Project: Harry Potter wand
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a lost user
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08-04-2005 06:50
I'm new to this scripting language, but I'm still looking to mount an ambitious scripting project, and I want advice on how to do it. Consider this a challenge to existing scripters to create such an object (or objects), as well as a call for tips and snippets to help me develop this. As an HP fanatic, I would pay thousands for the object that I'm describing, and I know I'm not alone (there's some incentive for scripters to invent it before I can)
The effect would be a wand that serves up a number of moderate-power scripts and/or pushes based on a scheme of written commands. All of these commands would either be scripted into one (wand) object (if possible), or alternately be separate invisible weapons that could be loaded on an avatar and triggered with typed commands. They could also be scripts attached after-the-fact to an object, allowing them to be marketed seperately. If I'm suggesting the impossible by reason of scripting limitations, please let me know before I waste my time.
I'll create a second post listing the scripts I have in mind. I won't suggest an effect that I haven't already seen created by another weapon or scripted object.
What I'm looking for is solid help or for someone to announce their intention to create such an object. Please, no "Harry Potter Sucks" posts, or run the risk of me thinking you're an idiot.
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Jesrad Seraph
Nonsense
Join date: 11 Dec 2004
Posts: 1,463
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08-04-2005 07:07
Step the first: go to ElvenGlen Step the second: buy a magic bracelet for 1 L$ Step the third: use the spell template script to make your own spells. Alternative third step: buy ready-made spells to add in your bracelet. You can then move the contents of the bracelet to anything (a magic wand, for example ?)  I made the magic script (that casts the spells by calling the corresponding spell script) copiable so you can provide it along your own spells made from the full-rights template that comes with it. I can even provide you with a free full-rights version of this caster script if you ask. It's only a matter of defining the particle effects you want and optionally adding a push function, really.
_____________________
Either Man can enjoy universal freedom, or Man cannot. If it is possible then everyone can act freely if they don't stop anyone else from doing same. If it is not possible, then conflict will arise anyway so punch those that try to stop you. In conclusion the only strategy that wins in all cases is that of doing what you want against all adversity, as long as you respect that right in others.
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a lost user
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Spells
08-04-2005 07:09
*Note: It has been wisely pointed out that using script commands directly from the HP series would potentially violate WB's copyrights. As such, I will choose different names/commands than the ones listed here.
Spell: Impedimentia Command: /impedimentia Effect: In the books, the impedimentia spell immobilized the target for a short while. This effect could be acheived with either a lag stream or by creating a cage around the victim (as seen in "The Cager" gun) - this cage, however would be transparent, and preferably have a time-limit.
Spell: Expelliarmus Command: /expelliarmus Effect: In the books, the expelliarmus spell would disarm an individual, but was most often used to knock them back. So this could be a simple, and fairly weak, "push" mechanism. If there's a way to disarm another player, that'd be cool too, but I've never seen one.
Spell: Incendio Command: /incendio Effect: The incendio spell creates fire. This would be a pretty stupid little effect, but might be an amusing use of the wand in areas that do not allow weaponry. This could propagate little flame objects that disappear after a few seconds, as seen in The Lemming Rezzer object.
Spell: Lumos Command: /lumos (/lumos off) Effect: The lumos spell creates light in the books. In SL, it would be as silly as the incendio charm; just a gag, really. The effect could be a small glowing ball on the end of the wand; no more than an animation.
Spell: Levicorpus Command: /levicorpus Effect: I don't really give a crap about this one, but the levicorpus spell lifts a person into the air, and there are all kinds of odd levitating objects in SL, so I figured it couldn't be that difficult.
Spell: Protego Command: /protego Effect: Protego is a shield charm in the books; in this case it would be a moderate-level shield. The shield would preferably have a short time-limit before the command would have to be reissued.
Spell: Crucio Command: /crucio Effect: In the books, the Crucio spell caused unbearable pain. This effect might be replicated by a lag stream.
Spell: Avada Kadavra Command: /avadakadavra Effect: If it's possible to make a kill script that could be blocked by a moderate shield, this would be it.
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a lost user
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Cool.
08-04-2005 07:17
From: Jesrad Seraph Step the first: go to ElvenGlen Step the second: buy a magic bracelet for 1 L$ Step the third: use the spell template script to make your own spells. Alternative third step: buy ready-made spells to add in your bracelet. You can then move the contents of the bracelet to anything (a magic wand, for example ?)  I made the magic script (that casts the spells by calling the corresponding spell script) copiable so you can provide it along your own spells made from the full-rights template that comes with it. I can even provide you with a free full-rights version of this caster script if you ask. It's only a matter of defining the particle effects you want and optionally adding a push function, really. That's great! I'm wandering around ElvenGlen now, trying to find the shop.
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a lost user
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08-04-2005 07:37
This bracelet really is awesome. Seriously, dude/dudette. Nice work. This is a really fantastic system for adding a collection of simple scripts (and some not-so-simple ones, I see) to an artifact.
Many of your spells would work as-is.
Perhaps you'd consider a joint venture - let me design inexpensive wands with the casting mechanism, and maybe you'd be willing to sell your spells in my wand shop.
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Jesrad Seraph
Nonsense
Join date: 11 Dec 2004
Posts: 1,463
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08-04-2005 11:16
As it is the casting system is pretty versatile, so it can be adapted very easily to a different naming scheme. In fact you can make that modification without scripting anything: simply set the magic script to listen on a private channel and make gestures that call the specific spell name when you enter a command like /levicorpus  Doable with what you already have here !
_____________________
Either Man can enjoy universal freedom, or Man cannot. If it is possible then everyone can act freely if they don't stop anyone else from doing same. If it is not possible, then conflict will arise anyway so punch those that try to stop you. In conclusion the only strategy that wins in all cases is that of doing what you want against all adversity, as long as you respect that right in others.
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Gwyneth Llewelyn
Winking Loudmouth
Join date: 31 Jul 2004
Posts: 1,336
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Sorry to be a spoilsport, but...
08-04-2005 15:17
Well, this is certainly an amazing project, and there is no doubt that it would be something awesome to do in Second Life! Alas, it can not be. Since last December I have toyed with this idea for a long while and even have a very simple prototype operational. My own RL projects, as some may know, use SL as a platform for working with children, victims of abuse, and I thought that a "Harry Potter Magic Wand Dueling Game" would be something wonderful to have for them. Also, for the greater part of the SL community, this idea could develop further, as people exchange spells, gather together to do some training, and then enter SL-wide competitions  Sadly, my time is terribly limited, and I had no other choice than to wait until April to do some research myself. The first step would be to look if there was already a similar game either in SL or in RL - if there was, I didn't find any pointers to it, so it seemed to be "original enough" to do the prototype. The next step, of course, since "Harry Potter" is a registered trademark, was to get in touch with Ms Rowling. I had her contact through a local science-fiction & fantasy club, so it was pretty easy to get an answer from her agent. He was very helpful - although a bit confused about what "virtual worlds" are, so I had to forward him rather lengthy descriptions - and finally explained to me that all digital rights to Harry Potter had been sold to Warner Bros. If you have read the latest Harry Potter book, you'll see this clearly stated inside. Ms Rowling's agent kindly forwarded me to one of Warner Bros' legal advisors on intellectual property, and after some nice exchanges of emails (he was really great and very patient with me - it wasn't easy to explain what Second Life is about), where I even suggested some forms of royalty payments, this is the email that I have received from him: From: someone From: [email]Amber.Fredman@warnerbros.com[/email] Subject: RE: G Llewelyn "Second Life" Date: 3 de maio de 2005 03:02:21 GMT+01:00 To: [email]gwyneth.llewelyn@secondlife.game-host.org[/email] Cc: [email]Neil@christopherlittle.net[/email]
2 May 2005
Dear Gwyneth Llewelyn,
First, please accept my apologies for being far less versed in these digital and gaming mediums.
Despite the differences you have described between MMORPGs and MMVRs, from what I understand, both of these constitute games.
As you may be aware, Warner Bros. has already entered into a complex license agreement with Electronic Arts (EA) for Harry Potter. That license gives EA broad rights to exploit the property in platform games, handheld games and various types of online games.
For this, as well as various other legal and strategic reasons, I must unfortunately reiterate that we are unable to authorize use of content from Harry Potter for exploitation in your MMVR project.
While truly appreciate your offer to assist us in becoming more educated about this emerging technology and certainly respect your personal efforts to make this sort of material available to less fortunate children, we must kindly ask that you identify an alternative theme for your project.
We apologize for any disappointment this response may cause, and trust that you will adhere to this decision. Being a writer yourself, we are confident that you will be able to come up with something uniquely creative for your innovative needs.
Thank you for your cooperation.
Kind regards, Amber Fredman
There were a few extra emails after this one, where we considered an alternative theme that would not infringe on Warner Bros' copyrights, and I continued the project with that theme. So, to make it very clear - any use of Warner Bros' intellectual property on Harry Potter material is strictly forbidden in Second Life. You cannot use either names, characters, or refer to things clearly unique to Ms Rowling's books. It does not matter if you wish to offer those items for sale, or give them away for free. Even things "remotely similar" to magic duels or "inspired" by them would constitute an infringement on copyright - and believe me, Warner Bros has definitely good enough lawyers to deal with any "shady" issues that might arise from that. From the above, you can see that Electronic Arts has licensed the use of the Harry Potter copyrighted material for developing its own MMORPG. Yes, there will be a Harry Potter MMORPG some day  This means that Warner Bros is being very strict in the way their copyrighted material is actually used. Now, don't take my word for it - ask them. The email I've posted is copied verbatim, but feel free to check with Warner Bros by yourself. I've listed both the contact of Amber Fredman, IP lawyer for Warner Bros, as well as for Neil Blair, agent of Ms Rowling. As I said, and I'll repeat it for emphasis, they were both very nice, very helpful, and took pains to explain to me what is and what is not allowed to under the licensing agreement that Warner Bros and Electronic Arts have undergone. But check and recheck with them if you wish; you're also welcome to ask them if I really did contact them iRL by fax and email, and if the copy above has really been sent to my email. I understand that there are already some very nice Harry Potter-themed avatars being sold in-world, and probably some items as well. All the character names are trademarks and cannot be used without written permission - don't take my word for it, check for them by yourself at the United States Patent and Trademark Office Trademark Electronic Search System. It's up to the conscience of the creators of those avatars to keep them in-world or not (I won't reveal their names although they're easy enough to find). I also don't wish to foster a discussion around "fan-created things" or "fair usage" of trademarked and copyrighted material. This is definitely not the right place to raise these issues. The correct place is to send some emails to the people at Warner Bros - they answer pretty fast, are very pleased and happy about the way the Harry Potter fandom community grows in virtual worlds, but are definitely adamant on the use of the material. So ask them for clarification, just like I did  Also, I should notice that I have only posted here because I fear that some people will completely ignore this issue (after all, every minute an item violating a trademark is created in Second Life) and go ahead doing a "magic duel system" anyway. In that case, it just takes one email from Warner Bros to me to get me in trouble - since I'd be the "prime suspect", using an alt to do something that I was strictly forbidden to do. That would mean that I would have to ask Linden Lab to reveal both my RL data and the RL data of the people involved in this project to Warner Bros to make clear that I have nothing to do with that project. Also, I would definitely ask Linden Lab to forward this post as well to Warner Bros. In my conscience, this is all I should do to give you fair and ample warning about the risks of using copyrighted and trademarked material that are explicitly forbidden to be used in Second Life, as well as giving you a way to confirm by yourself my claims. I'm no lawyer and neither am I an "enforcing authority"  I'm just another big Harry Potter fan who wanted to bring something interesting and new to Second Life, and tried to do it properly, by asking for permission. You know the answer I've got; it's now up to you to do your homework and ask for permission in return. You may even be luckier than me - just imagine, this was a few months ago, and Electronic Arts may have dropped the project, or is willing to ask Warner Bros to give you a special allowance... anything can be possible, if you just ask! In my case, I'll slowly continue with my own project, using an original theme which is "safe". I would gladly contribute by current code base to Luc's project if I can have a written statement that all measures be taken that it will never remotely look like an idea "inspired" by the Harry Potter universe. Feel free to IM me, email me, or set up a time to discuss this further with me if you wish  Happy scripting! - Gwyn
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Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
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08-04-2005 15:39
Yes. Things Like Harry Potter are massively copywritten. So we can't play Quidditch either, a shame.
As for a magic wand, that's okay. Using potter-speak to activate it isn't. I could stick a gravgun script into a wand, and use it to toss things (and people) around, but they couldn't sue me.
I'll just have to start an Americanized magic franchise. Who's up for Magic High?
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Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
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08-04-2005 21:05
Right And the main character will have a Z scar on his forhead when as a child he was attacked by Zoro. But sometimes the upper leg of the Z will get covered up so it will just look like an L which people will make fun of and call him Looser.
_____________________
Truth is a river that is always splitting up into arms that reunite. Islanded between the arms, the inhabitants argue for a lifetime as to which is the main river. - Cyril Connolly
Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence. - James Nachtwey
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a lost user
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08-04-2005 23:10
While I appreciate your copyright concerns, I think we can, creatively, get by them without infringing on Rowling's or WB's intellectual rights.
There is, in fact a rich history of RPGs, etc, that have dealt with this very concern. A number of forum-based RPGs, such as Marneons.com, have sprung up based on the HP series.
The idea of a magical wand, for example, isn't copyrighted. And while Potter-Speak for activating spells may be a no-no, we could easily invent our own terms (either with simple commands, such as "block" and "blast," or with invented catchphrases). Such efforts might even be more fun, as participants would indeed have to learn new spells. A simple tutorial could show SLers how to assign their own spell commands - via gestures - and let them do with that what they will; we are not responsible for what commands they choose.
The idea of a boarding school, or even a boarding school for wizards (see Le Guin's EarthSea), is not unique to the HP series. We could rename a school and/or any instructors (in fact, we'd have to, as SL requires we pick from a list of last names). In addition, robes for wizards, flying broomsticks, and pet "familiars" are also copyright-free concepts. And WB can't copyright the idea of battling wizards; the idea was around long before J.K. Rowling themed it in her second book.
Plus, a goodly portion of the terms, creatures, and magical concepts in the Harry Potter series have been taken directly from various cultural mythologies - even the Philosopher's Stone was a historical legend. You cannot copyright mythology and historical accounts; creatures like merpeople, hippogryphs, unicorns, giants, and centaurs are not protected under WB's admittedly draconian copyright terms (though we may want to stay away from dementors, boggarts, and the like).
Yes, I've thought about this closely, and a good majority of the things that make HP fun are still available for gameplay, as long as we stay away from terms, concepts, and characters unique to the HP lexicon.
We want to be respectful of copyright issues, but that doesn't mean we can't create a unique gameplay situation that HP fans might - coincidentally, of course - enjoy.
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a lost user
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08-04-2005 23:17
From: Burke Prefect Yes. Things Like Harry Potter are massively copywritten. So we can't play Quidditch either, a shame.
As for a magic wand, that's okay. Using potter-speak to activate it isn't. I could stick a gravgun script into a wand, and use it to toss things (and people) around, but they couldn't sue me.
I'll just have to start an Americanized magic franchise. Who's up for Magic High? Jesrad's marvelous Magic Bracelet system has a script template - perhaps you'd like to create a gravgun script that would work with that?
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Jesrad Seraph
Nonsense
Join date: 11 Dec 2004
Posts: 1,463
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08-04-2005 23:38
From: someone Yes. Things Like Harry Potter are massively copywritten. So we can't play Quidditch either, a shame.
As for a magic wand, that's okay. Using potter-speak to activate it isn't. Depends on what country you live in  Here you can make Harry-Potter-like material for your own usage or for non-profit, as long as you don't end up competing with the copyright owner.
_____________________
Either Man can enjoy universal freedom, or Man cannot. If it is possible then everyone can act freely if they don't stop anyone else from doing same. If it is not possible, then conflict will arise anyway so punch those that try to stop you. In conclusion the only strategy that wins in all cases is that of doing what you want against all adversity, as long as you respect that right in others.
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Malachi Petunia
Gentle Miscreant
Join date: 21 Sep 2003
Posts: 3,414
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08-05-2005 00:03
From post #3 in this thread it seems quite simple to avoid running afoul of Rowling and publisher: simply de-latinize the commands. As was noted, magic wands are not Rowling's invention, nor are any of the effects listed. Grimm, Tolkein, or Gygax have better claim to those, and as Grimm's work was done around 1812, it is likely clear of encumberances. One thing that hasn't been mentioned in this thread is that many of the effects listed have the potential to run afoul of the Second Life Terms of Service. The simplest way around this is to have the wands talk to other wands being wielded and have the "attacked" wand perform the effect upon its holder. Thus, by holding a wand I have essentially consented to being pushed around or caged. Better still, as the effect is performed by the owner of the "attacked" wand, it would be rather difficult for me to claim that I was attacked by my own object. Details on inter-object communications can be found on the wonderful LSL Wiki. Have fun. Oh, and if you wanted to play SLidditch, Rowling and crew wouldn't have much claim of infringement.
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Malachi Petunia
Gentle Miscreant
Join date: 21 Sep 2003
Posts: 3,414
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08-05-2005 00:07
From: someone ...Who's up for Magic High? I'm not much into wands, but I dig the sound of that 
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Eloise Pasteur
Curious Individual
Join date: 14 Jul 2004
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08-05-2005 01:04
From: Luc Aubret You cannot copyright mythology and historical accounts; creatures like merpeople, hippogryphs, unicorns, giants, and centaurs are not protected under WB's admittedly draconian copyright terms (though we may want to stay away from dementors, boggarts, and the like).
Yes, I've thought about this closely, and a good majority of the things that make HP fun are still available for gameplay, as long as we stay away from terms, concepts, and characters unique to the HP lexicon. I would agree broadly with this, although I'm not a lawyer either. Boggarts are certainly fair game, it's an 'existing' fairytale creature. I'm pretty sure dementors are too, but my usual reference book for such things isn't here at the moment. You'd need to be careful about house elves though, that's a JK special, although being freed by being given an article of clothing is an older legend. I'm less sure about the boarding school for wizards concept. Ursula le Guin is still alive so Roke is still her intellectual property. Strictly it was a residential college, there is no concept of going home for Christmas, Easter etc. Hogwarts as a name is certainly JKRowling's property. But intellectual copyright may well apply to a boarding school identifiable as a modern school specifically for wizards and witches. I can't think of another book or series with that precise concept at the moment so WB might have you there.
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Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
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08-05-2005 02:54
If only SL and Poser had better finger controls....
So I can cup my hands and scream KAH-MAY-HAH!!!! and all that, Dragonball style, and blast people into kablivion.
Actually. I wouldn't mind a Wizard's Duel (can I suggest "Wandplay"?). I wouldn't be hard to script something like we're all talking about. Locking it down for hot wand-on-wand action, no blasting the townsfolk allowed.
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a lost user
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08-05-2005 06:36
From: Eloise Pasteur I would agree broadly with this, although I'm not a lawyer either. Boggarts are certainly fair game, it's an 'existing' fairytale creature. I'm pretty sure dementors are too, but my usual reference book for such things isn't here at the moment. You'd need to be careful about house elves though, that's a JK special, although being freed by being given an article of clothing is an older legend.
I'm less sure about the boarding school for wizards concept. Ursula le Guin is still alive so Roke is still her intellectual property. Strictly it was a residential college, there is no concept of going home for Christmas, Easter etc. Hogwarts as a name is certainly JKRowling's property. But intellectual copyright may well apply to a boarding school identifiable as a modern school specifically for wizards and witches. I can't think of another book or series with that precise concept at the moment so WB might have you there. Excellent points. First of all, I think we're greatly overestimating the power of copyrights. You can't lay legal claim to a plot idea, or all of the writers in the western hemisphere would be facing plagiarism charges. Secondly, I think we're greatly overestimating WB's interest in this. I think they grossly misunderstood Gwyneth's purpose - no matter how well she explained it, I guarantee that whatever clerk answered her email believed her to be publishing a fully-fledged game. And my purpose (well, ours, as other people are interested) is even less cohesive as a "game." Even if they caught us wandering around in a virtual Hogwarts on SL, dressed in robes and shouting "Wingardium Leviosa!" I seriously doubt they'd give a poop. Still, it's prudent to greatly overestimate, so we'll do that. Understand as well that I'm not looking to create a school per se, but a training ground and/or a lot with a certain theme that will be familiar to fans of the fledgling wizard fantasy genre. We're just talking about a place where avatars can walk around on cobbled streets, wear robes, carry fancy wands, with an owl on their shoulder. Maybe occasionally immobilizing each other with spells, or flying around on a broom, or creating their own storylines.
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Perwin Rambler
Registered User
Join date: 24 Mar 2005
Posts: 152
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Sort of already done
08-05-2005 07:08
I know this is a bit late but like Jesrad, I have drop in spells and "magic wands" at my place in DarkWood just search for "Perwin's Paradise" in the Find Place. New spells are made every so often. Just look around and though I know Jesrad is already helping with this (and you can't go wrong with Jesrad at all) custom scripts can be made on request
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a lost user
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08-05-2005 07:19
From: Perwin Rambler I know this is a bit late but like Jesrad, I have drop in spells and "magic wands" at my place in DarkWood just search for "Perwin's Paradise" in the Find Place. New spells are made every so often. Just look around and though I know Jesrad is already helping with this (and you can't go wrong with Jesrad at all) custom scripts can be made on request I should point out that Jesrad has not agreed to anything yet. Jesrad's been extremely helpful and produces an excellent product that stands by itself as one of the most innovative products I've seen in SL; I'm just hoping for permission to use the casting system in our wands. I just wanted to clear that up, so that Jesrad didn't feel pressured.
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Jesrad Seraph
Nonsense
Join date: 11 Dec 2004
Posts: 1,463
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08-05-2005 07:30
Err, actually, I already agreed for my casting system to be used. That's why I made the magic script copiable in the first place, and it's mentioned in the notecards that come with the spells: you are free to use the template provided with the bracelet to make your own spells. I am really encouraging you to compete with me and make innovative products of your own using my script 
_____________________
Either Man can enjoy universal freedom, or Man cannot. If it is possible then everyone can act freely if they don't stop anyone else from doing same. If it is not possible, then conflict will arise anyway so punch those that try to stop you. In conclusion the only strategy that wins in all cases is that of doing what you want against all adversity, as long as you respect that right in others.
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Malachi Petunia
Gentle Miscreant
Join date: 21 Sep 2003
Posts: 3,414
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obligatory
08-05-2005 07:42
From: someone ... being given an article of clothing is an older legend.... Listen, strange women lyin' in ponds distributin' swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony. And to think I could be being productive today. 
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a lost user
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08-05-2005 10:43
From: Jesrad Seraph Err, actually, I already agreed for my casting system to be used. That's why I made the magic script copiable in the first place, and it's mentioned in the notecards that come with the spells: you are free to use the template provided with the bracelet to make your own spells. I am really encouraging you to compete with me and make innovative products of your own using my script  Okay, sweet; I misunderstood. The only problem is that the casting system - or one of the objects contained within the casting system - is no-copy, at least in the bracelet I bought. So while I can create a wand that uses your casting system, I cannot reproduce that wand for sale or other distribution. Also, are you willing to sell your spells in our store? You would, of course, get all profits and due credits; we just want you to let us put your spell vendor thingie on our premises. We would also do our best to promote your own store as well; we're just hoping to create one place where people can come to get their definitely-no-Harry-Potter needs.
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Jesrad Seraph
Nonsense
Join date: 11 Dec 2004
Posts: 1,463
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08-05-2005 13:00
Hmmm I really thought I set it copiable  I'll send you a fixed one.
_____________________
Either Man can enjoy universal freedom, or Man cannot. If it is possible then everyone can act freely if they don't stop anyone else from doing same. If it is not possible, then conflict will arise anyway so punch those that try to stop you. In conclusion the only strategy that wins in all cases is that of doing what you want against all adversity, as long as you respect that right in others.
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Lumnius Fizz
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Join date: 6 Jun 2005
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09-06-2005 19:38
From: Eloise Pasteur I can't think of another book or series with that precise concept at the moment so WB might have you there. "The Worst Witch" series of books, movie, and tv series. Even the movie, that followed the book series is older than J.K. Rowling's series... The movie came out in 1986 and the books came out in 1983. I do not belive anyone holds the rights to the ideo of a wizard/witch school, boardingschool, or univercity.
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Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
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09-06-2005 21:19
There was a scooby doo cartoon serries involving a magic school, (it was bad, but that goes without saying).
_____________________
Truth is a river that is always splitting up into arms that reunite. Islanded between the arms, the inhabitants argue for a lifetime as to which is the main river. - Cyril Connolly
Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence. - James Nachtwey
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