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Temp Rezzers circumventing prim limits

Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
08-31-2009 18:00
From: Sindy Tsure
I'll let the scaley answer most of this but prim limits aside, I think there is _zero_ difference between an object that has temp set and one that calls llDie after a minute.
But I thought we were talking about one that called llDie() after 15 minutes.
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Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
08-31-2009 18:41
From: Argent Stonecutter
But I thought we were talking about one that called llDie() after 15 minutes.

Darkness was talking about that.. At IoW, it poofs after a minute. All I was saying that there's really no difference if you're going to call llDie after a minute vs making it temp.

It Talarus wanted it to stay for more than a minute, llDie would be the way to go.

Personally, I use temp a lot, just because I have one of those rezzer wand things that drops sheep and bidets and such on people and I don't want to have to worry about a sheep wandering off into no-script land. It's easier to just set temp and know it will always, always get cleaned up by the sim.
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Talarus Luan
Ancient Archaean Dragon
Join date: 18 Mar 2006
Posts: 4,831
08-31-2009 19:34
From: Kidd Krasner
If the entire region is the store, and the largest items rezzed is about 700 prims, why is it necessary to get around prim limits?

Or let me rephrase it: Would it be worth restructuring it so that the 700 prims were available, and the rezzer relied on die-scripts instead of temp-on-rez? I realize there are trade-offs, but my intuition is that the die-scripts would be better, so the main question is whether you could scavenge the 700 prims from static parts of the build.


We're not using ToR to get around prim limits. We're using it to make sure it poofs after a minute. I think we actually ALSO use llDie() via a comm channel for the parts, but they are still set to ToR, just to be 100% sure they "die". It's a "catch-all cleanup" deal.

Making it ToR also allows Daryth to build and work without having to allocate prims to something that doesn't use them all the time.
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