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Rolling Restart for 1.32

Lil Linden
Linden Lab Employee
Join date: 12 May 2008
Posts: 81
11-04-2009 11:26
The even sims are complete.
Lance Corrimal
I don't do stupid.
Join date: 9 Jun 2006
Posts: 877
11-04-2009 11:40
From: Lil Linden
TP failures are only pertinent to this thread if they're introduced in the current release. That is: TPs worked fine for you on 1.27, but when 1.30 rolled out suddenly you have lots of failures. If that's the case then I would be interested to hear the details of what, if anything, increases the failures. For example:

- Do TPs fail more with heavily scripted/attachment avatars, or even basic ones?
- Do they fail more to/from certain regions?
- Do they fail more with a certain viewer?
- Have they consistently failed for a long period of time? Only during a certain time of day?
- etc...

Any & all constructive feedback is appreciated.



it's all in the jira. has been since around spring.
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MaxMillion Carling
Registered User
Join date: 12 Sep 2007
Posts: 3
Yet another update!
11-04-2009 15:11
I am not into scripts but if the bugs can't be fixed why not try and code the grid all over with new fresh code and not a bunch of fixes, even if it would set back SL a bit i am 95% sure it will pay of in long run.After reading in forum where some residents don't see any other alternative than sell of their business and leave, cause they can't stay on 24/7 to look after their investments then there is clearly something wrong!
I try not to complain a lot and i think i just got used to the lag, or it has grown on me in some odd way.
And estates should been on high performance servers i have better servers for my web hosting and pay less than what a full sim cost in here.

/fade out/
SexySteven Morrisey
Registered User
Join date: 7 Nov 2007
Posts: 1
If it ain't broke... don't restart it
11-04-2009 17:41
Great job! I can't teleport... objects aren't rezzing... my inventory isn't available! Whooo... another successful rolling restart! I'll bet that by tomorrow morning, you'll be making an announcement that you guys are rolling back the half of the grid you just "upgraded".
Tcko Cazalet
Less Freedom=Exodus
Join date: 16 May 2007
Posts: 163
11-04-2009 17:43
Here's the main problem as i've stated several times...sigh*
Everytime we have a new server worked on....there are several coders working on each part assigned to them.......they don't know from adam and eve what each other is doing and if WHAT they are doing themselves will work with what the others have changed.

I will never understand that instead of trying to fix ONE THING AT TIME...why in the heck they try to change the whole thing at once...not really knowing what the outcome will be...doesn't make much sense..and we know why the changes are making it worse....it's all about SL trying to lighten the load on themselves by taking away from what we have and hoping we can be pacified only getting the minimum.
The ONLY viewer in my opinion that was ever any good was 1.18....they should have worked on it and fixed it's bugs ...and we wouldn't be in this blog right now wasting our time.
Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
11-04-2009 18:19
From: Tcko Cazalet
Here's the main problem as i've stated several times...sigh*
Everytime we have a new server worked on....there are several coders working on each part assigned to them.......they don't know from adam and eve what each other is doing and if WHAT they are doing themselves will work with what the others have changed.

I will never understand that instead of trying to fix ONE THING AT TIME...why in the heck they try to change the whole thing at once...not really knowing what the outcome will be...doesn't make much sense..and we know why the changes are making it worse....it's all about SL trying to lighten the load on themselves by taking away from what we have and hoping we can be pacified only getting the minimum.
The ONLY viewer in my opinion that was ever any good was 1.18....they should have worked on it and fixed it's bugs ...and we wouldn't be in this blog right now wasting our time.

They don't change the "whole thing at once." They may change several parts of it within a release but that's not quite the whole thing.

In other software shops, this isn't at all uncommon - it's actually a bit crazy to NOT do things this way. Rolling out a new release is expensive stuff - paying devs to write the stuff, paying test people to test it (which LL does, regardless of how it may seem sometimes :P), paying support people to deal with the army of technophobes screaming "zomgwth! it broke!" and on and on.. You'd be surprised.

That said, LL has a pretty unique model in that they don't (yet) have to really ship the sim code out to anybody else - it's all done by them, on their network. I guess they really don't have to deal with all the distribution BS but they still have to deploy it and deal with all the aftermath of that. That and pay a diverse set of highly trained and frequently specialized monkeys to do the geeky stuff. Somebody like Andrew may have a bunch of physics- or sim-related fixes that he's got ready to deploy and somebody like Babbage may have a bunch of script-related ones ready to deploy - do you just make Babbage sit on his fixes for a month while Andrew gets his stuff onto the grid? That's just 2 devs, too...

Compared to when I joined, the number of times that LL has to go back and back a sim release out or redeploy another new release to fix something seems to have gone way down.
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Tcko Cazalet
Less Freedom=Exodus
Join date: 16 May 2007
Posts: 163
11-04-2009 18:42
From: Sindy Tsure
They don't change the "whole thing at once." They may change several parts of it within a release but that's not quite the whole thing.

In other software shops, this isn't at all uncommon - it's actually a bit crazy to NOT do things this way. Rolling out a new release is expensive stuff - paying devs to write the stuff, paying test people to test it (which LL does, regardless of how it may seem sometimes :P), paying support people to deal with the army of technophobes screaming "zomgwth! it broke!" and on and on.. You'd be surprised.

That said, LL has a pretty unique model in that they don't (yet) have to really ship the sim code out to anybody else - it's all done by them, on their network. I guess they really don't have to deal with all the distribution BS but they still have to deploy it and deal with all the aftermath of that. That and pay a diverse set of highly trained and frequently specialized monkeys to do the geeky stuff. Somebody like Andrew may have a bunch of physics- or sim-related fixes that he's got ready to deploy and somebody like Babbage may have a bunch of script-related ones ready to deploy - do you just make Babbage sit on his fixes for a month while Andrew gets his stuff onto the grid? That's just 2 devs, too...

Compared to when I joined, the number of times that LL has to go back and back a sim release out or redeploy another new release to fix something seems to have gone way down.


I don't think ANYTHING should be released until ALL the bugs are fixed ...even if Babbage has to sit on his stuff for a year...almost the same as buying a new car then they tell you...btw...we are working on a problem with the transmission, you can have reverse gear in a few months....but all these changes still boils down to one thing...SL trying to have less load on themselves at our cost!
Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
11-04-2009 18:56
From: Tcko Cazalet
I don't think ANYTHING should be released until ALL the bugs are fixed ...

Never, ever gonna happen.

EVERY complicated bit of software ever written has bugs.
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Thurston Woodford
Registered User
Join date: 31 May 2009
Posts: 1
Hmmm new release sure doesn't see to make things better
11-05-2009 05:33
In fact all I seem to do is crash. I own a region, it is totally private. Only my wife and I are allowed to set foot there. Yeah we're prim hogs but hey I have my own region right.

I've crashed at least a dozen times since this new and imporved release booted me off my land yesterday.
Lil Linden
Linden Lab Employee
Join date: 12 May 2008
Posts: 81
Update
11-05-2009 06:58
The odd roll is about to begin. See the initial post in the thread for ongoing status updates.
Millie Wilkinson
Registered User
Join date: 18 Aug 2009
Posts: 2
11-05-2009 08:01
From: Lil Linden
When I made the statement re: teleport failures, it's based on not having heard any reports from support that things have gotten worse, as well as our own teleport success metrics (a % of teleports that fail per unique resident). Neither of these things have changed much in the past couple releases, though there have been temporary spikes in failures during grid outages.

TP failures are only pertinent to this thread if they're introduced in the current release. That is: TPs worked fine for you on 1.27, but when 1.30 rolled out suddenly you have lots of failures. If that's the case then I would be interested to hear the details of what, if anything, increases the failures. For example:

- Do TPs fail more with heavily scripted/attachment avatars, or even basic ones?
- Do they fail more to/from certain regions?
- Do they fail more with a certain viewer?
- Have they consistently failed for a long period of time? Only during a certain time of day?
- etc...

Any & all constructive feedback is appreciated.



I wish I could be more specific but its intermittent. It went from normal, to 3 days of hell, then normal again, pretty much after I posted that I had a good evening, but then today, fail fail fail ah 1 tp works

Im light on scripts, just ao and mysti but I worked out my favourite hair has 121 prims and there is 2 resize scripts in each piece- its been fine for ages but I took it off and found a teleport hair, things were ok for a couple, or so i thought but Lithe is a hellhole no matter what, took 5 fails before i got there, sim had 2 or 3 people in it, much like most others that fail, its empty or low loadings. The rest of the today has been better, hit and miss, and the only slight pattern I can see is that the first tp after login usually works.

edit: 1.23.5 viewer
Buckaroo Mu
Alpha Geek
Join date: 17 Oct 2006
Posts: 106
11-05-2009 11:17
I honestly don't understand the ranting that goes on here. I keep my ARC at a modest 2000 or so, depending on what I'm wearing. I don't buy or wear clothing with "resize scripts" in them - because the very concept is galling to me. It won't stop a dedicated thief, and it adds potentially hundreds of scripts to an avatar. That being said, I do wear scripted items - Tiny Empires 3000; Sim Performance meter; touchable tail, ears, and hair; AO; the usual assortment. My avatar's script time averages out to about .250. I haven't had a failed teleport in two years - the the minor exception of encountering regions that are being restarted or have crashed. Client crashes are rare - and usually when I'm using Snowglobe's "unstable" releases. My mainland sim was having some extreme performance problems, but a support ticket tracked that down to a ^&$#@ CHICKEN FARM someone set up - again, hundreds of scripted, physics-enabled objects, yeah, they'll bring the sim to it's knees. Once they were gone, the sim performance went back up.

Don't get me wrong. SL is not perfect. I can think of a dozen things I would change to make it perform faster without breaking stride. At the same time, as a professional programmer for 25+ years, I can say without equivocation that I am stunned SL works as well as it does.

I know it's not popular to blame the user - but hundreds or thousands of resize scripts, chicken farms, avatars with ARCs higher than my annual salary, these are things that put ridiculous and unpredictable stresses on the simulator. I'd like to see LL get the simulators able to handle these situations - but it's going to take a major refactoring of how the simulators work, and that takes time - years. By which time, vanity will have driven some avatars to even more ridiculous ends.

Now that I've got that out of my system, it would be nice if people would stop posting the same complaints to the restart threads every time, or use the support system. At the very least, verify that your "zOMG Evrythingz borked!" problems affect more than just yourself.

EDIT: One other thing. What the HELL is up with these 'Anti-inspection' shields? Wrap yourself in a couple dozen more transparent prims so people can't see where you bought your shoes? Yeah, that won't affect your experience in the slightest... *facepalm*
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
11-05-2009 11:30
One thing, Buckaroo...

ARC provides almost no information about what the load on the simulator is.

Hell, ARC doesn't even provide much information about the load on the client. It's not that hard to create low ARC avatars that lag clients to hell, and high ARC low-lag ones.
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Gagi Binder
Registered User
Join date: 9 Jun 2007
Posts: 1
Rolling Restart
11-05-2009 12:24
Yeah fine with that rolling restart, except theres no sound on my land now, ambient yes
but no media sound!?!?!
Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
11-05-2009 15:57
From: Lil Linden
The odd roll is about to begin..

So.. This is just the really strange regions being updated???

Damnit! Things changed again and they didn't tell residents!!

/me writes her 97th nastygram to M.

:P
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Charity Colville
Registered User
Join date: 29 Jul 2006
Posts: 16
11-05-2009 23:29
From: Thurston Woodford
In fact all I seem to do is crash. I own a region, it is totally private. Only my wife and I are allowed to set foot there. Yeah we're prim hogs but hey I have my own region right.

I've crashed at least a dozen times since this new and imporved release booted me off my land yesterday.


I see a great deal of viewer crashes my self after this update and a lot of images failing to rez. Lot of residents complaining about Crashing a lot now..
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
11-06-2009 02:43
There's generally a lot of central server issues during and just after a rolling restart, even if there's no server changes (eg, for a rollback), just because all the restarting sims are slashdotting them... so you can't assume that these are due to the new software.
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Rooke Ayres
Likes Shiny Things
Join date: 30 Dec 2006
Posts: 293
11-06-2009 05:28
So, did the rolling restart ever complete? They never posted when it finished. :(
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Abigail Merlin
Child av on the lose
Join date: 25 Mar 2007
Posts: 777
11-06-2009 07:26
I hope lil or any other linden is still monitoring.
IMs from objects are failing if the need to send to another region, at first I tought it was just a fluke but it is consistant.

I have information boards with feedback givers and hippotech rent box set up on my sims, all the sims updated to 1.32.0 are nolonger passing IMs from objects to me using llInstantMessage if I am not in the same region, they work just fine when I am in the same region but when I leave the region they fail again.

offcourse I can switch to llEmail but it is a change in the way llInstantMessage works that is without reason.
Triple Peccable
Registered User
Join date: 7 Jul 2007
Posts: 70
11-06-2009 12:46
I just tested it, and am receiving IM's from objects in a different region just fine. Maybe you need to restart the region having the problem?
Seven Okelli
last days of pompeii
Join date: 4 Dec 2008
Posts: 2,300
11-06-2009 12:50
From: Rooke Ayres
So, did the rolling restart ever complete? They never posted when it finished. :(


Lil has edited the first record in this thread, saying this:

From: someone
Update @ 2009-11-05 11:53 - The odd sims are complete.
Update @ 2009-11-04 11:25 - The even sims are complete.
Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
11-06-2009 15:41
From the RR on 10-13...
From: Lil Linden
From: Sindy Tsure
/me got the strange message above in an offline IM->email. I think this is a Bits & Bobs danceball thing that I've had for years and never seen this type of message before on..

Was Terri restarting around 2pm today, Lil?

Terri is on an odd # sim, so it wasn't included in the roll. It looks like it's only been up ~12h though, so maybe it restarted at 2am?

I got this again today but from a different object. These are the only two times, ever, that I've seen this message.

Not sure what it means but find it weird (and a little suspicious!) that the only two times I've ever seen this were near a RR..

From: offline IM
The object 'Slow-dance v4' has sent you a message from Second Life:
Cannot reset while avatars sat on ballset or prims linked to ballset

= Slow-dance v4 is owned by Sindy Tsure
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Ovaltine Constantine
Registered User
Join date: 28 Jul 2008
Posts: 179
11-06-2009 17:25
According to the release notes 1.32 fixes VWR-13202 (Right clicking mouse triggers arrow key control events). I'm curious, in what sense is that fixed?
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Viktoria Dovgal
Join date: 29 Jul 2007
Posts: 3,593
11-06-2009 18:09
From: Ovaltine Constantine
According to the release notes 1.32 fixes VWR-13202 (Right clicking mouse triggers arrow key control events). I'm curious, in what sense is that fixed?

That's only the server part of it, there is a new AGENT_AUTOPILOT flag in llGetAgentInfo value to check. The other half of the solution will be on the viewer side, this version of the server just has support for those future viewers.
Ener Bing
Registered User
Join date: 3 Mar 2007
Posts: 6
11-07-2009 01:07
From: Rooke Ayres
So, did the rolling restart ever complete? They never posted when it finished. :(


Still not showing [completed] in blog. /me wonders if there are better release notes then the ones posted in Beta.
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