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Prim Rezzers..Can you AR'those who use'em?

Teksah Pinazzo
Registered User
Join date: 22 May 2008
Posts: 20
10-18-2008 06:24
HI All
When a ave next to you is using a Temp prim rezzer(s), and you suspect it is really causing
a lot of lag to the Sim...can you AR'em....I mean, I am sure you can, but would it do any
good? ( I don't want to be the neighbourghood fink :o)

I can see the thing(the rezer box) wizzing around on the property and I flat out asked the guy one day and he said, "Yes, I do use them"...which I figured with the boat and house and highrise and stuff.

Heck, even when he shows up, stuff starts to lag big time on my property.

I have a games place in the sky, but no one will even be playing and on the ground floor, my doors won't open, land info is stalled, inventory does wierd things? ( I have about 5000 things in my inventory which I know is not too, too bad :o) and we have almost 500 prims still available to us on our land parcel which is bigger then the rezprimer guy's parcel.

He also has a securtiy system that is not turned on all the time, but could it be the cause of lag?

Has anyone ever AR'd someone with success and what kind of proof can you get/need?
..will a picture suffice?
Should I even bother? Or just put up with it?
Will the lindens do anything anyways?
Thanks to all that respond.
Ruthven Willenov
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Join date: 16 Jan 2008
Posts: 965
10-18-2008 06:27
is it a mainland sim? if not, you could report it to the sim owner
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Kitty Barnett
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Join date: 10 May 2006
Posts: 5,586
10-18-2008 06:43
*bump on Ruthven's suggestion* If it's a private sim then it's up to the sim owner on what they allow to happen on their sim or not. As long as it doesn't impact the rest of the grid LL wouldn't care.

If it is mainland I'd start with a support ticket (or live chat) rather than an AR though. Point out that the sim is lagging, along with the symptoms, etc and finally point out that the lag spikes seem to coincide with a temp rezzer your neighbour has out.
Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
10-18-2008 07:02
Assuming it's mainland:

If the temp rezzer is causing problems for the sim, LL will deal with it. If you have access to live help, try there. If an AR is necessary, they will tell you. If you don't have access to live help, just AR, but be sure that it really is the temp rezzer that's the problem.

You said that when he shows up, stuff starts to lag badly. Is the temp rezzer turned off when he's not there?
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Teksah Pinazzo
Registered User
Join date: 22 May 2008
Posts: 20
10-18-2008 07:18
It's mainland
Teksah Pinazzo
Registered User
Join date: 22 May 2008
Posts: 20
10-18-2008 07:20
""You said that when he shows up, stuff starts to lag badly. Is the temp rezzer turned off when he's not there?""

Now, that I am not sure of?
I will have to keep a more detailed out look?
...and now he has started to rebuild stuff..umm???
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
10-18-2008 08:10
It *could* be a temp-rezzer. But it could be something else, too. So, to really find out what's causing the lag, it would be best to get LL to investigate, as suggested.

But be aware that there's a non-zero probability that they'll find the worst lag contributor to be stuff at the "games place in the sky," or something else unexpected. So, if the lag is bad enough that any outcome that fixes it is acceptable, then yeah, a support ticket is the best option.
Nina Stepford
was lied to by LL
Join date: 26 Mar 2007
Posts: 3,373
10-18-2008 08:42
submit a support ticket to ll regarding poor sim performance, ll can very easily see what the resource hog is and they will deal with it right quick. i know for a fact that they will autoreturn temp rezzers without a second thought if they are impacting performance.
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Tarina Sewell
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Join date: 20 Jul 2007
Posts: 2,180
10-18-2008 09:51
I use a few temp rezzers around my sim (private) for flowers and underwater plants.. I have 2 deer on them as well and those do not lag my sim at all... However I began using those huge prims and guess what LAG LAG LAG... So I've deleted those and it seems fine now. SO perhaps its not he temp rezzers, unless he is rezzing something overely large.. Heck the castle we live in causes more lag than my little deer rezzer ever could.
Talon DeCuir
Angel
Join date: 19 May 2007
Posts: 350
10-18-2008 09:52
For an EM - how to tell if something is a temp rezzer? just that it is using too much resources?
Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
10-18-2008 11:15
From: Talon DeCuir
For an EM - how to tell if something is a temp rezzer? just that it is using too much resources?

You can tell something is a temp object by editing it (right-click -> Edit) and looking at the Object tab. There's a checkbox for Temporary.

How to tell something is a temp rezzER is a bit trickier. It's basically just looking at other objects near where the temp objects appear and peeking into their inventory. If you find one that contains the temp object, it's probably the rezzer.


Teksah, which region is this? I looked at pearl & hedge and neither seemed to have anything overly evil on them. Pearl has a few unfriendly objects but nothing that would cause problems unless you had a bunch of people on the sim..
ArchTx Edo
Mystic/Artist/Architect
Join date: 13 Feb 2005
Posts: 1,993
10-18-2008 11:51
From: Tarina Sewell
I use a few temp rezzers around my sim (private) for flowers and underwater plants.. I have 2 deer on them as well and those do not lag my sim at all... However I began using those huge prims and guess what LAG LAG LAG... So I've deleted those and it seems fine now. SO perhaps its not he temp rezzers, unless he is rezzing something overely large.. Heck the castle we live in causes more lag than my little deer rezzer ever could.


I agree, rezzers have an undeserved bad name. I have tried some experiments on my mainland property with Attack Shark rezzers that I make. These sharks are set to temporary so they delete themselves if they wander off. Up to 8 rezzers operating at once had negligable effect on sim performance. After increasing that to 16 rezzers I saw significant sim lag but it was from the "physical" sharks colliding with each other as too many of them were rezzing in the same place at the same time.

This is described in more detail here.
/327/24/238711/1.html

I have building rezzers at my store which rezz large builds so the customers can examine them. They rezz a build only once when a customer touches a button. The rezzing slows down the sim fps for only a few seconds with really large builds, then the sim quickly returns to normal. Setting the object rezzed to Temporary or not makes any difference.
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Kyrah Abattoir
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Join date: 4 Jun 2004
Posts: 2,786
10-18-2008 12:32
still temp rezzers make use of prims that aren't belonging to you.

i compare that to a chemical plan releasing toxic fumes in my garden.
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Colette Meiji
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Join date: 25 Mar 2005
Posts: 15,556
10-18-2008 12:35
You *Can* AR people for whatever you want.

Will the Lindens act on that AR? Thats another question.
Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
10-18-2008 12:39
From: Kyrah Abattoir
still temp rezzers make use of prims that aren't belonging to you.
That was an old argument before the system changed so that temporary prims no longer count against the sim's 15,000 total.
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Kyrah Abattoir
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Join date: 4 Jun 2004
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10-18-2008 12:55
From: Phil Deakins
That was an old argument before the system changed so that temporary prims no longer count against the sim's 15,000 total.


look consider a sim as a closed environement, the cpu it is tied to aswell as the other elements are it's resources.

The way it work currently is the more you pay, the larger is your slice of the resources.

Who does one think he is when he circumvent on purpose the system's builtin limits to give himself more than he pay for?
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Briana Dawson
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10-18-2008 12:58
From: Kyrah Abattoir

Who does one think he is when he circumvent on purpose the system's builtin limits to give himself more than he pay for?


capitalist.
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Teksah Pinazzo
Registered User
Join date: 22 May 2008
Posts: 20
10-18-2008 15:13
From: Nina Stepford
submit a support ticket to ll regarding poor sim performance, ll can very easily see what the resource hog is and they will deal with it right quick. i know for a fact that they will autoreturn temp rezzers without a second thought if they are impacting performance.



Well after reading all reponses (thanks soooo much!)
I think I will wait until the nieghbourgh in question, starts his 'temp' about the property
and ahh......'nail' him then?......but first I will send him some documentation about 'temp rezzers'......and what they do to the SIM?
Does any one have some stuff on hand to make the guy feel guilty..:o)
or at least Stop using them............(*BLUSH*..I use to use them myself?..)
Teksah Pinazzo
Registered User
Join date: 22 May 2008
Posts: 20
10-18-2008 15:20
However I began using those huge prims and guess what LAG LAG LAG... So I've deleted those and it seems fine now.QUOTE]

So do MEGA PRIMS cause Lag?
Teksah Pinazzo
Registered User
Join date: 22 May 2008
Posts: 20
10-18-2008 15:28
""Teksah, which region is this? I looked at pearl & hedge and neither seemed to have anything overly evil on them. Pearl has a few unfriendly objects but nothing that would cause problems unless you had a bunch of people on the sim..[/QUOTE]"""

I have both property in Hedge and Pearl..but only Hedge seems affected?..and yet Hedge has has the most prims in researve? In fact, I have begun to run Fishing contests in Pearl, and lots of IM'ing, score's boards, and scripts (halloween IS upon US .haha....not a plug :o) OK maybe..hahah) but THAT SIM holds up, while the Hedge is faltering?
It's driving me nuts..:o)
Kidd Krasner
Registered User
Join date: 1 Jan 2007
Posts: 1,938
10-18-2008 15:37
From: Kyrah Abattoir
still temp rezzers make use of prims that aren't belonging to you.

Not exactly.

The available temp prims belong to everyone with the right to build anywhere on the sim. There are many legitimate uses of temp prims, and not just for bullets. The first one that comes to mind are the sort that leave foot prints behind a person walking. (At least, I'm assuming those are temp prims and not particles.)

The situation that raises the fairness flag occurs when you have a parcel with a specific prim limit, and you use a temp rezzer to create the effect of more prims that you're allowed under that limit. People consider it unfair, especially if it's running all the time, because it's monopolizing sim resources that weren't allocated to you, and that ought to be shared. That doesn't mean you have no right to them, nor does it mean there's any real problem if they don't introduce lag and don't prevent other users from rezzing the temp prims they'd like.

I'm starting to consider temp rezzers to be like loopholes in the law. They're not illegal per se, they're usually not a problem (otherwise the loophole would be closed), but they offend our sense of fairness.
Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
10-18-2008 16:30
From: Kyrah Abattoir
still temp rezzers make use of prims that aren't belonging to you.
You didn't seem to like my previous response, so...

Who do the temporary prims belong to?

Your idea seems to be that no landowner can't use temp prims, because they don't belong to them.
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RemacuTetigisti Quandry
Diogenes Group
Join date: 3 Jun 2008
Posts: 99
10-18-2008 16:33
From: Tarina Sewell
I . . . However I began using those huge prims and guess what LAG LAG LAG. . . .



Out of curiosity, how huge was "huge"?
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Dana Hickman
Leather & Laceā„¢
Join date: 10 Oct 2006
Posts: 1,515
10-18-2008 16:51
Short answer IMO is you have the right and are encouraged to AR anyone who ABUSES them, not merely uses them. If they cause lots of lag, or if they're being used to increase parcel prim limits by a good amount, by all means AR it and let LL sort it out. It really is people who abuse them that ruin it for the rest of us who seem to have no problem using them responsibly and unselfishly.
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
10-18-2008 16:58
I don't mean to add paranoia to the mix here, but... does anybody else see the lag, when you're not in the sim? One could script a little something to record llGetRegionFPS() and/or llGetRegionTimeDilation() over time, and see if it spikes when you're in the sim.

It may also be informative to view the sim statistics, to see what kind of lag is actually happening.

(Megaprims used to sometimes cause lag if they weren't phantom. Since Havoc-4, I've never personally seen lag that could be attributed to mega-prims, but I suppose anything is possible.)
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