Auto Return Question
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Elora Lunasea
Mrs. Llama
Join date: 28 Aug 2007
Posts: 4,828
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03-06-2008 07:51
I have my land set to Group with a 0 Auto Return. Yesterday, I happened to notice that someone left a windsurfer on my land. Lots of prims. Who knows how long it was sitting there, but it sure was a lot longer than 0 minutes because I'd been home for a while and no Avatars were showing up on my Mysti by the time I discovered it on the other side of my property. Obviously, sent it back to Owner. I don't windsurf How is it that this item could be left there if my auto return is set so low? Let alone I wonder what dunce would leave such an item laying around unless they thought my land was open for all to use and she was coming back another time to hang out. Guess having a house surrounded by water is just too tempting for some people.
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Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
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03-06-2008 07:54
From: Elora Lunasea I have my land set to Group with a 0 Auto Return. Yesterday, I happened to notice that someone left a windsurfer on my land. Lots of prims. Who knows how long it was sitting there, but it sure was a lot longer than 0 minutes because I'd been home for a while and no Avatars were showing up on my Mysti by the time I discovered it on the other side of my property. Obviously, sent it back to Owner. I don't windsurf How is it that this item could be left there if my auto return is set so low? Let alone I wonder what dunce would leave such an item laying around unless they thought my land was open for all to use and she was coming back another time to hang out. Guess having a house surrounded by water is just too tempting for some people. No object entry on? No build on?
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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03-06-2008 07:55
From: Elora Lunasea I have my land set to Group with a 0 Auto Return. 0 Auto Return means "no auto return". You need to set at least 1 minute, I think.
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Damien1 Thorne
Registered User
Join date: 26 Aug 2007
Posts: 4,877
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03-06-2008 07:56
Doesn't setting it to zero disable the auto return?
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Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
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03-06-2008 08:04
0 does disable autoreturn. But the question as to how it got there relies on whether or not people can build or if object entry is on.
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Elora Lunasea
Mrs. Llama
Join date: 28 Aug 2007
Posts: 4,828
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03-06-2008 08:10
Ok bare with me, I'm no expert. Last time I set it to 1, everything in my parcel got returned to ME and a few things to other people. It was a disaster! I guess because the land was set to group way after I purchased the land and all the objects on it (many of course) were put there by me as a private owner first. The land was basically left nearly half empty and I had to go about re-doing everything on it - including the reconfiguring my prim island. A mess. I was advised by someone, to set it to 0 and keep it that way. Perhaps, this does seem incorrect now. But, then do I have to go through everything on my land and make sure each item is Set to Group? I definitly do not have my land set to allow anyone other than Group members to be able to have any powers to build or anything else.
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Elora Lunasea
Mrs. Llama
Join date: 28 Aug 2007
Posts: 4,828
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03-06-2008 08:11
Is it possible the windsurfer just sort of floated there? That someone left it elsewhere and it wound up on my property?
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Yosef Okelly
Mostly Harmless
Join date: 26 Aug 2007
Posts: 2,692
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03-06-2008 08:22
Someone could have rode it in and hopped off or crashed and just left it there.
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Ange Jacobus
TBD
Join date: 6 Apr 2007
Posts: 109
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03-06-2008 08:36
My land is group owned and my auto return is set to 5, last night I kept getting new things I set out returned to me even though I had my group tag on and was even rechecking the edit settings to make sure they were set to group. I figured it was a glitch and would try again another time. Anyone else have that happen to them?
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Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
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03-06-2008 08:48
From: Elora Lunasea I was advised by someone, to set it to 0 and keep it that way. Perhaps, this does seem incorrect now. But, then do I have to go through everything on my land and make sure each item is Set to Group? Yes. Use tools > select only my objects, zoom out, select everything on the land, give it a few seconds to catch all the prims, and then set all the objects to the same group that the land is set/deeded to. That is the fastest way. Or, sell yourself the land with the objects on it.
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Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
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03-06-2008 08:49
From: Ange Jacobus My land is group owned and my auto return is set to 5, last night I kept getting new things I set out returned to me even though I had my group tag on and was even rechecking the edit settings to make sure they were set to group. I figured it was a glitch and would try again another time. Anyone else have that happen to them? Only when the asshat server is acting up, and that's usually immediate.
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Elora Lunasea
Mrs. Llama
Join date: 28 Aug 2007
Posts: 4,828
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03-06-2008 09:11
From: Cristalle Karami Yes. Use tools > select only my objects, zoom out, select everything on the land, give it a few seconds to catch all the prims, and then set all the objects to the same group that the land is set/deeded to. That is the fastest way. Or, sell yourself the land with the objects on it. Thanks for that tip Cristalle 
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Isabeau Imako
P'tite Poulette
Join date: 13 Sep 2007
Posts: 2,335
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03-06-2008 09:18
From: Elora Lunasea Let alone I wonder what dunce would leave such an item laying around unless they thought my land was open for all to use and she was coming back another time to hang out. Guess having a house surrounded by water is just too tempting for some people. I am one of those 'dunces' The ones that leave their vehicles laying around, (not intentionally). Yesterday, I was sorting through my objects on a sandbox in the sky. I rezzed a freeby Flying Dentist Chair and thought, "Wow, cool!". I immediately got on and flew away. Of course I totally lost control (I don't drive in RL) and got thrown off while crossing sims. I landed somewhere and was immediately booted (banned?) and thrown onto someone else's roof - still in 'dentist chair' sitting position. I had no Idea where the chair was so couldn't take it back to inventory. It was later returned to me. On behalf of all those who strand their vehicles on other people's land, I am sorry 
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Elora Lunasea
Mrs. Llama
Join date: 28 Aug 2007
Posts: 4,828
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03-06-2008 09:21
From: Isabeau Imako I am one of those 'dunces' The ones that leave their vehicles laying around, (not intentionally). Yesterday, I was sorting through my objects on a sandbox in the sky. I rezzed a freeby Flying Dentist Chair... /me wonders what kind of sick torture device that is?
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Madhu Maruti
aka Carter Denja
Join date: 6 Dec 2007
Posts: 749
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03-06-2008 09:30
From: Cristalle Karami Only when the asshat server is acting up, and that's usually immediate. The asshat server? So *that* is where all the asshats come from. 
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Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
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03-06-2008 09:34
From: Elora Lunasea /me wonders what kind of sick torture device that is? The best kind: a portable one!  Isabeau, that sounds like what happens when you're in a vehicle crossing a sim boundary and the parcel on the edge of the next sim is full. Or full enough that it can't deal with the number of prims in your vehicle. http://jira.secondlife.com/browse/SVC-22 deserves a vote..
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Isabeau Imako
P'tite Poulette
Join date: 13 Sep 2007
Posts: 2,335
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03-06-2008 09:39
From: Elora Lunasea /me wonders what kind of sick torture device that is? Fortunately, there was no drilling sound while it was being used. I think that would have freaked me out. From: Madhu Maruti The asshat server? So *that* is where all the asshats come from. I had my 1st hair in the butt experience yesterday! I now feel normal, like the rest of the SL population... (and no, it was not while riding said creepy chair).
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From: Macphisto Angelus Just remember what my dear Grammy always says: "F**k 'em!"
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Elora Lunasea
Mrs. Llama
Join date: 28 Aug 2007
Posts: 4,828
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03-06-2008 09:40
From: Meade Paravane The best kind: a portable one! Isabeau, that sounds like what happens when you're in a vehicle crossing a sim boundary and the parcel on the edge of the sim is full. Or full enough that it can't deal with the number of prims in your vehicle. http://jira.secondlife.com/browse/SVC-22 deserves a vote.. Meade, you just wrote something that clicked off a thought. I live on the edge of two sims. My home is bordered by the water of the other sim. Perhaps, this is the cause of the wandering item. It may have happened once before. One of my neighbors a while ago asked me if I surf. I said "no, why?". He mentioned that he noticed a surfboard on my land and thought it would be nice if we went out surfing one day (this would never happen anyway, he's a teenage Av and into some odd stuff, so I'm polite, but stay away from him). Perhaps these things are floating over, but some people notice it and manage to get them returned, others not.
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Isabeau Imako
P'tite Poulette
Join date: 13 Sep 2007
Posts: 2,335
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03-06-2008 09:41
From: Meade Paravane The best kind: a portable one!  Isabeau, that sounds like what happens when you're in a vehicle crossing a sim boundary and the parcel on the edge of the next sim is full. Or full enough that it can't deal with the number of prims in your vehicle. http://jira.secondlife.com/browse/SVC-22 deserves a vote.. Thanx Meade! I'll go vote and do my duty! 
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From: Macphisto Angelus Just remember what my dear Grammy always says: "F**k 'em!"
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Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
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03-06-2008 09:51
From: Elora Lunasea Perhaps these things are floating over, but some people notice it and manage to get them returned, others not. Could be but if you had autoreturn set to 0, it wasn't the sim returning other peoples things for you - 0 definitely disables autoreturn. Also, really low autoreturn times aren't always what you want. Something like 10-15 minutes is probably nicer on the sim, especially when griefers are about. With bugs like SVC-22 around and that damned logout-on-TP/sim-crossing bug (SVC-972) that's been around for the last few months and the fact that some people are just careless/lazy/rude/stupid/unedumacated, there's a bunch of different ways that you could end up with things on your land.. My advice: try out the objects - maybe you get to play with a neat toy for a bit. That and _carefully_ get auto return setup at your place.
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Elora Lunasea
Mrs. Llama
Join date: 28 Aug 2007
Posts: 4,828
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03-06-2008 10:03
From: Meade Paravane My advice: try out the objects - maybe you get to play with a neat toy for a bit. That and _carefully_ get auto return setup at your place. Good advice. Except for that dentist chair Isabeau mentioned. /me shudders!
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Ann Launay
Neko-licious™
Join date: 8 Aug 2006
Posts: 7,893
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03-06-2008 10:37
From: Elora Lunasea I have my land set to Group with a 0 Auto Return. As others have said, 0 on Autoreturn does mean it's turned off. From the Knowledge Base: From: someone You can also set Autoreturn to automatically return any objects in the Others group after a given number of minutes from the Objects tab of the About Land window; it's the field labeled Autoreturn other residents' objects (minutes, 0 for off). As the name implies, you should set this field to 0 to turn it off. 1 is the minimum usable time if you want to use Autoreturn.
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Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
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03-06-2008 10:45
From: Meade Paravane Also, really low autoreturn times aren't always what you want. Something like 10-15 minutes is probably nicer on the sim, especially when griefers are about. /me finds details on why this is so in an old blog post at http://blog.secondlife.com/2006/11/06/getting-technical-auto-return-time-increase/From: Kelly Linden In an upcoming release we will be increasing the minimum auto return time to 10 minutes. Why? well….
There are several attack vectors we take for dealing with grey goo, the three primary ones being: - Prevent it from happening (grey goo fence and similar) - Make it easier to fix / recover from when it does (back end tools) - Make grey goo hurt us less
I have spent the last couple of weeks working mostly on some aspect of that third case. In particular one thing that hurts us during a grey goo attack is object returns. It hurts us for many reasons including: - Content breakage if the wrong thing is returned - Sim performance if the sim’s ‘upload queue’ gets clogged - Asset performance as tens of thousands or more objects are returned rapidly - Inventory Database performance as new inventory items are created for all those returned objects.
So, what have I done to combat this? Besides having some fun gooing up a test grid multiple times I have worked on a few changes - some of which are already released and some that will be coming out in the next release.
I first made it impossible to actually rez an object on a full parcel. Previously we would allow the rez and then follow some crazy logic to return something on that parcel - usually the thing just rezed, or another recently rezed item. Now the rez is blocked which saves us an object return and more effectively stops grey goo from rezing beyond parcel limits. This change is live.
The next change I did is an imperfect blocking of moving objects onto parcels that are full. This mostly blocks automated / unmanned objects (like goo or bullets), from entering a full parcel … in most cases. There are some edge cases, some which may be fixable with more tweaking and some which may not. One side effect is an also imperfect, but mostly effective, blocking of objects owned by agents who are not allowed on the parcel. This change is currently in preview.
And now we get to the last change I will be making in this vein.
During my tests I found that approximately half of the objects returned were from parcels that were full, while half were from auto return on parcels. Why does auto return cause a problem? This is what happens:
A parcel with a 1 minute auto return clears all the goo from itself that is over 1 minute old, once every minute. This means that as goo is returned the younger goo spawns more, as well as goo on neighboring parcels with longer or no auto return times. Upping the autoreturn time will allow parcels to stay at ‘full’ - blocking rezes - for longer in the case of effective goo. Object returns are also coalesced, or clumped together, to reduce their performance impact. Increasing the minimum time increases the effectiveness of the coalescing code.
During my tests after my above mentioned changes (but with no auto return changes) the ratio is now closer to 95% auto return, 5% parcel full. I also grabbed some statistics from agni about auto return times. For those parcels that use auto return about 40% have it set to 1 minute, 69% have it set at or below 5 minutes. 70% have it below 10 minutes and 77% have it set below 15 minutes. Bumping the minimum time to 10 minutes will increase the increment by double or more for 69% of the parcels on the mainland, and actually by a factor of 10 for 40% of the parcels. This is a significant enough change with enough benefits to our performance during a grey goo attack to make it worth implementing.
/me wonders if, in addition to making grid attacks a _lot_ less painful, it might have introduced SVC-22..
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Ciaran Laval
Mostly Harmless
Join date: 11 Mar 2007
Posts: 7,951
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03-06-2008 11:58
From: Cristalle Karami No object entry on? No build on? I find non group objects from non group members on parcels where auto return is set to 0 and object entry and build are set to group only. I also don't quite understand why I can place objects anywhere on my group land no matter what tag I'm wearing. I thought it only checked your active tag for those rights.
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Lindal Kidd
Dances With Noobs
Join date: 26 Jun 2007
Posts: 8,371
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03-06-2008 12:40
From: Ciaran Laval ...I also don't quite understand why I can place objects anywhere on my group land no matter what tag I'm wearing. I thought it only checked your active tag for those rights. I've had some weird results, especially lately... Items rezzed while wearing some other tag, but manually set to the correct group, get autoreturned. Group listed as "Wating" in the edit window...but setting to group still works. Items changing their permissions and/or their group status. I haven't yet seen the very naughty behavior described by Elora...items rezzed while wearing the correct group tag getting autoreturned. But I figure it's only a matter of time.
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