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Opinions on age degradation of prims/creations?

Ray Musketeer
Registered User
Join date: 22 Oct 2005
Posts: 418
03-16-2008 13:51
In a world of ifinite supply comes some rather interesting situations. I was thinking what if the prims decayed over time.

If a person hasn't been in world for x amount of time what would happen if their creations began to not work or start having colors fade or going transparent?

What would be the implications of having things that showed age after being in game x amount of time?

As the freebie markets gain in sophistication of objects, there is an extrodinary pressure on creators to present that all new "thing". How would this effect those markets? How would effect content creators, the economy etc?

It may not be possible or even feasible but just a thought.
Dana Hickman
Leather & Laceā„¢
Join date: 10 Oct 2006
Posts: 1,515
03-16-2008 14:05
From: Ray Musketeer
If a person hasn't been in world for x amount of time what would happen if their creations began to not work or start having colors fade or going transparent?

Oh I'm sure those people who collect Starax' creations are going to LOVE this idea :p
ArchTx Edo
Mystic/Artist/Architect
Join date: 13 Feb 2005
Posts: 1,993
03-16-2008 14:13
I have on several occasions found that creations of mine have changed slightly, mostly permissions change on occasion and objects, landmarks, photos embedded in notecards disappear or move around. i.e. photo A which was at the top of the notecard switches places with photo B which was at the bottom; OR photos, notecards or landmarks disappear and are replaced with a ?

I assume these are examples of database corruption errors. If these kinds of problems can happen in the database its not a big stretch to think that other attributes of objects such as shape parameters, texture references, etc. could get corrupted too over time.

I believe LL has already stated that some items if not used in world for a period of time are deleted from the database. I assume that could be things like textures on a house as well as complete objects.
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Alicia Sautereau
if (!social) hide;
Join date: 20 Feb 2007
Posts: 3,125
03-16-2008 14:22
hell no

sl is a money sink as it is, turning it into ala entropia will kill it
enjoyed entropia for abit untill seeing how fast stuff degredates, costs to repair, doing it here and people won`t bother with SL or you`ll see an increase in duplication like you`ve never seen befor as they`ll be damned to pay for the same item every month

safe to say i quited entripoia after spending $200 in the first month to endup with nothing but unusable item wich would cost +$400 to fix...
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Desmond Shang
Guvnah of Caledon
Join date: 14 Mar 2005
Posts: 5,250
03-16-2008 14:24
We already have degradation!

It's called tier.



Consider the humble prim.

Say you have the maximum discount, i.e. 72 USD annual premium account + you own an entire mainland region.

6 USD/mo + 195 USD/mo for 15,000 + 129 prims (group discount!) is:

(201 USD /mo) / 15129 prim = 0.0132857 USD per prim a month, or 1.3 cents per month.

Or, sixteen cents per year.


So say you have a pretty widget that you leave out for a year. It is made of 100 prims. It's going to cost you sixteen dollars to let everyone admire it. Then: poof! Unless of course you have another sixteen dollars for year two.

* * * * *

That's the best case. Let's look at the worst!

10 dollar monthly premium account, ungrouped 512m of land (tier included).

10.00 USD / 117 prims = 8.547 cents per month, for each prim.

Each prim costs 1.02 annually!

So... don't set them out? Oh, don't be silly - it's a flat rate - they cost 1.02 annually rezzed or not!

That 100 prim widget set out in such conditions would cost 100.20 USD to display for the first year.

* * * * *

So I have to ask... how many of you have a 100 prim widget (or three, or five, or lots more!) set out?

I know I've got a few... grin
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FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
03-16-2008 14:31
I don't like the idea.
People spend time making things.
If they are corrupt, changed, deleted without the person doing this even by LL I think it should be considered a flaw in the system.
Speaking of my own personal experiencL
It is hard enough in my own experience try to deal with inventory.
LL should spend more time improving the use, other then deleting, changing things in such a way I can't find them.
I really would have rather had better and more manageable inventory then voice or windlight which I don't use.
Half of time stuff I do want to find I can't that I would want to use.
Few items I bought when I was new changed, It really ruined my desire to buy certain products because of this.
For whatever reason if something changes when found or isn't found it just another thing that ruins my experience and aids me losing confidence in spending money on Lindens and buying products.
For those of us who do put money in even if its just annual membership should be able to expect certain things that are stable one is inventory and second is the things we spent money on uploading, making or buy should be there until we put in trash, sell or give away.
I sunk lot of money in game in 2007 and because of these issues I will probably be investing less in 2008 because of it.
I won't be buying many things until they find way to deal with inventory asset issues better.
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Cortex Draper
Registered User
Join date: 23 Aug 2005
Posts: 406
03-16-2008 15:19
SL isn't a game so we shouldn't have pointless problems imposed on us that are not necessary.
There are games that people create within SL in the various role-playing sims and if they want that on their items they can easily script it, but even out of those places, most will not want it as they have their own game mechanics.

As to how it would effect content creators - it would annoy them, and they would use external backups and scripts or bots to recreate their creations.
Damanios Thetan
looking in
Join date: 6 Mar 2004
Posts: 992
03-16-2008 15:34
The fact that SL as a platform adds new features and creators constantly improve on existing products automatically creates a form of degradation on older products.

SL products don't need RL wear and tear, the speed in which the world advances makes stuff obsolete without any need to change items themselves.

Oh, and on another note, sl objects degrade already, search for 'prim rot', or 'drift'. But it's a bug, not a feature...
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Har Fairweather
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Join date: 24 Jan 2007
Posts: 2,320
03-16-2008 18:09
There are things that people grumble about but accept - like tier, and upload fees, etc. They make sense and LL does have a business to run.

And then there are things that really piss people off, and cause them to leave in a huff and bad-mouth you to everyone they know. This idea is one of them. Just check out the refugee from Entropia above. If you were LL, how would you like PR like that?
Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
03-16-2008 19:25
It would just be an artificial control, and people would see it as such.

It would work in a more "game-like" game. But not so well in Second Life.

People have often wanted to introduce an artificial scarcity into Second Life building/creating processes to increase virtual employment.

I think there are a lot of people who don't want to admit that for SL to work, On-Average a Resident has to be paying more money into Second Life than they can earn from Doing/Working/Creating in Second Life.
Weston Graves
Werebeagle
Join date: 24 Mar 2007
Posts: 2,059
03-16-2008 19:48
While we're at it, let's have our avatars age and their metabolisms slow down so they go all geriatric and obese. And let's have their -- ummmm -- attachments not work with as much stamina as when new. This would have an intriguing effect on the sex industry I would think.

I'm not bashing the original idea. I think it would be a cool experiment if contained in its own grid.
Weston Graves
Werebeagle
Join date: 24 Mar 2007
Posts: 2,059
03-16-2008 19:49
While we're at it, let's have our avatars age and their metabolisms slow down so they go all geriatric and obese. And let's have their -- ummmm -- attachments not work with as much stamina as when new. This would have an intriguing effect on the sex industry I would think.

I'm not bashing the original idea. I think it would be a cool experiment if contained in its own grid.

[sorry if this is a double post. Having problems with the network tonight]
Teeny Leviathan
Never started World War 3
Join date: 20 May 2003
Posts: 2,716
03-16-2008 20:21
How do I put this mildly... F*** NO!

I have one of the oldest builds in SL, my home. It was originally built in 2003, and over the years, I bought land around my original plot and added to the build. Its not the greatest build in SL, but (personally), I would be more than pissed if it ever started to decay. I do build when I get inspired, but I would not like having to rebuild things every few months.

Edit: We used to have something like this in beta. Stray prims would start to fade and disappear. This feature, along with prim and light taxes was a passive form of simulator resource management. Unfortunately, builds would fall apart. The old Boardwalk in Varney started to disappear. It was rather creepy to see parts of builds hovering in midair because the supporting prims were older. Eventually, prim decay went away, and taxes were killed.
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Sling Trebuchet
Deleted User
Join date: 20 Jan 2007
Posts: 4,548
03-16-2008 20:37
Technically, it's easy.
Every UUID had a creation date. So decrement the 'good' parameters over time.
Prims get lighter / (more) transparent / less massive / hollower / slower / etc. over time.

- unless they are sat on
- or copy-prim-bot makes new clones of prims and re-rezzes them into builds.
- or their owner logs in
-- or log-in bot does it on their behalf
Lowen Raymaker
Registered User
Join date: 21 Apr 2007
Posts: 185
03-16-2008 21:46
I really hate this idea a great deal.

*It is good that you are imagining and thinking though.
Wasted Dayafter
Registered User
Join date: 29 Sep 2007
Posts: 9
03-16-2008 21:49
From: Alicia Sautereau
hell no

sl is a money sink as it is, turning it into ala entropia will kill it
enjoyed entropia for abit untill seeing how fast stuff degredates, costs to repair, doing it here and people won`t bother with SL or you`ll see an increase in duplication like you`ve never seen befor as they`ll be damned to pay for the same item every month

safe to say i quited entripoia after spending $200 in the first month to endup with nothing but unusable item wich would cost +$400 to fix...


my entropia account could have bought several private isalnds here and it all decade to nothing i sure hope my islands do not start decaying also
Rebecca Proudhon
(TM)
Join date: 3 May 2006
Posts: 1,686
03-16-2008 21:58
We should also have Ice Ages, Earthquakes and Volcanic Eruptions in SL. Maybe a few asteroids impacts now and then.
Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
03-16-2008 22:06
From: Rebecca Proudhon
We should also have Ice Ages, Earthquakes and Volcanic Eruptions in SL. Maybe a few asteroids impacts now and then.


Don't forget floods,

Turning people into Pillars of Salt,

Raining toads.
Ray Musketeer
Registered User
Join date: 22 Oct 2005
Posts: 418
03-16-2008 22:14
From: Har Fairweather
There are things that people grumble about but accept - like tier, and upload fees, etc. They make sense and LL does have a business to run.

And then there are things that really piss people off, and cause them to leave in a huff and bad-mouth you to everyone they know. This idea is one of them. Just check out the refugee from Entropia above. If you were LL, how would you like PR like that?


I only pose a question as a content creater myself as I would like to know how people feel about such an idea.

I run a business in SL and have for over 2 years now. There are many reasons I ask this for and not all are transparent as it might appear.

There is an edge to the above quoted poster and though I appreciate someone with a passion for their beliefs (rather than some blank response) I would rather see some decorum other than veiled or outright threats.

I have no idea what Entropia is but from what is described I wouldn't like it :-).

I run the Fhelzgud Free Public Yard Sale and Fhelzgud is for those who like to feel good
so not trying to upset people and suprised to hear it was tried somewhat in beta (doesn't sound all that delightful)
Beezle Warburton
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Join date: 10 Nov 2006
Posts: 1,169
03-16-2008 22:15
You mean "object missing from database" wasn't on purpose"
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Bree Giffen
♥♣♦♠ Furrtune Hunter ♠♦♣♥
Join date: 22 Jun 2006
Posts: 2,715
03-16-2008 23:42
From: someone
If a person hasn't been in world for x amount of time what would happen if their creations began to not work or start having colors fade or going transparent?


For colors to fade the server would have to take the texture of that item and apply a small desaturation and then apply it to the item. For some items that have several textures it would have to do this to all of them. If items like homes, buildings, store vendors, slexchange boxes, were to become faded they would have to be replaced at either great expense in the case of buildings or at great inconvenience in the case of a store owner with many vendor boxes. For an individual who has bought a dress, if it fades, I suppose it is a slight problem to have to replace the dress. For the store owner who sells perhaps thirty dresses that will be thirty image uploads plus thirty image uploads for the vendor boxes. As for going transparent, can you imagine the alpha sorting nightmare that will turn out to be?

From: someone
As the freebie markets gain in sophistication of objects, there is an extrodinary pressure on creators to present that all new "thing". How would this effect those markets? How would effect content creators, the economy etc?


If degradation of all products were to occur I would imagine that content creators could simply create the same old things they make over and over again. Why make something new when all the old stuff is gone?
Deira Llanfair
Deira to rhyme with Myra
Join date: 16 Oct 2006
Posts: 2,315
03-17-2008 01:38
From: Colette Meiji
Don't forget floods,

Turning people into Pillars of Salt,

Raining toads.


..and global warming when the grid overheats and.... :eek:
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Deira Llanfair
Deira to rhyme with Myra
Join date: 16 Oct 2006
Posts: 2,315
03-17-2008 01:41
From: Weston Graves
While we're at it, let's have our avatars age and their metabolisms slow down so they go all geriatric and obese. And let's have their -- ummmm -- attachments not work with as much stamina as when new. This would have an intriguing effect on the sex industry I would think.

I'm not bashing the original idea. I think it would be a cool experiment if contained in its own grid.



Sort of, extreme lag? Stuck in a TP for an obligatory 2 minutes? All the animations running slower?
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Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
03-17-2008 07:41
Three thumbs down to the OP's suggestion. ;)
Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
03-17-2008 07:41
From: Deira Llanfair
..and global warming when the grid overheats and.... :eek:


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