1.22 RC5 now Available
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Ramzi Linden
Linden Lab Employee
Join date: 8 Jun 2004
Posts: 107
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01-07-2009 12:40
We are releasing the sixth iteration of the Viewer 1.22 Release Candidate (RC5). Please help us to identify any new bugs before it becomes an official download for Second Life.
If you have already been using the Release Candidate (RC4), you will now be required to update to RC5 with the latest bug fixes. But, participating in the Release Candidate viewers is completely optional. You may install this viewer side-by-side with the official 1.21 viewer that you normally use.
In RC5, we have repaired most of the problems you reported with "picking" the correct object under your cursor inworld. For example, you can now Edit or Touch items that are attached very close to your avatar, such as a scripted necklace. We have also solved problems with properly clicking on HUDs. This RC5 iteration also includes stability fixes to prevent common crashes. For a complete list, please see the release notes: http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Release_Candidate/1.22
We still need your help to find crash cases with RC5 and final feedback as we prepare to release an official 1.22 viewer soon! Please download the Release Candidate here to experiment with it: http://secondlife.com/support/downloads.php#download-Testviewers
Be sure to report new issues at jira.secondlife.com and set the “Affects Version/s” to “1.22 Release Candidate”. We can only investigate bugs that are reported there!
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Jessicka Graves
Registered User
Join date: 22 Apr 2007
Posts: 58
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01-07-2009 12:55
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Maya Remblai
The one with pink hair.
Join date: 25 Mar 2006
Posts: 434
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01-07-2009 13:06
"Picking" was never a problem for me, so no comment there. Texture window still takes an unacceptable amount of time to open. Stop playing with your new toys and fix the texture window problem first. 
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Threshin Barnett
Registered User
Join date: 14 May 2006
Posts: 96
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01-07-2009 13:20
I don't know that I can work with this latest viewer. The camera pans out and stays that way over 500 feet. I'm hoping it's just me and not a huge bug. Thank you  hugs
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Ramzi Linden
Linden Lab Employee
Join date: 8 Jun 2004
Posts: 107
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For RC6...
01-07-2009 13:25
Note, we are definitely hoping to solve the following additional regression bugs in RC6:
* VWR-11312: Microphone volume isn't saved upon relog * VWR-11044: Incorrect picking on right-click, when "Hide Selected" is enabled * VWR-11093: Camera resets immediately upon pressing ESC after Editing objects * as well as an improvement to overall slow texture loading
I know that the list of public issues includes MANY long-awaited fixes that have been broken in previous viewers-- we continue to try to solve those in sandbox testing, so that it undergoes thorough Testing & re-testing before it is ready for an official viewer.
http://jira.secondlife.com/secure/IssueNavigator.jspa?mode=hide&requestId=11732
However, I am interested if there are any Critical or Major bugs in that list which unintentionally broke in this 1.22 Release Candidate -- that is, things that were NOT broken in 1.21.6 viewer, and we should "get it right" before publishing 1.22 viewer. Which would you identify that we have not yet resolved in the RC?
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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01-07-2009 13:49
From: Threshin Barnett I don't know that I can work with this latest viewer. The camera pans out and stays that way over 500 feet. JIRA?
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Ramzi Linden
Linden Lab Employee
Join date: 8 Jun 2004
Posts: 107
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01-07-2009 14:08
Hmm, yes that is a new bug I have not heard anyone report. Definitely please do file an issue in JIRA, with the steps that you are conducting right before the camera pans out on its own accord! From: Threshin Barnett I don't know that I can work with this latest viewer. The camera pans out and stays that way over 500 feet. I'm hoping it's just me and not a huge bug. Thank you  hugs
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Jopsy Pendragon
Perpetual Outsider
Join date: 15 Jan 2004
Posts: 1,906
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01-07-2009 15:04
Glad to hear "picking" is improved... it seemed to manifest more on my mac laptop than it did on my pc, but it was still irksome. However - http://jira.secondlife.com/browse/VWR-8818 still deserves mention even though seems to have been broken with 1.21 not 1.22 =) Just observed in 1.22.5 shortly after logging in: Click (Inventory): instant, instant, instant, every time. Inventory [File:New Window]: 8 seconds, 10 seconds, 2 seconds, 9 seconds, 1 second, 8 seconds, 3 seconds, 3 seconds, 3 seconds... (Edit) Texture Picker: 5 seconds, 4 seconds, 4 seconds, 5 seconds, ... bizarrely.. after 20 minutes or so, it was opening faster with only a 1-2 second delay consistently under the same conditions. Groups Invitation (Open Person Chooser): 1 second, 3 seconds, 6 seconds, 7 seconds, 10 seconds, 3 seconds, ... During these delays the entire UI frozen solid... and always makes me feel like the viewer just crashed on me, but then it recovers. Shouldn't opening inventory views should be asynchronous operations? Where if it can not list all relevant data, it still opens the window and populates it with data as it becomes available. (Just like the main inventory window does while still pulling down your inventory just after login.) (I'll add this comment to 8188 as well.)
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* The Particle Laboratory * - One of SecondLife's Oldest Learning Resources. Free particle, control and targetting scripts. Numerous in-depth visual demonstrations, and multiple sandbox areas. - Stop by and try out Jopsy's new "Porgan 1800" an advanced steampunk styled 'particle organ' and the new particle texture store!
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Maya Remblai
The one with pink hair.
Join date: 25 Mar 2006
Posts: 434
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01-07-2009 15:22
Everything that Jopsy said. It gets rather difficult to kick out greifers (or report them for that matter) when the person chooser takes a good 10 seconds to appear, and the rest of the UI is frozen during that time. I do have one good thing to say: I love the "return all objects on all estates from this user" function in estate tools. 
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Imnotgoing Sideways
Can't outlaw cute! =^-^=
Join date: 17 Nov 2007
Posts: 4,694
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01-07-2009 16:39
From: Ramzi Linden ...* as well as an improvement to overall slow texture loading... /me jumphugs you to no end! XD Really.... That's THE killer for me right now. I'm actually currently refusing to use my favorite alt client (Cool Viewer) because of the performance and stability I've seen in this run of the RC. I'm still not seeing an immediate solution to my post-TP lag spices, but, give me faster textures and you're gonna see one smiley loli. =^-^=
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Kit Namanari
Let's pretend...
Join date: 14 Oct 2006
Posts: 126
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01-07-2009 16:57
From: Imnotgoing Sideways ... I'm still not seeing an immediate solution to my post-TP lag ...
Good. I thought it was just me still seeing this problem, though it hasn't been as bad as before. Kitsy ^.^
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我 看见 我 忘记。我 听见 我 记住。我 做 我 了解。
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Hurana Ugajin
Registered User
Join date: 14 Jul 2008
Posts: 10
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01-07-2009 17:26
When I activate the Camera Controls, I am unable to move the window out of the lower left hand corner of the screen.
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
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01-07-2009 18:01
From: Imnotgoing Sideways I'm still not seeing an immediate solution to my post-TP lag spices At least they're not lag spikes. Spices aren't so bad.
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.
I can be found on the web by searching for "SuezanneC Baskerville", or go to
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Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard, Robin, and Ryan
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Ramzi Linden
Linden Lab Employee
Join date: 8 Jun 2004
Posts: 107
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01-07-2009 18:35
From: Hurana Ugajin When I activate the Camera Controls, I am unable to move the window out of the lower left hand corner of the screen. Is it because the camera starts moving instead? It can be difficult to grab the very EDGE of that Camera Control window, so that you are "grabbing" the whole window and it doesnt interpret as clicking on the arrow.
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Dancien Graves
Not Nice
Join date: 12 Sep 2007
Posts: 111
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01-07-2009 19:12
http://jira.secondlife.com/browse/VWR-8211Oh look. I still have black terrain below the water line...
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Jenrose Meredith
Registered User
Join date: 12 Jan 2008
Posts: 24
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01-07-2009 20:07
Gah. No more release candidate for me for a while. Can't even install the darned thing.
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Imnotgoing Sideways
Can't outlaw cute! =^-^=
Join date: 17 Nov 2007
Posts: 4,694
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01-08-2009 05:14
From: SuezanneC Baskerville At least they're not lag spikes.
Spices aren't so bad. Heh... The elation I had over the news of faster textures overwhelmed me. =^-^=
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Eli Schlegal
Registered User
Join date: 20 Nov 2007
Posts: 2,387
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01-08-2009 05:19
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Midnite Rambler
Registered Aussie
Join date: 13 May 2005
Posts: 146
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01-08-2009 05:46
From: Maya Remblai Texture window still takes an unacceptable amount of time to open.
From: Jopsy Pendragon Inventory [File:New Window]: 8 seconds, 10 seconds, 2 seconds, 9 seconds, 1 second, 8 seconds, 3 seconds, 3 seconds, 3 seconds... (Edit) Texture Picker: 5 seconds, 4 seconds, 4 seconds, 5 seconds, ... bizarrely.. after 20 minutes or so, it was opening faster with only a 1-2 second delay consistently under the same conditions. Groups Invitation (Open Person Chooser): 1 second, 3 seconds, 6 seconds, 7 seconds, 10 seconds, 3 seconds, ... During these delays the entire UI frozen solid... and always makes me feel like the viewer just crashed on me, but then it recovers.
Texture window takes forever to open. So does opening people picker for Group Invite, or AR's As does opening a new window for inventory. While doing any of these things, the viewer is frozen, as Jopsy stated above. There is also an issue with Photos. Zoom in using Alt+0 and try to take a High Res 5400x3200 snapshot to disk. 8 times out of 10 that will result in a crash. The random up-to-1 minute freezes still occur in this viewer reasonably frequently. Midnite
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Yuriko Nishi
Registered User
Join date: 27 Feb 2007
Posts: 288
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01-08-2009 07:31
while the raytrace picking was improved from rc4 it´s still not nearly as good as it was. now you can click the attached necklace from your example even if you dont see it. just click the avatar upper body.
what was wrong with the old version?
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Napili Sands
Registered User
Join date: 8 Jun 2007
Posts: 29
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01-08-2009 08:47
Texture loading is faster with RC5, but some attachments either never fully rez even after an hour or unrez and partially re-rez periodically.
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Storyof Oh
Registered User
Join date: 14 Apr 2007
Posts: 139
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01-08-2009 11:00
#16 me too...get file error half way through instal at modzilla onwards ...ignore file error but then loads more and wont run..
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Mark Rosenbaum
Registered User
Join date: 15 Jun 2008
Posts: 4
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Not happy with overall performance ...
01-08-2009 11:21
I'm sorry, there are no major bugs, but all the 1.22 RCs seem to have a really bad performance. Slow texture loading, windows loading slowly, the about land window shows infos about the parcel i selected before, when i click on a new parcel the parcel before keeps highlighted and when i cross sim borders, my av keeps flying on a while, though he should stop. Maybe it's also because of the 74.000 users online, or because i use a Nvidia 9800 GT with driver 180.48. I just saw a new Nvidia driver is released, 181.20, maybe i try that one. I simply don't have much fun with the RC. The classic viewer 1.21 works great, no problems at all. But of course, i never give up hope. Sure the final 1.22 will be a great viewer 
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Cinnamon Ahn
Registered User
Join date: 28 Jan 2007
Posts: 1
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Editing problems
01-08-2009 13:35
With this new viewer, I'm having a very bad time editing prims that are close to the body. Essentially, I have to put the prim on the ground and edit that way. Makes it very difficult for creating/editing especially small prims and jewelry that I want to size on my avi. And, I, too, am having a hard time with loading textures quickly. Hope this is helpful!
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Jessicka Graves
Registered User
Join date: 22 Apr 2007
Posts: 58
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01-08-2009 23:23
I just realized it, but I haven't been able to correctly and completely rez another avatar (other then mine) since the 1.20. Probably several JIRA's for that =/
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