Hi,
Most people in SL a wearing an avatar scanner, so they can see which people are on the same sim as they are. Does someone know how you can be invisible for these scanners?
Angela
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Invisible for scanners? |
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Angela Heideman
Registered User
Join date: 25 Jan 2007
Posts: 32
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11-27-2007 04:10
Hi,
Most people in SL a wearing an avatar scanner, so they can see which people are on the same sim as they are. Does someone know how you can be invisible for these scanners? Angela |
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Broccoli Curry
I am my alt's alt's alt.
Join date: 13 Jun 2006
Posts: 1,660
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11-27-2007 04:21
Not a clue... but what have you got to hide?
Broccoli _____________________
~ This space has been abandoned as I can no longer afford it.
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Angela Heideman
Registered User
Join date: 25 Jan 2007
Posts: 32
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11-27-2007 04:26
Nothing to hide, but sometimes you want to be alone for a while.
Especialy when you are shopping ![]() |
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Sally Silvera
live music maniac
Join date: 17 Feb 2007
Posts: 2,325
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11-27-2007 04:31
Hi Angela,
If you are talking about scanners such as built into the Mystitool, their normal scan range is 96 m. I don't think you can make yourself "invisible" for those. If you keep your minimap up you don't even need a scanner to see whether there's anyone in the same sim, although this would not allow you to see who those people are of course. In short, my guess would be invisibility is not going to happen. All the same, happy shopping ![]() _____________________
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Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
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11-27-2007 04:33
You wouldn't be invisible as much as you'd just be out of scanning range for the people around you so it's of limited use and it should be quite clumsy to use since you're actually moving on a parcel that's 100m away from where your avie is visually.
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Conan Godwin
In ur base kilin ur d00ds
Join date: 2 Aug 2006
Posts: 3,676
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11-27-2007 04:34
The range on scanners can be increased or decreased just by changing a number in the script.
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hateful much? dude, that was low. die. . |
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Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
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11-27-2007 04:39
The range on scanners can be increased or decreased just by changing a number in the script. |
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Conan Godwin
In ur base kilin ur d00ds
Join date: 2 Aug 2006
Posts: 3,676
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11-27-2007 04:41
They still won't go beyond a 96m sphere around the prim the script is in (unless you count the occasional glitch). I have a freebie one that I've had work consistently upto 230m. _____________________
hateful much? dude, that was low. die. . |
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2k Suisei
Registered User
Join date: 9 Nov 2006
Posts: 2,150
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11-27-2007 05:26
It is possible to purchase a more sophisticated scanner that can scan a full sim and far beyond the 96m limit of the more typical and simpler scanners. But they're not very reliable because their remote sensors need surrounding land with access permission.
So there!. ![]() |
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Hiro Queso
503less
Join date: 23 Feb 2005
Posts: 2,753
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11-27-2007 05:29
I have a freebie one that I've had work consistently upto 230m. How does that work then? I assume it must call on the information directly from the sim's server, rather than scanning in-world, so to speak? |
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Hiro Queso
503less
Join date: 23 Feb 2005
Posts: 2,753
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11-27-2007 05:33
It is possible to purchase a more sophisticated scanner that can scan a full sim and far beyond the 96m limit of the more typical and simpler scanners. But they're not very reliable because their remote sensors need surrounding land with access permission. So there!. ![]() Is that one scripted object, or a network of scripted objects? |
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Conan Godwin
In ur base kilin ur d00ds
Join date: 2 Aug 2006
Posts: 3,676
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11-27-2007 05:37
How does that work then? I assume it must call on the information directly from the sim's server, rather than scanning in-world, so to speak? I didn't write the script, so I have no idea. All I know is that there is a variable in the script called "scan_range" which I changed to 230 and it worked. _____________________
hateful much? dude, that was low. die. . |
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2k Suisei
Registered User
Join date: 9 Nov 2006
Posts: 2,150
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11-27-2007 05:37
Is that one scripted object, or a network of scripted objects? There's a few ways of doing it. But the most obvious is to have a single wearable object that rezzes temp on rez remote sensors that then fly out in different directions and shout back the necessary info. |
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Hiro Queso
503less
Join date: 23 Feb 2005
Posts: 2,753
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11-27-2007 05:38
I didn't write the script, so I have no idea. All I know is that there is a variable in the script called "scan_range" which I changed to 230 and it worked. Does it work at ranges over 96m over a sim border? |
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Hiro Queso
503less
Join date: 23 Feb 2005
Posts: 2,753
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11-27-2007 05:40
There's a few ways of doing it. But the most obvious is to have a single wearable object that rezzes temp on rez remote sensors that then fly out in different directions and shout back the necessary info. Thanks 2k; that makes sense. Is that the type you have Conan? |
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2k Suisei
Registered User
Join date: 9 Nov 2006
Posts: 2,150
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11-27-2007 05:40
Does it work at ranges over 96m over a sim border? This can be done by making the sensors physical and shooting them out in a radial pattern. |
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Conan Godwin
In ur base kilin ur d00ds
Join date: 2 Aug 2006
Posts: 3,676
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11-27-2007 05:41
Thanks 2k; that makes sense. Is that the type you have Conan? Nope. It's just pair of sunglasses that I wear. _____________________
hateful much? dude, that was low. die. . |
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Hiro Queso
503less
Join date: 23 Feb 2005
Posts: 2,753
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11-27-2007 05:41
This can be done by making the sensors physical and shooting them out in a radial pattern. I can see how networked scripts like the ones you have mentioned can do this, but I didn't think it possible for one script to have a range higher than 96m. |
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Brenda Connolly
Un United Avatar
Join date: 10 Jan 2007
Posts: 25,000
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11-27-2007 05:42
Nope. It's just pair of sunglasses that I wear. I think David Caruso has the same ones....... _____________________
Don't you ever try to look behind my eyes. You don't want to know what they have seen.
http://brenda-connolly.blogspot.com |
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Hiro Queso
503less
Join date: 23 Feb 2005
Posts: 2,753
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11-27-2007 05:46
Nope. It's just pair of sunglasses that I wear. That's interesting. I really am going to have to find some time to learn scripting! |
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2k Suisei
Registered User
Join date: 9 Nov 2006
Posts: 2,150
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11-27-2007 06:03
I can see how networked scripts like the ones you have mentioned can do this, but I didn't think it possible for one script to have a range higher than 96m. You're right, it's not possible. Maybe Conan's glasses have a remote sensor in the contents folder. But really, I suspect he's just being an incredibly contrary (and yet lovable) ass. ![]() |
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Markubis Brentano
Hi...YAH!!
Join date: 15 Apr 2006
Posts: 836
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11-27-2007 06:15
And people complain about lag in SL
If these scanner scripts are running constantly to scan for avatars, what do think that does to the sim performance? and lets not talk about these new ones that send out probes to other sims (if this is true), these probes are taking up bandwidth between sim computers just to send data back to the owner. yay!!! We already know that pose balls that listen on the 0 channel are bad for performance...imagine. Then again, I don't need to tell you "informed" ones about this...you already know. |
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Lexxi Gynoid
#'s 86000, 97800
Join date: 6 Aug 2007
Posts: 3,732
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11-27-2007 07:28
Hi, Most people in SL a wearing an avatar scanner, so they can see which people are on the same sim as they are. Does someone know how you can be invisible for these scanners? Angela I know Lindens can make themselves invisible to scanners, so there are at least one group that has figured out how to get themselves invisible on scanners. And in this picture, you can see a Linden "turning off" the radar: I was standing in range, but radar says "Nothing detected". _____________________
Her Royal Highness Buttercup Meow the XXI
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ArchTx Edo
Mystic/Artist/Architect
Join date: 13 Feb 2005
Posts: 1,993
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11-27-2007 08:04
Most scanners will not work "Reliably" at distances over 96 M, but even those will frequently detect avatars at far greater ranges. The "Guardian" I use frequently detects avatars over 300 M away and over sim edges.
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Crystal Falcon
Registered Silly User
Join date: 9 Aug 2006
Posts: 631
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11-27-2007 08:48
/me giggles, tongue in cheek, but most scanners only give 16 results, so to hide, do as herd animals do and hide in among 16 alts or a herd of bots?
![]() I easily spotted a Linden at Burning Life due to their being on the minimap but not radar, nothing like that as an attention getter, ironic! ![]() _____________________
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