Can I afford to file my answers in public, I find it salubrious and interesting to openly share views, thank you Andren

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What are the biggest obstacles to content creation?
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What is the question ?
What is the prejudice of the tariff increase of 76% of openspaces, on economic development, on health economic market, on health of pure creation, on creation and development of enterprise, on the conditions set creation, on the purchasing power of owners, or non owners avatars ?
This increase rate of average capacity lands has caused :
- A 76% loss of creative potential,
- A 76% loss of entrepreneurship potential,
- A 76% loss of business profits,
- A 76% loss of opportunities to rent land to be able to create,
- An inflation of 76% on the price of creations,
- Decreasing purchasing power of 76%
- etc..
By increasing the rates of land that offered financially viable solution for creating business and pure creating, Linden Lab has issued the following message:
"no one will make any profit on this LL platform, except Linden Lab him own".
This message was confirmed by the acquisition of Xstreet and the murder of competition.
Sorry to ask but, where is the mystery and why questions that LL knows the answers ?
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What tools do you use today, what tools would you like to use?
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-The SL in-world creation tools are the stone age of 3D creation tools...
-Also, the technical abilities to make enter and use in a dynamic and interactive way, Internet content into in-world sl, is close to absolute zero.
-Inter grid connexion is the close future, the cross-platform tool is the sine qua non condition for social and economic survival status of metavers.
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Would ability to import externally created 3d content (from Maya or other 3D applications) be helpful to your business?
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The technical solution chosen by LL, to import 3D forms by media images, causing instability, slow loading, vagueness, a latency of onset of the process, format that currently does not offer the required quality of products marketed.
The 3D image format Scult prim selected by LL is not a successful method, and LL would like to import 3D formats compatible with the 3D software creation?
My answer is: first finish what you start.
* I also would like to point out the contradiction to express the idea of importing content from 3D software that for the most part continue to support Windows 2000 OS, when LL decides to stop supporting this system.
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What can Linden Lab do to help you make your business more successful?
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I love your questions Andren

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As in any state, a cumbersome tax system kills creativity business.
The easiest way to support entrepreneurship, is to reduce the taxes :
- creators have to bear, to enable them to have better conditions to create, to have a chance at get a profit, profit they can reinvest in the creation market.
- customers have to bear to increase their purchasing power.
In the case of Second Life state, lower land pricing is the key.