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Market saturation: What would most likely sell today?

Karl Herber
Registered User
Join date: 23 Jun 2006
Posts: 228
06-27-2008 04:28
From: Isablan Neva
2) Genitals that can be "heard" only by someone on a list configured via notecard. The rest of SL would bless the creator of this product.


I prefer genitals that don't talk at all. I'd rather do the talking myself.
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MortVent Charron
Can haz cuddles now?
Join date: 21 Sep 2007
Posts: 1,942
06-27-2008 04:36
From: Karl Herber
I prefer genitals that don't talk at all. I'd rather do the talking myself.


but there are people out there who have bit that RP far better than they do!
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Nuuna Nitely
Registered User
Join date: 9 Dec 2007
Posts: 46
06-27-2008 05:14
More couples dances please.:) Not only slow dances.

And nooo shop greeters please!:)
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Nina Stepford
was lied to by LL
Join date: 26 Mar 2007
Posts: 3,373
06-27-2008 07:08
really, the same things that people are selling, but with better features, quality, etc.
EREBUS Beck
Perpetually Confused
Join date: 9 Jun 2007
Posts: 50
06-27-2008 08:24
Based on my shopping for things over the past 9 months or so, I think one of the markets that is underserved is gay (m/m) poses/animations/dances. I'm not talking about sex, sex beds, sex rugs, or sex anything.

I'm talking about couples sits, cuddles, relaxing around the home, "hug and kiss" animations, couples dances, furniture poses, etc. Yes, using m/f poses works sometimes but since most m/f poses, etc. are set for one taller and one shorter AV, with two men of about equal height, they often do not look very good and, occasionally, really, really silly.

Slow dances (or any couples dance, waltzes, salsa, ballroom, etc) made for m/f, again, are made for one short AV and one tall AV and the female portion of the dance is often just way too feminine and, again, does not really match up and you end up with your arms through various body parts of your dance partner, kissing ears, chins and even chests, instead of mouths, lifting your partner with your hands the equivalent of a foot away from their rears, etc.

Sure, if the perms are right, I could just unlink the balls and adjust, adjust, adjust, adjust, crap, adjust again, again, again, oh, never mind.... LOL... but often, especially in furniture, I can't adjust anything.

So, poses/animations/dances intended for two men. I'd buy them and I know several other people who would buy them.
Morgaine Christensen
Empress of the Universe
Join date: 31 Dec 2005
Posts: 319
06-27-2008 10:02
From: 3Ring Binder
genitals can be "heard"? :eek: i don't even want to know what they sound like. my mind is swirling with the idea of disgusting splurping and squishy wet sounds....


Now tell me again, why do we even NEED noisy genitals?
Kyllie Wylie
J-Rocker
Join date: 7 Mar 2008
Posts: 489
06-27-2008 10:24
More Cowbells! We need more Cowbells!
Ceka Cianci
SuperPremiumExcaliburAcc#
Join date: 31 Jul 2006
Posts: 4,489
06-27-2008 10:41
From: Magdalena Siemens
Hi Kilguy

Let me explain you something about marketing in SL.

First of all, one needs to understand that there are only three real products in Second Life for sale. Everything else are variations of these products and do not exist actually. There is no such thing as shoes, dress or houses in Second Life - not really. We all know that. So lets look at the real products

1. Serverspace
Also referred to as virtual land. What is a SIM really? Its a dedicated server with the SL software installed, that's all.

2. Content
All the pretty things you can "use" in Second Life like the above mentioned "items" . In SL we refer to them as shoes, houses, dress and so on, but all they are is user generated content - and that's what the game is actually all about.

3. Advertising

Now lets look at the market situation for the first and the second of these products.

1. Serverspace

Anyone can buy that. It cost about 1200 USD to set up and 250 USD per month to maintain. Depending on what you do with your space (what content you provide to the user) you will have more or less users (residents) come to your server to see and use your content.

Income possibilities are:

A. Shared hosting (rent out land)
B. Sell Advertising (to real life companies or SIM owners)
C. Both

The more SIMS there are the harder it will be to attract the users. Hence you depend on providing good quality content to add value to your server space. This content like beaches, plam trees, houses, whatever....you will provide free of charge with the aim that users buy their parcels (shared hosting for their own content) from you and not from somebody else.

Which gets me to the second product

2. Content

As you can see above , content is used to sell server space. Therefore there is free content available in abundance. There are SIMS like Vienna for example who use free take away content (freebees) as a way to attract first time visitors to their SIM.

In another words: content is either free or very cheap. If you think of making good money by selling new content, I have to disappoint you.

1.Sooner or later somebody will replicate that content and give it away for free.

2. Content is so cheap its not worth the time it takes to create unless, you use it as a means to sell something else (server space and advertising)

Conclusion: Buy a dedicated server (SIM), fill with unique, attractive content and sell either shared hosting or advertising...there is no other REAL product. That is the market situation and that is what sells.

I dont explain the advertising bit as i dont want to create competitors....I am into online marketing and will soon open an advertising agency in Second Life. :-)


Regards

Maggie

that works well for the land business but in sl it has been proven that with the right idea and something people do want you can do this with content..there are a lot of very successful designers that are turning 1 year old soon that are making great money from sl..
the designers are using the land owners land or their own but it is to sell their content not their lots on their sims..
it is a matter of what the people want in sl to the value of the product..
there are the basics then there are the fine details..
but it is more than land alone in sl that pulls a profit..
Land does well but it is not the only horse in the barn anymore..
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Conifer Dada
Hiya m'dooks!
Join date: 6 Oct 2006
Posts: 3,716
06-27-2008 11:26
My products used to sell but hardly any sales now. But I have a freebie bundle containing a large assorment of older stuff I made and that 'sells' well.

The big price barrier for a lot of residents is the one between 0L$ and 1L$!
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VonGklugelstein Alter
Bedah Profeshinal Tekstur
Join date: 22 Dec 2007
Posts: 808
06-27-2008 11:57
I need an old WWII German Submarine - U-69
Magdalena Siemens
The wild one
Join date: 28 Dec 2007
Posts: 119
06-27-2008 13:36
From: Conifer Dada
My products used to sell but hardly any sales now. But I have a freebie bundle containing a large assorment of older stuff I made and that 'sells' well.

The big price barrier for a lot of residents is the one between 0L$ and 1L$!


Doesnt that prove my point? - Yes
Anyone here, who can make a living from selling content? - No

Maggie
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Magdalena Siemens
maggie@talkingsl.com
Zaphod Kotobide
zOMGWTFPME!
Join date: 19 Oct 2006
Posts: 2,087
06-27-2008 14:08
From: Magdalena Siemens
Doesnt that prove my point? - Yes
No. One anecdote does not prove your point.

From: Magdalena Siemens

Anyone here, who can make a living from selling content? - No
Uh... are you absolutely sure about that?
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From: Albert Einstein
Problems cannot be solved at the same level of awareness that created them.
Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
06-27-2008 14:26
From: Magdalena Siemens
Doesnt that prove my point? - Yes
Anyone here, who can make a living from selling content? - No

Maggie

Phil Deakins does. Every large retailer that can afford a $700USD/wk ad does.
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Ceka Cianci
SuperPremiumExcaliburAcc#
Join date: 31 Jul 2006
Posts: 4,489
06-27-2008 15:00
sine wave does from their animations infact they had to get another sim just because of the traffic of buyers..Bax Coen has been for the past year from boots alone with over 70 stores now i think plus her new main store opening soon if it hasn't already..
the truth is land is probably better to buy now than sell although you best do something with the land because investing in it for profit to turn it over is not too good of an idea..i always did like the rental and lot sales though..that does do well for some good friends of mine..
thats a saturated market in SL at the moment as well ..
Heck when i was dancing in sl i was making 20k a night and if i danced the whole day most times more than doubled that..but those days are over lol dancing and making really good money is about done in sl..
the point is there are a lot of ways to make money in sl if you are original enough and have the time and energy..
i just don't have the time anymore..
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
06-27-2008 16:08
Most of the really successful content creators I've seen sell their content cheap but sell a huge variety and count on selling a huge volume (and presumably do so).

The good news is that it shows it's possible, the bad news is that it makes it very difficult to get into, because you have a lot of catching up to do before you have enough variety to compete.
Dnali Anabuki
Still Crazy
Join date: 17 Oct 2006
Posts: 1,633
06-28-2008 07:45
From: Kilguy McKee
So if I understand well, cheap full-perm avi animations are what have the highest demand at the moment, right?

Nice stances are easy to make, animations are, on the other hand, obviously much harder to render. However, I'm not surprised to see that B&B's animations are over 6 times more expensive in their full-perm versions. Is there any particular types of animations or stances that sell more than others?


There is a high demand for simple smooth gestures for machinima. For an example, one scene I have in mind is an interviewer turning her head smoothly towards the person she is interviewing and back again.

There is going to be a lot more machinima made as time passes and whatever animator starts providing high quality animations like reaching out one hand, opening a door, a window, turning away...on and on..interactions..etc that can be used in scenes will be sitting on a gold mind. Especially if they can be modded by the creator as the shoot proceeds. The animator can set a pretty high price for this service. The animations for machinima are a very different sort than the ones needed for regular SL life.

Also I buy a lot of high quality items for props and set dec so little things that add detail are golden to me. I found a great food store for example that has me as a customer for ever...so stuff like vacuum cleaners, good glassware etc.

Also there is a desperate need for different avatars for machinima..characters..we have done okay because I found the best costumer in SL IMO and she is a whiz at adjusting shapes etc but still its hard when we need an old lady or a sloppy thug character.

I would think that RP would be enhanced by a greater variety of avatars as well...

But above all else, its machinima animations for me...
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Ceka Cianci
SuperPremiumExcaliburAcc#
Join date: 31 Jul 2006
Posts: 4,489
06-28-2008 11:07
From: Dnali Anabuki
There is a high demand for simple smooth gestures for machinima. For an example, one scene I have in mind is an interviewer turning her head smoothly towards the person she is interviewing and back again.

There is going to be a lot more machinima made as time passes and whatever animator starts providing high quality animations like reaching out one hand, opening a door, a window, turning away...on and on..interactions..etc that can be used in scenes will be sitting on a gold mind. Especially if they can be modded by the creator as the shoot proceeds. The animator can set a pretty high price for this service. The animations for machinima are a very different sort than the ones needed for regular SL life.

Also I buy a lot of high quality items for props and set dec so little things that add detail are golden to me. I found a great food store for example that has me as a customer for ever...so stuff like vacuum cleaners, good glassware etc.

Also there is a desperate need for different avatars for machinima..characters..we have done okay because I found the best costumer in SL IMO and she is a whiz at adjusting shapes etc but still its hard when we need an old lady or a sloppy thug character.

I would think that RP would be enhanced by a greater variety of avatars as well...

But above all else, its machinima animations for me...

Oh i love Machinima.I played with it a while back and made a few things from different game engines and sl is just the perfect place for this kind of thing..you are restricted with most games but the flood gates opened with SL for this..

i would love to see some of your movies..=)
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Dnali Anabuki
Still Crazy
Join date: 17 Oct 2006
Posts: 1,633
06-28-2008 11:25
From: Ceka Cianci
Oh i love Machinima.I played with it a while back and made a few things from different game engines and sl is just the perfect place for this kind of thing..you are restricted with most games but the flood gates opened with SL for this..

i would love to see some of your movies..=)


We did one for the 48hr contest that was....well a good effort and a learning experience.

Here is a recent one that is still on the learning curve especially in terms of sound..but it shows the needs for props and anims..we were lucky enough to have a superb animator working with us tho..

http://blip.tv/file/835879

And do check out Osprey Therian's work on You Tube..just do a search for her name. The number one machinimaist in SL IMHO.
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The price of apathy is to be ruled by evil men--Plato
Ceka Cianci
SuperPremiumExcaliburAcc#
Join date: 31 Jul 2006
Posts: 4,489
06-28-2008 11:43
From: Dnali Anabuki
We did one for the 48hr contest that was....well a good effort and a learning experience.

Here is a recent one that is still on the learning curve especially in terms of sound..but it shows the needs for props and anims..we were lucky enough to have a superb animator working with us tho..

http://blip.tv/file/835879

And do check out Osprey Therian's work on You Tube..just do a search for her name. The number one machinimaist in SL IMHO.

Wow that was very well done!
it made me forget i was watching something made from sl and that is what it is all about..
getting caught up in the movie and story..
i was actually hoping the guy could talk his way out of it hehehe..
amazing work and for making it with just a short amount of time you had to have had a great team..
=)
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Kaimi Kyomoon
Kah-EE-mee
Join date: 30 Nov 2006
Posts: 5,664
06-28-2008 12:17
From: Dnali Anabuki
We did one for the 48hr contest that was....well a good effort and a learning experience.

Here is a recent one that is still on the learning curve especially in terms of sound..but it shows the needs for props and anims..we were lucky enough to have a superb animator working with us tho..

http://blip.tv/file/835879
This is great. I really enjoyed it.
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Kaimi's Normal Wear

From: 3Ring Binder
i think people are afraid of me or something.
Dnali Anabuki
Still Crazy
Join date: 17 Oct 2006
Posts: 1,633
06-28-2008 20:37
From: Ceka Cianci
Wow that was very well done!
it made me forget i was watching something made from sl and that is what it is all about..
getting caught up in the movie and story..
i was actually hoping the guy could talk his way out of it hehehe..
amazing work and for making it with just a short amount of time you had to have had a great team..
=)

THanks!
But this isn't the 48 hr one; we did that one before. This one is part of a series and took about a month!

Thank you so much for your kind words. I'll pass them on to the rest of the crew.
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Cherry Czervik
Came To Her Senses
Join date: 18 Feb 2006
Posts: 3,680
06-29-2008 02:37
Dnali! (I thought you had gone - I had some time off SL due to technical problems - IM me if you'd like to talk as I'm no longer in the group).

***
I've got a couple of niche ideas still but I am making them for my own amusement only. I'm sick of the ripping off that goes on here - I didn't even bother to really market my last idea for a different kind of a venue, which I actually lost the heart to bother running, before someone else had already ripped off the idea and now there's a couple of places with the same dance club/parkland/outdoor sex and BDSM area ratio.

Good luck to them, frankly, they can have the pleasure of finding underage avies having it away on something that costs them money.

Creating things to sell usually leads to having your intellectual property ripped off, if not outright copybotted.
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To exchange power is sublime. To steal from another ... well, what goes around comes around.
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