Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Thx Lindens for making our SL more worse every day!

Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
01-11-2009 14:39
From: Baloo Uriza
The Lindens are just the project maintainer for the slviewer.
No, they're doing the majority of the changes. They're not just integrating changes brought by users... if they were we'd never have had Windlight and Dazzle and the Communicator and Voice.
_____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore
ArchTx Edo
Mystic/Artist/Architect
Join date: 13 Feb 2005
Posts: 1,993
01-12-2009 07:30
From: Baloo Uriza
Hint: The Lindens only run the grid. Residents create the client. If it sucks, you're the one to blame for not fixing it and contributing to the project. Go get involved.

http://secondlifegrid.net/technology-programs/virtual-world-open-source

The Lindens are just the project maintainer for the slviewer.


That is absurd. I'm an architect not a programmer. I have no skills to offer with that endeavor beyond occasionally reporting bugs that I encounter. I pay thousands to LL every year for them to provide me with a platform that works, It is not my job to fix it for them.
_____________________

VRchitecture Model Homes at http://slurl.com/secondlife/Shona/60/220/30
http://www.slexchange.com/modules.php?name=Marketplace&MerchantID=2240
http://shop.onrez.com/Archtx_Edo
Baloo Uriza
Debian Linux Helper
Join date: 19 Apr 2008
Posts: 895
01-12-2009 12:51
From: ArchTx Edo
That is absurd. I'm an architect not a programmer. I have no skills to offer with that endeavor beyond occasionally reporting bugs that I encounter. I pay thousands to LL every year for them to provide me with a platform that works, It is not my job to fix it for them.


You're paying for the servers and customer support, not the viewer.
Cappy Frantisek
Open Source is the Devil!
Join date: 27 Oct 2006
Posts: 400
01-12-2009 16:19
From: Raudf Fox
If this was possible, I'd like to see the grid kick off all (gotta be fair.. ALL) bots when the grid reaches max concurrency and prevent bots from reconnecting for five minutes. In that five minutes, "live users" will have the best chance of getting on before the bots start connecting. This would allow more users to get on. Failing this, I'd like bots to be able to track the concurrency and log themselves off when it hits certain points.

Sounds kinda like a little idea to throttle the logins to premium accounts only when the concurrency reached a certain level. What's that you say, they never implemented that? Well then, you answered your "If it was possible..." senario.

The barn doors were opened long ago and you can't hardly close them now. Open sourcing was a mistake, in my humble opinion.
Kelderek Kilda
Registered User
Join date: 22 Jun 2008
Posts: 53
01-13-2009 02:21
From: Raudf Fox
One thing I do wish LL could do is distinguish between a bot or a live person's connection. This, however, is completely wishful thinking because I know there is very little way to do so code-wise.

If this was possible, I'd like to see the grid kick off all (gotta be fair.. ALL) bots when the grid reaches max concurrency and prevent bots from reconnecting for five minutes. In that five minutes, "live users" will have the best chance of getting on before the bots start connecting. This would allow more users to get on. Failing this, I'd like bots to be able to track the concurrency and log themselves off when it hits certain points.


There are ways of handling the bot problem.

Make sure that the person logging on is a live person by letting them type a word or a code showed as a jpg or gif picture on the logon screen. This makes it very hard (or even impossible) to auto-connect a bot. This method is used widely on Internet sites that requires login. Should be no problem to implement on the Second Life viewer.

Next step would be to require verification of your login with regular intervals. Let's say every hour. Force the user to type a code shown as a picture on the screen. Failure to do so will force logout within 5 mins or so.
OK, it will be annoying for all of us, but it will get rid of a lot of bots... If you're at your screen, it takes 5 seconds to complete this process, not such a problem. If you're not at your screen, you should get kicked out. Period.
Horny Binder
Registered User
Join date: 15 May 2007
Posts: 57
01-13-2009 05:06
From: Kelderek Kilda
There are ways of handling the bot problem.

Make sure that the person logging on is a live person by letting them type a word or a code showed as a jpg or gif picture on the logon screen. This makes it very hard (or even impossible) to auto-connect a bot. This method is used widely on Internet sites that requires login. Should be no problem to implement on the Second Life viewer.

Next step would be to require verification of your login with regular intervals. Let's say every hour. Force the user to type a code shown as a picture on the screen. Failure to do so will force logout within 5 mins or so.
OK, it will be annoying for all of us, but it will get rid of a lot of bots... If you're at your screen, it takes 5 seconds to complete this process, not such a problem. If you're not at your screen, you should get kicked out. Period.


or you have to send a stool sample via your PC
every hour to LL via a device attached to your PC... that would open up a whole new business line...
Dekka Raymaker
thinking very hard
Join date: 4 Feb 2007
Posts: 3,898
01-13-2009 05:33
From: Horny Binder
or you have to send a stool sample via your PC
every hour to LL via a device attached to your PC... that would open up a whole new business line...

much simpler would be to use those new finger prick blood tests kits, plug in to computer, jab finger, blood sample reading sent to SL before log in, or eye iris scans, I *shiver* how close are we really getting close to this?
Milla Janick
Empress Of The Universe
Join date: 2 Jan 2008
Posts: 3,075
01-13-2009 05:40
From: Kelderek Kilda
There are ways of handling the bot problem.

What makes you think LL wants to do anything about the bots?

From: someone
OK, it will be annoying for all of us, but it will get rid of a lot of bots... If you're at your screen, it takes 5 seconds to complete this process, not such a problem. If you're not at your screen, you should get kicked out. Period.

That's more annoying to me than the bots. I don't particularly like the idea of getting kicked offline if I get up to put the dog out or get a snack, either.
_____________________


http://www.avatarsunited.com/avatars/milla-janick
All those moments will be lost in time... like tears in rain...
Kelderek Kilda
Registered User
Join date: 22 Jun 2008
Posts: 53
01-13-2009 06:43
From: Milla Janick
What makes you think LL wants to do anything about the bots?


It's cheaper for them to get rid of the bots than upgrading their server park to cope with load they generate. A very simple choice for a commercial company.

From: Milla Janick

That's more annoying to me than the bots. I don't particularly like the idea of getting kicked offline if I get up to put the dog out or get a snack, either.


Nobody should get kicked offline for getting a snack. That's just normal user behaviour.
However, having a bot online for hours and hours for the single purpose of generating traffic in a store is not normal behaviour, that is abusing the service that Linden provides. It's causing lag for the rest of us.
Furthermore, it increases Lindens cost of running Second Life. And this is the point: Real users pay for Second Life. Bots don't. As a real user, I'm not very interested in paying for the bots. It's that simple really.
There is always someone paying for the party and it's not Linden. It's Lindens clients. You and me. Not the bots. Get rid of them.
Doomsday Sorbet
needs to get out more...
Join date: 4 Jul 2008
Posts: 100
01-13-2009 06:43
From: Kelderek Kilda
There are ways of handling the bot problem.

Make sure that the person logging on is a live person by letting them type a word or a code showed as a jpg or gif picture on the logon screen. This makes it very hard (or even impossible) to auto-connect a bot. This method is used widely on Internet sites that requires login. Should be no problem to implement on the Second Life viewer.

Next step would be to require verification of your login with regular intervals. Let's say every hour. Force the user to type a code shown as a picture on the screen. Failure to do so will force logout within 5 mins or so.
OK, it will be annoying for all of us, but it will get rid of a lot of bots... If you're at your screen, it takes 5 seconds to complete this process, not such a problem. If you're not at your screen, you should get kicked out. Period.

It doesn't seem like LL thinks that bots are a "problem" since the way that the search engine is configured encourages the use of them. This seems so pointless, since it makes the search far less useful than it would be if it wasn't being gamed. Of course, too many bots means lag and drag for the actual users of a club, store or whatever. The entire experience is diminished. However, bots raise the logged-in numbers for LL. More realistic numbers would be 10%-25% lower if the bots were kicked off (just my guess).

A captcha approach is trickier than you'd think and, I believe, would cause a lot of issues for real users. People with dyslexia, visual problems or limited understanding of the roman alphabet will have issues figuring out the captcha. Being asked to stop what you are doing and submit of a captcha challenge constantly while inworld would be completely destroy the immersive quality of SL, so I can't imagine it being implemented.

LL needs to figure out whether bots are acceptable or not. If they remain part of the way SL "works" than the server structure needs to be powerful enough to support them.
Kelderek Kilda
Registered User
Join date: 22 Jun 2008
Posts: 53
01-13-2009 06:52
Yes, an inworld captcha might be a too extreme solution (even if it would just trigger every hour or so), but during logon it would be feasible.

As I mentioned in my previous post, I don't particularly agree to Linden upgrading server structure to keep up with the bots, since I have to pay for it in the end.
Second Life is about interacting with real users, not bots. Therefore, I'm not interesting is paying for server structures that accomodate massive amounts of bots... If someone wants to start a separate grid for bots, fine, but I'm not paying for it.
Milla Janick
Empress Of The Universe
Join date: 2 Jan 2008
Posts: 3,075
01-13-2009 07:36
From: Kelderek Kilda
It's cheaper for them to get rid of the bots than upgrading their server park to cope with load they generate. A very simple choice for a commercial company.

If that were the case, LL would do it. The bots aren't just there, businesses are putting them there to drive up traffic numbers & business. LL is making money off the businesses. As long as that's the case, I doubt the bots are going anywhere fast.
_____________________


http://www.avatarsunited.com/avatars/milla-janick
All those moments will be lost in time... like tears in rain...
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
01-13-2009 08:02
Getting rid of traffic bots might reduce the numbers advertised on the SL website. :)
_____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore
Raudf Fox
(ra-ow-th)
Join date: 25 Feb 2005
Posts: 5,119
01-13-2009 08:17
I've said nothing about getting rid of bots. Just kicking 'em off the grid when the concurrency gets above a certain point or problems occur in the databases. (Though I still don't wanna be in SL when that happens!)

But we already know that LL isn't likely to do that and if they did, they'd botch things up badly enough that no one could get on. Look at how they've handled every other major issue in the past... we get shiny flags, instead of tools to deal with revolving door greifers!
_____________________
DiamonX Studios, the place of the Victorian Times series of gowns and dresses - Located at http://slurl.com/secondlife/Fushida/224/176

Want more attachment points for your avatar's wearing pleasure? Then please vote for

https://jira.secondlife.com/browse/VWR-1065?
ZsuZsanna Raven
~:+: Supah Kitteh :+:~
Join date: 19 Dec 2004
Posts: 2,361
01-13-2009 09:37
From: bobby Willunga
its simple. TOO MANY PEOPLE!!!!!


Too many free accts, griefers, bots, campers, the list goes on and on.
_____________________
~Mewz!~ :p
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
01-13-2009 10:05
Thinking about it, I honestly believe that the bots/search issue is a political masterstroke by LL.

The problem is that they're caught between two stools. If they make search favour newer places, they'll have complaints from consumers who can't find the quality fast. If they make search favour proven quality and popularity, they'll have complaints from creatives whose work will never be seen. Just look at "Little Big Planet", Sony's creative game: it shipped with a popularity-based search and that's being blamed for a fairly major decline, with people actually writing to Media Molecule to complain that "I have to promote my own levels on BBSes and even then have no hope of seeing my level on the main search pages because my level will get less plays than the visible levels have hearts" ("heart" is LBP-ese for a positive rating)

So what's the solution? Easy! Just make the determining factor be something that anyone can do, but that people think is wrong - like running bots. Since anyone can do it, you can claim that anyone can rank in Search if they "try"; since people think it's wrong, the bot-runners, rather than LL, get the public blame.
Ciaran Laval
Mostly Harmless
Join date: 11 Mar 2007
Posts: 7,951
01-13-2009 10:15
A policy on bots is coming to a blog near you soon. Whether the policy is of any use remains to be seen.
Belle Loll
Registered User
Join date: 7 Dec 2006
Posts: 260
LL knows the stats better than anyone
01-13-2009 10:29
They know the pros and cons of bots in SL. Right now the pros outweigh the cons for them...because if LL wanted to get rid of the bots.... they would have.
Baloo Uriza
Debian Linux Helper
Join date: 19 Apr 2008
Posts: 895
01-14-2009 15:30
From: Dekka Raymaker
much simpler would be to use those new finger prick blood tests kits, plug in to computer, jab finger, blood sample reading sent to SL before log in, or eye iris scans, I *shiver* how close are we really getting close to this?


Biometrics are always the wrong answer. What happens if someone does successfully copy your fingerprints or iris patterns in a way that can pass a biometrics test? Who's gonna re-issue you new, uncompromised credentials then?
Baloo Uriza
Debian Linux Helper
Join date: 19 Apr 2008
Posts: 895
01-14-2009 15:32
From: Milla Janick
If that were the case, LL would do it. The bots aren't just there, businesses are putting them there to drive up traffic numbers & business. LL is making money off the businesses. As long as that's the case, I doubt the bots are going anywhere fast.


If new user experience is a priority (it is), something is going to have to be done about the bot situation sooner rather than later. It's boring to find all the highest places in searches being crowds of camping zombie bots. If there's no new users staying engaged, it doesn't matter how many businesses there are in world: Nobody's making money.
Clarissa Lowell
Gone. G'bye.
Join date: 10 Apr 2006
Posts: 3,020
01-16-2009 04:44
I luvs SL but it does seem a lot borkier lately.

Bork & beans! It's what's for dinner.
Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
01-16-2009 19:50
So we can expect a post every day detailing what new thing has got worse? :P
_____________________
Level 38 Builder [Roo Clan]

Free Waterside & Roadside Vehicle Rez Platform, Desire (88, 17, 107)

Avatars & Roadside Seaview shops and vendorspace for rent, $2.00/prim/week, Desire (175,48,107)
23rdDjin Negulesco
Unfinished Build Master
Join date: 30 May 2007
Posts: 661
01-16-2009 20:48
nah... from what i've seen in my usual lurker mode would be new posts every day detailing things that usually haven't gotten worse, have been borky for awhile, but only just getting noticed by the poster...

a handful of borkys leads to hundreds of new threads.
1 2