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MLPV2 questions & bug reports

Akina Milena
Registered User
Join date: 10 Nov 2008
Posts: 3
01-18-2009 17:18
There isnt really much of a differece with their shapes... And it's not that the positios are just slightly off...The positios are way off and all messed up:(
Chaz Longstaff
Registered User
Join date: 11 Oct 2006
Posts: 685
01-18-2009 18:17
From: Akina Milena
Yes I did save the positios ad copied o a .POSITIONS notecard ,


If you were to do that, and do a full shutdown and restart of it, and then try it again for yourself (completely forgetting the alt this time), does it still then work for you? This is just to totally verify that the info is being saved, even for you.
_____________________
Thread attempting to compile a list of which animations are freebies, and which are not:

http://forums.secondlife.com/showthread.php?t=265609
Vivienne Schell
Registered User
Join date: 14 Feb 2007
Posts: 85
Crosstalking
01-18-2009 19:33
Hi there.

I have a problem with two MLPV2.4 bases which are rezzed within a range of appr. 2 or 3 meters. There seems to be crosstalking, with the result that the first base "steals" the (rezzed and/or seated) poseball of the second base when someone uses the menu on the first one...

How can i avoid this kind of poseball theft?

Thanx in advance, Viv
Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
01-18-2009 20:51
Really, that's happening on 2.4??? Arrgh! Odd, though, because I'm using 2.4 objects right next to each other with no crosstalk. Thanks for describing the problem clearly.

Do you get menu crosstalk or just ball capturing? To see, rename one of them, and when you click, do you get only one menu and from the correct item? Please let us know what happens.

However, I'm seeing some truly weird stuff right now. With a trivial rez script, it works when the owner is present, and not when he's not. Not working in this case is the object not rezzing (since that's all the script does).



Akina, try what Chaz says. My guess is that you used SWAP somewhere along the line during or before setting up your poses, so your poses are all messed up: the wrong balls are going to the right places.
Katarina Erin
Registered User
Join date: 21 Dec 2008
Posts: 2
er think i posted this in the wrong place :)
01-21-2009 00:16
Ok.. i followed your MLPV2 readme concerning adding expressions to poses..
POSE mypose |mypose::1::5.5

and when i restart the menu i get.. 'mypose::1::5.5'not in inventory (ok for build-in animations, otherwise check)

there must be something i forgot to do?

i have everything given in the box in the prim. It just does not want to run. When i play the anime i get the dreaded whitecard popping up, meaning a script error and when i check it says unable to locate this anime. I did not rename the anime to match what its looking for.

please help.
LuigiZavattini Ibanez
Registered User
Join date: 28 May 2008
Posts: 6
RE: er think i posted this in the wrong place :)
01-21-2009 04:12
From: Katarina Erin
Ok.. i followed your MLPV2 readme concerning adding expressions to poses..
POSE mypose |mypose::1::5.5

and when i restart the menu i get.. 'mypose::1::5.5'not in inventory (ok for build-in animations, otherwise check)

there must be something i forgot to do?

i have everything given in the box in the prim. It just does not want to run. When i play the anime i get the dreaded whitecard popping up, meaning a script error and when i check it says unable to locate this anime. I did not rename the anime to match what its looking for.

please help.


It looks as if you lack a space : POSE mypose |(space)mypose::1::5.5 ...
Could it be that simple ??
xKajiraxEmerald Sweetwater
Registered User
Join date: 29 Oct 2008
Posts: 4
01-21-2009 07:38
No, only lacked a space here :)

its Pose | mypose::1::5.5

Keeps saying that there is no file by that name in inventory.

edited for clarity

mypose is not the actual name of the pose i'm having issues with. Heh, its a bit naughtier than that. And in actuallity it would be

Pose | my-pose1::1::5.5

I looked over Lears notecards and scripts in the blanket he made and i purchased, i even purchased the demo model he has. I can edit the demo model to add expressions to those animes.. I'm not sure what i'm doing wrong in my own model.
Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
01-21-2009 07:50
No space required. I answered this more completely in the other thread (Adding expressions to MLP). Either thread was fine, both is fine, I just saw that one first.

Some more questions (feel free to answer in either thread)

What version of MLPV2 are you using?
Does it work if you omit the "::5.5" ?
xKajiraxEmerald Sweetwater
Registered User
Join date: 29 Oct 2008
Posts: 4
01-21-2009 09:12
From: Lear Cale
No space required. I answered this more completely in the other thread (Adding expressions to MLP). Either thread was fine, both is fine, I just saw that one first.

Some more questions (feel free to answer in either thread)

What version of MLPV2 are you using?
Does it work if you omit the "::5.5" ?


I have tried it with just my-pose1::1 and gotten the same results, also tried it with my-pose* with the exact same results, my only guess is my prim is missing something in the scripts, i have your blanket that you sell, as well as the example one. I have studied both to see what mine is missing and cant find it. I can however edit your example blanket and add not only my-pose1 put aslo add expressons to my animation and to the ones you provide in the demo.

So its gotta be something mine is missing. I've since given up trying to phathom what i'm doing wrong and i'm using your demo (example prim) and just editing the notecards and adding my own poses.. once i have that done, and all of them set, it should be a simple matter of just copying whats in the demo to my own prim, (minus the jpose stuff of course :pouts!: those poses rock btw.. if you can afford it pick up Lears blanket, its worth the cost :) ).

Thanks!
Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
01-21-2009 11:41
Perhaps there's an odd character in your animation name that's throwing off the parsing. Try renaming your animation; give it a simple name.

Also, feel free to drop me the anim (set it no-xfer or no-copy as you wish) and I'll see if I can spot the problem.

And thanks for the kind words about the rug. :)
xKajiraxEmerald Sweetwater
Registered User
Join date: 29 Oct 2008
Posts: 4
01-21-2009 16:48
Problem solved on the animation /expression addition. I was using the wrong version hehe.. soon as i got the latest things are moving pretty smooth.

You wanted me to let you know about the props. I followed the instructions on the tutorial to add the props, i added the ~prop script to the item being given and to the main prim content. In the Props notecard i added the line |animationname | itemname| as per the instructions plus the location numbers. not sure what else i'm suppose to do, but clicking on those animations resulted in nothing.. no props rezzed.
xKajiraxEmerald Sweetwater
Registered User
Join date: 29 Oct 2008
Posts: 4
01-21-2009 21:26
ok, having some serious issues with save pose. When i move from the sitting.laying poses to the standing poses i get a major fubar in the positions.. i can reset and reset... and it doesnt clear up.

case in point, i go from a relex pose to a standing worship pose and the guy ends up standing sidewasy horizontally in the air. Not vertically like he should be.. and she ends up with her feet screwed up and sometimes kneeling and sometimes standing.. i have a embrace thats suppose to be the two of them kneeling, facing each other.. and i use adjust pose to line them up, i then save the pose, add it to the positions card, shut down and restart the bed, and when i go from layinig down relaxing to this embrace, he ends up standing through the bed and she ends up looking like she has deformed legs.. i've tried switching to a new pose then back, with no luck. I've tried reseting it as a standing pose and ended up with them both eventually kneeling. but it seems i gotta go back and forth to get them to kneel again. I've adjusted two of these kinds of poses too many times to count now and they keep ending up getting fubard... all the other poses remain as is.. i do t have the kiss and hug poses you included with the blanket in them and i noticed if i go from laying pose to the kiss or hug pose next, i end up with one or both avatars messed up. HELP! PLEEASE!

Is there some way to perhaps dump the memory script so that the pose is completely fresh? and go from there?
When you adjust a pose it seems to me it should erase whatever you had in mem for that pose.. not overwrite, that would ensure we are starting with a good clean slate, instead of woring that there may be something interfering with it writing properly.. and now i'm rambling so i'll shut up and wait for help :)

Kat

PS: Oh yeah one more thing, when i sit on the ball initially, the animate avatar option does not always come up, and when it does its hidden behind the bed menu.. instead of giving me an arrow to scroll to the next window, i have to shut down the bed menu to reach the animate avatar option. :/
Reese Brody
Registered User
Join date: 8 Sep 2006
Posts: 5
01-23-2009 01:26
From: Chaz Longstaff
If you were to do that, and do a full shutdown and restart of it, and then try it again for yourself (completely forgetting the alt this time), does it still then work for you? This is just to totally verify that the info is being saved, even for you.



I tried to do "Dump Pos" and then copy pasted everything to a .POSITIONS notecard and it worked well. But when I did what Chaz said...( stopped massage table and shut it down completely) once I restarted it... only 2 from the 7 animations the massage table is showing up from blue menu and only those two are positioned right.

It also showed this message when it restarted:

warning: first two items in .MENUITEMS must be: POSE stand / POSE default
No unused 'TOMENU -' for Massage
No unused 'TOMENU -' for Sleeping

Not sure what I'm doing wrong:(
Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
01-23-2009 06:08
You have too many menus on the main menu. You'll need to create submenus, like this

MENU Couples... | ALL
TOMENU Cuddles...
TOMENU Sleep...
TOMENU HotStuff1...
TOMENU HotStuff2...
SWAP
STOP
BACK

MENU Cuddles... | ALL | PINK | BLUE
POSE ...

...

MENU Sleep ... | ALL | PINK | BLUE
POSE ...

...
Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
01-23-2009 06:17
From: xKajiraxEmerald Sweetwater
ok, having some serious issues with save pose. When i move from the sitting.laying poses to the standing poses i get a major fubar in the positions.. i can reset and reset... and it doesnt clear up.
This is most likely due to animations that may work in poseballs but are unsuitable for MLP use. The cause is not enough joints set. When the rotation or position for a joint isn't set in the "T" frame, that joint isn't controlled by the anim. It will get whatever was left over from the last animation. The clue for this is different results depending on the previous pose.

From: someone
When you adjust a pose it seems to me it should erase whatever you had in mem for that pose
It does; your problem is unrelated to saving and resetting.

From: someone
PS: Oh yeah one more thing, when i sit on the ball initially, the animate avatar option does not always come up, and when it does its hidden behind the bed menu.. instead of giving me an arrow to scroll to the next window, i have to shut down the bed menu to reach the animate avatar option. :/
You won't get the animate permission popup if you were the last person on a particular poseball. It keeps your permission. That part is under control of the s

You also don't get animate permission for yourself when MLP is used as a HUD, because worn items give permission automatically. (So do sat-upon items, but in the case of MLP, the script that takes permission is in the furniture, not the ball.)
Reese Brody
Registered User
Join date: 8 Sep 2006
Posts: 5
01-24-2009 17:16
From: Lear Cale
You have too many menus on the main menu. You'll need to create submenus, like this

MENU Couples... | ALL
TOMENU Cuddles...
TOMENU Sleep...
TOMENU HotStuff1...
TOMENU HotStuff2...
SWAP
STOP
BACK

MENU Cuddles... | ALL | PINK | BLUE
POSE ...

...

MENU Sleep ... | ALL | PINK | BLUE
POSE ...

...


Hello I have tried this one and it worked after shutting down and restarting, but now the options doesnt show and the stand position doesnt work:(
Reese Brody
Registered User
Join date: 8 Sep 2006
Posts: 5
01-24-2009 17:26
It also says this when restarting:

warning: first two items in .MENUITEMS must be: POSE stand / POSE default
Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
01-25-2009 07:28
Don't put that at the top of .MENUITEMS -- ideally, put it at the top of your own notecard, such as .MENUTITEMS.couples or whatever you want to call it.
Reese Brody
Registered User
Join date: 8 Sep 2006
Posts: 5
problem with props
01-31-2009 05:28
Hello, I was able to add a table that will rez with dining animations, saved everything...shutdown and turned back on and everything seems fine. But then I added another prop to the notecard and all of a sudden both props wont rez..do I need one notecard per item being rezzed? Pls help thanks so much
Winter Seale
Registered User
Join date: 27 Dec 2006
Posts: 30
What's the reason for rezzing poseballs rather then just having a bunch prelinked and
01-31-2009 14:54
What's the reason for rezzing poseballs rather then just having a bunch prelinked and hidden? There are a lotta advantages to keeping them in the linkset. Being able to use link messages for communication, being able to set attributes centrally, without having to communicate, etc.

I can only see two advantages:

1. You have the ability to seat an unlimited number. However, in practice you know how many you're going to seat at any given object when you build it and could include the poseballs for it at that time.

2. It makes distributing the script easier as you can just go "here's ~ball, make sure it's in the object with your scripts" rather then having to say "rez 6 copies of ~ball and link them to your object."

The second one seems pretty compelling, though it doesn't explain why it seems most proprietary solutions do the same thing. =p
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~~ Winter Seale ~~ http://winterseale.com/ ~~
Chaz Longstaff
Registered User
Join date: 11 Oct 2006
Posts: 685
01-31-2009 15:00
From: Winter Seale
What's the reason for rezzing poseballs rather then just having a bunch prelinked and hidden?


Another advantage: prim count. If the 6 balls aren't being used, then they actually go away.

Mind you, you *could* rez and link the balls, then unlink and kill them when not wanted (being very careful to unlink them first being llDie()'ing them, grin.)
_____________________
Thread attempting to compile a list of which animations are freebies, and which are not:

http://forums.secondlife.com/showthread.php?t=265609
Winter Seale
Registered User
Join date: 27 Dec 2006
Posts: 30
01-31-2009 15:05
From: Chaz Longstaff
Mind you, you *could* rez and link the balls, then unlink and kill them when not wanted (being very careful to unlink them first being llDie()'ing them, grin.)

Ah, I hadn't thought of prim count, though I think if I were making something I'd eat the extra 2 or 3 prims I needed for the poseballs. =p You could rez and link but then you'd need link permission and blah. =p
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~~ Winter Seale ~~ http://winterseale.com/ ~~
Chaz Longstaff
Registered User
Join date: 11 Oct 2006
Posts: 685
01-31-2009 15:57
From: Winter Seale
Ah, I hadn't thought of prim count, though I think if I were making something I'd eat the extra 2 or 3 prims I needed for the poseballs. =p You could rez and link but then you'd need link permission and blah. =p


I suppose you could just tell your customers that if the 6 balls are invisible then they're not included in prim count ;}
_____________________
Thread attempting to compile a list of which animations are freebies, and which are not:

http://forums.secondlife.com/showthread.php?t=265609
Rev Eponym
21st Century Schizoid Man
Join date: 28 Feb 2006
Posts: 21
01-31-2009 22:13
I've got an issue, possibly related to Post #142.

I've got a chair I put on sale last September, using MLP2.1c. I'm trying to upgrade it to MLPV2.4d, with a simple script change-out, but there's a lingering issue I can't account for.

Using the exact same animations and config notecards, and creating a fresh '~ball' object with a new, reset script, I have a 2.4d version of the chair working now. However, the issue is that all the poses in the chair animate the avatar about 0.21m above where the previous version does. I have both versions running side by side in my workspace, and there is a strange difference between the two: the poseballs seem to place the avatar at a different position relative to the ball.

Here's a good shot of what I mean:
http://www.flickr.com/photos/rev_eponym/3243526778/

Both these balls have their Sit Target set to <0.0,0.0,0.1> by the script.

I know I can fix this with the Reposition tools, but I'd rather know why it's happening to begin with. Thanks.
Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
02-01-2009 12:31
From: Rev Eponym
I've got an issue, possibly related to Post #142.
That's just an SL bug, which sometimes causes avs to rise up about a meter when another anim gets played.

First, please try latest MLPV2.4; see my picks.

In the original, did you reset?

There is no positioning difference between the versions, so something else is going on here.
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