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Doors and Privacy

VonGklugelstein Alter
Bedah Profeshinal Tekstur
Join date: 22 Dec 2007
Posts: 808
09-21-2008 07:36
Has anyone seen a Door that when locked by the owner keeps out everyone, Even if they happen to be on the access list?
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LittleMe Jewell
...........
Join date: 8 Oct 2007
Posts: 11,319
09-21-2008 08:38
Rephrasing for understanding -- Are you saying you want the access list to only define who can cause the door to open when it is in an unlocked mode, but nobody can open it when it is locked? And I assume you want only the owner to be able to unlock, not others on the access list?

Sounds like a fairly simple modification of the script. If someone doesn't pop along soon with an answer, I'll look at my door scripts when I get inworld.
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VonGklugelstein Alter
Bedah Profeshinal Tekstur
Join date: 22 Dec 2007
Posts: 808
09-21-2008 08:42
From: LittleMe Jewell
Rephrasing for understanding -- Are you saying you want the access list to only define who can cause the door to open when it is in an unlocked mode, but nobody can open it when it is locked? And I assume you want only the owner to be able to unlock, not others on the access list?

Sounds like a fairly simple modification of the script. If someone doesn't pop along soon with an answer, I'll look at my door scripts when I get inworld.



Basically yes. As it is, you place people on an access or enforcer list which gives them access at any time.

Assume you give some friends access to your place, they can enter whenver they want even when the door is locked.

Lets say you want to not be disturbed for any reason and don't want your " friends" to just pop in unannounced?
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ArchTx Edo
Mystic/Artist/Architect
Join date: 13 Feb 2005
Posts: 1,993
09-21-2008 08:50
From: VonGklugelstein Alter
Basically yes. As it is, you place people on an access or enforcer list which gives them access at any time.

Assume you give some friends access to your place, they can enter whenver they want even when the door is locked.

Lets say you want to not be disturbed for any reason and don't want your " friends" to just pop in unannounced?


It could be scripted, but its a rather unusual request. As a work around you could simply select the door, and choose "set scripts to not running" when don't want anyone coming in. You will have to set them back to running when you want the door to work again.

I don't know how effective that would be since people can still cam or teleport in if they have the landmark.
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VonGklugelstein Alter
Bedah Profeshinal Tekstur
Join date: 22 Dec 2007
Posts: 808
09-21-2008 08:54
From: ArchTx Edo


I don't know how effective that would be since people can still cam or teleport in if they have the landmark.



That could be a whole other subject there - I personally feel locks are useless here, but in order to create a "as real" as possible game I want to address it..
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LittleMe Jewell
...........
Join date: 8 Oct 2007
Posts: 11,319
09-21-2008 08:57
If the door script you have is using an access notecard, you could quickly swap out the cards.
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Weston Graves
Werebeagle
Join date: 24 Mar 2007
Posts: 2,059
09-21-2008 09:07
I was thinking of putting a prim in the same location as the door. Set it invisible and phantom when you want people to come in, and then to visible and solid when you want them out.

Of course it would look weird when they open the door, there's another one inside.
Dekka Raymaker
thinking very hard
Join date: 4 Feb 2007
Posts: 3,898
09-21-2008 09:48
From: Weston Graves
I was thinking of putting a prim in the same location as the door. Set it invisible and phantom when you want people to come in, and then to visible and solid when you want them out.

Of course it would look weird when they open the door, there's another one inside.

You could texture it like a brick wall :)
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Ponsonby Low
Unregistered User
Join date: 21 May 2008
Posts: 1,893
09-21-2008 10:35
From: Dekka Raymaker
You could texture it like a brick wall :)


Or like one of those 'security' screen doors.
Anti Antonelli
Deranged Toymaker
Join date: 25 Apr 2006
Posts: 1,091
09-21-2008 10:37
I actually sell a product like that. It has the usual access list, but has 3 levels of "locked-ness" - open to anyone, open to owners/admins and those on the access list, open ONLY to owners/admins.

I doubt you'll want to rush over and buy one from me - mine is a whole system with a control panel and windows and a basic radio as well as the doors, sounds like overkill in your case - but it's certainly doable, and a sensible enough feature for anybody who enjoys that extra illusion of privacy ;)
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Alicia Sautereau
if (!social) hide;
Join date: 20 Feb 2007
Posts: 3,125
09-21-2008 10:39
simply add an integer

when the owner locks the door OwnerLock = TRUE

move the access list check into a function if (!OwnerLock)

when the owner unlocks the door OwnerLock = FALSE


useless tho as you can enter sitting on poseballs or double tap some scripts have...
Ruthven Willenov
Darkness in your light
Join date: 16 Jan 2008
Posts: 965
09-21-2008 10:58
yeah, it should be fairly easy, i don't have an example script to show but this snippet i just wrote up could probably be integrated fairly easy.

string detecteduser = llDetectedName(0);
integer onlist = llListFindList(accesslist,detecteduser);
if (!locked)
{
if (onlist != -1)
{
//open function
}
else {
llSay(0,"You do not have access";);
}
}
if (locked)
{
if (llDetectedKey(0) == llGetOwner())
{
//open function
}
else
{
llSay(0, ''This door is locked and you are not the owner";);
}
}
}




i can't promise that will compile into the script as is. i haven't quite figured out how many brackets go where, so i just play around with those until they work usually.
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Conifer Dada
Hiya m'dooks!
Join date: 6 Oct 2006
Posts: 3,716
09-21-2008 15:11
It's easy to get inside a locked building unless the land is set to no-build. 60 second auto-return is ample time for someone to rez a cube, sit on it, move it inside the building and stand up!
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VonGklugelstein Alter
Bedah Profeshinal Tekstur
Join date: 22 Dec 2007
Posts: 808
09-21-2008 16:11
From: Dekka Raymaker
You could texture it like a brick wall :)


you got a problem with brick?.. haha
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VonGklugelstein Alter
Bedah Profeshinal Tekstur
Join date: 22 Dec 2007
Posts: 808
09-21-2008 16:14
thanks for the tips .. I appreciate the input.


what about a key? and a lock? perhaps you can have a lock that only works with a key that you can give out and a master lock to lock out all keys?
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FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
09-21-2008 16:18
Are you doing this for fantasy illusion of lock door?
Or do you really think this will give you privacy?
Privacy doesn't exist in Second Life because of the camera and few other things especially on mainland.
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VonGklugelstein Alter
Bedah Profeshinal Tekstur
Join date: 22 Dec 2007
Posts: 808
09-21-2008 16:20
Its all an illusion .. I know there is no privace and I usually make it pretty clear that I don't buy into locks and security systems, but as a content providorrrrrr ... it is my virtual obligation to explore such things.
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Charliedru Lannock
Registered User
Join date: 31 Aug 2008
Posts: 19
09-21-2008 16:49
I decided to jump in on this topic, as it is one of interest to me.
The door, Von speaks of is a newly developed one.

When you open a door, you never ask yourself "What opens the door?".

In most cases, this would be a touch_start event.

This newly developed door has much more potential. It knows what's going on,
and it distinguishes between the person's accessibility based on a key. If that person
has a key and the key is the key for the door, the door opens.

If the door is fully locked on a total lock mode, then only people within the building can exit. People from outside cannot enter. They must knock.

Knocking feature can also be toggled on and off.

All in all, it is a very interesting specimen. I wish you would all get the chance to
see it in action before coming to a conclusive opinion.

*Charliedru Lannock, newbie to SL
Winter Ventura
Eclectic Randomness
Join date: 18 Jul 2006
Posts: 2,579
09-21-2008 17:26
I have a door that I made, that checks against llSameGroup, checks against an internal access list (inside the door itself), and also has settings for "owner only" and "public access".. it's a pretty straightforward script. I know I culled a lot of ideas from the Script Library and Scripting Tips forums here.

There are also a number of commercial packages that allow you to have "networked" access lists. I think HippoTech actually has such a system.

As has been stated previously, these doors aren't "real barriers" to motivated people. But in terms of roleplay, and providing a simple "hey idiot, the door is locked" effect, they can be quite handy.

I keep my bedroom doors on "access list" mode... the rest of the doors are Public.
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Ruthven Willenov
Darkness in your light
Join date: 16 Jan 2008
Posts: 965
09-21-2008 19:05
how much lag does the invisiprim create? anyone ever use that as a privacy screen? IE make a large wall of it around your house so it blocks any outsiders from seeing the people inside (and anything that has any alpha in it)
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
09-21-2008 20:18
"Locked" doors are rather useless, anyway. Anyone can cam in past them, see everything, and there are many ways to walk right through the wall.

If you want some measure of privacy, you need a security system that will eject anyone who gets too close.

If you want REAL provacy, you need to own your own private island sim, and make it accessible only to invited guests and yourself.
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eku Zhong
Apocalips = low prims
Join date: 27 May 2008
Posts: 752
09-22-2008 02:52
cam in and sit on something.. who needs doors lol
get a security orb....
Awnee Dawner
object returned to sim
Join date: 7 Apr 2008
Posts: 206
09-22-2008 03:23
hey
From: eku Zhong
cam in and sit on something.. who needs doors lol

im watchin @__@ you watchin @__@ me watchin @__@
:D
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
09-22-2008 03:23
Inasmuch as it's all about realism, not privacy... I can kind of see the appeal of a "key" although I'm not sure exactly how one would want it to apply. One option would be to wear it (could attach to a HUD location--or even be something worn on the right hand, with an animation and a hugger-like tendency to pull the avatar sideways toward the nearest scripted door), or it could be a copy-perm thing that one has to drag to the door (and the door could--with permission--do the hokey animation and physics things, too).

What makes this extra realistic, though, is the extreme inconvenience of it all, just like RL keys. One fumbles through Inventory, just like hunting through the keys on a keyring.

Oh, and to make it extra realistic, be sure it's a model that requires you to hire the scripter as a virtual locksmith again, installing a new lock each time there's a change of access list.

Come to think of it: I sell a few fireplaces, but it never occurred to me to make them periodically quit working until the customer calls me in as a chimney sweep. I already have a top hat in Inventory.
Ronnie Theas
Registered User
Join date: 29 May 2007
Posts: 9
09-22-2008 05:36
I sell doors with access lists that, when locked, will not open for anyone.

The lock on the door is password activated...anyone who knows the password can lock or unlock the door.

Though, it is true that a locked door will not really keep someone out who wants to get in.

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