov 2005
Posts: 194
Nothing New Under the Sun
06-30-2006 07:14
Isn't your Dominus just a nice rip off of the Mustang? Should Ford come in and harass you for stealing their shape?
Wired Milk
Registered User
Join date: 5 Aug 2004
Posts: 9
Um what about this?
06-30-2006 08:19
What if one were to rip a skin texture off a client made by a prominent creator and provide tattoo work to the actual skin texture, and a person paid for these services. Is this wrong? In my opinion you're not stealing the work of someone else. Just merely improving the canvas they have provided. Agreed i think the Car is a poor excuse for a vehicle. But there are benefits to using GL intercept. Send opinions please!!
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