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Dyne Appin
Junior Member
Join date: 11 Jun 2006
Posts: 28
06-13-2006 14:30
Think about it peoples, with the ever expanding people joining SL, (and the recent easy to play system does not help) we will eventually devide up into servers. :(


again, all the top MMO games that have at least 500,000 people have servers..well we are at what? 250,000? IN just three years? Yeah I don't mean for you to panic now..but either they will have to shut down their server, and start again or something...I mean could you possibly imagine the hit MMO WORLD OF WARCRAFT with it's 6 MILLION, that's MILLION WITH AN "M" players all playing on ONE server....lmao, So yeah people I'd start thinking about that if I were you.
Derrick Cannoli
Just Somebody
Join date: 4 Sep 2005
Posts: 81
06-13-2006 14:33
I dont see that as a problem at all. For the simple fact that while there are 250,000 characters created, there are rarely even 10,000 of those on at any given time.
Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
06-13-2006 14:35
I think I can say on fairly good authority that you don't have to worry about this, as having 'unlinked' grids floating around ala Warcraft defeats the concept of a Metaverse. And creating a Metaverse appears to be one of the primary ultimate goals of LL.

That said, there has been talk about someday folks being able to host their own sims on their own servers, and if so, I'm sure it would be possible to disconnect them from the 'Metaverse'.

But a metaverse wouldn't be a metaverse if it was split up.

Much like the internet would simply be a collection of BBS's if it were split up.

Make any sense? :)
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Dyne Appin
Junior Member
Join date: 11 Jun 2006
Posts: 28
06-13-2006 14:35
"I dont see that as a problem at all. For the simple fact that while there are 250,000 characters created, there are rarely even 10,000 of those on at any given time."

so with 250k made, there is at least 10-12k Online at a time right? Now with 500,000 made, there will be at least 20-25k at a time right? Huge problem right there, and that's with not even a million people, once we hit the million mark it'll get pretty ugly..IF we hit the million mark, which I might add, MSNBC said something about in the year 2012 SL's popularity will have a HUGE spike
Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
06-13-2006 14:38
According to the specifications published by Phil and Co, SL seems to be quite scalable. User load and asset load are distributed. Each simulator is an entity seperate from the rest when not in a loading state, and maintains its own 256zx256m space without any assistance from a centralized server. All this, and yet the world is seemless :)

That's the beauty behind SL's archetecture.
==Chris
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Derrick Cannoli
Just Somebody
Join date: 4 Sep 2005
Posts: 81
06-13-2006 14:39
From: Dyne Appin
"I dont see that as a problem at all. For the simple fact that while there are 250,000 characters created, there are rarely even 10,000 of those on at any given time."

so with 250k made, there is at least 10-12k Online at a time right? Now with 500,000 made, there will be at least 20-25k at a time right? Huge problem right there, and that's with not even a million people, once we hit the million mark it'll get pretty ugly..IF we hit the million mark, which I might add, MSNBC said something about in the year 2012 SL's popularity will have a HUGE spike



nope its not a problem at all because as i said there is rarely ever 10k online at any given time, for instance as I write this there are 5,800 people online, and I can count on one hand the number of times ive seen it over 10k. Also the numbers of those online havent changed that much with the jump of new residents created which pretty much only means one thing...
Io Zeno
Registered User
Join date: 1 Jun 2006
Posts: 940
06-13-2006 14:40
The average online is 6-7k, there's only been a slight jump since the new reg system. Seems like a lot of alts and dead accounts.
Reitsuki Kojima
Witchhunter
Join date: 27 Jan 2004
Posts: 5,328
06-13-2006 14:41
From: Dyne Appin
Think about it peoples, with the ever expanding people joining SL, (and the recent easy to play system does not help) we will eventually devide up into servers. :(


again, all the top MMO games that have at least 500,000 people have servers..well we are at what? 250,000? IN just three years? Yeah I don't mean for you to panic now..but either they will have to shut down their server, and start again or something...I mean could you possibly imagine the hit MMO WORLD OF WARCRAFT with it's 6 MILLION, that's MILLION WITH AN "M" players all playing on ONE server....lmao, So yeah people I'd start thinking about that if I were you.


I wouldn't worry about "us" splitting up. You aren't one of us.
_____________________
I am myself indifferent honest; but yet I could accuse me of such things that it were better my mother had not borne me: I am very proud, revengeful, ambitious, with more offenses at my beck than I have thoughts to put them in, imagination to give them shape, or time to act them in. What should such fellows as I do crawling between earth and heaven? We are arrant knaves, all; believe none of us.
Dyne Appin
Junior Member
Join date: 11 Jun 2006
Posts: 28
06-13-2006 14:42
From: Derrick Cannoli
nope its not a problem at all because as i said there is rarely ever 10k online at any given time, for instance as I write this there are 5,800 people online, and I can count on one hand the number of times ive seen it over 10k. Also the numbers of those online havent changed that much with the jump of new residents created which can pretty much only means one thing...


no you're not listening though, I said that today, with 250k players, we have an average of 10,000 online at the end of the day right? Well when we GET 500,000 PLAYERS that number will probably double as well to 20k-23k...and you can only imagine how many online players will be online for 1 million, let alone 6 million like WORLD OF WARCRAFT.
Dyne Appin
Junior Member
Join date: 11 Jun 2006
Posts: 28
06-13-2006 14:43
From: Christopher Omega
According to the specifications published by Phil and Co, SL seems to be quite scalable. User load and asset load are distributed. Each simulator is an entity seperate from the rest when not in a loading state, and maintains its own 256zx256m space without any assistance from a centralized server. All this, and yet the world is seemless :)

That's the beauty behind SL's archetecture.
==Chris



yeah.........wtf did you just say bro?
Dyne Appin
Junior Member
Join date: 11 Jun 2006
Posts: 28
06-13-2006 14:44
From: Reitsuki Kojima
I wouldn't worry about "us" splitting up. You aren't one of us.



I think I'm going to cry
Reitsuki Kojima
Witchhunter
Join date: 27 Jan 2004
Posts: 5,328
06-13-2006 14:44
From: Dyne Appin
yeah.........wtf did you just say bro?


Big people words.
_____________________
I am myself indifferent honest; but yet I could accuse me of such things that it were better my mother had not borne me: I am very proud, revengeful, ambitious, with more offenses at my beck than I have thoughts to put them in, imagination to give them shape, or time to act them in. What should such fellows as I do crawling between earth and heaven? We are arrant knaves, all; believe none of us.
Dyne Appin
Junior Member
Join date: 11 Jun 2006
Posts: 28
06-13-2006 14:45
From: Reitsuki Kojima
Big people words.


then can you explain to me what wtf that kid just said?
Derrick Cannoli
Just Somebody
Join date: 4 Sep 2005
Posts: 81
06-13-2006 14:45
From: Dyne Appin
no your not listening though, I said that today, with 250k players, we have an average of 10,000 online at the end of the day right? Well when we GET 500,000 PLAYERS that number will probably double as well to 20k-23k...and you can only imagine how many online players will be online for 1 million, let alone 6 million like WORLD OF WARCRAFT.


no we dont have an average of 10k people online at anytime. Its a rare occasion to have 10k online.
Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
06-13-2006 14:47
lol i dont get it lol
Io Zeno
Registered User
Join date: 1 Jun 2006
Posts: 940
06-13-2006 14:48
From: Dyne Appin
no your not listening though, I said that today, with 250k players, we have an average of 10,000 online at the end of the day right? Well when we GET 500,000 PLAYERS that number will probably double as well to 20k-23k...and you can only imagine how many online players will be online for 1 million, let alone 6 million like WORLD OF WARCRAFT.


I think the point is, even with the jump in "basic accounts" the average online at any given time hasn't gone up much. Which means that there are a lot of alts, dead accounts, and people who tried it for a few days or even hours and then left, in those numbers big numbers that are sited.

Anyone who travels around a lot in SL, like myself, knows there is nowhere near that many people inworld. In other games, there would be 10,000 on each server, let alone the whole damn game, and you would search for one that wasn't so crowded. You have to look for people in SL.
Dyne Appin
Junior Member
Join date: 11 Jun 2006
Posts: 28
06-13-2006 14:48
From: Derrick Cannoli
no we dont have an average of 10k people online at anytime. Its a rare occasion to have 10k online.



yeah last night there was 10,000 though, and that's a fact..i guess last night was some FLUKE thing then. Either way do you get my point though?
Dyne Appin
Junior Member
Join date: 11 Jun 2006
Posts: 28
06-13-2006 14:50
From: Io Zeno
I think the point is, even with the jump in "basic accounts" the average online at any given time hasn't gone up much. Which means that there are a lot of alts, dead accounts, and people who tried it for a few days or even hours and then left, in those numbers big numbers that are sited.

Anyone who travels around a lot in SL, like myself, knows there is nowhere near that many people inworld. In other games, there would be 10,000 on each server, let alone the whole damn game, and you would search for one that wasn't so crowded. You have to look for people in SL.


Yeah I'm aware of that, WOW is a perfect example of a thing where hands down you HAVE to divide the servers, with it's 6 MILLION accounts made. Now with that beeing said, beeing open minded here, would you think that when we reach 500k-1 million we will be going down that road as well?
Io Zeno
Registered User
Join date: 1 Jun 2006
Posts: 940
06-13-2006 14:53
From: Dyne Appin
Yeah I'm aware of that, WOW is a perfect example of a thing where hands down you HAVE to divide the servers, with it's 6 MILLION accounts made. Now with that beeing said, beeing open minded here, would you think that when we reach 500k-1 million we will be going down that road as well?


Not until I see a big, sustained spike in the average online any given evening.
Hobonicus Engel
Uncouth Vagrant
Join date: 6 Nov 2004
Posts: 136
06-13-2006 14:58
Observation: Each of the simulators running in SL is technically a server, so this has happened several hundred times already.

Numbers: Regardless of user count, EVE Online has a game world that is exponentially larger than that of SL and concurrency of around 25000 players online daily, and yet they still only have one shard.

Also: Does the Teen Grid count as a seperate shard?
Keknehv Psaltery
Hacker
Join date: 11 Apr 2005
Posts: 1,185
06-13-2006 14:59
From: Dyne Appin
then can you explain to me what wtf that kid just said?


Here's it put simply: There's nothing to worry about.

Also, 'kid' shouldn't be an apt term to describe anyone on the main grid.

And it was much worse about six months ago... Aaah, the joys of waiting 25 minutes before you managed to log in.
Keknehv Psaltery
Hacker
Join date: 11 Apr 2005
Posts: 1,185
06-13-2006 15:00
From: Hobonicus Engel
Observation: Each of the simulators running in SL is technically a server, so this has happened several hundred times already.

Numbers: Regardless of user count, EVE Online has a game world that is exponentially larger than that of SL and concurrency of around 25000 players online daily, and yet they still only have one shard.

Also: Does the Teen Grid count as a seperate shard?


No, it's on the same shard, in server space, although LL has attempted to disallow interactions between the 'grids'.
Delta Czukor
Registered User
Join date: 30 Dec 2004
Posts: 53
06-13-2006 15:01
The difference between things like WoW and SL is that WoW has just one server per a few thousand users. In SL, the world is split up into a server for each sim/region more or less. There isn't one big huge mega server running the whole SL world, while in WoW, there is.

Thus, LL can just keep adding more sims to support more users.
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Derrick Cannoli
Just Somebody
Join date: 4 Sep 2005
Posts: 81
06-13-2006 15:02
From: Dyne Appin
yeah last night there was 10,000 though, and that's a fact..i guess last night was some FLUKE thing then. Either way do you get my point though?


yeah it was a fluke. the fact is those numbers are not sustained.
Reitsuki Kojima
Witchhunter
Join date: 27 Jan 2004
Posts: 5,328
06-13-2006 15:03
From: Delta Czukor
The difference between things like WoW and SL is that WoW has just one server per a few thousand users. In SL, the world is split up into a server for each sim/region more or less. There isn't one big huge mega server running the whole SL world, while in WoW, there is.

Thus, LL can just keep adding more sims to support more users.


This may or may not be true, I'm not actually sure - The few MMORPGs I know anything about the technical side of, they do in fact use multiple servers per "world" - the main reason to limit population is that the world is too small to support too many people.
_____________________
I am myself indifferent honest; but yet I could accuse me of such things that it were better my mother had not borne me: I am very proud, revengeful, ambitious, with more offenses at my beck than I have thoughts to put them in, imagination to give them shape, or time to act them in. What should such fellows as I do crawling between earth and heaven? We are arrant knaves, all; believe none of us.
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