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Object v. Texture Permissions

Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
07-28-2009 13:34
From: LittleMe Jewell
I never end up with a texture in the 'contents' of the object unless I drag it to the contents tab or drag it to the object without actually being in 'texture' mode. If I have clicked the Texture circle and then click a single prim face and drag the texture to the face, it has never gotten added to the contents for me.
So... why does SL hate me? :( You get this even with textures that are no-transfer to you? Really? :confused:
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
07-28-2009 14:15
From: Qie Niangao
I just don't get that result with textures that are no-transfer to me. They always end up in the object's contents, unless I paint by script (which would presumably violate the permission, were I to transfer the painted prim).

[ETA: In the interest of full-disclosure, and not to be so lazy about firing up jira, I filed http://jira.secondlife.com/browse/SVC-3448 about this, last November.]

that's odd, but I see what you mean now... -T will paint the prim face, but also drops a copy inside, which if removed, is also removed from the face.

-C I have to paint by script, and used with -T, that method does not add an item, or affect object permissions.
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Rock Vacirca
riches to rags
Join date: 18 Oct 2006
Posts: 1,093
07-28-2009 15:03
From: Argent Stonecutter
Both.

Copyright is automatic, everything you create is born copyrighted. The only thing that allows LL to copy things within SL when you ask them to is the license grant in section 3.2 of the Second Life terms of service. Note the repeated use of terms like "in the Service" an "within the Service":


Then it is down to the definition of the 'Service'.

Is the LL Beta grid part of the 'service'? I was part of the Gridnauts project, the collaborative effort between LL and Opensim to open up teleports between the Beta Grid (initially) and Opensim, which following successful tests led to the publication by LL of the OGP (Open Grid Protocol). I am not sure if teleports between the Beta Grid and Opensim are still functional, but they were last time I looked.

This sounds like great fodder for lawyers, especially with the added complications of LL releasing their client software and the server-client protocols as open-source.

Rock
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
07-28-2009 16:09
From: Rock Vacirca
Then it is down to the definition of the 'Service'.
The Service is what Linden Labs is directly in charge of, under the trademark Second Life.

From: Sl ToS
1.1 Basic description of the service: Second Life, a multi-user environment, including software and websites.

"Second Life" is the multi-user online service offered by Linden Lab, including the software provided to you by Linden Lab (collectively, the "Linden Software";) and the online environments that support the service, including without limitation: the server computation, software access, messaging and protocols that simulate the Second Life environment (the "Servers";), the software that is provided by Linden Lab and installed on the local computer or other device you use to access the Servers and thereby view or otherwise access the Second Life environment (the "Viewer";), application program interfaces provided by Linden Lab to you for use with Second Life (the "APIs";), and access to the websites and services available from the domain and subdomains of http://secondlife.com (the "Websites";). The Servers, Viewer, APIs, Websites and any other Linden Software collectively constitute the "Service" as used in this Agreement.

OpenSim is no more part of "The Service" than MSN is part of CERN.
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Clarissa Lowell
Gone. G'bye.
Join date: 10 Apr 2006
Posts: 3,020
07-29-2009 01:24
So how do I change the permissions so that no one can lift a texture out of the finished product?

Again it is not against TOS to use textures for what they were intended for and in the way their creator says it is okay to use them in the included note card. Most textures are full perm for the purpose of building/creating an end product - house, clothing, etc. That part isn't in question. Textures can almost always be 'resold' as PART of a finished product. A lot of people making things use bought textures.

What they do not wish to happen is for someone else to get hold of them who didn't buy them, and use them in their own way. Or for the textures to be handed out as-is. Since there are ways people can lift a texture out of a prim, and misuse them without buying it separately, I'm trying to not allow this to happen.

In other words, am putting extra effort in to make sure someone else doesn't get ripped off. Anyone wanna help with a tip how to do that? Thanks.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
07-29-2009 03:12
From: Clarissa Lowell
So how do I change the permissions so that no one can lift a texture out of the finished product?
As far as the permissions system is concerned you should leave it full perm. Unless someone already has the texture in their inventory they can't use the texture on the prim for anything, regardless of the permissions on the texture itself.

As far as the technology is concerned, you can't, because they can pull the texture out of your graphics card regardless of the permissions.

As far as the ToS is concerned, within SL itself the permissions system is king. I'm pretty sure they'll say notecards in the contents are disputes between residents and none of their business... though if they discover they're accidentally using textures they shouldn't they'll stop... like they stopped giving away jetpacks using X-Flight on Help Island.
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Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore
Clarissa Lowell
Gone. G'bye.
Join date: 10 Apr 2006
Posts: 3,020
07-29-2009 10:37
Thanks Argent.
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