Rolling Restart, 1.24.4, week of 09/01
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Prospero Linden
Linden Lab Employee
Join date: 6 Aug 2007
Posts: 315
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09-02-2008 11:14
We are going to be doing a rolling restart of the grid to deploy 1.24.4. This includes several bugfixes to 1.24.3, which was finished last week. The announcement is on http://status.secondlifegrid.netRelease notes can be found here: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Beta_Server/1.24
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Hay Ah
Registered User
Join date: 25 Nov 2007
Posts: 3
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Great
09-02-2008 12:14
The finest steel has to go through the hottest fire. (John N. Mitchell)
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Ravanne Sullivan
Pole Dancer Extraordinair
Join date: 10 Dec 2005
Posts: 674
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09-02-2008 12:15
Is anything going to be done about the incredibly buggy 1.21 viewer?
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Prospero Linden
Linden Lab Employee
Join date: 6 Aug 2007
Posts: 315
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09-02-2008 12:17
Ravenne -- this thread is about the 1.24 server, not the prerelease 1.21 viewer. As the viewer was RC0, you can be sure that more versions will come out, and probably soon, but I'm not the right person to ask about it, and this isn't the best place to ask... Please look here for forum discussion of the release candidate viewer: /349/1.html
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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Mono Performance.
09-02-2008 13:44
I've got one friend who is dead sure that idle Mono scripts use up 2.5 times the CPU time of idle LSL2 scripts. I don't think that should be the case but of course I can't point at the server source.  I thought there was a comment somewhere that the instrumentation for scripts wasn't working quite right yet for Mono scripts, but I can't find it now. He's an island owner and has access to the estate tools, which I don't, so, you know, I don't know. What's the scoop?
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Feliciana Zabaleta
Registered User
Join date: 17 Jan 2008
Posts: 6
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Poor Sim and Script Performace
09-02-2008 14:21
I hope (Which is giving out) that the so called script performance gain that Linden Labs promised comes to pass since our sim is about 3 times worse now than before.
Once again it shows that "Let's rush updates out, without totally testing them". It gets really tiring fixing the things that these updates tend to break.
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Ravanne Sullivan
Pole Dancer Extraordinair
Join date: 10 Dec 2005
Posts: 674
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09-02-2008 14:36
I asked about the plans for the viewer since it is required to make use of many of the new features in the 1.24 series server release.
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Prospero Linden
Linden Lab Employee
Join date: 6 Aug 2007
Posts: 315
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09-02-2008 15:21
Feliciana -- this update was hardly rushed out. The mono code has been in beta test for many months, with Babbage and Vektor working with quite a number of residents on it. What we're seeing now are not the facepalm errors, but the things that don't come to the fore until we have a Second Life's worth of things using them. The variety of what goes on in Second Life is incredible, and nothing can really simulate that other than Second Life itself. As such, when we deploy something new to the grid, we sometimes find problems even when we've done extensive testing. So, yeah, one or two things got broken. For the most part, though, this deploy is going quite well. We've gotten a fair amount of positive feedback about script speed in Mono. Our first priority is making sure that things with the original scripting engine still work -- so that we don't keep breaking content, as unfortunately we did with the llEmail bug -- and the second priority is making sure the Mono stuff works right. At the moment, if something in Mono isn't working, you do have the option of falling back to the original scripting engine. Re: idle scripts using more time than before, I don't kinow if that's true or not. It will be investigated, but I do not believe it has been yet. That's JIRA issue SVC-2967 ( https://jira.secondlife.com/browse/SVC-2967)
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Lyle Maeterlinck
Registered User
Join date: 10 Jul 2007
Posts: 1
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ETA on completion
09-02-2008 15:40
Is there an estimated time when the 1.24 rollout will be be complete? How will we know when everything is at 1.24?
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DRNE3 Luik
Registered User
Join date: 25 Jul 2008
Posts: 1
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09-02-2008 15:55
Lyle, check the announcement referred to in message #1: http://status.secondlifegrid.net/The schedule is there.
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Prospero Linden
Linden Lab Employee
Join date: 6 Aug 2007
Posts: 315
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09-02-2008 20:27
Lyle -- everything is *already* 1.24.
This week's rolling restart isn't a major update, it's a bug-fix release. We will be going from 1.24.3 to 1.24.4.
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Triple Peccable
Registered User
Join date: 7 Jul 2007
Posts: 70
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09-02-2008 22:28
I just found a 1.24.4 region. I tried a remote control that was broken with 1,24,3. It worked! Even though the object it was using llEmail to talk to was still in a 1.24.3 region.
Thank you Prospero for getting this problem bumped up to the head of the line.
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shug Maitland
Registered User
Join date: 15 Apr 2006
Posts: 30
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re. the running scripts issue
09-02-2008 23:35
True or not, it motivated us to turn off a lot of unnecessary scripts (floating text, rotating text, etc.). That can only help overall sim performance. Some good comes from it true or false 
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Jasmin Waffle
Registered User
Join date: 28 Aug 2008
Posts: 0
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help
09-03-2008 00:55
i realy need this game to start going cos i am totaly board and tryin to make a exuse to my mum
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hellokitty Apfelbaum
Registered User
Join date: 14 Jul 2008
Posts: 1
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sl problem
09-03-2008 01:01
i dont come in in sl on they want a grid status i dont know about that need some help cause i want play or is sl closed for some hours i really dont know
sandra
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Xugu Madison
Registered User
Join date: 20 Jun 2004
Posts: 20
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09-03-2008 01:03
From: Feliciana Zabaleta I hope (Which is giving out) that the so called script performance gain that Linden Labs promised comes to pass since our sim is about 3 times worse now than before.
Once again it shows that "Let's rush updates out, without totally testing them". It gets really tiring fixing the things that these updates tend to break. I have to agree with Prospero; this was in beta for months. A lot of us tested the beta grid servers and didn't notice a variety of bugs, because they didn't affect what we were testing. The scale differences between what is feasible to test on the beta grid with the number of people working on it, and the main grid, mean it's almost inevitable bugs will sneak through. My advice would have to be watch for betas, and try them early on.
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hellokitty Apfelbaum
Registered User
Join date: 14 Jul 2008
Posts: 1
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09-03-2008 01:06
From: Jasmin Waffle i realy need this game to start going cos i am totaly board and tryin to make a exuse to my mum hi hun so wahts u problem may i can help u
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AWM Mars
Scarey Dude :¬)
Join date: 10 Apr 2004
Posts: 3,398
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09-03-2008 03:00
Following onwards from the closed thread.. We have been testing our Mono compiled systems and have been unable to make any real gains. This is mainly to the huge fluctuations in the sim performance. Time Dilations dropping to 0.01, Sim FPS dropping to 1, Sim pings ranging between 150msec to 5000msec, packet loss reaching an impossible 1500%. This is not just occasional spikes, these are prolonged periods throughout the day, for the past week.
I appreciate that the installing of the updates to the systems causes much of these issues throughout the grid, but when can we expect a period of stability again?
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Iustinian Tomsen
Registered User
Join date: 8 Aug 2007
Posts: 7
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09-03-2008 03:06
From: AWM Mars Following onwards from the closed thread.. We have been testing our Mono compiled systems and have been unable to make any real gains. This is mainly to the huge fluctuations in the sim performance. Time Dilations dropping to 0.01, Sim FPS dropping to 1, Sim pings ranging between 150msec to 5000msec, packet loss reaching an impossible 1500%. This is not just occasional spikes, these are prolonged periods throughout the day, for the past week.
I appreciate that the installing of the updates to the systems causes much of these issues throughout the grid, but when can we expect a period of stability again? That is the full benefit of using that filming pathway in fashion shows.
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Vinnie Baxter
Registered User
Join date: 5 Feb 2007
Posts: 17
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09-03-2008 03:17
From: Xugu Madison I have to agree with Prospero; this was in beta for months. A lot of us tested the beta grid servers and didn't notice a variety of bugs, because they didn't affect what we were testing. The scale differences between what is feasible to test on the beta grid with the number of people working on it, and the main grid, mean it's almost inevitable bugs will sneak through. My advice would have to be watch for betas, and try them early on. I think that what most everyone has been testing on the beta grid is if the Mono VM is working ok and where Mono has compatibility issues with LSL2. And of course all sorts of benchmarks to compare if an individual script was running faster in Mono than in LSL2. I'm very curious to know if there are any statements about how the addition of Mono affects sim performance for a 'loaded' sim, not on a near-empty beta sim. So far I can only observe in-world that the new server version seems to affect physics quite badly in some sims (maybe older hardware)? And if idle scripts seem much slower in Mono, then what about an 'empty' VM  ? Does the additional VM cause an initial drop in sim performance? and then again hopefully a big improvement once all the scripts have been converted?
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Darling Brody
Registered User
Join date: 2 Oct 2006
Posts: 24
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...new server code and other really wild things...
09-03-2008 03:22
I have noticed my region crashing a lot under the server that is about to be replaced. There is next to nothing in the region. I use it for building/scripting. I have only been working on a stargate teleporter since mono rolled out and I cant see it as a high risk item for causing a crash. It does some HTTPRequests, particles, rezzes a phantom object, and gives people a MAP page.
I'm looking forward to the new server hitting my region with high hopes for some more stability in those unlisted fixes the lindens always slip in unannounced.
I must also say that Vektor Linden needs a good hard pat on the back for the fast responce to the broken even order when changing states.
oh.. and I hope people are voting for my JIRA issue to create an official llOrbitAgent() function.
Darling Brody
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Prospero Linden
Linden Lab Employee
Join date: 6 Aug 2007
Posts: 315
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09-03-2008 05:38
The rolling restart has begun. We're doing odd-numbered hosts this morning.
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Prospero Linden
Linden Lab Employee
Join date: 6 Aug 2007
Posts: 315
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09-03-2008 06:44
At 06:44, the first-half roll is about 38% complete.
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Kathleen Auer
Registered User
Join date: 22 May 2008
Posts: 4
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Dates in post on Grid Status page
09-03-2008 06:52
Is it only me who is wondering about the dates written there? From: someone Tue-Thu 2008/09/02 - 2008/09/04 ... # Tuesday, 09/02, 08:00PM ... # Wednesday, 09/02, 05:00-09:00AM ... # Wednesday, 09/02, 07:00-11:00PM 
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Iustinian Tomsen
Registered User
Join date: 8 Aug 2007
Posts: 7
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opensource the sim software
09-03-2008 07:53
Is there a way that linden lab will quit keeping the source code of the sim closed we want opensource sims, we want main grid conections.
I will happily pay for a connection to the main grid.
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