"And now I'm going to show you something really cool.".
Redneck translation: "Hey y'all! Watch *this*!"

These forums are CLOSED. Please visit the new forums HERE
1.22 RC7 now Available |
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Maggie Darwin
Matrisync Engineering
![]() Join date: 2 Nov 2007
Posts: 186
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01-29-2009 05:41
"And now I'm going to show you something really cool.". Redneck translation: "Hey y'all! Watch *this*!" ![]() _____________________
![]() New Grayson charter: http://tinyurl.com/3cvdpr |
Argent Stonecutter
Emergency Mustelid
![]() Join date: 20 Sep 2005
Posts: 20,263
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01-29-2009 06:15
Redneck translation: "Hey y'all! Watch *this*!" ![]() I'm a part-time Frisbeetarian, and that's the first commandment: never precede any trick with anything more specific than "watch this!" ![]() _____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/
"And now I'm going to show you something really cool." Skyhook Station - http://xrl.us/skyhook23 Coonspiracy Store - http://xrl.us/coonstore |
Alisha Matova
Too Old; Do Not Want!
Join date: 8 Mar 2007
Posts: 583
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01-29-2009 09:07
Wow there are a lot of changes in this viewer!... I played with earlier 1.22 versions but wow!
Is there a list of changes/fixes/known issues anywhere i can access? I instantly found a wildly annoying bug with the build dialog. Try stretching any prim without "stretch both sides" activated.... This causes the opposite side of the prim(the one that should not move at all) to dance all over the place. It does seem to pop back the right place most of the time(but lost packets cause fail). The entire scene gamma has also changed. All scenes are much much brighter. We're back to washing out light and detailed textures again... =/ You can solve this for me by letting me set windlight setting for my regions. please? Anyways not whining, just surprised at the big changes so late in the 1.22 RC run. Edit: Ive read the release notes and don't see mention of anything that would cause these changes. And I only see changes/known bugs for RC 6 and down. |
Argent Stonecutter
Emergency Mustelid
![]() Join date: 20 Sep 2005
Posts: 20,263
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01-29-2009 09:38
The entire scene gamma has also changed. All scenes are much much brighter. _____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/
"And now I'm going to show you something really cool." Skyhook Station - http://xrl.us/skyhook23 Coonspiracy Store - http://xrl.us/coonstore |
Prawnyloks Parker
"Prim Fiddler"
![]() Join date: 6 Oct 2006
Posts: 420
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01-29-2009 11:42
Change the parameter to the "--channel" argument on the command line and you can keep using RC6. The RC7 isn't much better than the RC6 for me. Being a Mac user I'm plagued with constant freezing. RC5 though was perfect. Do you know if this is still available anywhere. I deleted it thinking it was unusable. What do I change in the following text to get this so it would be usable again... --channel "Second Life Release Candidate" --settings settings_releasecandidate.xml Any help is appreciated. I'm really struggling to get a viewer that works for me at the moment! _____________________
PP Designs - The Home of Low Prim Designs - low prim prefabs & furniture
![]() http://slurl.com/secondlife/nuclear/236/240/21 (main store) or http://slurl.com/secondlife/huntsman/162/112/115 |
Argent Stonecutter
Emergency Mustelid
![]() Join date: 20 Sep 2005
Posts: 20,263
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01-29-2009 12:06
The RC7 isn't much better than the RC6 for me. Being a Mac user I'm plagued with constant freezing. RC5 though was perfect. Do you know if this is still available anywhere. I deleted it thinking it was unusable. What do I change in the following text to get this so it would be usable again... --channel "Second Life Release Candidate" --settings settings_releasecandidate.xml Any help is appreciated. I'm really struggling to get a viewer that works for me at the moment! --channel "Anything you want in here" --settings settings_releasecandidate.xml _____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/
"And now I'm going to show you something really cool." Skyhook Station - http://xrl.us/skyhook23 Coonspiracy Store - http://xrl.us/coonstore |
Eristic Strangelove
Registered User
![]() Join date: 16 Nov 2005
Posts: 39
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Alpha in beta?
01-29-2009 12:07
Does anyone else find that the current clients, both release and release-candidate, are really slowed to a crawl by alpha textures?
I find that anytime the view ahead of me has a lot of alpha textures, such as an area of trees or plants, my framerate drops thru the floor. For example I have one area of bamboo around my land - when looking directly at it my framerate drops about 10fps and when you're running at an average of about 15fps that really hurts - SL becomes unusable. I know multiple alpha textures can be demanding but I've never noticed this degree of slowdown before. I'm using a Mac but my Windows-using friend has the same issue. Anyone else? |
Prawnyloks Parker
"Prim Fiddler"
![]() Join date: 6 Oct 2006
Posts: 420
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01-29-2009 13:08
http://wiki.secondlife.com/wiki/Old_versions Channel: --channel "Anything you want in here" --settings settings_releasecandidate.xml Thanks so much for this. I hadn't realised I could revert to earlier versions before ![]() _____________________
PP Designs - The Home of Low Prim Designs - low prim prefabs & furniture
![]() http://slurl.com/secondlife/nuclear/236/240/21 (main store) or http://slurl.com/secondlife/huntsman/162/112/115 |
Sephy McCaw
Registered User
Join date: 19 Sep 2007
Posts: 18
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01-29-2009 15:17
With the last RC version we got "Fixed: Sculptie textures have too high a priority in 1.21 causing slow overall texture loading" and this seems to have carried over to RC7. I think this is a big mistake - I hear what everyone says about slow texture loading (and agree!) but that just needs to be fixed period, downgrading sculptmaps to give faster texture loading is not fixing anything. I thought LL had conceded the main bottleneck with texture loading is transferring them via UDP instead of TCP - why not try fixing that first? The pretentious reason: when I was at college we were taught that human visual perception works thru 3 main stages - form then colour then texture (meaning surface detail). We recognise things first by shape so why not let us see things in SL that way too? Load sculptmaps first, add the surface colours/textures next. At the moment we get a fully-loaded texture floating on what looks like a discarded chew-toy until the sculptmap finally kicks in and the shape appears, this seems the wrong way round to me. The previous RC versions, with higher priority for sculptmaps, seemed much better and sculpts held their shape better - in this version when you turn your back all the sculpts turn back to pumpkins again! Please rethink the sculptmap priority! wow no pleasing some people. removing the high priority from sculpties is a great idea based on the fact, everything has textures that needs rezzed and waiting for maybe a few sculpties in the area to rez is just abit stupid if you ask me.... if you want your sculpties to load faster then use the main viewer (1.21.6) ... for me sculptie rezzing hasn't changed from the previous state of rezzing in.. then the earlier versions. |
Shockwave Yareach
Registered User
Join date: 4 Oct 2006
Posts: 370
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RC7 has some odd behavior
01-29-2009 15:24
when I first loaded it, I was getting odd rendering glitchs. I was able to see through things and what was rendered on the other side of the item, for one frame only. This seems to have gone away after a cold reboot though.
Textures are faster. Thank you. Every second, it is as if the viewer just stops in its tracks and picks up again after a split second later. This causes a dreaded Rubber banding effect. |
Argent Stonecutter
Emergency Mustelid
![]() Join date: 20 Sep 2005
Posts: 20,263
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01-29-2009 15:26
removing the high priority from sculpties is a great idea based on the fact, everything has textures that needs rezzed and waiting for maybe a few sculpties in the area to rez is just abit stupid if you ask me... for me sculptie rezzing hasn't changed from the previous state of rezzing in.. then the earlier versions. _____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/
"And now I'm going to show you something really cool." Skyhook Station - http://xrl.us/skyhook23 Coonspiracy Store - http://xrl.us/coonstore |
Ruthven Willenov
Darkness in your light
Join date: 16 Jan 2008
Posts: 965
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01-30-2009 16:06
i just had an odd thing happen about an hour ago. not sure if it's client or server related. i had 2 inventory windows open. clicked the x to close one window, after a short pause and frozen screen, the other inventory window closed instead, and the one i tried to close remained open. haven't been able to replicate it. but the long pause when opening/closing a second window is pretty much every time
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Taff Nouvelle
Virtual Business Owners
Join date: 4 Sep 2006
Posts: 216
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Ctrl Z not working
02-01-2009 09:06
this is supposed to move a copy back to its original position, could anyone tell me if there is already a Jira for this please?
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Viktoria Dovgal
…
![]() Join date: 29 Jul 2007
Posts: 3,593
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02-01-2009 09:14
this is supposed to move a copy back to its original position, could anyone tell me if there is already a Jira for this please? It's http://jira.secondlife.com/browse/VWR-11581 |
Awnee Dawner
object returned to sim
Join date: 7 Apr 2008
Posts: 206
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02-01-2009 09:37
hey!
"pumpbug" still happens with this version _____________________
>> yes <<
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Wulfric Chevalier
Give me a Fish!!!!
Join date: 22 Dec 2006
Posts: 947
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02-01-2009 09:39
this is supposed to move a copy back to its original position, could anyone tell me if there is already a Jira for this please? Workaround is make sure your chat window is closed - Ctrl-Z seems to work then, but fail if chat is open.. |
Taff Nouvelle
Virtual Business Owners
Join date: 4 Sep 2006
Posts: 216
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02-01-2009 09:43
thanks for the replies
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Taff Nouvelle
Virtual Business Owners
Join date: 4 Sep 2006
Posts: 216
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02-01-2009 09:44
OK, now the BIG question, how the HECK did you get the link to work??? |
Sephy McCaw
Registered User
Join date: 19 Sep 2007
Posts: 18
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avatar imposters bug
02-01-2009 14:00
Hi, I was wondering if anyone could double check that avatar imposters are still working in this release
i was messing with my settings and noticed it doesn't change whether it be set to low mid or high.. it looks the same.. was wondering if any one could repo this |
SuezanneC Baskerville
Forums Rock!
![]() Join date: 22 Dec 2003
Posts: 14,229
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02-01-2009 14:25
OK, now the BIG question, how the HECK did you get the link to work??? They enclosed the url in bbcode style img tags. That made their links not show up at all on my system and that happens on other people's systems too. _____________________
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them. I can be found on the web by searching for "SuezanneC Baskerville", or go to http://www.google.com/profiles/suezanne - http://lindenlab.tribe.net/ created on 11/19/03. Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard, Robin, and Ryan - |
Awnee Dawner
object returned to sim
Join date: 7 Apr 2008
Posts: 206
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02-01-2009 19:12
hey!
OK, now the BIG question, how the HECK did you get the link to work??? use img tag instead of URL _____________________
>> yes <<
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Ruthven Willenov
Darkness in your light
Join date: 16 Jan 2008
Posts: 965
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02-02-2009 08:17
Workaround is make sure your chat window is closed - Ctrl-Z seems to work then, but fail if chat is open.. not just the chat window, but the chat bar at the bottom needs to be hidden to. seems to also do the same when you hit the delete button on the keyboard rather than the delete button on the pie menu |
Belle Loll
Registered User
![]() Join date: 7 Dec 2006
Posts: 260
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Different workaround
02-02-2009 08:35
not just the chat window, but the chat bar at the bottom needs to be hidden to. seems to also do the same when you hit the delete button on the keyboard rather than the delete button on the pie menu For myself..it doesn't matter if the chat window/bar is closed...the only way I can get CTRL Z to work is to totally close the prims edit window, then reselect and edit the prim again. |
Sharcel Bellic
Greetings, Virtualings!
![]() Join date: 15 Aug 2008
Posts: 127
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02-02-2009 09:54
Is the Control Z problem related to Async Keystrokes?
_____________________
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"Why do you think developing companies are developing while we stagnate? It’s because people lend small amounts of money to each other in those countries — outside the corrupt banking system. " ~Francine Hardaway http://blog.stealthmode.com/2009/12/whats-coming-next-2010-and-beyond/ |
Meade Paravane
Hedgehog
![]() Join date: 21 Nov 2006
Posts: 4,845
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02-02-2009 10:03
Is the Control Z problem related to Async Keystrokes? /me bets it's more related to what the viewer thinks has focus. _____________________
Tired of shouting clubs and lucky chairs? Vote for llParcelSay!!!
- Go here: http://jira.secondlife.com/browse/SVC-1224 - If you see "if you were logged in.." on the left, click it and log in - Click the "Vote for it" link on the left |