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New proposal only slightly related to the Right to Roam thread

Amity Slade
Registered User
Join date: 14 Feb 2007
Posts: 2,183
08-22-2007 07:58
I don't see anything wrong with a proposal to create more options for owners to control their land without taking away current options.

However, on the list of things that Linden Labs needs to fix, I'd say this would drop down on a low priority.
Nina Stepford
was lied to by LL
Join date: 26 Mar 2007
Posts: 3,373
08-22-2007 07:59
as long as that condescending guy from brendas place isnt there.
he really annoyed me :)
From: Conan Godwin
Do you want to come on this Forum Cartel Airship Cruise on sunday or what!? :D
Conan Godwin
In ur base kilin ur d00ds
Join date: 2 Aug 2006
Posts: 3,676
08-22-2007 08:03
From: Nina Stepford
as long as that condescending guy from brendas place isnt there.
he really annoyed me :)


I expect he'll be pilotting the airship, actually.
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From: Raindrop Cooperstone
hateful much? dude, that was low. die.

.
Brenda Connolly
Un United Avatar
Join date: 10 Jan 2007
Posts: 25,000
08-22-2007 08:04
From: Nina Stepford
as long as that condescending guy from brendas place isnt there.
he really annoyed me :)

Who? You mean Chris?
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Broccoli Curry
I am my alt's alt's alt.
Join date: 13 Jun 2006
Posts: 1,660
08-22-2007 08:04
From: Porky Gorky
I dont use ban lines, I just situate myself high in the sky to avoid people. The OPs idea will help populate the sky further so thats my objection.


So ... you don't like neighbours... but you make homes?

Broccoli
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Jessica Elytis
Goddess
Join date: 7 Oct 2005
Posts: 1,783
08-22-2007 08:06
All would be good if LL would do 2 things:

1) Fix the "Object Entry" option. At best it works intermitantly. This this option is wonkier than Willy's Chocolate Factory.

2) When NoBuild is set, this means that if someone moves an object onto your land, it gets Returned the instant that it is no longer selected. That means that if moved via EDIT then when the Edit pane is closed, the object is Returned, AND if a vehicle of some sort, the instant someone unsits/stands, the object is returned.

Easy enough to do with the current system. We just need LL to FIX the current system.

Maybe after LL adds the "Olfactory Update" they'll fix thigns right, since then they'll be able to tell how much the system stinks ^.~

~Jessy
_____________________
When your friend does somethign stupid:
From: Aldo Stern
Dude, you are a true and good friend, and I love you like the brother that my mom claims she never had, but you are in fact acting like a flaming douche on white toast with a side order of dickknob salsa..maybe you should reconsider this course of action and we go find something else to do.
Conan Godwin
In ur base kilin ur d00ds
Join date: 2 Aug 2006
Posts: 3,676
08-22-2007 08:07
From: Jessica Elytis


2) When NoBuild is set, this means that if someone moves an object onto your land, it gets Returned the instant that it is no longer selected. That means that if moved via EDIT then when the Edit pane is closed, the object is Returned, AND if a vehicle of some sort, the instant someone unsits/stands, the object is returned.

Easy enough to do with the current system. We just need LL to FIX the current system.


I agree. As I pointed out though, if you have auto-return on that does actually happen. Going back to my example - if I fly onto a plot with a 3 minute auto return and wait 4 minutes, as soon as I dismount the vehicle poofs back to my lost and found. So there is scope for this to happen using auto-return. Personally I can't fathom any situation where a land owner would have No Build but not set auto-return aswell really - since the point of no build is to stop griefers mucking the place up.
_____________________
From: Raindrop Cooperstone
hateful much? dude, that was low. die.

.
Jessica Elytis
Goddess
Join date: 7 Oct 2005
Posts: 1,783
08-22-2007 08:12
From: Conan Godwin
I agree. As I pointed out though, if you have auto-return on that does actually happen. Going back to my example - if I fly onto a plot with a 3 minute auto return and wait 4 minutes, as soon as I dismount the vehicle poofs back to my lost and found. So there is scope for this to happen using auto-return. Personally I can't fathom any situation where a land owner would have No Build but not set auto-return aswell really - since the point of no build is to stop griefers mucking the place up.


Point.

Then change my #2 to be for LL to fix Auto-Return correctly. I've seen numerous times of objects getting "stuck" right on land borders. Also, deleting all Copy items was one of the more retarded ideas of SL. Mainly since all the objects you create yourself are Copy by default.

Happen to have a 2 hour auto-Return. Forget to put on your group land tag. 120 minutes worth of work down the drain.

Someone give LL a map to pull their head out of their a$$ please.

~Jessy
_____________________
When your friend does somethign stupid:
From: Aldo Stern
Dude, you are a true and good friend, and I love you like the brother that my mom claims she never had, but you are in fact acting like a flaming douche on white toast with a side order of dickknob salsa..maybe you should reconsider this course of action and we go find something else to do.
Rusty Satyr
Meadow Mythfit
Join date: 19 Feb 2004
Posts: 610
08-22-2007 08:15
I would so very much prefer 'cloaked' to 'ban lines'.

If a parcel is cloaked, anyone can enter. Those that do so legitimately can see what's built there and other legit resident visitors.

Those that enter or pass by that are unwelcome can only see bare land and anything else that's also uninvited. (other unwelcome residents & their vehicles, etc).

Nothing would prevent anyone from walking, flying, sailing through... and the explorer would not be able to disturb residents that wanted their privacy.

Yes, this sets up a crazy fractured dual-dimensional world, but it would *finally* give couples the ability to do whatever they do free from prying eyes or disruption without having to buy an entire sim to do so.
Nina Stepford
was lied to by LL
Join date: 26 Mar 2007
Posts: 3,373
08-22-2007 08:17
no, the guy that says anyone having probs with sl is a computer noob that runs virus scans while in world and doesnt understand what a graphics driver is.
sometimes he uses the name conan.

conan you dont know how bad i wanted to slap your face!
From: Brenda Connolly
Who? You mean Chris?
Reitsuki Kojima
Witchhunter
Join date: 27 Jan 2004
Posts: 5,328
08-22-2007 08:18
From: Conan Godwin
Only a few minor changes would be neccesary to make this proposal work to everyone's satisfaction. First, change the No Object Entry setting to not include "sat-on" objects. Then add a Yes/No Vehicle option too, which would allow/disallow sat-on objects. Land owners then have the choice to let harmless vehicle users in while still preventing malicious objects from entering - or they can prevent both if they so wish (and some would, but many wouldn't); this puts the power into the landowners' hands, most of whom would be willing to reasonable about it.

I can anticipate one objection to this - wouldn't griefers simply fly a malicious object in by sitting on it then dismount and run away? Probably, but what you have to remember is that once they dismount, the auto-return timer starts (auto-return does not affect sat-on objects) - I have yet to see any land other than sandboxes where the owner has not set some sort of auto-return time. So, say I fly onto a parcel with a 3 minute autoreturn. I could float there for ages, but once I get out of the vehicle, it vanishes - the counter starts when the object enters the parcel (so if I floated there for 2 minutes then dismounted, it would vanish 60 seconds later - I have tested this inworld).


Except that its extremely simple to make a vehicle that could do all the griefing you would ever want to do, without needing to dismount.
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I am myself indifferent honest; but yet I could accuse me of such things that it were better my mother had not borne me: I am very proud, revengeful, ambitious, with more offenses at my beck than I have thoughts to put them in, imagination to give them shape, or time to act them in. What should such fellows as I do crawling between earth and heaven? We are arrant knaves, all; believe none of us.
Brenda Connolly
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Join date: 10 Jan 2007
Posts: 25,000
08-22-2007 08:18
From: Nina Stepford
no, the guy that says anyone having probs with sl is a computer noob that runs virus scans while in world and doesnt understand what a graphics driver is.
sometimes he uses the name conan.

conan you dont know how bad i wanted to slap your face!

Oh him. :rolleyes: I wanted to kick him in the nuts........
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Conan Godwin
In ur base kilin ur d00ds
Join date: 2 Aug 2006
Posts: 3,676
08-22-2007 08:19
From: Rusty Satyr
I would so very much prefer 'cloaked' to 'ban lines'.

If a parcel is cloaked, anyone can enter. Those that do so legitimately can see what's built there and other legit resident visitors.

Those that enter or pass by that are unwelcome can only see bare land and anything else that's also uninvited. (other unwelcome residents & their vehicles, etc).

Nothing would prevent anyone from walking, flying, sailing through... and the explorer would not be able to disturb residents that wanted their privacy.

Yes, this sets up a crazy fractured dual-dimensional world, but it would *finally* give couples the ability to do whatever they do free from prying eyes or disruption without having to buy an entire sim to do so.


I can't say as I'm favour of that idea. Again, I support the principle of land owners deciding who can or cannot come on their land - whether their able to disturb the residents or not.
_____________________
From: Raindrop Cooperstone
hateful much? dude, that was low. die.

.
Conan Godwin
In ur base kilin ur d00ds
Join date: 2 Aug 2006
Posts: 3,676
08-22-2007 08:20
From: Reitsuki Kojima
Except that its extremely simple to make a vehicle that could do all the griefing you would ever want to do, without needing to dismount.


Then click the No Vehicles box and don't let any vehicles on if you want.
_____________________
From: Raindrop Cooperstone
hateful much? dude, that was low. die.

.
Nina Stepford
was lied to by LL
Join date: 26 Mar 2007
Posts: 3,373
08-22-2007 08:20
"Happen to have a 2 hour auto-Return. Forget to put on your group land tag. 120 minutes worth of work down the drain."

i can never resist the urge to recommend the 'group tag reminder' from crystal gadgets. its even free!
Nina Stepford
was lied to by LL
Join date: 26 Mar 2007
Posts: 3,373
08-22-2007 08:22
i think the best thing would be to just leave everything how it is, except make airspace above 700m 'linden air'.
Conan Godwin
In ur base kilin ur d00ds
Join date: 2 Aug 2006
Posts: 3,676
We've already been there
08-22-2007 08:24
From: Nina Stepford
i think the best thing would be to just leave everything how it is, except make airspace above 700m 'linden air'.


Are you trying to be funny?
_____________________
From: Raindrop Cooperstone
hateful much? dude, that was low. die.

.
Jessica Elytis
Goddess
Join date: 7 Oct 2005
Posts: 1,783
08-22-2007 08:32
From: Conan Godwin
Then click the No Vehicles box and don't let any vehicles on if you want.


Conan, your idea has merit, but aren't you really recreating the wheel?

NoObject Entry was built around the idea of vehicles. IF this option worked as it SHOULD, then vehicles would not be able to entery when it was on.

However, a person could still fly over your land (providing the land allowed avatar entry).

All of the various means other than vehicles to move an object onto a parcel are either mistakes (like stray bullets from a neighboring gunrange/RPG site), or griefer attempts (edit-moving a griefer object onto the parcel).

Any seperation between "valid" and "invalid" uses is impossible. Why? Because due to the flexible nature of SL, griefers will just use the "valid" means to grief.

Point of fact: NoPush was put into SL. Within 24hrs (prolly less) griefers had weapons to "push" on NoPush lands.

While wanting to allow fliers all over SL is a wonderful concept, I believe the new choices you propose would simply be set ON by default on most lands anyway. Good intent, but they would just be more options people would not know about at first, need to learn about, and would be taken advantage of griefers who know the system better.

~Jessy
_____________________
When your friend does somethign stupid:
From: Aldo Stern
Dude, you are a true and good friend, and I love you like the brother that my mom claims she never had, but you are in fact acting like a flaming douche on white toast with a side order of dickknob salsa..maybe you should reconsider this course of action and we go find something else to do.
Nina Stepford
was lied to by LL
Join date: 26 Mar 2007
Posts: 3,373
08-22-2007 08:36
no.
op suggested land options and whatnot, next post suggested airspace in the middle of prime skybox space, pages 2-4 got skipped.
From: Conan Godwin
Are you trying to be funny?
Ike Fairweather
Off Tha Chain
Join date: 1 Feb 2007
Posts: 387
08-22-2007 08:37
Here is my suggestion since people don't like the no fly zone. Why not have an option where they have X amount of time to fly through (20-25 seconds), but charges them a fee (such as a toll road). so, they have an option to either have access to go through if they really need to get through and pay a small fee (maybe $10 lindens) to the owner of the land or go around. Make this only allowable at 150-200m. A lot of people say fly through, but there were a lot of times I log in just to have about 5 people just having a blast in and out my house, leaving their junk around. They don't even speak to you heh. I now have security systems since the Group (???) bug isn't fixed. And everyday I find an object on my property that someone left for getting too close to the house and getting booted.
Conan Godwin
In ur base kilin ur d00ds
Join date: 2 Aug 2006
Posts: 3,676
08-22-2007 08:39
From: Jessica Elytis
Conan, your idea has merit, but aren't you really recreating the wheel?

NoObject Entry was built around the idea of vehicles. IF this option worked as it SHOULD, then vehicles would not be able to entery when it was on.

However, a person could still fly over your land (providing the land allowed avatar entry).

All of the various means other than vehicles to move an object onto a parcel are either mistakes (like stray bullets from a neighboring gunrange/RPG site), or griefer attempts (edit-moving a griefer object onto the parcel).

Any seperation between "valid" and "invalid" uses is impossible. Why? Because due to the flexible nature of SL, griefers will just use the "valid" means to grief.

Point of fact: NoPush was put into SL. Within 24hrs (prolly less) griefers had weapons to "push" on NoPush lands.

While wanting to allow fliers all over SL is a wonderful concept, I believe the new choices you propose would simply be set ON by default on most lands anyway. Good intent, but they would just be more options people would not know about at first, need to learn about, and would be taken advantage of griefers who know the system better.

~Jessy


Ironically enough, the wheel gets reinvented every time a manufacturer brings out a new car - it gets improved. If people want to maintain the status quo, just tick both boxes is my suggestion - however the extra flexibility would allow those people who want to stop automated objects (see the "I've got Crabs" thread for an example) but don't mind people with vehicles. I believe most land owners would not set No vehicles to on by default, as the feedback from many to the concept of allowing people to harmlessly pass by has largely been warm - or at the very least, most have said they don't care at any rate.
_____________________
From: Raindrop Cooperstone
hateful much? dude, that was low. die.

.
Conan Godwin
In ur base kilin ur d00ds
Join date: 2 Aug 2006
Posts: 3,676
08-22-2007 08:40
From: Nina Stepford
no.
op suggested land options and whatnot, next post suggested airspace in the middle of prime skybox space, pages 2-4 got skipped.


We went there yesterday. Your idea was my original suggestion and opposition was fierce to the point where, had we been face to face, violence would have ensued.
_____________________
From: Raindrop Cooperstone
hateful much? dude, that was low. die.

.
Virrginia Tombola
Equestrienne
Join date: 10 Nov 2006
Posts: 938
08-22-2007 08:42
I don't see why it needs to be a separate "toggle" from banlines. From the point of view of privacy, etc, it scarcely matters if I fly my Pegasus (an attachment horse) or my ornithopter (a standard "sit on" vehicle) into said parcel.

The main reason vehicles have so much trouble is that they briefly count against the parcel prim count. While this has recently gotten a bit better, they still will often crash when encountering a full parcel. For those of you who don't fly, this is a trip to -20,000 meters, spinning madly, usually fixable only by logging out. Sometimes the vehicle is lost, never to return (which is why nearly all vehicles are sold with copy permissions)

Hitting ban lines does not simply make you "bounce", but often get half unseated or stuck.

This is definitely overkill, particularly since vehicles ARE part of Linden Labs vision for Second Life. LSL was written with specific code that enables vehicle creation: http://rpgstats.com/wiki/index.php?title=Vehicles

These issues are not purposeful, so much as they are bugs which may or may not get addressed. Here are a few vehicle JIRAs that I am aware of, and have voted on already:

https://jira.secondlife.com/browse/SVC-22
https://jira.secondlife.com/browse/VWR-1625

Safe Skies, everyone!
Jessica Elytis
Goddess
Join date: 7 Oct 2005
Posts: 1,783
08-22-2007 08:43
Also, something that just occured to me. (coffee kicking in lol)

Ban lines only extend up to 50m above the ground level (actual altituded dependant on ground elevation).

As long as the fliers stay above that level (and aren't personally banned from the land), they ARE free to fly over the land (again, as long as the Landowner hasn't said NoObject Entry).

Ban lines only extend to infinity for the a$$hats you add to the parcel ban list.

~Jessy
_____________________
When your friend does somethign stupid:
From: Aldo Stern
Dude, you are a true and good friend, and I love you like the brother that my mom claims she never had, but you are in fact acting like a flaming douche on white toast with a side order of dickknob salsa..maybe you should reconsider this course of action and we go find something else to do.
Mortus Allen
Registered User
Join date: 28 Apr 2007
Posts: 528
08-22-2007 08:44
Conan, as an owner of two VTALs and a fledgling builder of vehicles, I do agree with this proposal. I would also like to add a proposal that LL adds a vehicle overage allowance to allow vehicles to pass full but otherwise open parcels unmolested as there is no warning for those operating a vehicle of full parcels, at the very least they should make it so it simply does not allow the vehicle to enter the full parcel without returning it or stalling the vehicle scripts.

Porky, I am sorry to say that eventually either LL will fix all these things you say currently negate vehicle travel in your area, or scripters will become clever enough to negate these effects. I currently have two vehicles that attempt to do exactly that now, my jet automatically turns off the afterburners upon sim crossing, my sports car attempts to calculate the axis differences between the two sims. Neither are perfect but both are examples of the fact that you will not be able to hide behind the Grids short comings for ever. Perhaps you should start considering other ways of gaining your privacy, say an enclosed building? My Garage works great for a private place to work on my vehicle creations, its enclosed, people almost never enter it and... Shock and horror! ... Not one ban line in sight, or a locking door, even the teleporter from my house to my garage is totally open.
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