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get the name of the shooter :D [Re: PvP Abuse]

Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
06-30-2006 06:13
From: Burke Prefect
Idea makes sense. Keep at it.

It seems to be working reliably now. On the other hand it has the same problem any script has - it can't actually tell if you've been hit by a push. All it can tell is if you were hit by a scripted object, and if you suddenly end up moving more than X metres in a second, and if so who was around you before that.

Probably the most useful aspect is that it records where you *were* and gives you a map destination for that place if you want it, so you can TP back very quickly, assuming the area allows P2P. I could just have that function running without the scan and it would be less laggy. (It also does the log-collision-detection thing, just storing the owner key - it uses dataserver to find out the names if you do get pushed, as you'll be in another sim and also someone could shoot you across a sim boundary.)

I think I'll play with the parameters for efficiency a bit and then stick it out open source. At the moment, I can't think of anything better to add.
Samara Nerd
Registered User
Join date: 8 Nov 2005
Posts: 4
Michi? Shoot? I think not.
06-30-2006 08:07
From: Neural Blankes
So what if it takes up resources. If Linden Labs wants to resolve that issue they can change things so such scripts aren't needed. Or are you just upset because you might not be able to shoot people without getting in trouble? :D


It does seem a waste to make something that takes up resources to take the place of something that never should have been removed. For the next trick lets take out the camera tools and view transparent items? Then we can script around that too!

Too many active scripts is a bad thing why the PVP Abuse was superior. It wasn't some extra LSL code trying to plug away.

Michi's the last person to go shooting people. And she'd like use one of those Airzookas :)

It's just sad that we're supposed to be happy that we have scripts to use, to replace an ingame mechanic that never should have been removed :)

Maybe I should start a thread and offer to sell anti orbit/push items now! *resses a box prim* Just sit on it to activate :)

Eh I might be just a tad bitter but during the last 30 days the changes that have occured to SL do not lead me to feel necessary action is being taken against griefing. Rather the opposite.

1. Remove any form of verification for sign up (Doesn't even require a valid email address)
2. Remove the tried/true method for people to identify who shot them and easier reporting menu.

Sure they raised the ban heights but those 2 changes alot coinciding doesn't help anyone. Ban lists are limited in number so you DO run out before a griefer will run out of alts.

I will give LL one thing they had hte forethought to remove the free accounts stipend and starting money before making those changes. I hope they learn from the recent mistakes, and are more concious of just how malicious folks can be.

I've always refused to wear a shield, or pack weapons to 'defend' myself. Because I believed in the system. That if I was smart and obeyed the game rules and followed along with the report abuse(when it was actual abuse), that I was doing the right thing. And that was how it was supposed to be.

But.. hey I've been wrong before.

It's great one of the lindens supplied a 'temp' fix script to use. I just hope Torleys right and this issue is really addresed properly. I can imagine LIve help must be swamped.
Robin Peel
Registered User
Join date: 8 Feb 2005
Posts: 163
06-30-2006 11:00
From: Samara Nerd
It does seem a waste to make something that takes up resources to take the place of something that never should have been removed. For the next trick lets take out the camera tools and view transparent items? Then we can script around that too!

It's great one of the lindens supplied a 'temp' fix script to use. I just hope Torleys right and this issue is really addresed properly. I can imagine LIve help must be swamped.

I've just checked out that shield to detect pvp abuse. it works fine for bullets. but push scripts will go right past it. that is what i get hit with now. shopping in a store. building in a sandbox. it don't matter where now. the griefers are out in full force. its a grief or be griefed world now (joking about that, for now anyway). i suggest that some lsl tools to do the same thing that the pvp abuse system used to do. detect if we were pushed, bounced whatever by a script, object anything. then they could do away with the pvp abuse system and we the players can take care of it. right now the griefers have the upper hand. the lsl tools would make it even. we would know who griefed us. then better able to report the abuse (whoops, is that what the lindens wanted to stop by removing the pvp abuse system?).
my 2L worth of thoughts.
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
06-30-2006 14:27
Reposted from: /139/dc/117281/1.html

====
Clarity on the matter: we hope to get PvP Abuse back into Second Life ASAP so you can SHOW and KNOW who attacked you. Please mention this to everyone you know. It may or may not include some of the added enhancements we've hoped for (e.g., "future improvements";), but this is of top priority to us.

In the meantime, having a "script solution" is better than none at all, especially when it's recognized by Linden Lab as being useful in the absence of a system tool.
====

I would like to thank each of you for your feedback--please know we have been personally affected by this in doing our jobs, particularly frontline Lindens like the Liaisons.
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Yiffy Yaffle
Purple SpiritWolf Mystic
Join date: 22 Oct 2004
Posts: 2,802
07-01-2006 14:47
6 Months ago my buddy Frost White and i put our heads together to write this...

http://wolfeedarkfang.furrynet.com/downloads/SL%20PVP%20LOGGER.txt

Our goal was to give people a more efficiant PVP logger. One that would remember the information if you crash or relog. I have submitted this to the Scripting Library 1 minute ago. Hopefully someone will find this useful.
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Vincent Nacon
Reseacher & Developer
Join date: 1 Mar 2006
Posts: 111
07-03-2006 16:58
They took pvp list out for a reason....

THEY WANT YOU TO STOP GRIEFING!

...duh.

Just don't be a cry baby because you got pushed to a corner of sim youre were in.... oh wait, I can ensure you that most of the time you got push was in sandboxes. Ask yourself, have you ever been pushed for no reason, in a violent way outside of sandboxes more than you have been in sandboxes? I can safely anwser that question for you, "No"

So please, get your head out of the sandboxes or just sit on something hard and don't be a cow.

Of course, I do wish people can just stop shooting/orbiting/nuking sandboxes all the time.

One of the mistakes that Linden Lab has.... took too long to realize they can just give users an option to be pushed or not to be pushed in preferance. Come on, Lindens... just do it.
Tiger Zobel
hoarder
Join date: 13 Jan 2006
Posts: 391
07-03-2006 18:20
From: Vincent Nacon
T
Just don't be a cry baby because you got pushed to a corner of sim youre were in.... oh wait, I can ensure you that most of the time you got push was in sandboxes. Ask yourself, have you ever been pushed for no reason, in a violent way outside of sandboxes more than you have been in sandboxes? I can safely anwser that question for you, "No"

Ahem... the answer, in my case and a lot of people I know is... YES!
Lewis Nerd
Nerd by name and nature!
Join date: 9 Oct 2005
Posts: 3,431
07-04-2006 04:02
From: Vincent Nacon
Ask yourself, have you ever been pushed for no reason, in a violent way outside of sandboxes more than you have been in sandboxes? I can safely anwser that question for you, "No".


I can safely answer "yes", usually due to abusive security systems that should not be where they are.

I was out cycling along a road last night in SL. Each side of the road had a big parcel with the "Group only" ban lines up, and one of them had a security script.

Walking along a road, not even stepping off the road to see what this house had in it, a no-warning security system pushed me off to the corner of the sim. Completely unnecessary, of course, because of the ban lines - but what is wrong about using a public road that requires you to be griefed by a security script?

Non-consentual pushing should be reportable, outside of the designated combat areas. Unfortunately, because of the common use of it as abuse, instead of doing the right thing and cracking down on it, LL enable the 'ostrich theory' and just make it harder to report so they don't have to deal with it.

Lewis
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Zi Ree
Mrrrew!
Join date: 25 Feb 2006
Posts: 723
07-04-2006 05:45
From: Vincent Nacon
Just don't be a cry baby because you got pushed to a corner of sim youre were in.... oh wait, I can ensure you that most of the time you got push was in sandboxes. Ask yourself, have you ever been pushed for no reason, in a violent way outside of sandboxes more than you have been in sandboxes? I can safely anwser that question for you, "No"


First: Nobody answers questions for me but me, myself and I.

Second: I wholeheartedly invite you to spend a few days at Waterhead welcome area or New Citizens Plaza. Both places are no sandboxes (well NCI has one, but the place itself is none), and at both places people get pushed / orbited qute regularly.

I do not build in sandboxes for this very reason. And sitting down does not always help. I was orbited at least once by a script although I was sitting on a plywood box.

So please do not answer questions for other people and accept that your experience is not necessarily the same as others'.
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Zi!

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Vincent Nacon
Reseacher & Developer
Join date: 1 Mar 2006
Posts: 111
07-04-2006 14:45
From: Zi Ree
I wholeheartedly invite you to spend a few days at Waterhead welcome area or New Citizens Plaza. Both places are no sandboxes (well NCI has one, but the place itself is none), and at both places people get pushed / orbited qute regularly.


Ok... I'm still there as I type this post.... no one pushed me. I got a script error window popped up though... it said "Couples MultiAnimator v2d: Invalid Key passed to instant message."

...and I see few cars all over the place, meaning they wasn't pushed out of the sim when someone drives them.

Before then I was at Sandbox Island, got pushed 2 times. Sandbox Goguen, pushed 3 times. Sandbox Weapon Testing Zone, pushed at atlease 12 times.. all of them was just me standing there for 30 minutes... I failed to see your point.

So I figured...

I went to check your profile and noticed it very clearly about you. : /
Tiger Zobel
hoarder
Join date: 13 Jan 2006
Posts: 391
07-04-2006 15:14
From: Vincent Nacon
Sandbox Weapon Testing Zone, pushed at atlease 12 times..

Anyone else think that was only to be expected?
Zi Ree
Mrrrew!
Join date: 25 Feb 2006
Posts: 723
07-04-2006 17:50
From: Vincent Nacon
all of them was just me standing there for 30 minutes... I failed to see your point.

You want to go back to my post and read it again.

From: Vincent Nacon
I went to check your profile and noticed it very clearly about you. : /

Noticed what?
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Zi!

(SuSE Linux 10.2, Kernel 2.6.13-15, AMD64 3200+, 2GB RAM, NVidia GeForce 7800GS 512MB (AGP), KDE 3.5.5, Second Life 1.13.1 (6) alpha soon beta thingie)

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Yiffy Yaffle
Purple SpiritWolf Mystic
Join date: 22 Oct 2004
Posts: 2,802
07-05-2006 02:31
From: Vincent Nacon
They took pvp list out for a reason....
THEY WANT YOU TO STOP GRIEFING!

This actually ADDS to the griefing, seing they can now get away with it easier.

From: Vincent Nacon

Ask yourself, have you ever been pushed for no reason, in a violent way outside of sandboxes more than you have been in sandboxes? I can safely anwser that question for you, "No"

My answer is YES!! All the time! On my own land even! I never visit Sand Boxes... This happens at almost ANY gathering location. Some d1ckwad with a orbit gun starts shooting up everyone possibly wetting himself with glee...

From: Vincent Nacon

One of the mistakes that Linden Lab has.... took too long to realize they can just give users an option to be pushed or not to be pushed in preferance. Come on, Lindens... just do it.

I would like this a lot!
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Xanshin Paz
Registered User
Join date: 24 Oct 2005
Posts: 17
pushed only in sandboxes?
07-05-2006 03:03
I've been hit by bullets while shopping for land, bounced to the next sim for simply enjoying a park, blown out of parties, and blasted out of high-brow discussions-none of which were anywhere *near* sandboxes.

But I like your idea of a "no-push" option!

Until LL gives us a better option, I'll be using Yiffy's logger (thanx, YY!!!)
Seronis Zagato
Verified Resident
Join date: 30 Aug 2005
Posts: 454
07-05-2006 09:41
<shameless plug>see push tools option in my sig</plug>
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From: Johnny Mann
Just cause SL redefines what a videogame can be doesnt mean it isnt a game.
From: Ash Venkman
I beat SL. (The end guy is really hard.)
Stephanie Abernathy
Susan Ivanova Wannabe
Join date: 8 May 2006
Posts: 352
07-05-2006 09:53
From: Zi Ree
Second: I wholeheartedly invite you to spend a few days at Waterhead welcome area or New Citizens Plaza. Both places are no sandboxes (well NCI has one, but the place itself is none), and at both places people get pushed / orbited qute regularly.


Zi,
Waterhead actually consists of 2 separate areas. The Welcome center portion is a no script and no rez zone. This includes portions of the land on both sides of it.

However, that traffic circle in front of it, and the land adjacent to it, and the parking lot next to it... they are sandboxes. Scripts allowed, rezzing allowed, griefers with a scripted push weapon can target from there into the welcome center and fire. It has a 30 minute auto return (at least it used to when i used it as a sandbox when i was learning to build, but that was long ago and i haven't been there since May, so things may have changed).

Also, the lower platform near the games, is also full scripts.

You might do well to stay in the back area of Waterhead, near the ampitheater. I believe that is about the only safe area since the theater blocks line of sight needed to fire a push weapon. But it won't help against bombs.
Kalel Venkman
Citizen
Join date: 10 Mar 2006
Posts: 587
07-05-2006 11:05
I'll answer yes as well.

I've been pushed, carpet bombed, shot at, orbited, grav-gunned, set on fire, magnetted and caged, both in sandboxes and otherwise. Nearly everyone I know has had similar experiences, and many on their own land or in their own homes.

If you've never been assaulted outside a sandbox, you've been leading a charmed life.
Zi Ree
Mrrrew!
Join date: 25 Feb 2006
Posts: 723
07-05-2006 11:57
From: Stephanie Abernathy
Zi,
Waterhead actually consists of 2 separate areas. The Welcome center portion is a no script and no rez zone. This includes portions of the land on both sides of it.

I know very good how Waterhead is laid out :) I spent a good part of my time there since I've been in SL.

Keeping under the roof does not stop people from shooting you. They just stand on the road outside and fire inside.

The road is no sandbox at all anymore. The land is set to autoreturn in one minute, to prevent new people from cluttering up the place. A sandbox (usually) is for building things, and there is not much you can build in a minute :)
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Zi!

(SuSE Linux 10.2, Kernel 2.6.13-15, AMD64 3200+, 2GB RAM, NVidia GeForce 7800GS 512MB (AGP), KDE 3.5.5, Second Life 1.13.1 (6) alpha soon beta thingie)

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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
07-06-2006 16:02
The header of this thread doesn't need to be so big, the G should be capitalized, drop the smiley,maybe reword it to something more like "Get A Shooter Name Reporter" or "How to tell who shot you".
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FireFox Bancroft
Registered User
Join date: 30 Jul 2004
Posts: 134
07-06-2006 19:51
My friend Lightwave Valkyrie Has a PvP Logger HUD that doesn't require a body attachment. Thus allowing me to keep my tail attached. If you want one, send him or me an IM I'm sure we'll be glad to give you a copy.
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Chronic Skronski
SL Live Musician
Join date: 23 Jun 2006
Posts: 997
07-07-2006 12:40
From: Ordinal Malaprop
this is a *collision* reporter

I hope no one AR's me for my clumsy landing skills. ;)
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
07-07-2006 16:11
[UPDATE]

From: Joshua Linden
Howdy!

We're planning to release Second Life version 1.11 on Wednesday July
12th, 2006 pending final verification of the changes. Second Life will
be unavailable from 7:00 AM to 12:00 PM PDT/SLT for the update. New
client software will be required to access 1.11.

We've had the Preview grid up and running early builds of 1.11 for over
a week now, but we encourage you to check it out yourself if you
haven't. Grab a Second Life viewer for the preview from:
http://secondlife.com/community/preview.php. (We also have a preview for
a forthcoming release tentatively numbered 1.12, but please try out 1.11
first.)

1.11 is planned to include:

* Zoomable UI (check out Preferences > Graphics > UI Size)
* Improved snapshot functionality
* Eyedropper tool for picking colors and textures
* Single-gesture pie menu (down, drag, up, instead of two clicks)
* Tear off menus
* Keyboard focus improvements
* Lots of bug fixes (my favorite: stars are back!)
* Added Help > Bumps, Pushes and Hits which shows recent actions
* Find renamed to Search; now defaults to searching all content types

Full release notes to follow just before the release.

Thanks everyone,

Joshua Bell a.k.a. Joshua Linden

Project Manager - [email=josh@secondlife.com]josh@secondlife.com[/email]


Emphasis mine.

SOURCE: Software Update List

Also in Announcements & News: /3/53/119122/1.html#post1130974
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Kalel Venkman
Citizen
Join date: 10 Mar 2006
Posts: 587
Town Hall says it's a slipup
07-08-2006 23:26
According to the transcript of the Town Hall meeting for this month, the absence of the PVP reporting tools wasn't intentional - it was a slipup.

For the next version, we're supposed to see a new PVP tool that breaks it down by bumps, object collisions, and pushes, and we'll have some control over push on our lands.

On the push thing, this will break elevators, vehicles and a few other things I can't think of right now, but it's better than having people routinely orbited.
Yiffy Yaffle
Purple SpiritWolf Mystic
Join date: 22 Oct 2004
Posts: 2,802
07-09-2006 15:52
From: Kalel Venkman
According to the transcript of the Town Hall meeting for this month, the absence of the PVP reporting tools wasn't intentional - it was a slipup.

For the next version, we're supposed to see a new PVP tool that breaks it down by bumps, object collisions, and pushes, and we'll have some control over push on our lands.

On the push thing, this will break elevators, vehicles and a few other things I can't think of right now, but it's better than having people routinely orbited.

The Elevators, Vehicles, and things can be rescripted using non physical movement. I know..., that meens you have to SIT in the elevator, and your vehicle wil have to completely 'simulate' physics.

I attempted to make a non phys ground vehicle capable of knowing and driving where ground level is, but if you try to cross a bridge your going to go under it... It is still better then opening your land to griefers shooting up the place.
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Michi Lumin
Sharp and Pointy
Join date: 14 Oct 2003
Posts: 1,793
07-10-2006 14:22
Okay... So according to the release notes we are -not- getting the ability to turn off push on our land, this wednesday, even though Philip said it would be happening this wednesday, at the townhall?

Can someone clarify this? Like butter? When it becomes ghee?
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