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Anti Antonelli
Deranged Toymaker
Join date: 25 Apr 2006
Posts: 1,091
05-18-2008 18:09
From: Winter Ventura
well I doubt they can completely stop "encroachment on rez".. but they can surely deal with "build encroachment" and "move encroachment".. Once "larger than 10" becomes "legal", people will still start with a .5 cube. They'll just be able to make it quite long. So I guess the real issue is just determining whether the prim's edges are trying to go past the border.

in all honesty, I'm not sure that encroachment is as big of a problem as they think. I mean yes, it happens from time to time on the mainland.. but for the most part, people seem really civil on estates. Without encroachment, a lot of the bridges would vanish. A lot of the cool things you can do with subparcels would vanish. On the plus siude, keyholing on the mainland might be stopped.. but it's actually more likely to create BIGGER PROBLEMS with keyholed parcels. Imagine not being able to rez your house because a keyhole prevents it.

I'd greatly prefer an "allow encroaching objects to be returned" approach to some scheme that prevents rezzing in the first place. Plenty of builds use cooperative encroaching for the greater good, or overlap a bit of Linden land in constructive ways.

Plus I think the last thing SL needs is another reason something won't rez properly when you'd think it ought to *sigh*
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Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
05-18-2008 18:22
From: Anti Antonelli
I'd greatly prefer an "allow encroaching objects to be returned" approach to some scheme that prevents rezzing in the first place.
It's been a while since I went to a Havok4 office hour so their plans may have changed slightly, but I got the impression they simply wanted to adjust the meaning of "Object Entry".

If a neighbour plot had "Object Entry" disabled, if you'd rez something and the prims would overhang it would just get shifted to be entirely on your parcel before it would rez. Only if it was impossible to fit it onto your parcel would it fail.

From: Winter Ventura
in all honesty, I'm not sure that encroachment is as big of a problem as they think. I mean yes, it happens from time to time on the mainland.. but for the most part, people seem really civil on estates.
They wouldn't care about encroachment on estates since they're not responsible for those, the sim owner is. They do have to fix it on the mainland and more encroachment would mean more manual Linden work which runs into the "won't scale" Linden counterargument.
Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
05-18-2008 18:41
Maybe they deliberately released them to see how Havok handles them before deciding whether to increase our 10m limits?
Personally I wouldn't be worried if they announced deletion of the old set while allowing the new, , it would be a good move I suspect.
Or delete any new ones over 256 before the get into use & circulation.
Damn I accidently picked up some of the old ones again, and also noticed them in one of the new packs, I'm hoping to quarantine all the old in my inventory and never use them again :)
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Winter Ventura
Eclectic Randomness
Join date: 18 Jul 2006
Posts: 2,579
05-18-2008 19:01
From: Tegg Bode
Maybe they deliberately released them to see how Havok handles them before deciding whether to increase our 10m limits?
Personally I wouldn't be worried if they announced deletion of the old set while allowing the new, , it would be a good move I suspect.
Or delete any new ones over 256 before the get into use & circulation.
Damn I accidently picked up some of the old ones again, and also noticed them in one of the new packs, I'm hoping to quarantine all the old in my inventory and never use them again :)


Tegg, my set actually re-did some of Gene's old set.. the 32x32x40, the 40x40x40, 50x50x50, 20x20x60, etc... Because as odd an annoying as those prims have been, we've all used those sizes, and we're familiar with them.

I'm not sure that there's anything actually DIFFERENT about "older prims".. in computer terms, it's just "prim, cube, 20x20x.5".. whether it's old or new, the system shouldn't be able to tell the difference. I only redid Gene's sizes so I could more-easily replace his prims in my builds, with ones with my name on them.
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Salvador Nakamura
http://www.sl-index.com
Join date: 16 Jan 2007
Posts: 557
05-18-2008 19:12
From: someone


Regarding the megaprim issue in general, I cannot comment beyond saying that the old megaprims are still _currently_ supported



I think that statement is very important, and makes me believe that even if they deleted mega-prims, it will be the ones beyond a certain sqm.

*i believe somewhere in the forum a linden was quotet on saying that most likely there would be a size limit, if anyone know which topic that was, i would like to know ?
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Zen Zeddmore
3dprinter Enthusiast
Join date: 31 Jul 2006
Posts: 604
05-18-2008 19:36
From: RobbyRacoon Olmstead
If you are using the GreaseMonkey script that (Strife?) made, it's because the links end up having the text '&' in the address instead of just a plain '&' character. If you hand-edit the address it'll point you in the right direction.

.



THANKS A MILLION!
That was it exactly.
Now i can die happy.
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Tali Rosca
Plywood Whisperer
Join date: 6 Feb 2007
Posts: 767
05-19-2008 07:23
From: Winter Ventura
I'm not sure that there's anything actually DIFFERENT about "older prims".. in computer terms, it's just "prim, cube, 20x20x.5".. whether it's old or new, the system shouldn't be able to tell the difference.

There are only really 10 or 12 or so of the old megaprims. Most of the weirdness comes from them having to be cut and dimpled and mangled in creative ways to cut them down to size.
I don't know for sure, but I, too, would think that there is no difference between an un-mangled version of the old megas and a new one.

-Which is what makes the new batches infinitely preferable to the old ones, since you can actually get the size you need, rather than having to torture a prim and confuse the hell out of the physics engine. (Though Havok4 is a lot better at handling it than the old Havok was).
Elisa Beerbaum
Registered User
Join date: 14 Mar 2007
Posts: 11
05-19-2008 14:10
From: Tali Rosca
I don't subscribe to the "LL is doing it just to spite us, because they are evil and/or clueless" theory, so there must be some reason why they are *that* wary of megas. I just don't see what it is.


Encroachment is an issue, megaprims or not. I think LL wants to give parcel owners the ability to solve encroachment issues their selves before introducing megaprim creation to the masses. Think about it. You have to ask your neighbor to remove the offending prim, file a support ticket, wait for a Linden, etc. I'm sure it keeps the Lindens busy trying to solve all the encroachment issues and they still can't do it fast enough to satisfy many of the residents. Wouldn't it be great if we could just delete the prim directly, after asking our neighbor first, of course.

I'm sure there are a lot of other reasons LL has of which we're not aware. Maybe if we could just walk a mile in their stilettos.
Winter Ventura
Eclectic Randomness
Join date: 18 Jul 2006
Posts: 2,579
05-19-2008 14:49
From: Elisa Beerbaum
Encroachment is an issue, megaprims or not. I think LL wants to give parcel owners the ability to solve encroachment issues their selves before introducing megaprim creation to the masses.


I hope for an "Allow object overlap" checkbox, similar to the "allow object entry" one. Encroachment definitely does have it's values as well.
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Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
05-20-2008 01:26
I'm not liking the LOD on the megaprims so far :(.

For instance, a megaprim cylinder I created renders as a hexagon where the normal cylinder renders with 24 sides for the same width/height as the megaprim, giving a much rounder look.

(The lower LOD isn't visible from all angles or along the entire length of the prim and setting "Object Detail" to Medium seems to make it easier to spot)
Eazel Allen
EA-design™
Join date: 11 Feb 2007
Posts: 123
05-20-2008 03:16
From: Kitty Barnett
I'm not liking the LOD on the megaprims so far :(.

For instance, a megaprim cylinder I created renders as a hexagon where the normal cylinder renders with 24 sides for the same width/height as the megaprim, giving a much rounder look.

(The lower LOD isn't visible from all angles or along the entire length of the prim and setting "Object Detail" to Medium seems to make it easier to spot)


even normal size round prims arnt round and the bigger you make something that is using flat faces to give a round apearence the less round it will look.
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Andromeda Quonset
Registered User
Join date: 20 May 2006
Posts: 46
Megaprim Organizer
05-20-2008 17:45
I have spent the past few days scripting up something to organize scripts. Had some in-world issues interrupt my work, but I finally have it done!
It contains a notecard on how to use it, but basically you have to put the size into the megaprim's name. Then the megaprim has to be dropped into the "Megaprim Rezzer / Indexer" prim. Touching the prim, you start access to the menus.

You can list contents, or search contents, based on dimensions and/or boolean parameters. After you have located the one you want, you can rez it.

I have it available for free (actually, it is in a crate for $1L) at my Azle store.
I made this (script) as copy/mod.

http://slurl.com/secondlife/Queue/41/237/33/
TigroSpottystripes Katsu
Join date: 24 Jun 2006
Posts: 556
05-25-2008 04:03
I thought the glitches related to the older m-prims were all fixed with H4, has anyone confirmed if they are really still glitching as before? (also, I'm not sure, but I think even the ones that didn't allow changing parameters like prim type and hollowness are now completly customizeable)
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
05-25-2008 19:57
From: TigroSpottystripes Katsu
I thought the glitches related to the older m-prims were all fixed with H4, has anyone confirmed if they are really still glitching as before? (also, I'm not sure, but I think even the ones that didn't allow changing parameters like prim type and hollowness are now completly customizeable)

On the old megaprims, you could always change the type from cube to sphere to cylinder, etc. And could change hollow and all the other parameters, EXCEPT for the X, Y and Z size.

Havok 4 eliminated the issues with hollow megaprims not acting hollow. Before H4, a tapered hollow megaprim cylinder would, for example, make you float up and out. Post H4, it acts the same a s 10M or smaller tapered and hollowed cylinder.

One issue with Megaprims is still a pain. They ruin the appearance of the mini-map. They don't display correctly there at all.
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TigroSpottystripes Katsu
Join date: 24 Jun 2006
Posts: 556
05-26-2008 05:04
really? I could swear there were some of the old megaprims that some time ago, way before H4, had many of the parameters either locked or would cause the megaprims to snap back to regular sizes...

also, most of the issues with the old m-prims (with the exception of the variety and stuff like that of course) were solved with H4, no?
Ollj Oh
Registered User
Join date: 28 Aug 2007
Posts: 522
05-26-2008 06:40
if thats still all of them I may really need to add the missing ones from my 10.000 .
Fand Aeon
Registered User
Join date: 17 Nov 2007
Posts: 258
05-26-2008 09:56
the ones I am really looking for are sizes like

25 x 15 x.5

25 x 6.5 x.5 really hard to find the odd smaller sizes.

Also, is it true you can't link a mega to a regular prim? I notice that the "centers" are way off
TigroSpottystripes Katsu
Join date: 24 Jun 2006
Posts: 556
05-26-2008 22:22
I think the biggest distance between the centers of any 2 prims on a linkset is 30 meters, but I might be wrong
Nic Writer
Registered User
Join date: 25 Mar 2007
Posts: 740
05-27-2008 05:47
From: Fand Aeon
Also, is it true you can't link a mega to a regular prim? I notice that the "centers" are way off


I have four of the new megas and four regular prims linked to form my skyhome.

Haven't had any difficulties so far, except for a tendency for things to rez in unexpected places - have to cam outside sometimes to find something I tried to rez on the floor. It actually seems to happen less often than in the original, no-mega version. (Easy fix, too. Keep a normal prim on the living room floor to rez stuff on.)

It's a fairly tiny thing, as megaprims go, but the linking went off without a hitch.
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Kelli May
karmakanic
Join date: 7 Oct 2006
Posts: 1,135
05-27-2008 06:39
From: Fand Aeon
Also, is it true you can't link a mega to a regular prim? I notice that the "centers" are way off

Some of the old megas are cut/dimpled versions of larger prims, which can put the centres in odd places. I've had no special problems linking megas, although their being larger often puts the centres outside normal link range.

It can still be tricky to rez items on megas, new or old, especially on cut/hollow surfaces.

<<edit>> Just noticed Tali said some more about this further up the page.
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Rorrim Wrigglesworth
Registered User
Join date: 6 Apr 2008
Posts: 68
I'm looking for a mega prim for a tunnel
12-14-2008 10:39
I'm hoping that someone can possibly help me out here. I'm looking to see if I can have a mega prim to use as a tunnel. Either a cylinder or tubular, whatever works best. It doesn't need to be that huge either. The size I am looking for is around either from 20x5 to 40x5x0.5 or even 1.0 thick at most. Are there any around or even available like this at all? I do have some mega prims but these are the cube type. These are ok for flat surfaces but I am trying to make this look like a tunnel.
The room sections I have made really need to be linked with megaprims because of distances.
Hope someone can either help me out or point me in the direction of these if possible.
Thanks in advance for any help assistance you can give me. :)
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TigroSpottystripes Katsu
Join date: 24 Jun 2006
Posts: 556
12-14-2008 12:00
I believe nowadays all megaprims can have their types and other parameters (except for size) changed without snapping back to 10x10x10
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
12-14-2008 12:10
Gee, I dunno. They still snapped back for me when I did it by accident a few days ago. On the other hand, one can play around with the prim settings other than the dimensions, to cut, hollow, change shape (from cube to sphere to cylinder to ...), dimple, etc., to make lots of "sizes" other than the raw size specified.

Lots of folks are using the free "SALT" HUD (http://xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=712605) to locate the megaprim dimensions they need. (I haven't tried it yet myself.)

One thing that might save a few extra prims for this application is to find a megaprim with a Z dimension of that 20 to 40m, then hollow it out. Choices of X and Y may be limited, but I'll bet you could find a 4 x 4 x 32, or - x 40, if 4 can work as well as 5. Or, hmmm... maybe use a profile-cut tube instead of a cylinder. (If this doesn't make sense, IM me and when I get in-world I'll see if we can't find something for this.)
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TigroSpottystripes Katsu
Join date: 24 Jun 2006
Posts: 556
12-14-2008 12:16
From: Qie Niangao
Gee, I dunno. They still snapped back for me when I did it by accident a few days ago. On the other hand, one can play around with the prim settings other than the dimensions, to cut, hollow, change shape (from cube to sphere to cylinder to ...), dimple, etc.,
...

didn't I just said that but with differnt words?
Andromeda Quonset
Registered User
Join date: 20 May 2006
Posts: 46
12-14-2008 12:28
With logins disabled atm, I can't get inworld to look for the requested megaprims. However, I thought I would take this chance to mention I have 4 free products available in-world and on Xstreet for finding megaprims...and come preloaded.

Just that sometimes, they can crash a sim, given the way I had to make the things :)



is one of them. From there, the others can be found :)

Regards!
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