Full Bright or No Full Bright ...
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Heathur Spaight
Registered User
Join date: 18 May 2005
Posts: 257
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11-10-2008 10:24
If you were going to sell pictures or anything really - is it better (if you don't allow it to be modified) to have it set on Full Bright or leave that off. Some places everything shines at midnight and sometimes things don't. Just wondering if anyone had any ideas on this. Even thought about offering things both ways. Thanks for any input.
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Jerboa Haystack
TGTKFMA
Join date: 23 Sep 2008
Posts: 2,283
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11-10-2008 10:28
If you don't want it modified, why not put a little touch script in it to toggle full bright on and off?
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Marianne McCann
Feted Inner Child
Join date: 23 Feb 2006
Posts: 7,145
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11-10-2008 10:29
From: Jerboa Haystack If you don't want it modified, why not put a little touch script in it to toggle full bright on and off? That was my thought, too. IMO, when you have an either/or, why not try for an answer of both? 
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Nimue Jewell
Unabashedly Leggy
Join date: 20 Mar 2007
Posts: 1,745
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11-10-2008 10:48
From: Jerboa Haystack If you don't want it modified, why not put a little touch script in it to toggle full bright on and off? Thirded. If you aren't going to do that, I vote no full bright.
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Maureen Boccaccio
TWJKFA
Join date: 28 Feb 2008
Posts: 14,484
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11-10-2008 10:50
Fourthed
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Michelle Thurston
Registered User
Join date: 14 Jul 2006
Posts: 208
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11-10-2008 10:50
Yeah, full bright isn't always a good idea. It's a strong effect that needs to be used carefully as part of an overall environmental lighting design for a given area.
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Imnotgoing Sideways
Can't outlaw cute! =^-^=
Join date: 17 Nov 2007
Posts: 4,694
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11-10-2008 10:51
I hang all my pictures with fullbright on the picture but not on the frame. Scripting it to toggle would be a great idea if it's being sold no-mod. (^_^) I noticed you also mentioned "Anything"... Really... Unless you're selling cartoon characters, pictures, or lights... fullbright is pretty horrible. I've run into a few outfits that include fullbright bits. They look fine if you in mid-day all the time. But, come the night, it looks like you're wearing lightbulbs on your avatar. (>_<  Mind you... I ~do~ have an avatar with lights on it. =^-^=
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Heathur Spaight
Registered User
Join date: 18 May 2005
Posts: 257
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11-10-2008 10:51
Thank you all for your suggestions and great ideas. I'll have locate a toggle script and I do agree too if that wasn't an option, no full bright may be better. Thanks, great idea!
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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11-10-2008 10:51
If it glows at night, and wouldn't normally do so, then I don't buy it if it's locked as fullbright. I have a couple of lovely 1-prim Japanese Tansu chests that I can't use, because they are fullbright, I can't change that, and at night they glow like they are radioactive.
If it's a candle flame or neon light or some other light source, fullbright makes sense. Nothing else should be locked on fullbright.
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Heathur Spaight
Registered User
Join date: 18 May 2005
Posts: 257
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11-10-2008 10:55
I agree with that Ceera, radioactive is the perfect word.
lol Imnotgoing
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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11-10-2008 10:57
Why would you sell a picture no-mod?
Why would someone BUY a picture no-mod?
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Michelle Thurston
Registered User
Join date: 14 Jul 2006
Posts: 208
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11-10-2008 11:00
Yeah, same risks with overly- or imappropriately-used prim glow. You have to be careful, and you have to look at it as a part of an overall design. When I did night-lighting for my shopping area, I was like 'ok, the point light is here, so this prim face and this prim face, but not that prim face should be full bright'. Ex: Light in the fountain, so the inside and top faces of the planters around it should look lit, because there's a light there, but not most of the outside faces. Or the light that would be leaking from the big windows in the cafe make the bottom floor of one large store look lit on the outside, and the light INSIDE the store makes the whole inside lit (but not the top of the wooden crossbeams), but the top half and sides of the store shouldn't look lit.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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11-10-2008 11:08
From: Michelle Thurston When I did night-lighting for my shopping area, I was like 'ok, the point light is here, so this prim face and this prim face, but not that prim face should be full bright'. Ex: Light in the fountain, so the inside and top faces of the planters around it should look lit, because there's a light there, but not most of the outside faces. Or the light that would be leaking from the big windows in the cafe make the bottom floor of one large store look lit on the outside, and the light INSIDE the store makes the whole inside lit (but not the top of the wooden crossbeams), but the top half and sides of the store shouldn't look lit. Hmmm... I don't think I'd use full-bright for all that, except maybe a partially transparent full-bright overlay. The problem is that full-bright is all-or-nothing. About the only things I use FB for are objects that are themselves supposed to be illuminated... but not illuminating... like small lights and indicators, the visible faces of advertising panels (vendors, shop signs) that are supposed to be backlighted, trompe-l'oeil effects (like skybox skies), and "force field" type things like teleport beams.
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Heathur Spaight
Registered User
Join date: 18 May 2005
Posts: 257
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11-10-2008 11:08
I just used a picture as an example as something single hanging on a wall and wanted to know what ppl thought about full bright or no bright. Whether to shine or not. Plus people buy and sell things with any permissions, I was using that as an example. Thanks Michelle for your input, will be rethinking our shop area as well I think some things are set to full bright and some not. Does anyone have any script suggestions or directions or settings for the toggle off/on script. I have one I think but am not in game to see. Thanks all for your ideas and suggestions.
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Michelle Thurston
Registered User
Join date: 14 Jul 2006
Posts: 208
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11-10-2008 11:15
From: Argent Stonecutter Hmmm...
I don't think I'd use full-bright for all that, except maybe a partially transparent full-bright overlay. The problem is that full-bright is all-or-nothing. Right, I'm a big fan of being aware of the difference between 'emitting light' and 'looking lit'. I had a whole bit in my rental agreement about it! Things that were reflecting light were full bright, things that were emitting light were some combination of point light, glow, and full-bright (Say, the light cones around the fountain, +FB/+glow(0.05)/-pointlight) I thought the selective FB at night looked really good, and if the business had lasted longer I'd have tweaked the script to shut it off a bit longer after sundown and a bit earlier than sunup to avoid the compound effect of the sun, especially on the light glow on the outside faces of windows of buildings that were lit internally.
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Rhaorth Antonelli
Registered User
Join date: 15 Apr 2006
Posts: 7,425
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11-10-2008 11:15
I think full bright on vendor panels is a must, it makes it easier to see the pic
as for other things, I think personal preference comes into play, therefor I also agree with the script idea
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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11-10-2008 11:18
From: Rhaorth Antonelli I think full bright on vendor panels is a must, it makes it easier to see the pic
as for other things, I think personal preference comes into play, therefor I also agree with the script idea I can see it for a vendor's display graphic. After all, that is the equivalent of a backlit advertizing sign, so it makes sense to light it up with fulbright, yet at the same time using local ligting makes NO sense, because there are too many other merchants crammed close to you, and odds are extremely good that your local lighting effects won't be seen until they are within arms reach of your display. And maybe not then, if a fewe close-by folk have clustered facelights...
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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Michelle Thurston
Registered User
Join date: 14 Jul 2006
Posts: 208
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11-10-2008 11:25
From: Ceera Murakami I can see it for a vendor's display graphic. After all, that is the equivalent of a backlit advertizing sign, so it makes sense to light it up with fulbright, yet at the same time using local ligting makes NO sense, because there are too many other merchants crammed close to you, and odds are extremely good that your local lighting effects won't be seen until they are within arms reach of your display. And maybe not then, if a fewe close-by folk have clustered facelights... This one time, I ran a big mall. On a parcel across from mine was a store selling mostly business in a box and freebie stuff. It was sort of sketchy, I never saw anybody there, they were there from day one of the region (I was a manager too), and I know exactly what it was costing them each week. Every. Prim. On. Every. Vendor. Was. Putting. Out. Light. It drove me insane (for really no good reason...they were far enough away it wasn't throwing off my carefully-done lighting and all the effects on that side were glow in the big windows). What did drive me insane was Big Name Designer who had bought light fixtures that had far more lit points than anybody could render (Twenty three). Why when I opened my little shopping area one of only seven rules was about light 
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Porky Gorky
Temperamentalalistical
Join date: 25 May 2004
Posts: 1,414
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11-10-2008 11:36
I use full bright on the windows of some buildings if it is in keeping with the design. Generally on the funky ultra modern stuff so it looks normal during the day and looks like the build is full lit from within at night. All my stuff is mod though so a customer can turn it off if they dont find it suitable. Sold thousands of builds like this without complaint and quite a few compliments.
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Conifer Dada
Hiya m'dooks!
Join date: 6 Oct 2006
Posts: 3,716
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11-10-2008 11:42
All the SL pictures in my gallery are full-bright, as are the display plaques for my sale goods. I think they're probably all illuminated LCD displays. Errr...yes! ....That's right, they are indeed!
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Michelle Thurston
Registered User
Join date: 14 Jul 2006
Posts: 208
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11-10-2008 11:43
From: Porky Gorky I use full bright on the windows of some buildings if it is in keeping with the design. Generally on the funky ultra modern stuff so it looks normal during the day and looks like the build is full lit from within at night. All my stuff is mod though so a customer can turn it off if they dont find it suitable. Sold thousands of builds like this without tcomplaint and quite a few compliments. Also try a very light glow on the outside glass face, no more than about 0.08, that comes on only at night and turns off at sunup (ideally well before sunup). This effect went a LONG way to making our big brick former coal power plant of a mall look less abandoned and monolithic at night, with all the huge windows and full-length skylight.
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FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
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11-10-2008 11:44
On paintings personally I think they look better and easier to see at full bright. Other things no. Mod rights are okay if you want to allow it because truthfully if they wanted to resizing, turn light on or off they could but if they really wanted the Artwork texture they could easily get it by just viewing the texture if they knew how or by taking a photo. For awhile there I was really into items being copyable but I am so over it I don't mind selling items I make with MOD/Transfer rights they get 1 copy they can do whatever if it sales.
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Shirley Marquez
Ethical SLut
Join date: 28 Oct 2005
Posts: 788
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11-10-2008 12:10
From: Imnotgoing Sideways Unless you're selling cartoon characters, pictures, or lights... fullbright is pretty horrible. I've run into a few outfits that include fullbright bits. They look fine if you in mid-day all the time. But, come the night, it looks like you're wearing lightbulbs on your avatar. (>_<  In older viewers fullbright was a reasonable and useful effect, and pictures tended to look too dark in anything but midday light without it. Windlight changed that; the SL lighting now has much more contrast, and fullbright objects can look VERY out of place. Furthermore, some textures wash out if they have fullbright applied to them. There is still a place in the world for fullbright textures. But they must be used with much more restraint than in the past, and fullbright should rarely be applied to white or nearly-white textures.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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11-10-2008 12:14
From: Shirley Marquez Furthermore, some textures wash out if they have fullbright applied to them. ORLY? That's very strange, because Fullbright is supposed to mean "don't apply any in-world lighting to this surface, show it at full brightness regardless". I really wish they'd follow through on their comments about adding materials support.
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Porky Gorky
Temperamentalalistical
Join date: 25 May 2004
Posts: 1,414
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11-10-2008 12:19
From: Shirley Marquezsnip::.. Furthermore, some textures wash out if they have fullbright applied to them...:  nip In my experience the exact opposite happens. Applying full bright to a texture will not make it wash out, in fact full bright will stop a texture from washing out in direct sunlight in Windlight as the suns light is no longer relevant.
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