Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Learning To Fly

Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
01-26-2009 09:02
From: Sling Trebuchet
I don't know to what extent a quick handover of the object and sitters is aided by mimimising the prim count.
The object being handed over is a serialized version of the original object... and the biggest thing in the serialized object is the script... prims can be a few hundred bytes, scripts are 16k with LSL2, or 8-64k with Mono.

What they need to do is to add a flag saying "someone is sitting on this object" in the bundle, so the receiving sim can wait for the avatars to arrive. Maybe even pass the UUID of the avatars so the receiving sim can make intelligent decisions about how long to wait (it's been 30 seconds... hmmm... is "Argent Stonecutter" still logged in?)... this would not significantly increase the size of the bundle, but it would make sim handoff SO much more reliable.
_____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore
Sling Trebuchet
Deleted User
Join date: 20 Jan 2007
Posts: 4,548
01-26-2009 09:39
From: Argent Stonecutter
The object being handed over is a serialized version of the original object... and the biggest thing in the serialized object is the script... prims can be a few hundred bytes, scripts are 16k with LSL2, or 8-64k with Mono.

What they need to do is to add a flag saying "someone is sitting on this object" in the bundle, so the receiving sim can wait for the avatars to arrive. Maybe even pass the UUID of the avatars so the receiving sim can make intelligent decisions about how long to wait (it's been 30 seconds... hmmm... is "Argent Stonecutter" still logged in?)... this would not significantly increase the size of the bundle, but it would make sim handoff SO much more reliable.


I suppose it depends on how those packets of information are made up. If the new sim did an initial scan of the entire serial, then the information that avatars (as prims in the linkset) are sitting on the object is there.
I understand -- from something that I read 'somewhere' (yeah, I know!) -- that every sim looks 10 meters into the adjoining sims for prims, so the arrival of an object from an adjoining sim isn't a complete surprise.
Sims are aware of 'child agents' in adjoining sims.
The potential for an early warning system would seem to exist.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
01-26-2009 10:15
From: Sling Trebuchet
The potential for an early warning system would seem to exist.
Obviously, because it used to work. They broke it. They need to FIX IT. Not create new workarounds. We don't need to speculate about how whether more prims or fewer prims or the position of the prims can make the broken code work better, we just need to make sure they know the problem still exists, that it's still critical, and they need to keep working on it.
_____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
01-26-2009 10:24
From: Argent Stonecutter
Ceera, much as I respect you, I think you're going down the wrong path. None of this used to be necessary, so long as you stayed 15m above ground level. Then they increased the ban zone to 768 meters and "compromised" on 40 meters, and broke the prim buffer, and it all went to hell. We need to get back to the old days.

NO NO NO PLEASE NO, LINDENS, DO NOT EVEN THINK OF TRYING TO MAKE THE CURRENT BUGS LIVABLE.

FIX THE BUGS, SO WE CAN CLOSE OUT SVC-22.
Well, you have my vote in support of SVC-22. I agree - It is a bug and should be fixed.

There are a number of issues that are in the JIRA, with well-thought-out proposed solutions, that LL seems bound and determined to ignore, no matter how much people scream. Sometimes I wonder, cynically, if they just automatically ignore issues that get a lot of passionate Resident feedback...

I am of two minds on the rights of fliers and vehicle users.

On the one paw, I own a few vehicles myself (including one of your cute little "MOEWE" flying wings, Argent), and I would enjoy flying and driving them a lot more if I wasn't always running into barriers. I generally have no problem with the concept of letting someone harmlessly fly or travel in a vehicle across my airspace or land, as long as their doing so does not cause problems for myself or my guests.

On the other paw, as a land owner I am appalled that the "right to fly" for any and all strangers completely trumps any "right to privacy" that I have on my own parcel, for anywhere more than 50 M above the terrain mesh. The current limits for bans based on access lists, group access, age verification or payment on file status are so low they don't even allow me to keep intruders out of the upper-floor bedroom in my castle. Let alone keeping them out of my skybox. Even an explicit ban by name doesn't go higher than 768 Meters, yet we can build as high as 4096 M.

When they dropped the ban height for all classes other than explicit bans by name to 50 M above the terrain mesh, I swore never again to buy or rent land anywhere other than an off-the-map sim. I should not have to rely on complex security orb systems to keep strangers out of my home, regardless of what height the room is at.

What I would love to see would be a way to define "private space volumes" within a parcel. The "Privacy in a pocket" proposal, or similar. So, for example, I could define the volume occupied by my castle, plus a 30M privacy buffer, as being unable to be entered except by members of my land group; and likewise could restrict a volume of space around my 3000 M high sky box; while at the same time allowing free and open access for the remaining airspace. Then the fliers could travel unhindered, and yet I wouldn't have strange individuals popping up and trying to join me in my bed!
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
Ghosty Kips
Elora's Llama
Join date: 2 May 2008
Posts: 2,386
01-26-2009 10:27
From: Argent Stonecutter
None of this used to be necessary, so long as you stayed 15m above ground level. Then they increased the ban zone to 768 meters and "compromised" on 40 meters, and broke the prim buffer, and it all went to hell.


Not to drive this OT, but was the increase in height, etc. due to object and particle griefing? Just curious.
_____________________
--
Why aren't you doing something more useful, like playing WoW?
Ghosty Kips
Elora's Llama
Join date: 2 May 2008
Posts: 2,386
01-26-2009 10:30
From: Ceera Murakami
Then the fliers could travel unhindered, and yet I wouldn't have strange individuals popping up and trying to join me in my bed!


Party pooper. :)
_____________________
--
Why aren't you doing something more useful, like playing WoW?
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
01-26-2009 10:38
From: Ghosty Kips
Not to drive this OT, but was the increase in height, etc. due to object and particle griefing? Just curious.
The initial increase was because griefers were invading skyboxes at will, and you couldn't ban them. Then when you COULD ban to 768 Meters, the fliers screamed that it was now impossible to fly at all, because the grid was an un-navigable maze of ban line towers. So they dropped it to 50 M above the terrain, to placate the fliers, for everything except an explicit ban by name.

Sales of security orbs then boomed, since it was then, and still is, the only way to keep a stranger out of your skybox.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
01-26-2009 10:40
From: Ghosty Kips
Party pooper. :)
Say that again after you have had to ban and eject, from the whole sim, a griefer, clad all in black and wielding a flamethrower, who appeared suddenly at the foot of your bed. Fortunately, I was estate manager for the sim at the time. Else he would have continued griefing us from beyond my parcel limits.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
01-26-2009 11:08
From: Ceera Murakami
On the one paw, I own a few vehicles myself (including one of your cute little "MOEWE" flying wings, Argent), (I have a version for Tinies now, and it's even more fun because you can fly places you'd never fit in the full sized version) and I would enjoy flying and driving them a lot more if I wasn't always running into barriers. I generally have no problem with the concept of letting someone harmlessly fly or travel in a vehicle across my airspace or land, as long as their doing so does not cause problems for myself or my guests.
Oh, I'm not saying that SVC-22 implies that they eliminate ban lines, but rather than they need to make it so that running into a ban line in a vehicle is no more traumatic than running into it on foot. Whether you're crossing a sim boundary or not.

On the other hand, I gotta say ban lines are a really horrible way to provide privacy.

On the gripping hand, that's off topic, so back to the first hand... I'm talking here about the fact that ban lines are particularly hazardous for vehicles.
_____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
01-26-2009 11:09
From: Ghosty Kips
Not to drive this OT, but was the increase in height, etc. due to object and particle griefing? Just curious.
It was partly my fault, I think, because with almost everyone using the flight feather it became so much more practical to build skyboxes. :eek:
_____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore
Ghosty Kips
Elora's Llama
Join date: 2 May 2008
Posts: 2,386
01-26-2009 11:12
From: Argent Stonecutter
It was partly my fault, I think, because with almost everyone using the flight feather it became so much more practical to build skyboxes. :eek:


Welp, just shows to go ya. :)
_____________________
--
Why aren't you doing something more useful, like playing WoW?
Sling Trebuchet
Deleted User
Join date: 20 Jan 2007
Posts: 4,548
01-26-2009 11:57
From: Argent Stonecutter editing into a quote of Ceera Murakami's post
...... (I have a version for Tinies now, and it's even more fun because you can fly places you'd never fit in the full sized version)


My avatar height *just* fits into the pileline running underwater from Cecropia, through the ANWR oil platform and on to Purple.
The journey through the pipe starts well. Some way into it from the Northern end, the pipe joints go from hollow to solid. I broke through those by double-tapping for speed.
But then -- the pipe sinks a bit into the ground and I run out of headroom.
I'll go backwith a tiny -- and maybe very tiny, because when I broke back into the pipe at the platform, I got lost in the diversion up into the platform.
Sim crossings are way easier.

It would be fun to be able to fly the entire pipe length.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
01-26-2009 12:26
From: Sling Trebuchet
My avatar height *just* fits into the pileline running underwater from Cecropia, through the ANWR oil platform and on to Purple.
Hah, I'm not the only one who's tried this! :)

Back when I did it I was able to get all the way to the end of the pipe without going through any barriers, but there was a sawhorse placed into the pipe near the north end so I was not able to legitimately complete the trip.
_____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore
1 2 3