Full Bright or No Full Bright ...
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Rhaorth Antonelli
Registered User
Join date: 15 Apr 2006
Posts: 7,425
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11-10-2008 13:29
From: Ceera Murakami I can see it for a vendor's display graphic. After all, that is the equivalent of a backlit advertizing sign, so it makes sense to light it up with fulbright, yet at the same time using local ligting makes NO sense, because there are too many other merchants crammed close to you, and odds are extremely good that your local lighting effects won't be seen until they are within arms reach of your display. And maybe not then, if a fewe close-by folk have clustered facelights... I do not even have local lighting turned on... so that is not even a thought for me.. never use local lighting
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From: someone Morpheus Linden: But then I change avs pretty often too, so often, I look nothing like my avatar.  They are taking away the forums... it could be worse, they could be taking away the forums AND Second Life...
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Porky Gorky
Temperamentalalistical
Join date: 25 May 2004
Posts: 1,414
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11-10-2008 14:54
From: Rhaorth Antonelli I do not even have local lighting turned on... so that is not even a thought for me.. never use local lighting LOL that annoys me. Not you specifically, but peoples choice to not turn on local lighting. I go to great lengths when designing sims to incorporate local lighting in to the design to enhance it and lighting can be an essential part of a design and people cant even be bothered to turn it on! Some of the coolest places in SL are greatly enhanced by local lighting and i feel that the non users are doing the designers an injustice by not experiencing their hard work in full. Of course if your computer is too rubbish to handle it then fair enough 
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Carl Metropolitan
Registered User
Join date: 7 Jul 2005
Posts: 1,031
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11-10-2008 15:05
For most items, no full bright. However, for any sort of art, I would recommend it. Lighting is so variable in SL, that for something designed primarily to be viewed, Full Bright is the the only way to guarantee visibility. I like the idea of making artwork modify so people can resize and turn Full Bright on and off. Any artwork I sell at my gallery of public domain art and maps is (or should) be set to allow modification.
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ZsuZsanna Raven
~:+: Supah Kitteh :+:~
Join date: 19 Dec 2004
Posts: 2,361
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11-10-2008 15:15
From: Heathur Spaight If you were going to sell pictures or anything really - is it better (if you don't allow it to be modified) to have it set on Full Bright or leave that off. Some places everything shines at midnight and sometimes things don't. Just wondering if anyone had any ideas on this. Even thought about offering things both ways. Thanks for any input. I prefer full bright so things can be better seen at night, especially if it were a house decoration such as a picture.
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Rhaorth Antonelli
Registered User
Join date: 15 Apr 2006
Posts: 7,425
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11-10-2008 15:36
From: Porky Gorky LOL that annoys me. Not you specifically, but peoples choice to not turn on local lighting. I go to great lengths when designing sims to incorporate local lighting in to the design to enhance it and lighting can be an essential part of a design and people cant even be bothered to turn it on! Some of the coolest places in SL are greatly enhanced by local lighting and i feel that the non users are doing the designers an injustice by not experiencing their hard work in full. Of course if your computer is too rubbish to handle it then fair enough  my computer can handle it just fine I just have no desire to see the local lighting. not sure why that would annoy you, we each have our own preferences in how we see SL, and as long as it doesn't interfere with someone else's view of SL, why should it even be an issue. those who want to see the local lighting will turn it on, those who could not care less won't turn it on I just happen to be one of those who don't care to turn it on. I am doing no one an injustice... goodness that would be like me saying that anyone who uses a piece of something I made and doesn't use it exactly as I would, are doing me an injustice Sorry but your comments rubbed me the wrong way, like I am doing something wrong or attacking you personally because of my choice of how I view MY sl... I would say that... my choice to use or not use local lighting is "fair enough" regardless if my PC can handle it or not
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From: someone Morpheus Linden: But then I change avs pretty often too, so often, I look nothing like my avatar.  They are taking away the forums... it could be worse, they could be taking away the forums AND Second Life...
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Jig Chippewa
Fine Young Cannibal
Join date: 30 Oct 2006
Posts: 5,150
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11-10-2008 15:44
I buy many many paintings in sl and I much prefer the ability to put bright on. Paintings look far better at midnight when they illuminate themselves - if they cannot be adjusted then they look dingy and rather shabby. I suggest you allow the purchaser teh option of adjusting brightness. I have over 500 artworks in my sl collection and i think most of tehm have that option. Usually, I wont buy if eh painting doesn't offer that option. Jig.
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Oryx Tempel
Registered User
Join date: 8 Nov 2006
Posts: 7,663
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11-10-2008 17:23
To the OP; rather than inserting a toggle script which would add to sim lag, just make the paintings modifiable. People want to resize anyway, and why contribute to lag when you don't have to?
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Talon Brown
Slacker Punk
Join date: 17 May 2006
Posts: 352
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11-10-2008 18:26
From: Oryx Tempel To the OP; rather than inserting a toggle script which would add to sim lag, just make the paintings modifiable. People want to resize anyway, and why contribute to lag when you don't have to? This, a thousand times, this. I don't make much stuff to sell but the stuff I do make is always mod for just this reason and I don't understand why anyone is bothering to make things nomod to begin with. It doesn't prevent copying, in fact it encourages it! If I buy something that's nomod (and I don't if I can help it) and want to mod it...I will copy it just to have a version I can actually modify as I like. The seller has my money, I have a version I am happy with; if people have a problem with this, too damn bad. Make it mod and stop forcing your buyers to copy it just to get something they are satisfied with! 
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Porky Gorky
Temperamentalalistical
Join date: 25 May 2004
Posts: 1,414
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11-11-2008 04:41
From: Rhaorth Antonelli my computer can handle it just fine
I just have no desire to see the local lighting. not sure why that would annoy you, we each have our own preferences in how we see SL, and as long as it doesn't interfere with someone else's view of SL, why should it even be an issue.
those who want to see the local lighting will turn it on, those who could not care less won't turn it on
I just happen to be one of those who don't care to turn it on.
I am doing no one an injustice... goodness that would be like me saying that anyone who uses a piece of something I made and doesn't use it exactly as I would, are doing me an injustice
Sorry but your comments rubbed me the wrong way, like I am doing something wrong or attacking you personally because of my choice of how I view MY sl...
I would say that... my choice to use or not use local lighting is "fair enough" regardless if my PC can handle it or not Don't get me wrong, I wasn't presenting any sort of logical argument. Of course you can do what you want. It's your world, your imagination and if you wish to diminish the experience then you go girl....on a personal (illogical) level though it still annoys me. Say you randomly visit a sim that I built. You look at the creator, and it's me. I personally want you to experience my work as it's intended i.e. to be viewed with local lighting. What you would be seeing isnt my intended end result therefore your opinion of my work would be dimished even if only on a subconsious level. And at the end of the day I care what poeple think when it comes to creating content. And by "you" I mean anyone without local lighting turned on, i was citing "you" as an example. So can I ask you Rha, why you don't ever turn local lighting on? Feel free to tell me to bugger off and mind my own business. 
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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11-11-2008 05:46
Considering how severely Windlight can change the appearance of a build, I never expect people to see a build "just as I intended". I check it with Windlight on and off, and with local light on and off, and with shiny on and off, to make sure it looks decent in all conditions.
Sure, it may look its best in certain settings, but lots of people in SL have their graphics set at less than maxxed options.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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Rhaorth Antonelli
Registered User
Join date: 15 Apr 2006
Posts: 7,425
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11-11-2008 13:18
From: Porky Gorky So can I ask you Rha, why you don't ever turn local lighting on? Feel free to tell me to bugger off and mind my own business.  bugger off and mind your own business  (just kidding) well, I orginally turned it off due to so many facelights out there, hate those things. Now I just change the debug settings and no more facelights. I tend to not go to very many places, not a sight seer etc, and spend most of my time at my own place. Usually working on clothing and textures, and my poor eyes are not what they used to be, so I tend to use a custom windlight setting to brighten things up a bit for when I am working. When I did use local lighting I found that the different lighting effects tended to cause headaches, so after switching it off I noticed a great improvement. (I thought it was the facelights initially, but even now if I turn on local lights and go to a place that is using local lighting it messes with me (not the PC, me)) If a place has a msg or notecard saying best viewed with local lights on I will turn them on. For instance I went to the trick or treat thing at poco loco (or is it loco pocos) anywho,,, they had a sign that said best viewed at midnight with local lights and particles on, so I turned them both on.. could not do so for long though  so... from my end it is a personal thing, it is not so much I hate the way they look, as much as what they do to me  (sorry I snapped in the previous post, just took the comments you made the wrong way I guess) The thing is, you have no idea who is viewing your builds the way you intended, so letting it bother you is a moot point, let it go, and just enjoy it the way you built it, and if the owners are happy, even better  (That would be like me saying that people have to wear my clothes without shortening them or tinting them..) or being upset when people make changes to a prefab I made (the most popular being the ballroom, and I have seen what some folks did to it, hardly looks the same.) did I get upset, heck no, I am happy to see them being happy with something I made and they modded  sure I can set to no mod, but I have noticed a lot more folks buy the mod/copy stuff (which I plan to redo my most of my stock over to mod/copy, eventually)
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From: someone Morpheus Linden: But then I change avs pretty often too, so often, I look nothing like my avatar.  They are taking away the forums... it could be worse, they could be taking away the forums AND Second Life...
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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11-11-2008 13:35
From: Rhaorth Antonelli When I did use local lighting I found that the different lighting effects tended to cause headaches, so after switching it off I noticed a great improvement. (I thought it was the facelights initially, but even now if I turn on local lights and go to a place that is using local lighting it messes with me (not the PC, me)) Are you using an LCD or CRT monitor?
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Felix Oxide
Registered User
Join date: 6 Oct 2006
Posts: 655
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11-11-2008 17:49
I tend to use full bright on interiors with my own textured lighting rather than local lighting since I want everyone to basically see the same thing, plus it overrides the SL sun's effect on the indoor ambiance. For pictures though, I personally would like control over the brightness of them.
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Winter Ventura
Eclectic Randomness
Join date: 18 Jul 2006
Posts: 2,579
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11-12-2008 01:09
just a note.. if you do make a "touch to toggle" make sure that the touch is filtered, so that only the owner can change the setting.
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Shirley Marquez
Ethical SLut
Join date: 28 Oct 2005
Posts: 788
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11-12-2008 08:55
From: Argent Stonecutter ORLY? That's very strange, because Fullbright is supposed to mean "don't apply any in-world lighting to this surface, show it at full brightness regardless".
But full daylight can also cause near-white textures to wash out. So does sunlight in RL, so the effect is actually realistic. The point remains: some textures will look bad with fullbright set, so make sure to check the effect on a system where the graphics settings have (at the very least) Basic Shaders enabled.
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Jerboa Haystack
TGTKFMA
Join date: 23 Sep 2008
Posts: 2,283
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11-12-2008 08:57
From: Winter Ventura just a note.. if you do make a "touch to toggle" make sure that the touch is filtered, so that only the owner can change the setting. Yeah, Heathur, if you use what I sent you, you'll have to change that. I didn't put an owner check in. Should have, but didn't.
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From: Maureen Boccaccio Well between your fingers and that magical device, you work wonders. TOTD: "Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so." - Douglas Adams
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Ann Launay
Neko-licious™
Join date: 8 Aug 2006
Posts: 7,893
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11-12-2008 09:01
/me sneaks up behind Jerboa and prepares to pounce...
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~Now Trout Re-Re-Re-Certified!~ From: someone I am bumping you to an 8.5 on the Official Trout Measuring Instrument of Sluttiness. You are an enigma - on the one hand a sweet, gentle, intelligent woman who we would like to wrap up in our arms and protect, and on the other, a temptress to whom we would like to do all sorts of unmentionable things.
Congratulations and shame on you! You are a bit of a slut.
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Maureen Boccaccio
TWJKFA
Join date: 28 Feb 2008
Posts: 14,484
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11-12-2008 09:03
From: Jerboa Haystack Yeah, Heathur, if you use what I sent you, you'll have to change that. I didn't put an owner check in. Should have, but didn't. u haz toggle script? I can haz? 
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Jerboa Haystack
TGTKFMA
Join date: 23 Sep 2008
Posts: 2,283
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11-12-2008 09:24
From: Ann Launay /me sneaks up behind Jerboa and prepares to pounce... Jerboa shoulder pet says: It's Ann! Look out! /me scurries to his hidey hole. Thank's lil buddy. 
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From: Maureen Boccaccio Well between your fingers and that magical device, you work wonders. TOTD: "Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so." - Douglas Adams
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Jerboa Haystack
TGTKFMA
Join date: 23 Sep 2008
Posts: 2,283
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11-12-2008 09:26
From: Maureen Boccaccio u haz toggle script? I can haz?  Sure, as soon as I get in world tonight, it's yours. 
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From: Maureen Boccaccio Well between your fingers and that magical device, you work wonders. TOTD: "Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so." - Douglas Adams
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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11-12-2008 09:56
From: Shirley Marquez But full daylight can also cause near-white textures to wash out. So does sunlight in RL, so the effect is actually realistic. That's beside the point. "Full bright" has nothing to do with "realistic", it doesn't mean "the prim is glowing". It's a specific effect that removes the prim from being effected by ambient or directed lighting. That's what it actually does. It doesn't "wash out" in sunlight, whether or not an illuminated sign would.
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Maureen Boccaccio
TWJKFA
Join date: 28 Feb 2008
Posts: 14,484
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11-12-2008 10:12
From: Jerboa Haystack Sure, as soon as I get in world tonight, it's yours.  
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Talarus Luan
Ancient Archaean Dragon
Join date: 18 Mar 2006
Posts: 4,831
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11-12-2008 11:04
From: Argent Stonecutter ORLY? That's very strange, because Fullbright is supposed to mean "don't apply any in-world lighting to this surface, show it at full brightness regardless".
I really wish they'd follow through on their comments about adding materials support. Textures that appear "washed out" when fullbright is applied has to do with the texture itself being "washed out" to begin with. Fullbright just brings out what is already there.
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Czari Zenovka
I've Had it With "PC"!
Join date: 3 May 2007
Posts: 3,688
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11-12-2008 13:54
From: Shirley Marquez In older viewers fullbright was a reasonable and useful effect, and pictures tended to look too dark in anything but midday light without it. Windlight changed that; the SL lighting now has much more contrast, and fullbright objects can look VERY out of place. Furthermore, some textures wash out if they have fullbright applied to them. And there's the rub...not everyone is using the same viewer. I'm still on pre-Windlight and love fullbright on my jewelry and as Rha said, I think on merchant ads it's a must. (In the Advice on Sales thread when merchants were reviewing each other, that was something that was mentioned as sometimes overlooked.) Even in Windlight era viewers, wouldn't fullbright look different depending on the settings? So, I'm back to the toggle script if items are sold no-mod.
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Czari Zenovka
I've Had it With "PC"!
Join date: 3 May 2007
Posts: 3,688
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11-12-2008 14:01
From: Porky Gorky I go to great lengths when designing sims to incorporate local lighting in to the design to enhance it and lighting can be an essential part of a design and people cant even be bothered to turn it on! Some of the coolest places in SL are greatly enhanced by local lighting... I LOVE local lighting and have it on all the time. Anecdote: Our partnering ceremony was outside at night (RL time in the US and we had a sign at the entrance as well as a hostess advising to set the world to midnight for the ambiance). We stood under an arbor that was fullbright (iirc) with two tall "fire urns" on either side of us. It look stunning WITH local lighting on. Some friends offered to take photos of the ceremony for us. When we received the photos from our friends, they were basically black textures with us standing there barely seen. We went back the next day and took our own photos.
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*Czari's Attic* ~ Relive the fun of exploring an attic for hidden treasures!
http://slurl.com/secondlife/Rakhiot/82/99/111
During times of universal deceit, telling the truth becomes a revolutionary act.- George Orwell
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