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Free image uploads for new accounts

Rotary Fan
Registered User
Join date: 23 Jun 2006
Posts: 190
07-02-2006 14:24
I've seen several comments about new users not being able to try texturing because they don't have any Lindens to pay for uploading images.

Maybe new aocounts should be get a certain number of image uploads, or be able to upload images for free up till a certain account age, or something like that.
Ketra Saarinen
Whitelock 'Yena-gal
Join date: 1 Feb 2006
Posts: 676
07-02-2006 14:30
how to upload a texture for free:

Step #1: Sit in Camping Chair.

Step #2: Go out for Lunch, maybe see a movie.

Step #3: Upload your texture.
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Lewis Nerd
Nerd by name and nature!
Join date: 9 Oct 2005
Posts: 3,431
07-02-2006 14:36
From: Rotary Fan
Maybe new aocounts should be get a certain number of image uploads, or be able to upload images for free up till a certain account age, or something like that.


Image uploads should be free, period.

Why? Images are in the most case used to make content, which is what makes Second Life worth playing.

Without other players creating content, we'd just end up with empty land and infohubs.

Lewis
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Karsten Rutledge
Linux User
Join date: 8 Feb 2005
Posts: 841
07-02-2006 14:37
From: Lewis Nerd
Image uploads should be free, period.

Why? Images are in the most case used to make content, which is what makes Second Life worth playing.

Without other players creating content, we'd just end up with empty land and infohubs.

Lewis


That's a horrific idea. Upload charges throttle uploading. Otherwise everyone would just sit there all day long and upload that 6000 pack of textures they downloaded from the internet. You think the asset server is slow now...
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Karsten Rutledge
Linux User
Join date: 8 Feb 2005
Posts: 841
07-02-2006 14:39
From: Rotary Fan
I've seen several comments about new users not being able to try texturing because they don't have any Lindens to pay for uploading images.

Maybe new aocounts should be get a certain number of image uploads, or be able to upload images for free up till a certain account age, or something like that.


Nice idea, except people would just go 'Hmm, I have a bunch of textures to upload, instead of paying $$$ in upload fees, I'll just create a free acount and upload them all!
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Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
07-02-2006 14:42
From: Lewis Nerd
Image uploads should be free, period.

Why? Images are in the most case used to make content, which is what makes Second Life worth playing.

Without other players creating content, we'd just end up with empty land and infohubs.

Lewis


textures also suck down the most amount of resources, theres a quote around here somewhere saying "Some sims have upwards of a Terrabit worh of textures".

While that probally inflated, i also dont see anyone giving out free TB hard drives either :)
Rotary Fan
Registered User
Join date: 23 Jun 2006
Posts: 190
07-02-2006 14:44
Hardware hash could be used to keep folks from creating new accounts to avoid uploading fees.

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Warda Kawabata
Amityville Horror
Join date: 4 Nov 2005
Posts: 1,300
07-02-2006 14:53
From: Rotary Fan
Hardware hash could be used to keep folks from creating new accounts to avoid uploading fees.

No better way to thrill new arrivals than to get them into a camp chair.


That's why they get 250 lindens if they give away card details.
Joannah Cramer
Registered User
Join date: 12 Apr 2006
Posts: 1,539
07-02-2006 14:53
From: Rotary Fan
Hardware hash could be used to keep folks from creating new accounts to avoid uploading fees.

And projects like libsecondlife could be used to circumvent that, seeing how the wrapper can already send completely meaningless data on login and get away with it.

That said, if i recall right there's been mentions of people doing pretty much that, uploading textures for free thanks to discovered backdoors in SL protocol or whatnot. No idea how accurate it is, though.
Rotary Fan
Registered User
Join date: 23 Jun 2006
Posts: 190
07-02-2006 15:02
From: Warda Kawabata
That's why they get 250 lindens if they give away card details.

The L$250 aint much of a test. Plus they might easily spend that in one purchase before they get to trying to design an outfit, since it's general currency instead of being specific to uploads.
Warda Kawabata
Amityville Horror
Join date: 4 Nov 2005
Posts: 1,300
07-02-2006 15:07
Nothing to stop them making another alt that I can see.
Joannah Cramer
Registered User
Join date: 12 Apr 2006
Posts: 1,539
07-02-2006 15:10
From: Warda Kawabata
Nothing to stop them making another alt that I can see.

Starting L$ 250 is handed only to people who provide their payment details. Suspect you can only get one account tied with specific cc, just like before new signup policy. So making another alt ain't gonna help to get more L$ for more uploads.
Rotary Fan
Registered User
Join date: 23 Jun 2006
Posts: 190
07-02-2006 15:15
From: Joannah Cramer
And projects like libsecondlife could be used to circumvent that, seeing how the wrapper can already send completely meaningless data on login and get away with it.

That said, if i recall right there's been mentions of people doing pretty much that, uploading textures for free thanks to discovered backdoors in SL protocol or whatnot. No idea how accurate it is, though.

If folks can do it anyway by cheating might as well make it easy to do without cheating for people interested in learning how to create textures.


One could have the free texture uploads time out, like shareware software. Have to pay the upload fees to keep them around.

Free uploaded textures could arrive in no-transfer no-mod form.
Summer Carmichael
UNVERIFIED REGISTERED
Join date: 11 Jun 2006
Posts: 326
07-02-2006 15:23
I sat on camping chairs and picked money off money trees to get money for my textures. It's not easy to be sure and coughing up my credit card to get a few lindens would be a heck of a lot easier.
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Blueman Steele
Registered User
Join date: 28 Dec 2004
Posts: 1,038
I say make it more expensive
07-02-2006 15:31
From: Karsten Rutledge
That's a horrific idea. Upload charges throttle uploading. Otherwise everyone would just sit there all day long and upload that 6000 pack of textures they downloaded from the internet. You think the asset server is slow now...


currently uploading any texture up to crazy sizes is the same.

Making it free would be a disaster for anyone who understanding how the asset server works, but lets look at some incentives.

There is a HUGE jump in lag for textures 1024 and larger. I think they should be 15L to upload. under that should be 10L, and 256 and under should be 5L. This would highly encourage people to use only the detail they need. Too many shoes have 1024 textures.

256 x 256 and under = 5L
512 x 512 = 10L
1024 x 1024 = 15L
higher... ? 20L

(not sure how non square would be charged.. maybe by area)
Rotary Fan
Registered User
Join date: 23 Jun 2006
Posts: 190
07-02-2006 15:43
From: Blueman Steele
Making it free would be a disaster for anyone who understanding how the asset server works


If that is true then we should try to reduce understanding of how the asset server works. In order to help prevent disaster. :p

The free texture uploading could produced time-limited textures, like sharware software. When the time comes, you pay the fee to keep them or they are deleted.

The free upload textures could be no-modify no-transfer, so people couldn't upload them and sell them.

The idea of charging more for higher rez pictures sounds good. I'd make the increase more dramatic than you suggested.
Vares Solvang
It's all Relative
Join date: 26 Jan 2005
Posts: 2,235
07-02-2006 16:28
If you can't sell them, what good are they? You couldn't use them to make more lindens, so you would be right back where you started when your "free upload" time expired.
Karsten Rutledge
Linux User
Join date: 8 Feb 2005
Posts: 841
07-02-2006 16:28
From: Blueman Steele
currently uploading any texture up to crazy sizes is the same.

Making it free would be a disaster for anyone who understanding how the asset server works, but lets look at some incentives.

There is a HUGE jump in lag for textures 1024 and larger. I think they should be 15L to upload. under that should be 10L, and 256 and under should be 5L. This would highly encourage people to use only the detail they need. Too many shoes have 1024 textures.

256 x 256 and under = 5L
512 x 512 = 10L
1024 x 1024 = 15L
higher... ? 20L

(not sure how non square would be charged.. maybe by area)


Yeah, a much proposed (and good) idea that Torley says they've been discussing at length at LL also. I had a neighbor with a rug store once, a couple hundred rugs on display on a 1024m parcel and all of them with 1024x2048 to 2048x2048 textures according to the owner. It slaughtered anybody within viewing range.
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Joannah Cramer
Registered User
Join date: 12 Apr 2006
Posts: 1,539
07-02-2006 16:34
From: Karsten Rutledge
Yeah, a much proposed (and good) idea that Torley says they've been discussing at length at LL also. I had a neighbor with a rug store once, a couple hundred rugs on display on a 1024m parcel and all of them with 1024x2048 to 2048x2048 textures according to the owner. It slaughtered anybody within viewing range.

Then a much better idea would be to put client-side throttle so it loads data only to certain specified level, and sizes the textures to match that level. Then everyone can adjust the quality/performance point to where they personally like it and their computer specs allow.

The thing with charging 'per dimensions' is, due to compression a large file can wind up using quite less bandwidth to transfer than something small and intricate. Unless you charge per file size, but then it's back to issue of many large files still bringing one's gfx card to its knees.
Dimitrio Lewis
Aspergian
Join date: 3 Oct 2005
Posts: 54
07-02-2006 17:19
I thought that all large textures were resized to 512x512 when uploaded? I've uploaded some 7mp images from my digital camera, had no idea they might retain that size inside SL.
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Rotary Fan
Registered User
Join date: 23 Jun 2006
Posts: 190
07-02-2006 17:31
From: Vares Solvang
If you can't sell them, what good are they? You couldn't use them to make more lindens, so you would be right back where you started when your "free upload" time expired.

The purpose is to let people experiment with clothesmaking and object texturing, to get to see how to dowload the textures and use a paint program to make clothes and textures to see if it's something they want to pursue.

If they conclude that this is something that looks worthwhle they could pay for uploading textures in the normal manner.
Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
07-02-2006 17:49
From: Joannah Cramer
Then a much better idea would be to put client-side throttle so it loads data only to certain specified level, and sizes the textures to match that level. Then everyone can adjust the quality/performance point to where they personally like it and their computer specs allow.

The thing with charging 'per dimensions' is, due to compression a large file can wind up using quite less bandwidth to transfer than something small and intricate. Unless you charge per file size, but then it's back to issue of many large files still bringing one's gfx card to its knees.


it will still kill your client, because the textures have to be uncompressed when pumping them to the graphic card
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Joannah Cramer
Registered User
Join date: 12 Apr 2006
Posts: 1,539
07-02-2006 17:55
From: Kyrah Abattoir
it will still kill your client, because the textures have to be uncompressed when pumping them to the graphic card

I'd say uncompressed texture(s) capped at say, 256x256 pixels client-side with just the right mip-map level loaded no matter if the original on server goes all way up to 2048x2048... would make quite a difference on client performance. Seeing how that's 64x less data to throw around, multiplied by number of textures you have on screen.
Dustyn Rosewood
Registered User
Join date: 8 Mar 2006
Posts: 5
07-02-2006 17:56
From: Rotary Fan
I've seen several comments about new users not being able to try texturing because they don't have any Lindens to pay for uploading images.

Maybe new accounts should be get a certain number of image uploads, or be able to upload images for free up till a certain account age, or something like that.



lets see why not try buying some linden $ like every one else does

HMMM

oh wait that would not allow you to play for free

never mind i know not what i talk about

*end sarcasm*
Tsukasa Karuna
Master of all things desu
Join date: 30 Jun 2004
Posts: 370
07-02-2006 17:59
Let's not even talk about how broken the already-tricky economy would get if you remove one of the main L$ sinks...
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