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What's it take to make 2.0? |
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Blueman Steele
Registered User
Join date: 28 Dec 2004
Posts: 1,038
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07-14-2006 23:49
What features do you think will be a "must have" before SL can call itself 2.0????
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
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07-14-2006 23:52
Distributed architecture, mesh support, the stuff from the old 2.0 renders, web on a prim, Havok 2^H^H 4, and pecan pie.
![]() Okay, seriously this time? Two bug fixes and one small new feature. _____________________
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Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
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07-14-2006 23:54
arbitrary skeleton structures ^^
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Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
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07-15-2006 00:05
HTML on a prim
==Chris |
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Leena Khan
Lasting Impressionist
Join date: 21 Apr 2004
Posts: 200
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07-15-2006 00:30
HTML on an arbitrary mesh prim?
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SL was down, and all I got was this stupid signature...
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Clubside Granville
Registered Bonehead
Join date: 13 Apr 2006
Posts: 478
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07-15-2006 01:02
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Adriana Caligari
Registered User
Join date: 21 Apr 2005
Posts: 458
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07-15-2006 01:16
No outstanding bugs or malfunctioning functions from the 1. series
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Maker of quality Gadgets
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Tod69 Talamasca
The Human Tripod ;)
Join date: 20 Sep 2005
Posts: 4,107
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07-15-2006 01:51
The ability to add your own bump maps?
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Starax Statosky
Unregistered User
Join date: 23 Dec 2003
Posts: 1,099
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07-15-2006 02:48
0.89?
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Weedy Herbst
Too many parameters
Join date: 5 Aug 2004
Posts: 2,255
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07-15-2006 03:15
Excellent summary! The only thing I could add to that would be: Importable meshes and 3d models. ie 3DMAX, AutoCAD and/or TerraModelling. _____________________
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Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
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07-15-2006 06:07
Excellent summary! The only thing I could add to that would be: Importable meshes and 3d models. ie 3DMAX, AutoCAD and/or TerraModelling. not gonna happend but yeah, good to hope ^^ -one more yay for programable shaders, hlsl format or glsl if possible ![]() -normal maps ![]() -shadow volumes? (good fps killer) _____________________
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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07-15-2006 06:47
I would expect that any updates to the current world will go into 1.x style updates. If LL ever do use the version number 2.0, they'll probably use it to indicate an entirely new grid.
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Lupus Delacroix
Wyrm Raider
Join date: 3 May 2006
Posts: 695
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07-15-2006 07:54
UI hotbar that will allow you to add/remove attachments, utilize scripted object calls, perform animations, basically whatever you put INTO it at the click of a button.
Anyone else have an attachment they put on/take off regularly but hate going thru inventory for it? HOTBAR ALREADY. Its not like EVERY SINGLE OTHER GAME IN THE WORLD hasn't figured out this bit of UI genious. |
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Khashai Steinbeck
A drop in the Biomass.
Join date: 15 Oct 2005
Posts: 283
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07-15-2006 08:15
I expect all of the above to happen sometime around when Duke Nukem Forever goes gold.
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Leena Khan
Lasting Impressionist
Join date: 21 Apr 2004
Posts: 200
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07-15-2006 10:48
Yes, a hotbar system would be really nifty.
But SL is not a game in the MMORPG sense.. its a Metaverse, and to many of us, its not a game. Which may be why the idea of a hotbar never made it in. UI hotbar that will allow you to add/remove attachments, utilize scripted object calls, perform animations, basically whatever you put INTO it at the click of a button. Anyone else have an attachment they put on/take off regularly but hate going thru inventory for it? HOTBAR ALREADY. Its not like EVERY SINGLE OTHER GAME IN THE WORLD hasn't figured out this bit of UI genious. _____________________
SL was down, and all I got was this stupid signature...
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Io Zeno
Registered User
Join date: 1 Jun 2006
Posts: 940
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07-15-2006 11:18
In other words, never, heh. I'll settle for 1.79 _____________________
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Blueman Steele
Registered User
Join date: 28 Dec 2004
Posts: 1,038
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By request
07-15-2006 11:38
So we need bump-mapped, HTML on a Flexible arbitrary mesh imported from 3D max?
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Clubside Granville
Registered Bonehead
Join date: 13 Apr 2006
Posts: 478
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07-15-2006 11:45
Sorry I forgot the Normal Maps, Kyrah!
I left some things off that I would hope to get in before a radical upgrade that a 2.0 would imply such as voice (proximity, group or private) and analog movement options. Lupus, instead of a hotbar, how about a favorites tab in the Inventory like the recent items? Would allow the same item to appear in more than one place and would follow their current paradigm... C'mon Io, while my list may imply negativity it in no way was intended as such. These are all exciting, available technologies that could increase performance and quality of visuals/options that fit into both the current level of PC imagery and Linden Lab's desire for Second Life to be a showcase for all you great visual artists out there! _____________________
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Io Zeno
Registered User
Join date: 1 Jun 2006
Posts: 940
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07-15-2006 13:41
Sorry I forgot the Normal Maps, Kyrah! I left some things off that I would hope to get in before a radical upgrade that a 2.0 would imply such as voice (proximity, group or private) and analog movement options. Lupus, instead of a hotbar, how about a favorites tab in the Inventory like the recent items? Would allow the same item to appear in more than one place and would follow their current paradigm... C'mon Io, while my list may imply negativity it in no way was intended as such. These are all exciting, available technologies that could increase performance and quality of visuals/options that fit into both the current level of PC imagery and Linden Lab's desire for Second Life to be a showcase for all you great visual artists out there! You list didn't imply negativity, Clubside, I did. ![]() I would love to have all these things, but.. I've reviewed the history of the client and I'm not holding my breath, heh. They seem to be moving ahead with html on a prim and new avatar interaction, though. _____________________
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Baba Yamamoto
baba@slinked.net
Join date: 26 May 2003
Posts: 1,024
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07-15-2006 14:21
I expect all of the above to happen sometime around when Duke Nukem Forever goes gold. DNF will probably be finished by next year. _____________________
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
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07-15-2006 14:30
DNF will probably be finished by next year. From the game maker's website: "The release date of this game is "When it's done". Anything else, and we mean anything else is someone's speculation. There is no date. We don't know any date. If you have a friend who claims they have "inside info", or there's some game news site, or some computer store at the mall who claims they know - they do not. They are making it up. There is no date. Period." Can we pre-order it from you? ![]() _____________________
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them. I can be found on the web by searching for "SuezanneC Baskerville", or go to http://www.google.com/profiles/suezanne - http://lindenlab.tribe.net/ created on 11/19/03. Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard, Robin, and Ryan - |
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Baba Yamamoto
baba@slinked.net
Join date: 26 May 2003
Posts: 1,024
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07-15-2006 15:06
Can we pre-order it from you? ![]() Yes, send the equivalant $10 USD to me in world to secure your preorder _____________________
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Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
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07-15-2006 15:17
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
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07-15-2006 15:23
SL 2.0 should not have any gray loading textures with white outlines.
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them. I can be found on the web by searching for "SuezanneC Baskerville", or go to http://www.google.com/profiles/suezanne - http://lindenlab.tribe.net/ created on 11/19/03. Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard, Robin, and Ryan - |
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Lost Thereian
Bleh.
Join date: 27 May 2004
Posts: 271
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07-15-2006 16:05
SL 2.0 should not have any gray loading textures with white outlines. Why not just change the grey to blank white LL? SL would look much better before everything finally decides to load... I don't understand the need for the ugly grey. _____________________
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