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Advice given to never empty trash

AK Alchemi
Registered User
Join date: 17 Aug 2009
Posts: 190
09-30-2009 18:35
Well it's happened. I deleted a nice pair of shoes out of an outfit folder and later emptied the trash. They are gone, gone, gone. Now I have a newbie friend who says that Second Life for Dummies says in several spots to never empty the trash because it has unlimited capacity. I thought the trash counted towards my inventory. Should I not be emptying my trash at all?
Alvaro Zapatero
O.o
Join date: 7 Jun 2008
Posts: 650
09-30-2009 18:42
Wow. Now SL can be even more like my RL.
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Ceka Cianci
SuperPremiumExcaliburAcc#
Join date: 31 Jul 2006
Posts: 4,489
09-30-2009 18:44
trash still adds to your items count in your inventory..i empty mine all the time..i hate when it gets loaded with this long line of junk..
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
09-30-2009 19:01
It still has to index everything in your trash, so yes, having a full trash can will slow down your inventory access. A lot!
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Smith Peel
Smif v2.0
Join date: 10 Jan 2005
Posts: 1,597
09-30-2009 19:02
From: Alvaro Zapatero
Wow. Now SL can be even more like my RL.


LMAO :D


This thread reminded me to empty both my SL and my RL trash. In both cases, you can (and should) empty your trash often as long as you didn't put anything that wasn't trash in there!
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AK Alchemi
Registered User
Join date: 17 Aug 2009
Posts: 190
09-30-2009 19:05
You know, I can understand the no transfer and the no mod perms, but the no copy one has bit me in the tuckus before, and it makes no sense to me. It especially ticks me off with shoes and hair. So I guess I deleted no copy shoes that had only existed in that folder. Why is it important to a designer that I only have one copy of whatever it is in my inventory?
Lexxi Gynoid
#'s 86000, 97800
Join date: 6 Aug 2007
Posts: 3,732
09-30-2009 19:11
No copy allows a creator to sell transfer perm item without worrying that you will just set up shop and sell (or give away a free copy to all your friends). Or something like that. If you sell, trade, give away no copy item, it is gone from your inventory.
Snickers Snook
Odd Princess - Trout 7.3
Join date: 17 Apr 2007
Posts: 746
09-30-2009 19:18
From: AK Alchemi
You know, I can understand the no transfer and the no mod perms, but the no copy one has bit me in the tuckus before, and it makes no sense to me. It especially ticks me off with shoes and hair. So I guess I deleted no copy shoes that had only existed in that folder. Why is it important to a designer that I only have one copy of whatever it is in my inventory?
With COPY / TRANSFER rights, you can resell the items so that's why you usually won't get something from a store with those privileges.

IMHO, the transfer perm is only useful if you buy something as a gift. Although, there are a lot of designers who feel that their products should be like something you buy in a store. And some feel that you shouldn't modify their stuff because it wrecks the design.

I've mostly gone to Mod/Copy/No Transfer on most of the stuff I make but I have some older things that are still Mod/Transfer/No Copy.
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AK Alchemi
Registered User
Join date: 17 Aug 2009
Posts: 190
09-30-2009 19:23
Well all the no copy stuff I have is also no transfer. All of it.

Edit: I was certainly wrong about this!
Tiffy Vella
Registered User
Join date: 3 Apr 2007
Posts: 379
09-30-2009 19:24
Remember to take out the trash :)

After a building session, I can have hundreds of weeny odd prims in the bin..and they most definately do swell inventory. The trick is to delete and delete often, while the trash heap is still recent enough for you to know what's in there.

I almost clicked delete the other day though, and just realised in time that all my gem sculpt maps had gotten in there somehow..that was almost a horrible tradgedy.

Sympathy over the no-copy items in outfit folders. It's a pain, I know. Wouldn't it be nice if when using the saved outfit, SL-magic just fetched each item from its proper folder temporarily, stopping you having to keep multiple copies of things, or lose them as you did.
Abigail Merlin
Child av on the lose
Join date: 25 Mar 2007
Posts: 777
09-30-2009 22:16
From: Tiffy Vella
Sympathy over the no-copy items in outfit folders. It's a pain, I know. Wouldn't it be nice if when using the saved outfit, SL-magic just fetched each item from its proper folder temporarily, stopping you having to keep multiple copies of things, or lose them as you did.

Kitty from the RLVa extention is working on a link system for the inventory using empty notecards to do just that, the original outfits stay together but a notecard is stored in the directory with sorted outfits to wear linking to the original.

not sure if it is going to work on all folders or just the once designed for the RLV system.

she also commented that LL is working on a link system for the inventory themselfs.
Tiffy Vella
Registered User
Join date: 3 Apr 2007
Posts: 379
10-01-2009 00:19
Abigail, thankyou--that is wonderful news. I haven't tried the RLV, being an emerald convert, but this is a good start.
Pussycat Catnap
Sex Kitten
Join date: 15 Jun 2009
Posts: 1,131
10-01-2009 00:33
From: AK Alchemi
Well all the no copy stuff I have is also no transfer. All of it.


No Copy should only be used on transfer items, and only if there is a (inherently superior choice) copy/no trans version also available.

Just get in the habit of steering clear of no-copy merchants.
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Couldbe Yue
one unhappy customer
Join date: 30 Mar 2008
Posts: 1,532
10-01-2009 02:49
From: Pussycat Catnap
No Copy should only be used on transfer items, and only if there is a (inherently superior choice) copy/no trans version also available.

Just get in the habit of steering clear of no-copy merchants.


you may think that copy only is superior but there are probably just as many who prefer transfer. I for one only buy something copy if I really want it and there is no other supplier of something similar selling transfer but I begrudge it. The one thing I don't do is have a blanket boycott as you suggest, I will at least give a merchant a chance to impress me.

It boils down to individual choice.
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Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
10-01-2009 03:19
From: Abigail Merlin
Kitty from the RLVa extention is working on a link system for the inventory using empty notecards to do just that, the original outfits stay together but a notecard is stored in the directory with sorted outfits to wear linking to the original.
I have it on good authority that Kitty shelved that idea since noone commented and Kitty figured that meant "not another half baked idea noone wants!" :p.

From: someone
not sure if it is going to work on all folders or just the once designed for the RLV system.
It's not really even technically aimed at having anything much to do with RLV (ie it wouldn't do you any good to put it in your #RLV shared folder for instance).

You've read the blog entry so the following is really meant for everyone else in the thread :). One of the big reasons why I don't tend to sort out my "Shopping Bag" folder is because I'd have to wear everything I bought to see if I actually like it or need to bin it which means that once I get tired of sorting I have to get dressed all over again.

The basic idea is to have a "Save Outfit Snapshot" and "Restore Outfit Snapshot" shortcut so I'd only need to press the "Save" key combination before sorting and then "Restore" when I'm done and not have to go through the hassle of spending 10 minutes getting dressed again :).

You could use it for outfits as a whole too, but since it's all contained in a notecard (which only contains a bunch of inventory item UUIDs) it's really not that convenient to edit or change things after you've created it.

(Other uses would be having an emergency PG outfit that you can wear with a shortcut if you end up relogging into a PG infohub improperly dressed for whatever reason, etc).

From: someone
she also commented that LL is working on a link system for the inventory themselfs.
A month (or two maybe by now) a bunch of new asset types started showing up in the source which were "shortcut to an inventory item" (for clothing layers, body parts and attachments only) and "shortcut to an inventory folder", along with a bunch of "My Outfits" reference.

So my best guess is that we'll get a new "Outfits" default folder (like "Clothing" and "Objects";) and that "Make Outfit" will create a subfolder there that creates shortcuts to all of what you're wearing rather than the actual items like it does now.

Rather than being a copy the shortcut would point at another inventory item rather than an asset so if the original inventory items dissapears then the shortcut will be useless too (just like your Windows shortcut).

Keep in mind that it doesn't exactly mean that all "no copy" attachments would act as if they're suddenly "no transfer".

Shortcuts point to an inventory item rather than an asset so if you make a shortcut to a hair and later on change your shape and adjust the hair to fit your new head size/shape better then you wouldn't have to do that for your outfits as well since they all contain shortcuts to the hair.

If you put copies of the hair in an outfit folder then it's a direct asset reference so if you change the original hair then the outfit folder won't be affected (ie the hair has a hairband and you coloured it to match the outfit so that would mean you need a *copy* of the hair in the folder rather than a shortcut).

But Lindens don't seem to want to talk about it, and it's likely going to be part of "Viewer-2009/SL-2.0" so who knows when we'll actually have it :(.
Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
10-01-2009 03:31
From: Pussycat Catnap
No Copy should only be used on transfer items, and only if there is a (inherently superior choice) copy/no trans version also available.

Just get in the habit of steering clear of no-copy merchants.
"Copy/no transfer" is inherently inferior for clothing in my point of view.

If I buy a pair of shoes (or most of anything else) then they'll get put in Clothing/Shoes/[shoe style folder]. I don't ever need more than one pair of them so "copy" means nothing to me which leaves "no transfer" which means that I can't even give it away somewhere down the line.

There's a bunch of urban myths about "no transfer" being safer than "no copy" too but that's just that: a myth. I'm always amazed at the nonsense creators come up as an excuse not to sell me something as NC/T when I ask.

That said it's always been a ridiculous argument: there are valid reasons for preferring C/NT or NC/T on certain items, it's just a personal preference. Unfortunately only precious few stores seem to have figured out that giving their customers the choice is a win-win (and stores like Hexed take it even a step further and offer clothing demos as the ultimate in "customer friendly";).
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
10-01-2009 04:31
From: AK Alchemi
Well all the no copy stuff I have is also no transfer. All of it.

Theoretically that shouldn't be possible. But LL decided to reneg on the right of first sale for no-copy items. :(
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Elric Anatine
Full Lunar Alchemist
Join date: 27 Feb 2007
Posts: 381
10-01-2009 07:08
If you empty your trash regularly (which I feel people should as it keeps their inventory cleaner and smaller), give it a quick scan before you do. You may find something you did not mean to toss.

My hands do not work well and so I'm always ending up with items in the wrong directory when I'm sorting so for me this is important. I know how easy it is to misplace items and misplacing them in the trash can hurt.

Sorry to hear this happened.
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AK Alchemi
Registered User
Join date: 17 Aug 2009
Posts: 190
10-01-2009 08:29
Elric sometimes I put the mouse cursor on the right side of the inventory window to move the scrollbar down to view more of the inventory, only I won't get the cursor right on the scrollbar. Instead I accidentally get it on an inventory item or folder, and before I know it I have accidentally dragged and dropped something somewhere and it happens so quickly that I don't even know what happened. Boy do I love that!
AK Alchemi
Registered User
Join date: 17 Aug 2009
Posts: 190
10-01-2009 08:54
From: Argent Stonecutter
Theoretically that shouldn't be possible. But LL decided to reneg on the right of first sale for no-copy items. :(

You're right. It IS either no copy or no transfer. I was convinced an item could have both. Let's call it a noob moment. I apologize for the confusion.

Well I find that very strange. For instance, I have some skins that come in sets. They are no copy, which can be a PITA due to the way I organize outfit folders. Yet apparently I could keep the one skin in each set that I actually like and just give all the others away to, say, newbies desperate for a skin. I find it strange that I am allowed to do that yet I'm not allowed to have two copies of a skin I paid for in my own inventory.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
10-01-2009 09:17
The original design was that when you bought something it would either behave like an actual object (you only have one of it, but you can always give it away) or it would act like a license (you can have as many copies as you want, but it was licensed to you). It was supposed to be impossible to create an asset that was simultaneously no-transfer and no-copy, and this was explained in length on the SL website.

Someone came up with a way to do it and started using that as a gaming token. They didn't realize that you could always delete the contents of an object you own, which is how LL ensured that you couldn't keep a person from retaining the right of first sale for a no-copy object. They complained to LL, who removed that rationale from their website and removed the ability to delete the content of a no-mod object. :(
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Couldbe Yue
one unhappy customer
Join date: 30 Mar 2008
Posts: 1,532
10-01-2009 09:48
From: AK Alchemi
You're right. It IS either no copy or no transfer. I was convinced an item could have both. Let's call it a noob moment. I apologize for the confusion.

Well I find that very strange. For instance, I have some skins that come in sets. They are no copy, which can be a PITA due to the way I organize outfit folders. Yet apparently I could keep the one skin in each set that I actually like and just give all the others away to, say, newbies desperate for a skin. I find it strange that I am allowed to do that yet I'm not allowed to have two copies of a skin I paid for in my own inventory.



you have skins that are transfer????? I didn't think anyone sells skins transfer.. I want names!!!
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spinster Voom
Registered User
Join date: 14 Jun 2007
Posts: 1,069
10-01-2009 10:04
From: Couldbe Yue
you have skins that are transfer????? I didn't think anyone sells skins transfer.. I want names!!!

Ewww! Second-hand skin! Didn't somebody make a film about that once?
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
10-01-2009 10:05
From: spinster Voom
Ewww! Second-hand skin! Didn't somebody make a film about that once?
Men In Black.

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Annaleigh Hawksby
Registered User
Join date: 21 May 2009
Posts: 51
10-01-2009 10:07
From: Couldbe Yue
you have skins that are transfer????? I didn't think anyone sells skins transfer.. I want names!!!
Skins based on uploads from Eloh Eliot can be transferred.
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