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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
04-26-2006 10:28
At first glance this looked like a bizarre bug, because I couldn't figure out how it could possibly happen... then I realised that it's possible you really do mean that "/n" works in llSetText! If that's the case.
From: Adrian Zobel
Use llSetText in a script to set the text to "hello/nthere/n" and you will see floating above your prim the word 'hello' and the word 'there'.
You should see "hello/nthere/n"! If you want to see "hello" and "there" you need to use a backslash, not a slash. If "/n" works, that's a bug... probably deliberately introduced by Linden Labs for the sake of people who were mistakenly using "/n" instead of "\n".
From: someone
But if you teleport somewhere, you will then see the word 'hello' and the word 'there' and the word '/n'.
You shouldn't see this if you use "\n" because that's compiled as a literal newline, not the characters "\n", into the script itself.
Adrian Zobel
Registered User
Join date: 4 Jan 2006
Posts: 49
04-26-2006 15:11
I had it correct in my actual scripts. Regardless, the point is that the displayed text is different after teleporting than it was before teleporting.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
04-26-2006 15:16
From: Adrian Zobel
I had it correct in my actual scripts.
That's truly weird. Can you post the script, because I can't imagine how that could possibly happen unless you're doing something like reading a line from a notecard and converting the "\n" to newlines yourself... if "\n" was handled at run-time rather than compile time there's code of mine I know wouldn't work.
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
04-26-2006 15:54
parcel/owner name is locked when creating a profile pick(based on where you were when it was created), even when using set location after changing sims, sim and coordinates do update... minor, but still an annoyance.

and what happened to layouts staying open and where you put them on client restarts?

addendum to the parcel stream bug: my player controls still show it stopped when it starts playing automatically, I have to start then stop it.
Adrian Zobel
Registered User
Join date: 4 Jan 2006
Posts: 49
04-26-2006 16:32
I don't understand the reluctance. Of course it's truly weird... this is a thread about bugs. Everything in the list is equally weird. Well, I was hoping to avoid this, but since you asked... create a new script as below, put it in a default cardboard cube and attach it to your center hud. Teleport to a new zone and notice how you can actually see the \n.

default
{
state_entry()
{
llSetText("Hello\nAvatar\n", <1.0,0.0,1.0>, 1);
}

touch_start(integer total_number)
{
llSay(0, "Touched.";);
}
}
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
04-26-2006 16:58
From: Adrian Zobel
I don't understand the reluctance. Of course it's truly weird... this is a thread about bugs. Everything in the list is equally weird.
Actually, no, most of the bugs in this thread aren't weird at all. Really. I could probably fix half of them myself just from the descriptions, and I'd make a nice dent in them given a long weekend's access to the source code.

When I get online this evening I'll check your script out, see what's up.

One question... why do you have that extra "\n" at the end anyway?
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
04-26-2006 17:56
From: Eggy Lippmann
Oh, and I still have all my inventory folders in duplicate. For god's sake, it's been what, six months :S


How about now? :)
_____________________
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
04-26-2006 18:02
Well, this is great! I'm glad Eep took the initiative to organize Known Issues, followed up by some fantastic suggestions. I don't state that lightly.

I know SL Answers can't be replied to (regarding Eep's earlier Q) so I'm posting in here for further discussion.
_____________________
Eep Quirk
Absolutely Relative
Join date: 15 Dec 2004
Posts: 1,211
04-26-2006 18:33
I've posted the alphabet-categorized known issues list to the SL Wiki. While it can be edited by anyone, if you're going to add to it, do so outside the main list so that list remains consistent with what LL supposedly already knows about...
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
04-27-2006 13:56
From: Adrian Zobel
I was hoping to avoid this, but since you asked... create a new script as below, put it in a default cardboard cube and attach it to your center hud. Teleport to a new zone and notice how you can actually see the \n.
I have not been able to reproduce this problem. Can you drop a copy of the actual script on me in-game?
FlipperPA Peregrine
Magically Delicious!
Join date: 14 Nov 2003
Posts: 3,703
04-27-2006 14:16
From: Adrian Zobel
I don't understand the reluctance. Of course it's truly weird... this is a thread about bugs. Everything in the list is equally weird. Well, I was hoping to avoid this, but since you asked... create a new script as below, put it in a default cardboard cube and attach it to your center hud. Teleport to a new zone and notice how you can actually see the \n.

default
{
state_entry()
{
llSetText("Hello\nAvatar\n", <1.0,0.0,1.0>, 1);
}

touch_start(integer total_number)
{
llSay(0, "Touched.";);
}
}


In related news:

default
{
state_entry()
{
string blah = "Hello\nAvatar";
llSetText(blah, <1,0,0>, 1);
}
}

Shows the \n (or used to at least.)
_____________________
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
04-28-2006 06:59
From: FlipperPA Peregrine
In related news:

default
{
state_entry()
{
string blah = "Hello\nAvatar";
llSetText(blah, <1,0,0>, 1);
}
}

Shows the \n (or used to at least.)
I get "Hello" and "Avatar" on separate lines. The "\n" isn't shown as anything but a line break.

I swear, some days I want to strangle Bill Gates.
Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
04-28-2006 07:11
Have they fixed llList2Vector and llList2Rot? These two dont automatically typecast strings (unlike llList2Integer and llList2Float). The typecasting behavior should be consistant across all llList2* functions.
==Chris
Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
04-28-2006 07:16
More UI bugs:
* Inventory transfer fails when an item in an object's contents is dragged directly onto an avatar or onto a user's profile.

* When a script clicked on and dragged from an object's contents into the contents of another object, it's running checkbox is unchecked and requires recompilation.
Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
04-28-2006 09:45
From: Torley Linden
How about now? :)

I'm not at home right now but I'll check it later. If by that you mean that you put in a good word for me or something, then thank you :)
I uncovered something weird in the gesture editor, and reported it.
When you create new gestures by copying and pasting a similar one, the server copy retains its trigger until you save it. Thing is, when you save and activate, the "activate" message gets there first while the gesture is still uploading or something... and it activates the server copy, which deactivates the old gesture. It's a little annoying. If you save, wait for a while, and then activate, this doesn't happen.
I encourage everyone else to send in bug reports on the issues you are posting about, if you havent already.
Jon Marlin
Builder, Coder, RL & SL
Join date: 10 Mar 2005
Posts: 297
04-28-2006 10:10
From: FlipperPA Peregrine
llGiveInventory() is still borked. I've provided LL with solid repros.


FlipperPA,

Brent Linden and I spent a few days messing with my vendor at Bens when it got borked like this. We finally got it narrowed down to something in the sim, but then they restarted the sim as part of the rolling update and it started working again... :(

If I tried to buy my vehicle while I was in Oak Grove, it wouldn't work. If I moved my av to the next sim, alt-zoomed to the vendor, I could buy the vehicle.

- Jon
_____________________
Come visit Marlin Engineering at Horseshoe (222, 26) to see my line of flying vehicles.
Introvert Petunia
over 2 billion posts
Join date: 11 Sep 2004
Posts: 2,065
04-28-2006 10:17
From: Torley Linden
Well, this is great! I'm glad Eep took the initiative to organize Known Issues, followed up by some fantastic suggestions.
Would that mean "great" as in "it is neato that a customer imposed some order on the long list of things that are broken instead of LL having to", or in the sense of "this is a very long list", or "it is splendid that there are so many bugs"?
Ingrid Ingersoll
Archived
Join date: 10 Aug 2004
Posts: 4,601
04-28-2006 10:31
From: Kanker Greenacre
Try this, vivi:
Edit -> Preferences
Input/Camera Tab
Uncheck "Automatic Edit Camera Movement"


oooh thanks.. didn't know about this.
_____________________
Marker Dinova
I eat yellow paperclips.
Join date: 13 Sep 2004
Posts: 608
04-28-2006 11:09
From: ZsuZsanna Raven
It also says people are online when they aren't.
Yep... I hardly ever use the friends list for online status. I usually use the IM dialogue box. It ALWAYS has your online friends highlighted in bold and sorted to the top, under groups.
_____________________
The difference between you and me = me - you.
The difference between me and you = you - me.

add them up and we have

2The 2difference 2between 2me 2and 2you = 0

2(The difference between me and you) = 0

The difference between me and you = 0/2

The difference between me and you = 0

I never thought we were so similar :eek:
Ravenous Dingo
Registered User
Join date: 25 Feb 2005
Posts: 78
04-28-2006 11:26
1 more bug

* Ravenous Dingo continues 2 b permitted to post mangled english 2 teh forums, causing much irritation 2 peeps everywhere
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
04-28-2006 12:47
From: Christopher Omega
Have they fixed llList2Vector and llList2Rot? These two dont automatically typecast strings (unlike llList2Integer and llList2Float). The typecasting behavior should be consistant across all llList2* functions.
==Chris
I didn't know llList2Integer worked on strings in the list.

I always use (integer)llList2String(), and I'll continue to do so. Sometimes there's language features you're better off not using, and I think this is one of them.
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
04-28-2006 13:05
Oh, one other I've found:

- Friends list doesn't release up/down arrows when it's no longer in focus, if a friend is selected (ie, highlighted blue).

And one more (is this recent?):

- You can't stop flying on no-fly land.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
04-30-2006 08:39
OK, I've now been able to make that "\n" show up in an llSetText. Or I was able to, but the same script's no longer displaying the behaviour.

But Linden Labs seems to have done something really awful to make this happen, because I had my script go through the string character by character, and there wasn't a backslash anywhere in the string... there was a literal newline, but no "\" and "n".

Also, the "\n" was disappearing and reappearing as I moved around. And on top of that, it didn't change to "lastword\n", it changed to "lastword" followed by "\n" on a second line. Tat is, the newline I put in was still there... they were adding a literal "\n" after the newline.

This is truly weird.
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