General questions about building over 700sm
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Erika DeVinna
Fresh To Death
Join date: 12 Dec 2006
Posts: 25
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07-13-2008 18:55
I have a few questions regarding building over 700 sm and need a bit of advice.
First off I know that this will require the latest RC viewer and I am aware that if any prims are moved at that height using the current viewer or older they will shoot back down but Im very curious about the whole thing.
For any of you that have built above 700sm how safe is it really? Are there any other issues associated with building that high like anything, increased prim drift or more chance at a failure to rez. Perhaps an increase in TP failures, prims disappearing or any issues associated with it at all? anything?
I think that this will be good for the grid as over time more builds spread out a bit and not congested on the ground having to rez a mass of textures from every build in sight. Should be good I think to reduce lag around the grid but Im a bit hesitant still as it has not gone live in the main viewer and not sure if there can be any complications?
My situation basically is that I have built a club on the ground that I have had for over a year but never opened just worked on it, basically I just like it there to chill at and I dont have time to really run it and thats cool I just want to be able to enjoy it and have anyone else enjoy it if they like the atmosphere.
When I began building there wasnt much development yet in the surrounding area and over time it has become increasingly laggy. Originally I had thought it would be better to build in sky due to lag issues but liked the idea of people being able to walk right in if they were passing through the area. Im sure my club causes its fair share of lag on its own but was not always like it is now after all the development in the surrounding area on the mainland. The area is a nice area on a class 5 sim and I have no lag just a few 100 sm up. I would say that the lag there on ground is just due to the amount of buildings and or textures on the ground in that area trying to rez but I figure it would be good for myself as well as my neighbors to move into hyperspace like 2000 sm or so.
Im also wondering if it is indeed safe to build that high right now and what would be the best way to move my place?
Its definetely a few 100 prims not to mention the furniture and everything. I really dont want to buy one of those things that allows you to link huge builds and move them and then learn how to operate it as I only want to bring the build directly up.
What would be the best way to move this structure to say 2000sm?
Could I theoretically set each prim to 2000+ whatever altitude already exists in the blue X position coordinates, or would that not be safe? Could I link it in sections and just set the position coordinates 2000+sm for that section? Id really hate to have to rebuild the entire thing but I want to do it properly an safely as possible. I have lost items due to bad rezzes as well as picking up and them never reappearing in my inventory on this same land long ago and would much rather move my furniture, poseballs and other stuff that way if possible with out having to re-rez.
If anyone has any experience or advise in this matter I would be so greatly appreciative if you could take the time to tell me your experience with it or give me your thoughts or advise.
Thanks a bunch
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Destiny Niles
Registered User
Join date: 23 Aug 2006
Posts: 949
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07-13-2008 19:01
Long post, but short answer. Yes you need the RC viewer to build above the 700 meter limit. There was a tp limit to 1000 meter height for map tps, I have not try the new RC to see if that is still the same. An updated transwarp gadget works fine.
Your theory about edit and changing the Z value works fine, but after the move you will lose focus.
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Butch Adzebills
Bold, yet beautiful
Join date: 21 Oct 2006
Posts: 269
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07-13-2008 20:14
If you're going to use the z axis (blue one), only add a number to the beginning. so, if you're club is currently at 54m altitude, make it 2054m. If you're currently at 123m, change it to 2123m. Although, it's not exactly 2000m, doing it this way, you can be pretty certain everything lines up.
If you've got a multiple object item, that you dont mind breaking, have a practise before doing your club. It's simple and it works, but can be scary.
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Bree Giffen
♥♣♦♠ Furrtune Hunter ♠♦♣♥
Join date: 22 Jun 2006
Posts: 2,715
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07-13-2008 21:25
If you start building over 700m be sure to just hide or toss the main viewer so that you always use the RC. I don't know how many times I logged in with the main viewer and decided that the couch needed to be moved over just a bit.
No prim problems that I've seen. I don't even get much lag now that I don't have to render other people's houses. The only issue is there is now more vertical area for you to lose a prim in. So if you are moving a section of building into the sky by editing the z coordinate and make a mistake you could have to search up to 4000m to find it.
I believe almost all TP height problems have been fixed in the RC. You may want to put a teleporter on the ground and one at your build height so that you can jump quickly between the two.
As far as moving a structure up you might want to set up a temporary parcel sized ground prim for you to build on. Then you could just link up as many parts of your building as you can and edit the z coordinates for each section. As far as moving non-linkable items like poseballs or other scripted prims you should just move them all to one z coordinate a little above or below your new sky building. Then just move them from there to the appropriate place in the building.
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Conifer Dada
Hiya m'dooks!
Join date: 6 Oct 2006
Posts: 3,716
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07-14-2008 02:39
I did a test build at 3000m in the RC viewer. It was still there in the normal viewer, I was able to jetpack up to it and walk about on it, I can't remember if landmarking and TP worked - I think they did.
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AfroduckFromPC Brim
Registered User
Join date: 18 Apr 2008
Posts: 133
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07-14-2008 02:51
From: Conifer Dada I did a test build at 3000m in the RC viewer. It was still there in the normal viewer, I was able to jetpack up to it and walk about on it, I can't remember if landmarking and TP worked - I think they did. Teleports and landmarks are basically server functions, all you do is tell it where you want to go. Far as I know they've updated and patched all the server-side for the new build height. You can see and interact with objects using the main viewer perfectly fine, you just can't rez or edit anything above the old 768 limit unless you have the RC viewer.
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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07-14-2008 03:44
I keep forgetting to try this with my hapless alt, and can't get in-world now to test: At what altitude do blacklist restrictions--explicit bans--stop working? I somehow have the idea that these top-out at 1000m. If so, that may be a consideration.
FWIW, I have a house and a work area above 3000m and haven't noticed prim drift, build imprecision, nor any other problems.
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Bree Giffen
♥♣♦♠ Furrtune Hunter ♠♦♣♥
Join date: 22 Jun 2006
Posts: 2,715
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07-14-2008 08:57
It's been a while but I believe if you are up above 768 you can rez things and edit their prim properties but they will drop down if you try to move them.
For banning I guess you'd need a security orb to keep people out.
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Alazarin Mondrian
Teh Trippy Hippie Dragon
Join date: 4 Apr 2005
Posts: 1,549
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07-14-2008 11:52
I do all my work up at 3000 metres now. Ah, the bliss... peace'n'quiet!
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Ann Launay
Neko-licious™
Join date: 8 Aug 2006
Posts: 7,893
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07-14-2008 12:14
From: Destiny Niles Yes you need the RC viewer to build above the 700 meter limit.
Unless you use a 3rd party viewer...Nicholaz coded this back into his older viewers, including the 1.18.5.3 version I use, and I'm sure others must have too. My skyhouse is at around 1000m and, while I don't build, I haven't had any problems rezzing and placing items.
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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07-14-2008 12:35
From: Qie Niangao At what altitude do blacklist restrictions--explicit bans--stop working? I somehow have the idea that these top-out at 1000m. Well, that seems to be wrong. I banned my alt from a parcel, and where ground level is about 115m he was banned up to about 884m; on another corner of the parcel, ground is at 101m, and the ban went up to about 870m. So it seems explicit bans extend 768m Above Ground Level. So, a question: Is that a good thing? Is it somehow valuable that explicitly banned avatars have free passage above that height, as opposed to above the constant 4096m build ceiling? Or, if for some reason a constant height is difficult to implement, above 4096m AGL? Ah... found a relevant jira. The reporter says that the height limit is 800m, but I think that's wrong. Anyway, see http://jira.secondlife.com/browse/SVC-2546 ... which has been assigned to Andrew, but I'm not too encouraged by his comment.
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Tabliopa Underwood
Registered User
Join date: 6 Aug 2007
Posts: 719
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07-14-2008 13:59
My platform is at 4000m. Never had a problem. Its great !!! LM the ground, LM the platform and thats works great too. So does logging in at 4000m with latest RC. I'm really happy =)
Edit: One tiny side-effect. If you rezz a large prim on top of yourself then it will push you down through your platform, so best to wear flight-assist.
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Jannae Karas
Just Looking
Join date: 10 Mar 2007
Posts: 1,516
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07-14-2008 19:22
I just decided to try this after reading this thread. I put a 32x64 mega prim platform up to around 3500 meters (rezzed and attached a box first so I could sit and go for the ride up).
I made a landmark there, tp'd home and back with no trouble. I used the Nicholas viewer (EC version) and noticed a dramatic increase in frame rate. No problem building, rezzing etc...
Logged out and used the Nicholas Old School viewer (updated for the high altitudes among other things) and was astounded by frame rate increase. Almost 4 times what I have been getting at ground level. No problems with any functions using the older viewer.
Downside is that I have a lovely beach view down at ground level, so I won't be living in the sky, but I will be using the platform to build a little retreat and sandbox.
BTW, the sky is awsome up there using both viewers.
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Butch Adzebills
Bold, yet beautiful
Join date: 21 Oct 2006
Posts: 269
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07-14-2008 19:37
Has anyone successfully used a teleporter to go over 2000m, from ground level? A little while ago I tried using an omega tp, but didn't work. I think I got to a max of about 1000m.
LM's definitely work, though.
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Jannae Karas
Just Looking
Join date: 10 Mar 2007
Posts: 1,516
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07-14-2008 19:44
I will try this tomorrow.
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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07-14-2008 19:46
From: Butch Adzebills Has anyone successfully used a teleporter to go over 2000m, from ground level? A little while ago I tried using an omega tp, but didn't work. I think I got to a max of about 1000m. There must be updated commercial teleporters by now. I hacked an old warpPos teleporter to go up to as high as 4096. It's a little clunky though, because there's a 0.2sec script delay about every 1000m that I haven't tried to smooth out.
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Erika DeVinna
Fresh To Death
Join date: 12 Dec 2006
Posts: 25
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07-14-2008 20:38
Id like to thank everyone for the replies, much appreciated! I now feel very much at ease doing this, been contemplating this for weeks. Thanks a bunch 
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Jannae Karas
Just Looking
Join date: 10 Mar 2007
Posts: 1,516
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07-14-2008 21:53
My Mark V teleporter let me go down (very slowlyyyy), but crapped out at around 1,000 meters going up.
It's LM's for this girl until I get a good teleporter recomendation.
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Bree Giffen
♥♣♦♠ Furrtune Hunter ♠♦♣♥
Join date: 22 Jun 2006
Posts: 2,715
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07-14-2008 23:29
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Dekka Raymaker
thinking very hard
Join date: 4 Feb 2007
Posts: 3,898
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07-15-2008 04:19
From: Tabliopa Underwood Edit: One tiny side-effect. If you rezz a large prim on top of yourself then it will push you down through your platform, so best to wear flight-assist. It does this at any height.
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Tabliopa Underwood
Registered User
Join date: 6 Aug 2007
Posts: 719
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07-15-2008 10:17
From: Butch Adzebills Has anyone successfully used a teleporter to go over 2000m, from ground level? ... The oldskool WarpPos works for me  If you want to get up there in a blink then you can use the code here:  Although its a bug in my opinion so I wouldn't count on it being available forever.
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Tabliopa Underwood
Registered User
Join date: 6 Aug 2007
Posts: 719
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07-15-2008 10:46
From: Dekka Raymaker It does this at any height. True. Its just that its a long way down from 4000m if you're not wearing your wings =)
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Tarina Sewell
Just Browsing Thank you
Join date: 20 Jul 2007
Posts: 2,180
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07-15-2008 10:49
From: Destiny Niles Long post, but short answer. Yes you need the RC viewer to build above the 700 meter limit. There was a tp limit to 1000 meter height for map tps, I have not try the new RC to see if that is still the same. An updated transwarp gadget works fine.
Your theory about edit and changing the Z value works fine, but after the move you will lose focus. I'm not using the RC and I have a platform I use to build at 700m. So far no issues. As a matter of fact, the SIM (group) of them I am in are stating new residents to the sims must build over 700m..... many I am sure don't use the RC and there are a few up there.
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FaTeke Wottitz
Lost in the masses
Join date: 7 Apr 2007
Posts: 126
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07-15-2008 11:54
From: Butch Adzebills Has anyone successfully used a teleporter to go over 2000m, from ground level? A little while ago I tried using an omega tp, but didn't work. I think I got to a max of about 1000m.
LM's definitely work, though. This is my question too. I have yet to find a teleporter that will work that high. I really thought Omega would have updated theirs faster than this. FaTeke
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Maxi Rehula
Registered User
Join date: 29 May 2008
Posts: 55
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07-15-2008 11:56
I use the Nicholaz Eye Candy viewer 1.19,1.4.
No problems building at 3,700 metres with it
Maxi
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