Feedback on the Mainland
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Christos Atlantis
Registered User
Join date: 18 Oct 2006
Posts: 20
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08-06-2008 05:53
Would you think that the future holds bigger plots for the premium users, I think a 1024 would help get more premium paying member and help the mainland land sale and prices.
Another thought is, instead of roads please consider navigatable rivers, people enjoy having water near thier land. And I think the variety will help mainland, also biclycle and walk paths would help.
The last thought is, in sims the owners that live or work there should have more power than a 16m plot, there is nothing fair when you have playboy pictures in your front porch or ads from competitors in your store, LL needs to let us build and cover what we do not want to see daily.
Thank you Jack and LL for taking a step in the right direction.
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VictoriaRose Daniels
Registered User
Join date: 6 Jan 2007
Posts: 16
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Horayy for Linden Labs
08-06-2008 05:57
I am pleased to see you planning to take action, I just hope you plough on and make this reality. I know mainland wasn't perfect when I joined, but even in my 16 months in-world mainland has become as good as a no go area for me. I've been though the hell of having neighbours planting huge trees that stick through my walls, they refuse to move them and abuse reporting results in NOTHING. The only way I have suceeded in the past (after weeks of battling) is by poking large lumps of wood through THEIR walls (centre still on my plot) with a texture reading "Move your trees and I'll move THIS". This is hideous and should not be necessary. Revenge should be no solution to anything, it's certainly not how I live my 1st life and I found it quite depressing having to do that in my 2nd one.
Since moving to private land I have had a couple of minor problems, but these have been very easily resolved within an hour or two by contacting the estate manager/support team. I hope you (Linden Lab) take a look at the fantastic support offered on some of the larger private continents... and try to replicate that level of service.
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FlipperPA Peregrine
Magically Delicious!
Join date: 14 Nov 2003
Posts: 3,703
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08-06-2008 05:58
From: eltee Statosky Bigger plots of course could go to auction directly, but i would still rather see a 'closed' auction phase, where people who own land elsewhere in the sim could bid with/against eachother first, before it opened up widely, though that may be asking too much i guess. Great idea, eltee - subscribe me to your newsletter!  From: Weedy Herbst Sadly, this forum will likely take it's usual downward spiral and your wisdom will be for not.
Shades of Project Open Letter. So far what I've read has been good, let's keep our fingers crossed. There's been some good ideas and discussion so far!  Maybe we should revisit the text of Project: Open Letter, there were some very good ideas in there. The main reason I'm focusing on automated solutions does have to do with LL's track record; when something requires intervention by a human at the Lab, it never scales properly and eventually dies (remember when Busy Ben's and Luna auctions were monthly? Or even quarterly? How long has Ben Linden been away from Linden Lab, yet it is still "Busy Ben's"? Just one example). I like the idea of limiting the building height of a parcel below 200 meters to the minimum width of the parcel. IE, if you have a parcel that is 4m x 16m, you can only build 4m high (or sky boxes - maybe even make it 500m minimum, since more and people people use 512m draw distance). From: Talarus Luan There are lots of folks who_just_do_not_like spam advertising, and outdoor advertising IS visual spam. Period. There's really no other way to define it, since you cannot opt-out of it (except to block it, or convince the advertiser to leave), and there is no rational way to opt-in to it. I can't agree with this. You're talking in far too many absolutes. Take my Gogomodo Trivia game - provided for free, and usually put on "outdoor" plots. The land owner themselves chooses to put our boards up, and yes, they provide advertising for other resident owned businesses in a tasteful fashion. There are over 100 locations grid-wide that are just fine with this, and enjoy the game... in fact, several locations have multiple boards up for a sort of chaotic speed trivia game. It isn't spam - spam is defined as an unsolicited commercial advertisement with no option to opt out. Gogomodo Trivia is clearly opt-in, and offers quite a benefit. The cost of advertising allows me to break even on my server and bandwidth costs, and keeps the game free for those who love to play it. If the land owner opts in, should I really be responsible for allowing visitors to their plot to opt out? Check out a location of the game some time, I think it might give some ideas on a framework for advertising that could work. http://www.gogomodotrivia.com/?pg=where I do realize, however, that "tasteful advertising" is the exception and not the rule. One final thought: isn't a for-sale prim box with a texture on it of any kind an advertisement in the purest form? Such a harsh rule would mean the end of any shops of any kind on the mainland a thing of the past. I'm all for working within a fair advertising framework that works for all Residents; as a 5-year mainland Resident, I hate the 16sqm extortion plots as much as anyone! In the end, I don't expect perfection tomorrow, but I've always believed in Jack and think if there's anyone who can start taking steps in the right direction with the main land, it is him. Regards, -Flip
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Raymond Figtree
Gone, avi, gone
Join date: 17 May 2006
Posts: 6,256
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08-06-2008 06:03
From: FlipperPA Peregrine The main reason I'm focusing on automated solutions does have to do with LL's track record; when something requires intervention by a human at the Lab, it never scales properly and eventually dies Amen, brother.
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VictoriaRose Daniels
Registered User
Join date: 6 Jan 2007
Posts: 16
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Flip for President!
08-06-2008 06:10
I have to agree with everything Flip said... I love Gogomodo Trivia too, it's very tasteful advertising and it's certainly not in your face.
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Deira Llanfair
Deira to rhyme with Myra
Join date: 16 Oct 2006
Posts: 2,315
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08-06-2008 06:11
My pet peeve is the people who build all over the water so you can't sail your boat through. I would like a concept of "Right of Way" to be set for water land. This would in practice either mean Governor Linden ownership or slightly lower tier for parcel owners as long as they keep the Right of Way clear.
Being able to donate land to be a public park or other facility also appeals to me - again, Linden Lab could encourage such donations by slightly reducing tier
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Bubba Biberman
Registered User
Join date: 15 Oct 2005
Posts: 115
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08-06-2008 06:16
I have lived in the same place on the mainland since 2005. I feel lucky, my region has no ad farms and no ban lines. It did not just happen, I spent many L$ buying 16s at extortion rates and buying out neighbors to "insulate" myself from the clutter. There are still a couple of 16s around but they are not used for ad farms. They are not for sale, the land is level with the surroundings and they contain 1 or 2 tiny prims just below the surface that serve as bots. They do not seem to bring down region performance (usually great) and they don't bother me. Seems to be a valid use for a 16 sq. m plot.
To clean up ad farms, I suggest a grid-wide limitation on the height of builds on plots less than 512 sq m: No build on a smaller property can reach higher than 10% of the total area of the plot from the average of terraforming in that area. So the maximum height of a build on a 16 would be 1.6 m above the original level of the land. No floating ads, no sky prims, no exceptions. Again, this is only for parcels less than 512. The limit could be self-policed by residents through ARs and would allow valid uses such as described above but prevent the 30 m ad towers that spoil views.
As far as those who use ban lines to extort high prices for 16s (grrrr), I have no solution other than doing away with ban lines altogether. And that would not bother me one bit. There are plenty of security devices on the market. Let's place the onus of preserving privacy on the land owner and not provide ban lines as a free griefing device.
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VictoriaRose Daniels
Registered User
Join date: 6 Jan 2007
Posts: 16
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Water right of way
08-06-2008 06:18
From: Deira Llanfair My pet peeve is the people who build all over the water so you can't sail your boat through. I would like a concept of "Right of Way" to be set for water land. Yes, and the same for ban lines and security devices at ground level that eject you. I used to enjoy cruising around the coastline exploring the beauty, but it became such a headache that I gave up.
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Raymond Figtree
Gone, avi, gone
Join date: 17 May 2006
Posts: 6,256
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08-06-2008 06:18
From: Bubba Biberman Let's place the onus of preserving privacy on the land owner and not provide ban lines as a free griefing device. Wise words, fellow Floridian. 
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Tuvok Dingson
Registered User
Join date: 20 Nov 2006
Posts: 2
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Majors
08-06-2008 06:26
Well this can be a stupid idea, i dont know. But would it be good to elect Mayors (dont like to call them police in this case ). Let them take on the job as a mediator between residents and Linden. There is a mentor program why not have a mayor program also? That major can be a liaison from Linden. Maybe add an option in the land tab to contact a mayor when there is trouble or an extra option in it to report to a mayor. Patrolling of normal residents on my land i don't like that very much. Zoning seems like a good idea, maybe there can be installed ways of swapping land, or the abilitie to move? its now very hard to move or swap land with residents. For instance i bought a parcel and a friend wanted to take over my other land, but we both would have a new peak usage for one month so he did not. But i did. This will not work very well when we all want to move to other regions. Some kind of move severvice would be appreciated. Or the abilitie to swap lands. I currently owe, with my partner, 1/4 of a sim and that is clearly a nice residential (not yet zoned) one, but use it as some sort of "showroom" where we built objects that nicely integrate into the land, with the ability some where else on the parcel to buy then out of a rezzer. But i use it also for my own joy and relaxation. To a virst visitor it would look like a residential area. Yes we listened to our neighbours! What will happen next? Do i have to move eventually because my neighbours now have a tool to start complaining that i have visitors on my spot to buy things from a rezzer? Well one thing i hope i did good, we talked with the neighbours Much of the discussion i see here too is that people want everything regulated. For some reason that is much more easy then step over your anger, fear and go talk with your neighbours. In short, i am in favor for zoning, at least the new supply, issue one new convenant so that every one know where the new line has been drawn and let Linden mediate between neighbours/residents.
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Jacqueline Trudeau
Nogoodnik
Join date: 9 Jul 2005
Posts: 171
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08-06-2008 06:27
Thanks for the prompt attention, LL /sarcasm. This is what we "early adopters" were crying for years ago in the days of the "impreach Bush" blight. Now, LL is bending over backwards to clean up the grid for it's "pragmatic users" who they believe will will be the salvation of SL. Just another example of how the people who made SL what it is are getting the short end of the stick from Mitch and Co.
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FlipperPA Peregrine
Magically Delicious!
Join date: 14 Nov 2003
Posts: 3,703
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08-06-2008 06:41
From: VictoriaRose Daniels I have to agree with everything Flip said... I love Gogomodo Trivia too, it's very tasteful advertising and it's certainly not in your face. I find myself really missing the SLUniverse forums "Thanks" and "Agree" buttons in this thread! So, in lieu of that, THANKS! I've put a lot of thought into this over the years. I still own quite a bit of mainland, but not nearly as much as I used to (I bought the first full sim ever auctioned on the mainland way back when <grin>  . And Ray, good to see ya, pal.  I'm waiting for Khamon to find this thread and include his two cents on getting full ownership of a mainland sim; he's suffering from the same problem as Luskwood. Regards, -Flip
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Esther Merryman
Registered User
Join date: 21 Nov 2007
Posts: 152
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08-06-2008 06:43
From: Jack Linden More feedback from me to you.. First, I'd like to respond on some of the wider themes coming out in the comments.. This is a fundamental shift in the way that we manage the Mainland experience and I would expect that you'll start to see the effects in areas like advertising quite soon, but obviously it's a very large job. I see that some of you are understandably skeptical about whether we can achieve all that is needed. We believe we can, we think it's extremely important and of course you guys can be the judge of that when we talk again in 3 or 6 months time.  Avion, we won't leave existing owners behind at all, the improvements we plan will involve all of the Mainland, old and new. The aim is to offer more choice, not to create a new vs old divide. Good question, and yes this is something that concerns us. We actually do take action where a single landowner unfairly abuses the simulator resources but we should look at this issue again to see what more we can do. Giving estate style ground texturing controls to Mainland residents is tricky, you can imagine how a region would look if every parcel on there had a different ground texture. Not pretty.  But yes, providing more variety in the terrains that we put out is definitely something we want to do. As a resident I've long wanted to live in a desert area, but I might be alone on that one hehe. Alexandra, this was just a first post (albeit a significant one) and certainly we need to follow up with greater detail. I think this forum format has worked well, so perhaps we'll do several more like this on more detailed posts. There are no deals of any kind with TAG or any advertising groups (or anti-advertising groups for that matter). We've spoken to a lot of people on both sides of that issue because we wanted as much feedback as possible. No, we have no plans to change Mainland tier fees. Good point 3Ring, and I tend to agree. Those situations where large walls go up in an attempt to hide or preserve a view are always difficult to deal with, but I'd certainly like to look again at that problem. Of course it may take us to be more subjective than previously to fix them but that shouldn't stop us. We've hired very strongly through 2008 and I don't see that slowing down. Enforcement is going to be key for zoning, and yes that will take resource. At least initially we will probably need residents to report zoning infringement, but we will also look at how we make sure that potential buyers are very clear about what they are buying before they purchase which should help. I'm glad you've brought this one up Spirit because I would be interested in any feedback you folks have on this. So, where we have a resident who owns land but is essentially absent for a very long time, and their land has litter or is empty or a work in progress in a way that impacts their neighbours - should Linden Lab be able to do anything about that? Would setting autoreturn be as far as we go? How about planting trees? Let me know what you think. Jack Wow this is great news Jack. You have addressed in this statement a lot of my worries, however small 16sqm plots even with no advertising on them, set at huge prices still fragment large areas of the mainland, if these are not tackled how will Linden Labs regain control? Adverts are not the main problem but the companies set up to extort money how will these be tackled? Many of them place no adverts just hold the land knowing it will be required at some stage by anyone hoping to expand their land ownership in a particular area. For there to be no new old divide something has to be done to tackle that problem. Regarding more control over mainland it would be nice to have a little more terrain mapping ability, my group own protected waterfront, to escape from many of the problems on the mainland, it would be nice to be able to raise the land level above sea level, ground texturing would not be required just more than 4m of terrain editing. This would prevent us having to build prim islands that just never look quite as effective as I would like. This should result in a better looking coastline as well  A message to everyone else see I said in my earlier post LL are just trying to be fair to all users not taking any particular side. It would be great to see LL delete half finished abandoned builds that are left for months on end, but dont think trees should be just put up afterwards as often encroachment can be a problem on smaller plots, My first plot was a 512 with small house on it and the neighbours tree used to stick through into my living room it drove me mad and he never moved it in the end. I had to sell up and move away, perhaps LL could remove trees like that without the need when such instances occur.
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AnneSophie Merlin
Registered User
Join date: 26 Mar 2008
Posts: 22
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Gimme all your money
08-06-2008 06:51
From: Bubba Biberman I have lived in the same place on the mainland since 2005. I feel lucky, my region has no ad farms and no ban lines. It did not just happen, I spent many L$ buying 16s at extortion rates and buying out neighbors to "insulate" myself from the clutter. There are still a couple of 16s around but they are not used for ad farms. They are not for sale, the land is level with the surroundings and they contain 1 or 2 tiny prims just below the surface that serve as bots. They do not seem to bring down region performance (usually great) and they don't bother me. Seems to be a valid use for a 16 sq. m plot. Very good exposure of why LL has REALLY NO interest on remodelling their dustbin, garbage and stinky stuff called Mainland. You pay for them the prevention of potential garbage. Funny ain't it ?  From: Bubba Biberman I spent many L$ buying 16s at extortion rates and buying out neighbors to "insulate" myself from the clutter. Self-speaking. Why should LL stop making that (very likely) large amount of "dirty-money" over 16sqm parcels and alike? What WOULD BE THEIR INTEREST Hmm... ? They're only in it for the money - just like any other Company. If someone in here still believes in the "virtual friendly community", well, he/she's just a bit naive All this forum (and the blogs) are the usual LL hypocrit mellow yellow and nursery rhyme. Stop swallowing their tranxene. Play SL which is still fun at times, pay for it as you wish. Now if you pay for it simply consider a customerSupplier relationship: i.e.: $$$ contract. They have nothing "sweet" to tell us, we have nothing "positive" to tell them. That's the market rule, and LL is just yet another company. Period.
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Jewels Parks
Registered User
Join date: 11 Sep 2004
Posts: 3
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Mainland
08-06-2008 06:53
First Lindens need to lower tier its out of hand
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Jonquille Noir
Lemon Fresh
Join date: 17 Jan 2004
Posts: 4,025
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Regarding Unused and Abandoned Land
08-06-2008 07:05
From: Jack Linden I'm glad you've brought this one up Spirit because I would be interested in any feedback you folks have on this. So, where we have a resident who owns land but is essentially absent for a very long time, and their land has litter or is empty or a work in progress in a way that impacts their neighbours - should Linden Lab be able to do anything about that? Would setting autoreturn be as far as we go? How about planting trees? Let me know what you think. I wouldn't have a problem with auto-return being set on abandoned or unused land, or even tree planting provided it fits in with any obvious theme in the area, but that's only if the land is truly unused or abandoned. Not all empty land is unused land, and not all unused land is abandoned. I bought up most of my home sim, in very expensive bits and pieces, because I have a large, texture heavy shop, and I wanted the right to use the resources it would take up. Most of the land I own sits empty, with natural terraforming, or some sparse landscaping, but it isn't unused. It provides me with needed prims and resources, and also keeps the sim free of obnoxious builds that would suck up resources, grief the sim, or bring in too much traffic and lower performance. I've been approached several times about selling the land since it's empty and 'going to waste' but I have no intention of selling it any time soon, because it's serving a valuable (and expensive) service which I paid for the privilege of. I would really hate for LL to come along and make any changes to land I'm actually using, even if that use isn't obvious. Any changes LL makes to property needs to be thoroughly researched first. Not just a couple of IMs to a landowner or group, but really researched before any changes are made. No one wants their landlady letting herself in and rearranging the cupboards.
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Marianne McCann
Feted Inner Child
Join date: 23 Feb 2006
Posts: 7,145
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08-06-2008 07:09
I love my mainland plots. My home sim, with its waterfront that has remained amazingly ad free for its life, although it has not been without its drama. RA readers will recall well the "sex with animals" neighbors. Still, it's a nice, quiet area. My Bay City storefront, too, is a nice little land... in spite of the neighbor with the multi-megaprim build, and land he is sitting on in the hope of a future big payout. But I know I'm lucky in this regard. I'v been very cautious in what I've bought. I have other friends who still have ad farms in their midst, and one in particular who was even buyin a 16m or two yesterday from an ad farmer, just to clean up her view. From: MaCelia Morane 1. I'm concerned about the comments saying that LL won't do anything about existing mainland. I hope they're wrong. LL, please consider the average user, who may not be willing or able to pay Bay City prices to move to new zoned sims, plus possible higher tier if you decide to raise tier rates. Even Bay City has its issues, MaCelia, and they're a lot like the rest of the mainland. There's no ad farmers, but there are obscene prices, land griefing, and other fun. From: someone 2. If staffing is the main factor in implementing better policies to improve mainland living conditions, please consider the experienced residents here who are willing to help you in your efforts. (Hell, I'd even volunteer some of my time to help clean up ad farms and ban lines - they're damaging my experience of SL -- oops, did I really type that!?! Yup, I did!) Likewise. I travel the mainland on a regular, near-daily basis. I worry about how much involvement the ad farmers will have in this brave new mainland. We've seen the note here, and it was not missed that Jack has agreed to at least some level of advertising. What level is acceptable? One ad farm for every 2048m of a sim? How about no. Ad farms are the biggest issue of mainland, and quite likely the #1 reason for people to leave mainland. They ruin a build, destroy the "3d Environment," and have the subtlety of the old "X10" popups of the late 1990s. One of my additional concerns is that it seems a greater focus will be on future, themed mainland areas. While this is great, and I'm sure they'll be wonderful, I don't see how this is going to help the glut of land out there now. Yes, Bay City was a runaway success as far as land prices go -- but at the same time, the rest of the un-themed, blighted mainland dropped like a stone. I would suspect that places like Gaeta, Corsica, and Nautalis will always remain poor cousins to whatever follows them, but like they're viewed now as "lesser" than the established mainlands of Sansara and Herereocera. I don't know of a way this can be redeemed at this point. Are there any more concrete plans you can give us all, Jack? I'm on the bus, but I'd really like to know where we're going. Mari
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beladona Memorial
Registered User
Join date: 21 May 2006
Posts: 1
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what happens when a mainland sim has mixed uses?
08-06-2008 07:18
On the whole, I think this is a change for the better -- but as others have already pointed out, tis the implementation that will be key.
In Lost Grounds we have a vibrant residential area that has one club on the end -- the club really hasn't caused many problems, other than lag and having naked campers, but we would like to have it gone. But in all fairness to them, they have been there from the very beginning. How will they be recompensed if they have to move?
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Herne Diker
Registered User
Join date: 23 May 2008
Posts: 36
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Right to Block
08-06-2008 07:19
Advertisers do not have right to be seen. If they put up a sign that's a build and if I put up a wall on my property to block their sign, thats a build. AR me all you want Linden had better ignore them. I'm not on their property.I'm not doing anything to their sign. I'm dressing up my view.
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Vanessa Sakai
Registered User
Join date: 21 Oct 2006
Posts: 103
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08-06-2008 07:24
As far as exciting mainland sims, any zoning should not be done without the consent of the landowners. Not everbody want s zoning. For people who want it they shoud buy in a new zoned sim.
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Aztek Aeon
Registered User
Join date: 4 Jan 2008
Posts: 644
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08-06-2008 07:26
I recently went on a campaign to clear out clutter on two mainland sims of which I own land. I sent support tickets regarding lots I felt had been abandoned, some of which were starting to accumulate litter. It took just a week for LL to investigate those lots and declare all but 1 abandoned and put them up for auction. Yay! I was very impressed with that. I am also impressed at how quickly AR's are being acted upon. Sometimes in less than a minute. Who can complain about that? The one thing I would like to see changed is the policy regarding neighbours like me who make this effort to clean up our areas, only to then have to fight for the land in auction. Theres so much other mainland available, it would save alot of time for LL if they would give us first refusal, beyond the 'must border 3 sides and it cant be more than 512sqm' policy. I essentially did LL's job in cleaning up a lot of junk that I had to look at, just to risk letting them make more $$ from someone else who will just put a new eyesore there.... or cut it up. Instead of using it to beautify our now gorgeous mainland sim. So the incentive to to help clean up is gone. I find that not particularly fair to anyone except LL's pocket. Also, I would like to see a minimum height for skyboxes. Whats the point of an oceanview when someone puts up a skybox 60M hi right in front? Its ludicrous to allow that as it is 42 for sale signs spinning on a 1024sqm lot. or an ad farm. Everyone wants so much to change.... and for it to happen overnight. But I am thrilled to see at least the beginnings of so much needed change and I hope that it catapults from here into full fledged action. I for one will try to do my part to help instead of being a whining Eeyore like a number on here who rather complain how it will never work and we are doomed. 
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Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
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08-06-2008 07:30
From: Jack Linden I'm glad you've brought this one up Spirit because I would be interested in any feedback you folks have on this. So, where we have a resident who owns land but is essentially absent for a very long time, and their land has litter or is empty or a work in progress in a way that impacts their neighbours - should Linden Lab be able to do anything about that? Would setting autoreturn be as far as we go? How about planting trees? Let me know what you think. Oh geez.. I own all 4 sides of a 512 First Land from June 2006. In the nearly 2 years I've lived in that region, I've only seen him once. He logs in a few times a week but he never goes to his land. I've offered to buy this land a number of times and offered WELL above market rate but he doesn't want to sell. To answer your question Jack, I'd like you to be able to just give me the damn land. He won't even notice. Really. Please???? Or, if you won't give me the land, setting auto-return would definitely be welcome. The risk of this is owners that didn't turn it on on purpose so their friends could keep stuff there. Not sure how you'd keep from tripping over that.. Reverting the land to the original terraform might be nice, too. Also, if the owner hasn't been on in months, removing ban lines would probably be a very welcome thing. Maybe this would need to be a case-by-case judgement call by the Linden dealing with the land - I guess they should only do this if they can't see any reason why the land should be access-only.
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Joshua Sao
Registered User
Join date: 12 Sep 2006
Posts: 8
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Well
08-06-2008 07:32
Just off hand from reading your posts Jack, the biggest reason the land value on the mainland sucks is because of you, 100% your fault, given that I'm not sure you would post it on here like it's some kind of surprise. I think you know very well the ONLY thing you have to do is raise estate prices, limit supply of land and wait. After that you will have effectively artificially increased the value of land in SL as you've done so many times before, than release land again at faster and faster rates until you maximize your profits and bring the market to almost a crash. If you intend to change that matrix I can more than help I can make it work, you will need a lot of help because the direction you're going isn't really a very good or effective one. I'd love to give you some ideas but they are expensive, feel free to contact me if you're interested.
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Jannae Karas
Just Looking
Join date: 10 Mar 2007
Posts: 1,516
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08-06-2008 07:44
Often buying out ad farmers is a double whammy. You pay their extortionist fee for the land, and then get bumped up to the next tier level for your troubles.
So now you own your original parcel, and are paying LL heavy tier for being only 16 to 64 m2 above your original level.
Oh yeah, now you have maybe 3 to 12 more prims as well.
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Vanessa Sakai
Registered User
Join date: 21 Oct 2006
Posts: 103
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08-06-2008 07:48
As far as exciting mainland prices if LL dosn't make any more uncovented sims the price of the exsiting ones will increase. Jack keep zoning in new sims only please. Not everyone want zoning.
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