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All about the benjamins? |
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Nastasja Kostolany
Registered User
Join date: 1 Jun 2006
Posts: 46
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12-29-2007 19:49
Lately everyone i meet seems interested only in the business, and nothing else. Is it just me, or is Second Life changing into a sort of 3D EBAY? Nothing wrong about that, but it isnt me. I don't want to get home from work and login so that i can .... do more work.
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Drivin Sideways
100% recycled pixels
Join date: 30 Oct 2007
Posts: 502
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12-29-2007 19:58
LL has spent much of its effort on promoting SL as a sort of 3D hosting service for selling/money-making.
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
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12-29-2007 20:07
Some of the discussion on the at present immediately adjacent thread might have some bearing on this question.
who's really in it just for the money? /327/bd/217060/1.html _____________________
-
So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them. I can be found on the web by searching for "SuezanneC Baskerville", or go to http://www.google.com/profiles/suezanne - http://lindenlab.tribe.net/ created on 11/19/03. Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard, Robin, and Ryan - |
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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12-29-2007 20:15
Business, and content creation, are the most highly embedded activities on SL. That is, they're the ones with the most "real" effect on the world
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Raymond Figtree
Gone, avi, gone
Join date: 17 May 2006
Posts: 6,256
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12-29-2007 20:29
Those who choose to own more that 512 meters of land find tier fees a bit rediculous and so they turn to ways of making cash to cover them. At least that's what happened to me. But this is not a new trend.
_____________________
Read or listen to some Eckhart Tolle. You won't regret it.
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Bradley Bracken
Goodbye, Farewell, Amen
Join date: 2 Apr 2007
Posts: 3,856
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12-29-2007 20:37
Why am I in it for the money now? Cause I got bored. When I first arrived in SL it was all about the socialization. While I never stopped enjoying that it became not enough so I started creating. Once I opened a business, which has been fairly recent, I'm having a lot of fun dealing with the business aspect. I'm not in it for the money as far as expecting to make a lot, but having a great time learning to set up a successful SL business.
_____________________
My interest in SL has simply died. Thanks for all the laughs
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Ricardo Harris
Registered User
Join date: 1 Apr 2006
Posts: 1,944
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12-30-2007 03:29
Let me rephrase it.
It's all about greed, pure greed. |
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Sling Trebuchet
Deleted User
Join date: 20 Jan 2007
Posts: 4,548
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12-30-2007 04:09
Let me rephrase it. It's all about greed, pure greed. Unless it's not - in which case, it isn't. ![]() _____________________
Maggie: We give our residents a lot of tools, to build, create, and manage their lands and objects. That flexibility also requires people to exercise judgment about when things should be used.
http://www.ace-exchange.com/home/story/BDVR/589 |
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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12-30-2007 04:23
Let me rephrase it. It's all about greed, pure greed. |
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Snowman Jiminy
Registered User
Join date: 23 Dec 2007
Posts: 424
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12-30-2007 04:29
Lately everyone i meet seems interested only in the business, and nothing else. Is it just me, or is Second Life changing into a sort of 3D EBAY? Nothing wrong about that, but it isnt me. I don't want to get home from work and login so that i can .... do more work. SL is certainly not just about business. But, content creators that run businesses allow those that socialize to express themselves through clothes, gadgets, toys, etc., and land-owners provide a service to residents that want homes, etc. The businesses would not exist if there were no residents that were just out there to socialize and have fun. Many business owners do not just do it for the money (I guess), but for the sheer joy of pushing their talents to the limit and having their output recognized by people actually parting with cash to own it. ~Snowman~ _____________________
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Raudf Fox
(ra-ow-th)
Join date: 25 Feb 2005
Posts: 5,119
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12-30-2007 07:11
*grins* Flip side is that content creation IS my idea of fun. I don't have a job beyond housework, kid caring, animal caring, family get togethers and.. Well, content creation and customer support that goes with it seems rather like paradise to me. If I happen to make a few bucks on the side, I don't complain.
I socialize, when my comp lets me. _____________________
DiamonX Studios, the place of the Victorian Times series of gowns and dresses - Located at http://slurl.com/secondlife/Fushida/224/176
Want more attachment points for your avatar's wearing pleasure? Then please vote for https://jira.secondlife.com/browse/VWR-1065? |
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DanielRavenNest Noe
Registered User
Join date: 26 Oct 2006
Posts: 1,076
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Scoring systems
12-30-2007 07:19
Back when I played Dungeons and Dragons with physical dice and paper, we tracked character levels and experience points as a way to track how well we were doing in the game. I'm sure there is a category of SL players who think of their tier as their "level", and their linden balance as their "points". Maybe how many K of items in your inventory.
Whenever you put a number on it, and what you do can affect that number, for some people it becomes a matter of scoring high and bragging rights. The fact that you can cash out your lindens for spendable dollars just makes it more exciting, its the ego stroke that matters. |
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Ciela Aichi
Registered User
Join date: 27 Dec 2007
Posts: 20
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12-30-2007 08:52
I just wish that content creators would put more effort into creating cool areas, such as that space platform, Svarga, Apollo etc, rather than yet another store full of knock-off clothing that has to rely on campers to look busy.
Except, omygawd, Lee Zu Baxter! Sweeet! It would be nice if people made generous use of the donation points in the pretty areas, to keep those ones expanding. I always make a point of leaving something, and adding them to my picks. |
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Bradley Bracken
Goodbye, Farewell, Amen
Join date: 2 Apr 2007
Posts: 3,856
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12-31-2007 00:14
Let me rephrase it. It's all about greed, pure greed. It is for some but I doubt they stay long. Once they learn they actually have to work for it and spend time and that the odds aren't all that great they bail pretty fast. Most successful business owners in SL that I know are happy if they are able to pay tier. Some people wouldn't call that successful, but they love what their doing so I'd say they are. _____________________
My interest in SL has simply died. Thanks for all the laughs
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Zumpkin Barbosa
Registered User
Join date: 17 Oct 2007
Posts: 33
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12-31-2007 00:22
Let me rephrase it. It's all about greed, pure greed. Greed is good. |
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Damanios Thetan
looking in
Join date: 6 Mar 2004
Posts: 992
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12-31-2007 00:57
Let me rephrase it. It's all about greed, pure greed. It's about easy quantification of achievements. Whether it's your level in WoW, amount of frags in Unreal Tournament, the size of your car, your salary, the amount of friends on your myspace page, your amount of 'love' on the LL 'love machine', the number of posts on your favorite forum etc. etc. It's even the case with Fortune 500 companies needing higher profit numbers each year. Recent studies even show that 'having money doesn't make people more happy', but 'gaining money does, until it stops increasing'. It's again the same principle, people get addicted to counters that go up. Modern society is creating more and more endeavors and possibilities to have 'counters that can go up' for people to enjoy. In SL this quantification amounts to sales and L$ gained. In most cases it has nothing to do with 'greed' and more with this weird human condition of getting addicted to 'having counters go up'. _____________________
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Raymond Figtree
Gone, avi, gone
Join date: 17 May 2006
Posts: 6,256
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12-31-2007 01:08
It's about easy quantification of achievements. Whether it's your level in WoW, amount of frags in Unreal Tournament, the size of your car, your salary, the amount of friends on your myspace page, your amount of 'love' on the LL 'love machine', the number of posts on your favorite forum etc. etc. It's even the case with Fortune 500 companies needing higher profit numbers each year. Recent studies even show that 'having money doesn't make people more happy', but 'gaining money does, until it stops increasing'. It's again the same principle, people get addicted to counters that go up. Modern society is creating more and more endeavors and possibilities to have 'counters that can go up' for people to enjoy. In SL this quantification amounts to sales and L$ gained. In most cases it has nothing to do with 'greed' and more with this weird human condition of getting addicted to 'having counters go up'. _____________________
Read or listen to some Eckhart Tolle. You won't regret it.
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Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
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12-31-2007 01:34
Greed is good. I hope that you are joking. _____________________
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Deira Llanfair
Deira to rhyme with Myra
Join date: 16 Oct 2006
Posts: 2,315
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12-31-2007 02:23
It's about easy quantification of achievements. Whether it's your level in WoW, amount of frags in Unreal Tournament, the size of your car, your salary, the amount of friends on your myspace page, your amount of 'love' on the LL 'love machine', the number of posts on your favorite forum etc. etc. It's even the case with Fortune 500 companies needing higher profit numbers each year. Recent studies even show that 'having money doesn't make people more happy', but 'gaining money does, until it stops increasing'. It's again the same principle, people get addicted to counters that go up. Modern society is creating more and more endeavors and possibilities to have 'counters that can go up' for people to enjoy. In SL this quantification amounts to sales and L$ gained. In most cases it has nothing to do with 'greed' and more with this weird human condition of getting addicted to 'having counters go up'. I thought about this, and this can be a significant part of the picture in unexpected ways. For me an important aspect is the achievement of learning new things. SL provides this wonderful environment with seemingly never ending opportunities to learn new things, new skills, new ideas. The counters can be less materialistic things in SL - it's not just about increasing money or land or sales. I also agree with Bradley, that covering tier is a big achievement in SL - it is like making your "SLiving". If I cover tier, I'm very happy...if I don't it's not the end of the world...if I made a profit, I'd expand the business and/or spend more in world, for it has never been my intention to take money out of SL. The thing that gave me most pleasure recently was when someone wrote a nice review of one of my products on SLX - that did make me feel glad to know that someone else had had fun with something I created. So, I suppose the counter I like to see going up the most is the"happy customer count". _____________________
Deira
![]() Must create animations for head-desk and palm-face!. |
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Conifer Dada
Hiya m'dooks!
Join date: 6 Oct 2006
Posts: 3,716
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12-31-2007 03:13
I make stuff and sell some of it. My sales have gone down a lot recently. I have been re-acquainting myself with some of the big freebie superstores and have picked up some decent stuff. Seeing the amount of free clothes available, some of which are poor quality but others are good, I'm surprised anybody actually pays for clothes these days. And I say this as someone who makes a few clothing items!!
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Lindal Kidd
Dances With Noobs
Join date: 26 Jun 2007
Posts: 8,371
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12-31-2007 06:39
Business, and content creation, are the most highly embedded activities on SL. That is, they're the ones with the most "real" effect on the world Bingo. Except that I'd argue they ARE the most fun. I love socializing, but I've had more fun creating stuff than anything else. Everything from my first homemade facelight (created, I think, my first week here) to the half-sim build I'm working on now, has been a challenge, a delight, and given me a deep sense of satisfaction. _____________________
It's still My World and My Imagination! So there.
Lindal Kidd |
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Bloodsong Termagant
Manic Artist
Join date: 22 Jan 2007
Posts: 615
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12-31-2007 07:48
heyas;
well, you dont HAVE TO do work on sl. you can be a consumer. a lot of people have an 'entertainment budget' that they put some (or all of) into sl. as a matter of fact, four or five months ago, that was the norm -- people putting money INTO sl. this month, i see threads about people trying to take it OUT. well, here's a hint.... neither side works without the other ;) people trying to take money out need the people putting money in -- else where are they gonna get it? people who want to put money in need, well, something to spend it on. somebody to do the 'work' of creating the cool clothes, hair, skin, cars, etc ad infinitum. you could do neither. you could sign up for a free account and neither put money in, nor do anything to make money. you could build all your own stuff yourself (like if you want a full-prim avatar, and not have to paint and upload a nice skin, or clothes textrues). and/or subsist on freebies. but you're going to get to a point where that ain't fun. especially if building things seems to you like 'work.' you know: ugh, i gotta build my own boots, my own cape, my own hair, my own sunglasses... now i gotta make jewlery..... if you're going to be miserable 'gotta make'-ing stuff, you might as well sell them and get some in-game return for it. then suddenly you dont GOTTA make everything. you can make boots and afford to buy jewelry. or vice versa. or whatever. so.... um, do we have a point? the point is, without all those money-grubbing businesspeople doing all the WORK, sl wouldn't have much of a place to socialize and play in. hey, SOMEbody built all those clubs. SOMEbody terraformed all that landscape. SOMEbody programmed those dance balls and games and.... ah, you get the idea. |
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Brenda Connolly
Un United Avatar
Join date: 10 Jan 2007
Posts: 25,000
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12-31-2007 07:53
heyas; well, you dont HAVE TO do work on sl. you can be a consumer. a lot of people have an 'entertainment budget' that they put some (or all of) into sl. as a matter of fact, four or five months ago, that was the norm -- people putting money INTO sl. this month, i see threads about people trying to take it OUT. well, here's a hint.... neither side works without the other people trying to take money out need the people putting money in -- else where are they gonna get it? people who want to put money in need, well, something to spend it on. somebody to do the 'work' of creating the cool clothes, hair, skin, cars, etc ad infinitum.Not a bad thought from a Manic. _____________________
Don't you ever try to look behind my eyes. You don't want to know what they have seen.
http://brenda-connolly.blogspot.com |
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Greedy Fullstop
Registered User
Join date: 21 Oct 2007
Posts: 4
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12-31-2007 07:56
Second Life is about the money for me. I am buying and selling the lands, not for chatting and the sexyness.
I am selling the lands unto you for the profits I can benefit for real life needs. |
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Brenda Connolly
Un United Avatar
Join date: 10 Jan 2007
Posts: 25,000
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12-31-2007 07:58
Second Life is about the money for me. I am buying and selling the lands, not for chatting and the sexyness. I am selling the lands unto you for the profits I can benefit for real life needs. You chose your name well, then. Good for you for knowing what you want, and not apologizing for it,. _____________________
Don't you ever try to look behind my eyes. You don't want to know what they have seen.
http://brenda-connolly.blogspot.com |