Recently, I've been seeing people with absolutely GINORMOUS prims running around...
I've seen 1,000x1000x.01, even 40x40x40..
How's this being done?
Anyone wanna enlighten someone for whom this would work well?
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Oversized prims? |
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Tiberious Neruda
Furry 'On File'
Join date: 1 Nov 2005
Posts: 261
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08-22-2006 13:01
Recently, I've been seeing people with absolutely GINORMOUS prims running around...
I've seen 1,000x1000x.01, even 40x40x40.. How's this being done? Anyone wanna enlighten someone for whom this would work well? |
Joannah Cramer
Registered User
Join date: 12 Apr 2006
Posts: 1,539
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08-22-2006 13:05
How's this being done? Prim size limits are mostly enforced by the client. So with something like libsecondlife-based utility you can probably generate things like this. I recall someone ask about it in Answers section, iirc the Linden response was there'll be some server-side checks put in to deal with this sort of things eventually, which will make items utilizing such prims break, so it'd be best not to use it. |
SuezanneC Baskerville
Forums Rock!
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08-22-2006 14:14
Foolish Frost's forum has instructions for making one oversized prim here.
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Tiberious Neruda
Furry 'On File'
Join date: 1 Nov 2005
Posts: 261
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08-22-2006 14:59
Sorry, Sue, but I'm talking about seeing a sphere that measured 40x40x40, and another friend of mine had a 'box' that was 1,000x1,000x<something>...
These are the kinds of prims I'm looking to create. |
Sawdust Fossil
Registered User
Join date: 3 Aug 2006
Posts: 28
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08-22-2006 15:56
... and another friend of mine had a 'box' that was 1,000x1,000x<something>... |
Seagel Neville
Far East User
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08-23-2006 04:13
Do you know this?
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Strife Onizuka
Moonchild
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Posts: 5,887
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08-23-2006 04:25
LOL, wow that is big! That must be quite a sight. Wouldn't a box that size cover almost 16 whole Sims?! just about. There is also XyObject that can make multi-prim large shapes without requiring hacking. _____________________
Truth is a river that is always splitting up into arms that reunite. Islanded between the arms, the inhabitants argue for a lifetime as to which is the main river. - Cyril Connolly Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence. - James Nachtwey |
Tiberious Neruda
Furry 'On File'
Join date: 1 Nov 2005
Posts: 261
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08-23-2006 14:45
Ugh.. you all FAIL!
I'm not talking about solutions that use multiple prims!!! IM me inworld and I'll tell you who has something they can show you. Think I'm crazy all you want, but once you see this dude rez one, you'll join me in that padded cell. |
Gearsawe Stonecutter
Over there
Join date: 14 Sep 2005
Posts: 614
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08-23-2006 15:25
I recall someone ask about it in Answers section, iirc the Linden response was there'll be some server-side checks put in to deal with this sort of things eventually, which will make items utilizing such prims break, so it'd be best not to use it. Yes looks like there are already some checks starting to take effect. Maybe it is the client size with the update. But the few I have had become a little smaller on one dimension. I guess there where other problems with these especially when physics was enable on them. Poor sim could not handle the complex self intetsecting prims. I did find these prims very useful. Such as Volume Collision detection. So you would not have to use Laggy sensors. Have always wished for a flat prim that had more forward facing faces. Have only been able to get up to 5 so far. |
grumble Loudon
A Little bit a lion
![]() Join date: 30 Nov 2005
Posts: 612
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08-24-2006 16:32
I have this “hang up” concerning skyboxes floating in the sky for no reason. So I built a 700m tall tree and set it phantom to prevent people from flying into it.
Now the problem of course is prim allotment, I am low on them of course, and I have had to remove the prims in-between the buildings. Probably not an issue, but it’s still strange to see part of a tree that just ends for no good reason. I know super large prims have problems in Z order, physics, oct-tree oclusion, grefing, draw distance. But I see this as a great use for them since there would only be the one large 100m tall prim in view. Prims larger than 100m would not be good since as far as I know the vewabe "draw distance" and oct-tree are based on the prims center. My only other solution is to use a continuous scanner that then rezes the rest of the tree "temp on rez" when someone is near enough to see it. I don’t feel this is a bad use of “temp on rez” since the objects aren’t there when they aren’t, plus since they are in the middle of nowhere it’s not like the new prims are going to reduce their frame rate. But then again this will add more data to the pipeline. ![]() I had a thought that it would be cool to have prims follow people based on their position compared to the tree such that the moving prim would be in the proper size and place to look like the giant tree. Unfortunately, this would only work in first person mouse look view. Edit: Maybe they should reduce prims larger than 10m to the nearest 64m oct-tree box. This would remove most of the issues since it would also prevent them from crossing sim boundaries. Or maybe just a warning message when you edit it saying it’s crossing an oct-tree boundary and may disappear at times. Then again this whole oversized prim concept will cause problems in the long run. |
Logan Bauer
Inept Adept
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08-24-2006 16:52
Ugh.. you all FAIL! The thread Joannah Cramer mentions: /139/da/123712/1.html and a quote from it: By the way, that would be my advice about any misbug in the system: don't rely on it unless you don't mind your content breaking when the bug is fixed before it is turned into a real feature. |
jrrdraco Oe
Insanity Fair
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Posts: 372
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08-24-2006 17:06
Can ginormous prim be called a Dwarf Planet?
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Keefer Muldoon
Registered User
Join date: 20 Aug 2006
Posts: 6
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too large
09-20-2006 20:24
i have seen a wall that was 256X256X1 with a top that was the same size and the only positive application i can see for this is if you owned the entire sim and wanted to box it in. but this prim was not rezed on land owned by the owner of the prim and its only use was to mask any features on the mini map. why anyone would want one larger this escapes me, i dont see any uses well any constructive uses of something this large. not to say someone is up to no good but ill stop here......
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Pounce Teazle
Registered User
Join date: 22 Sep 2005
Posts: 116
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10-03-2006 10:59
To show what is possible with big prims....
Its still in building and texturing so it looks kinda rough, and yes the small dots are normalsized avis. Four leveles alltogether surface of a whole sim at the price of 15 prims (i was wasting a little to have for each level one ![]() For my opinion they should allow theese sizes with restrictions, no physics and what not, for everything thicker than 0.001 only phantom, that would be enough to build REALLY amazing stuff. It is up three days and notoruble with sim performance, actuclly everyone reportet better FPS maybe for the reason that the puter has only to manage 15 prims and textures regarding surfaces beside the inventory.. SL is aout doing the impossible, how many 250m spheres with a few acres usable surface did you encounter so far in RL? This is THE big thing for builder of starships, use a few smart placed 250m sphere segments and you can make george lucas look like a beginner in FX! Finally exactly the sky I want over my garden, woods and landscape sourrounding me in multi layer technology the way I want. |
Jason Todd
Registered User
Join date: 15 Jul 2006
Posts: 19
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Mutants
10-03-2006 12:37
The large mutant prims can be purchased at:
http://slexchange.com/modules.php?name=Marketplace&file=item&ItemID=120258 There is also a response from LL about their usage at: /139/23/136691/1.html I've used these prism without any issues ... |
Pounce Teazle
Registered User
Join date: 22 Sep 2005
Posts: 116
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10-03-2006 17:24
The large mutant prims can be purchased at: http://slexchange.com/modules.php?name=Marketplace&file=item&ItemID=120258 There is also a response from LL about their usage at: /139/23/136691/1.html I've used these prism without any issues ... Yay1 And i think there could be ways to implement theese prims without causing trouble if residents and Linden Labs work together. Locking the oversizend Prims so you can not set them physical for one, check of position in the sim (no crossing borders while editing it) would allow to make them finally "free for all" to create. Because this checks need to be only run as long they are i edit mode the strain on server should be minimal. Make it impossible to put scripts into a prim going over what is now allowd would be nother point for my opinion. In my experience as long you use them with some care they make SL even a better experience and run way smoother than usual with big structures, even on slower computers. |
Gattz Gilman
Banned from RealLife :/
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Posts: 316
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10-03-2006 18:34
also make it so that they cannot cross sims and cannot be attached to avatars.
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Zeera Xi
Real Join Date: Mid '05
Join date: 21 Sep 2006
Posts: 54
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10-04-2006 08:18
In my experiments with a fellow friend we tried making these oversized prims on physical as a test and didn't experience any sort of problems, they acted like normal small prims. Even at the edges of 4 sims we didn't experience anything wrong compared to smaller prims...?
So I would like to know a more technical specific response from the linden as to why. |
Strife Onizuka
Moonchild
![]() Join date: 3 Mar 2004
Posts: 5,887
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10-04-2006 15:31
Zeera, are you reporting that they "fixed" the overhang bug?
The bug is this: 1) take any size prim 2) stradle it over a sim boarder (it's position is distinctly in one sim, while some of it is in the other sim). 3) cross into the other sim (so that the other sim highlights in the mini-map), and try to stand on the object. 4) if the bug is fixed you will be able to stand on the object; if it is not fixed you will not be able to stand on it. _____________________
Truth is a river that is always splitting up into arms that reunite. Islanded between the arms, the inhabitants argue for a lifetime as to which is the main river. - Cyril Connolly Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence. - James Nachtwey |
Jesse Barnett
500,000 scoville units
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Posts: 4,160
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10-31-2006 21:23
An older thread but I finally had a chance to play with the oversized prims in Beta a couple of weeks ago and put them through thier paces. There are more problems with them then just on a sim border. I would like a way to build large domes without the outrageous amount of prims consumed by shape maker. The large prims don't work for that. That a large sphere and cut it in half and hollow it. You can not enter the hollowed out region. The server still treats it as a solid. The only possible work around would be to make it phantom. Take a large sphere and squash it down to make a disc. Then try rezzing something on it. It will rezz inside the disc, not on top. I am sure there are more problems too. They are a novelty and I am sure some people will use them and work around thier flaws but to me they are not worth the hassle.
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grumble Loudon
A Little bit a lion
![]() Join date: 30 Nov 2005
Posts: 612
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11-01-2006 15:17
The overhang bug is unlikley to be fixed anytime soon.
![]() You curently have to have prims overlaping from each sim in order to get suspended walkways to work. The only problem is that is too short of a distance when driving, which is why I am pushing for a scripted system where the car scans the prims using sensors and then flys over the surface as a phantom physical object. |
Jeremy Bender
anachronistic iconoclast
![]() Join date: 12 Aug 2006
Posts: 99
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11-02-2006 14:52
... It is up three days and notoruble with sim performance, actuclly everyone reportet better FPS ... Each time I ran across him, the person in question was ressing 256x256x256 spheres in a sandbox and the lag hit was noticeable (huge actually) and completely synced with the appearance/disappearance of the super prim. I don't know if your prims are phantom or have some other quality that makes them lag-free, but my experience is that "super-prims kill" (performance that is) ![]() |
Kornscope Komachi
Transitional human
![]() Join date: 30 Aug 2006
Posts: 1,041
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20 x 20 x 60
11-05-2006 17:16
Ive seen huge prims around recently. Where do I get em?
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Dzonatas Sol
Visual Learner
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Posts: 507
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11-08-2006 02:41
That wasn't really network lag with the spheres, but it was more of a performance hit on your client.
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Destiny Niles
Registered User
Join date: 23 Aug 2006
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Free Huge Prims
11-08-2006 15:22
Free Huge Prims
http://www.slexchange.com/modules.php?name=Marketplace&file=item&ItemID=143569 Quote from the seller: "I was sick of seeing someone (who will remain unnamed) selling huge prims that were made to him and the world available free. So why pay? Why not just get them free! And unlike the ones you buy, these have full permissions! So you can use them in your builds, sell your builds. And include them in your "freebies" vendors! Why not, I insist! Give them to your friends, your group, your loved ones. And if you want to sell them by advertising as a "Featured Item" on SLExchange, go ahead and do that too -- why can't you make some bucks from freebies someone else made too? (Actually this will probably make some big bucks.) This is a public service for all of SL. I make no judgement as to the value of such prims or their effects on sims etc, I merely wish to allow everyone access to these; if someone can sell them and use them, then everyone should have the right to sell them and use them." |