Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Opinions on age degradation of prims/creations?

Lee Ponzu
What Would Steve Do?
Join date: 28 Jun 2006
Posts: 1,770
03-17-2008 08:32
I vaguely remember a vaguely similar idea from somewhere a long time ago.

Prim Mines and Prim Farms.

The idea was that prims should not be free. Instead, you should have to go find them or grow them or some such. This would create an economy around prims. Noobies who don't want to be sex workers could be prim hunters or prim farmers, instead.

Same thing here: when prims wear out, you would have to refresh them somehow.
_____________________
So many monkeys, so little Shakespeare.
Rebecca Proudhon
(TM)
Join date: 3 May 2006
Posts: 1,686
03-17-2008 08:54
From: Colette Meiji
Don't forget floods,

Turning people into Pillars of Salt,

Raining toads.


Mutated 2 headed avatars

Cancer, heart attacks, polio, small pox, ebola etc.

Tidal Waves
Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
03-17-2008 09:26
From: Lee Ponzu
I vaguely remember a vaguely similar idea from somewhere a long time ago.

Prim Mines and Prim Farms.

The idea was that prims should not be free. Instead, you should have to go find them or grow them or some such. This would create an economy around prims. Noobies who don't want to be sex workers could be prim hunters or prim farmers, instead.

Same thing here: when prims wear out, you would have to refresh them somehow.


It would never work the way people envision.

The bottom line is that ...

Somehow people have to spend enough real US dollars in Second Life to pay both Linden Labs (mainly through land) *AND* Content Creators.

Any attempt to circumvent that is doomed to fail.
Marianne McCann
Feted Inner Child
Join date: 23 Feb 2006
Posts: 7,145
03-17-2008 09:34
From: Ray Musketeer
In a world of ifinite supply comes some rather interesting situations. I was thinking what if the prims decayed over time.

If a person hasn't been in world for x amount of time what would happen if their creations began to not work or start having colors fade or going transparent?


...because nothing would make my day better than to see the beautiful house my Aunty, who is largely gone from SL, sort of fade away. :-/

Mari
_____________________


"There's nothing objectionable nor illegal in having a child-like avatar in itself and we must assume innocence until proof of the contrary." - Lewis PR Linden
"If you find children offensive, you're gonna have trouble in this world :)" - Prospero Linden
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
03-17-2008 09:45
In some long-dead thread, I suggested half-jokingly that "natural disasters" could sometimes strike, wiping all prims in their path. The idea was really to enable a form of "urban renewal"--clearing out parcels from all those premium members who haven't visited for years, but haven't bestirred themselves to cancel their credit card auto-renewal. Anybody who was still active could just re-rez their stuff from lost+found, or take the opportunity to consider a different build.

(I know, not the same thing at all.)
Stephen Wisent
Registered User
Join date: 18 Oct 2007
Posts: 95
03-17-2008 09:53
From: Ray Musketeer
In a world of ifinite supply comes some rather interesting situations. I was thinking what if the prims decayed over time.

If a person hasn't been in world for x amount of time what would happen if their creations began to not work or start having colors fade or going transparent?

What would be the implications of having things that showed age after being in game x amount of time?

As the freebie markets gain in sophistication of objects, there is an extrodinary pressure on creators to present that all new "thing". How would this effect those markets? How would effect content creators, the economy etc?

It may not be possible or even feasible but just a thought.


Hi Ray,

It's actually not such a mad idea. In RL it's called planned obsolesence.

It was a very widespread practice particularly by producers who enjoyed an oligopoly . However in modern day Britain it is considered a breach of consumer rights and will be investigated by the OFT.

I'm not really sure how a widespread implementation of this practice would affect the economics of SL. I suspect we miss out on the negative externalities like excess polution and dwindling raw materials.

By not adopting the most obvious types of planned obsolence however, we do create an incentive for more creativity and technical improvement, because if something doesn't wear out then consumers will only buy a new version if it offers increased value.

From a marketing point of view you might be able to add value to a product range if an obvious measure of age affected the value - only of course if functionality remained intact.

As an example certain items are more desirable if they appear brand new, and again certain others appear more valuable if they appear very old.

It's a very interesting idea ..:)
Mickey McLuhan
She of the SwissArmy Tail
Join date: 22 Aug 2005
Posts: 1,032
03-17-2008 10:50
I kinda like the idea... as an option.
As a permanent, default thing? Ummmmmm no.

But there are crazy possibilities to be explored if this was a feature!
_____________________

*0.0*

Where there's smoke, there isn't always fire. It might just be a particle display. ;-)
-Mari-

Kathy Morellet
Registered User
Join date: 26 Jul 2006
Posts: 809
03-17-2008 11:14
Ummm... My car is in for a break job, my porch needs a new roof, my driveway is disintegrating... I deal with enough of this in RL. I would want to have this in SL... why???
Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
03-17-2008 12:10
From: Kathy Morellet
Ummm... My car is in for a break job, my porch needs a new roof, my driveway is disintegrating... I deal with enough of this in RL. I would want to have this in SL... why???


Exactly! Why create unnecessary problems for consumers?

From: Stephen Wisent
By not adopting the most obvious types of planned obsolence however, we do create an incentive for more creativity and technical improvement, because if something doesn't wear out then consumers will only buy a new version if it offers increased value.
Good point.

As for making this optional, it would also need to be obvious when buying, and I would refuse to buy anything with this "feature".

What's the problem we're trying to solve? Not enough problems, so create some?
Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
03-17-2008 13:31
From: Lear Cale

What's the problem we're trying to solve? Not enough problems, so create some?


QFTEATAW
Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
03-17-2008 16:14
/me is not quite clever enough to decode QFTEATAW. :)
Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
03-17-2008 17:23
From: Ray Musketeer
In a world of ifinite supply comes some rather interesting situations. I was thinking what if the prims decayed over time.

If a person hasn't been in world for x amount of time what would happen if their creations began to not work or start having colors fade or going transparent?

What would be the implications of having things that showed age after being in game x amount of time?

As the freebie markets gain in sophistication of objects, there is an extrodinary pressure on creators to present that all new "thing". How would this effect those markets? How would effect content creators, the economy etc?

It may not be possible or even feasible but just a thought.


Save that idea for a.......wait for it.......here it comes............GAME.

So someone pays 50,000 Linden for an item only to have it decay because they had go offline for 5 months to care for their dying grandmother?

Why is extraordinary pressure needed for content creates to make new things?

I would not even think twice about leaving SL if i knew my high priced or primmy art objects were going to decay over time. What a waste. Well i probably would not leave but it would change everything. Why even spend money on things now?

Remember we BUY things here for its perceived permanency, among other reasons - it is part of the price tag.
_____________________
WooT
------------------------------

http://www.secondcitizen.net/Forum/
Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
03-17-2008 17:29
From: Lear Cale
/me is not quite clever enough to decode QFTEATAW. :)



Quoted for:

Truth

Emphasis

and the American Way.
Porky Gorky
Temperamentalalistical
Join date: 25 May 2004
Posts: 1,414
03-17-2008 18:05
Prims don't decay but they do change. i.e a basic prim rezzed 3 years ago does not act exactly the same as a prim rezzed today. About a year ago I went to rebuild some older prefabs, when I tried to blend new prims with the old prims I found that the cuts on the old prims were not as precise, old prims seemed to shift position slightly when linked/unlinked and the physical response of the prim were allot different to a 'modern' prim. As my customers mod allot of my builds I ended up rebuilding everything pre 2007 so that all of my products were using the 'current' primset. I remember posting on the forum about this at the time and someone knowledgable told me that since SL came out of beta we were now using the 3rd generation of prims. Dunno if that is true.
_____________________
Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
03-17-2008 18:09
I wouldn't buy anything that degraded over time in here.
_____________________
Affordable & beautiful apartments & homes starting at 150L/wk! Waterfront homes, 575L/wk & 300 prims!

House of Cristalle low prim prefabs: secondlife://Cristalle/111/60

http://cristalleproperties.info
http://careeningcristalle.blogspot.com - Careening, A SL Sailing Blog
1 2