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Store owners VS Scripts

3Ring Binder
always smile
Join date: 8 Mar 2007
Posts: 15,028
01-18-2009 18:17
From: 4Gotten Destiny
Thats why I have friends and family.

When we go out exploring or shopping and something uses particles and it actually looks good they will tell me to turn it on. So I really don't miss out on to much lmao

well, you're just a little deceiver, aren't you? :p
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3Ring Binder
always smile
Join date: 8 Mar 2007
Posts: 15,028
01-18-2009 18:17
From: LittleMe Jewell
This is shiny:

AND exciting! :)
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Dawnn Destiny
Registered User
Join date: 15 Jan 2008
Posts: 3
01-18-2009 18:20
personally i have stopped shopping in world, and do at least 99% of my shopping at E-commerce for the second life vitual world (not to use any names) just because of the lag issue that i run into in most stores, (inworld store owners take note)
4Gotten Destiny
An invisable bubble
Join date: 24 Aug 2008
Posts: 29
01-18-2009 18:20
From: 3Ring Binder
well, you're just a little deceiver, aren't you? :p



Maybe.. thats my secret I shall never tell O.o

*cuddles her tail that is lost in SL* :(
Tod69 Talamasca
The Human Tripod ;)
Join date: 20 Sep 2005
Posts: 4,107
01-18-2009 18:21
From: LittleMe Jewell
Well that one that announces the 'copybot stop' crap everytime someone lands for one thing.

Personally, I hate popping into a store and immediately getting offered a notecard, a LM, and a request to join a group. I don't even see the need for the "welcome to my store" message that gets dropped into chat every time a new person arrives.


YES! The minute I'm hit with that crap, I leave.
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4Gotten Destiny
An invisable bubble
Join date: 24 Aug 2008
Posts: 29
01-18-2009 18:22
From: Dawnn Destiny
personally i have stopped shopping in world, and do at least 99% of my shopping at E-commerce for the second life vitual world (not to use any names) just because of the lag issue that i run into in most stores, (inworld store owners take note)



I have tried that but sadly some designers don't sell their items anywhere but in-world. And sadly I have stopped shopping as much as I used to because of the growing problem of unneeded scripts. I have money to blow but no place to blow it.. so to speak.
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
01-18-2009 18:59
I have completely changed the *way* I shop in-world. Now, I only use the "All" search, and find the exact location of the item I want to look for in the listing, then go directly to that item, trying to use the mini-map to avoid unseen avatars, and guessing at the invisible prims I bump into on the way. This of course completely misses anything in a vendor. And it's no fun at all, but it's the only way I can rez the item I want while everything else stays gray. If I waited for the store to rez, I'd waste 15 minutes before I could even get to what I came for.

Also, many of the laggy things mentioned here aren't really things that can be fixed in a script, and the vast majority of the lag people experience isn't actually due to scripts--or at least not due to the script execution itself. That's not to say it isn't important to practice "script hygiene", removing sensors and listeners when possible, and deleting or stopping run-once scripts like static hovertext, texture animations, smooth rotations, particle effects, etc. But it sounds as if most folks are experiencing lag due to the *effects* of those scripts such as texture-animated "lava" floors, for example, where the script ran once when the floor first rezzed, and hasn't done anything since.

I guess I consider those cases to be just inefficient commercial build design, not really inefficient scripting. But of course a script was used to generate the lag-inducing effect, so maybe I'm just nitpicking on semantics.
Amaranthim Talon
Voyager, Seeker, Curious
Join date: 14 Nov 2006
Posts: 12,032
01-18-2009 21:15
I have a store with skull jewelry if that's any interest :)

Seriously though- where do I look for script heavy stuff that maybe I should not have out? I have a counter, an lm giver and a join my group thing - both lm and group thing u actually have to click. I think those wd be somewhat necessary. Now, I have music playing, a critter scurrying about in the garden and some kisses scattered- do those things add lag or to the rezz time?
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Morwen Bunin
Everybody needs a hero!
Join date: 8 Dec 2005
Posts: 1,743
01-18-2009 21:27
From: 4Gotten Destiny
Scripts that reside in unneeded decorations. I am sorry but when I go into a store I don't look at the decorations.. I am going in for what I can buy. Its nice to see some decorations but keep the scripts out of them.


There I disagree with you. Just as in RL I really look at how a shop looks, because mostly when the shop is done very well, it tells something about the qualities of the creator, who will be mostly the same person who makes the stuff to sell.

Don't throw lag only to SL (and yes, a lot of it is caused there), but also used computer hardware and connection can be an issue.
I bought recently a new laptop (with very nice specs). When I am at home (very good 20Mb connection) I hardly suffer lag in SL.
When I am away for my work and I have to stay in hotels, I have with the same laptop more often lag (the Internet connections of many hotels are not that good and shared with many people).

Morwen.
Morwen Bunin
Everybody needs a hero!
Join date: 8 Dec 2005
Posts: 1,743
01-18-2009 21:31
From: LittleMe Jewell
This is shiny:


Some weeks ago I have seen that skull in the Royal Dutch Museum (Amsterdam). It was quit impressive to see it and Damien Hirst (the maker of that skull) has some pretty interesting opinions (not that I agree with all, but still...).

Morwen.
Arcane Clawtooth
5 By 5
Join date: 7 Jan 2008
Posts: 201
01-18-2009 21:39
From: Ralektra Breda
I have 4 scripts running in my store...1 group joiner and 3 floating text. I think that's all. I don't run av counters or scanners, or any 'if I really could make you stop copybotting you would be so mad right now' scripts.

Does the floating text ever change? If not then delete the scripts. Floating text stays around even after the script is deleted.
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LittleMe Jewell
...........
Join date: 8 Oct 2007
Posts: 11,319
01-18-2009 21:41
From: Morwen Bunin
There I disagree with you. Just as in RL I really look at how a shop looks, because mostly when the shop is done very well, it tells something about the qualities of the creator, who will be mostly the same person who makes the stuff to sell.
...
I go back and forth on this one and while what you say is true, I don't really want a lot of complicated decorations that are going to add a lot to the rez time - some is okay. I also try not to hold it against a person if their decorations are minimal. For one thing, prims are gold in SL and sometimes a designer just cannot afford using prims for extensive decorating. I have also met a few designers that are great at clothes - and only clothes - they have no eye whatsoever towards decorating.
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Morwen Bunin
Everybody needs a hero!
Join date: 8 Dec 2005
Posts: 1,743
01-18-2009 22:09
From: LittleMe Jewell
I go back and forth on this one and while what you say is true, I don't really want a lot of complicated decorations that are going to add a lot to the rez time - some is okay. I also try not to hold it against a person if their decorations are minimal. For one thing, prims are gold in SL and sometimes a designer just cannot afford using prims for extensive decorating. I have also met a few designers that are great at clothes - and only clothes - they have no eye whatsoever towards decorating.


Oh don't get me wrong. I don't say that people who don't decorate their shops (no matter they just don't want to or don't have the skills for it) cannot make good clothes. Not at all.
It is just I am more attracted to look around and stay in a well decorated shop... but that is maybe just me.

Morwen.
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
01-19-2009 05:22
From: Amaranthim Talon
Seriously though- where do I look for script heavy stuff that maybe I should not have out? I have a counter, an lm giver and a join my group thing - both lm and group thing u actually have to click. I think those wd be somewhat necessary. Now, I have music playing, a critter scurrying about in the garden and some kisses scattered- do those things add lag or to the rezz time?
The critter is probably doing more to lag the sim than anything else mentioned, although just how much (and what kind of) lag it causes depends on how it's scripted. In general, though, any motion other than (viewer-side) smooth rotation will hit both the sim and viewers to some degree, and even that smooth rotation will slightly slow the viewer.

The kisses most likely have a listener open on some non-zero channel, at least if you can say stuff like "/1 hide", for example. That's really not a very big deal. (Listening on open chat--channel 0, to anybody--is a somewhat bigger deal, but poseballs generally don't do that.)

Although the thread is about scripts, we're drifting into decorations, and that's something that can be helped by a good builder. And by "good" I don't mean a "pretty" builder; rather, somebody who's actually worrying about functionality, not just surface appeal. Probably the number one thing they can do is to restrict themselves to a very limited texture palette, and reuse those textures in creative ways. (Hint: If one hires somebody for a commercial build, *insist* on getting full perm copies of any textures they use in the build, so any future builder can restrict themselves to just those textures. If the store will have furnishings, too, try to use the same textures for those as for the building wherever possible.) Avoiding alpha-channel textures is also a big win, as is using no more than one or two different sculptmaps.

The fundamental problem is that texture downloads are very slow these days, and shops tend to have lots of textures on the products (or vendors). The fewer textures in the store build, the faster it--and, crucially, the products themselves--will rez.
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