Thx Lindens for making our SL more worse every day!
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Maxine Kohime
Registered User
Join date: 7 May 2007
Posts: 16
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01-10-2009 16:22
OMG, what the heck means that??? Since days SL is soooo bad, TPs are not possible, the inventory is not working, groups are dead (Chats/notices), all is slow and LAGY like He..!!! And the newest thing and "in" thingy is Crashing just for fun,without any reason???
If it would be only me suffering It would be me PC, but everybody tells me the same... And hat can we do? Nothing? Writing sensless reports? Getting sensless tickets... Wow, Im soo angry...
What do you think? Can we do some?
LG Maxine *pouts*
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Lizz Silverstar
Living in the Moment
Join date: 12 Nov 2006
Posts: 192
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01-10-2009 16:24
With any luck there will be some sort of competition showing up within a year, until then I don't expect much of a change.. After all they mess up, and we do keep coming back.. So they figure they really don't have to fix it.. No matter how bad things get, we still keep coming back.
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bobby Willunga
Registered User
Join date: 7 Jun 2007
Posts: 16
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totally agree
01-10-2009 16:25
its simple. TOO MANY PEOPLE!!!!!
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Maxine Kohime
Registered User
Join date: 7 May 2007
Posts: 16
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01-10-2009 16:29
From: Lizz Silverstar With any luck there will be some sort of competition showing up within a year, until then I don't expect much of a change.. After all they mess up, and we do keep coming back.. So they figure they really don't have to fix it.. No matter how bad things get, we still keep coming back. Dam, youre right..we're sooo silly *sighs* LG Maxine
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DancesWithRobots Soyer
Registered User
Join date: 7 Apr 2006
Posts: 701
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01-10-2009 18:08
From: Lizz Silverstar With any luck there will be some sort of competition showing up within a year, until then I don't expect much of a change.. After all they mess up, and we do keep coming back.. So they figure they really don't have to fix it.. No matter how bad things get, we still keep coming back. It's going to take a lot more than a year. Lively is gone. Sony's offering is console specific and they like it that way. TSO is gone. There is cartoony and aggressively PG. Linden Lab is constantly changing SL with an eye towards improvement. When I started, there were no flexi prims, no lighting to speak of, no mega prims, or sculpted prims, no windlight, not to mention that both the physics engine and the scripting engine have both been improved. Whenever the grid was updated, (every week, like clockwork) it was taken down for the better part of a day, and often a new viewer was required. As with any complicated software system, there WILL be issues. But it helps a LOT to operate a computer that is actually capable of running SL properly, NOT overdriving its capabilities and keeping it properly maintained. From: bobby Willunga its simple. TOO MANY PEOPLE!!!!! Oh, and that's another thing--When I started, a crowded night on the grid I knew was about 6k people. Yeah, there are a lot of people, and yeah maybe half of them are bots. But the fact that the grid IS capable of supporting them is just another example of the positive evolution of the whole experience. And I'm not some LL fanboy either. History has shown us that the Lindens are capable of making mistakes and false starts, have poor user support, and can be slow at implementing changes that we would all like to see. In my opinion, they should stop chasing a market that has no use for them, and start pay a little more attention to the one that's made them what they are today. But I'm just of hearing complaints that nothing's being done, and there are too many people on the grid. BTW, none of this is personal. And I'm aware that Liz has probably forgotten more about programming that I actually know, and as a professional, probably owns a kick @$$ computer. But I maintain that all things considered, in my experience, SL as presented has improved.
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"Two lives I have. One life I live. One life I dream. In dreams I remember the better in me."
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Maxine Kohime
Registered User
Join date: 7 May 2007
Posts: 16
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01-10-2009 18:47
Im sorry, I think being userfriendly should be at the top of the list, users are bringing money, SATISFIED users, but they are only interessted in technical things, forcing us to buy new hard(software, I dont wanted "windlight" I only got problems with it, needed weeks to get a good SL and so on...
I dont play pc games or stuff, just SL, so I dont know how good/bad other onlines games are, but for me the service Linden lab is offering seems to be rediculus..pardon me open speech...
LG Maxine
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Baloo Uriza
Debian Linux Helper
Join date: 19 Apr 2008
Posts: 895
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01-10-2009 20:55
From: Maxine Kohime OMG, what the heck means that??? Since days SL is soooo bad, TPs are not possible, the inventory is not working, groups are dead (Chats/notices), all is slow and LAGY like He..!!! And the newest thing and "in" thingy is Crashing just for fun,without any reason??? http://www.getafirstlife.com/Consider the meatspace metaverse, get back in touch with reality and come back when you're lucid.
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Baloo Uriza
Debian Linux Helper
Join date: 19 Apr 2008
Posts: 895
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01-10-2009 20:57
From: Maxine Kohime Im sorry, I think being userfriendly should be at the top of the list, users are bringing money, SATISFIED users, but they are only interessted in technical things, forcing us to buy new hard(software, I dont wanted "windlight" I only got problems with it, needed weeks to get a good SL and so on... Hint: The Lindens only run the grid. Residents create the client. If it sucks, you're the one to blame for not fixing it and contributing to the project. Go get involved. http://secondlifegrid.net/technology-programs/virtual-world-open-source
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Ceka Cianci
SuperPremiumExcaliburAcc#
Join date: 31 Jul 2006
Posts: 4,489
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01-10-2009 21:02
it's a big learning curve with SL and really if it were any more user friendly it would be Sony Home..there are viewers out there without windlight if you want which may make your experience a little better.. i remember when there were only 600,000 residents and if you ask me they have less problems and glitches now days than back then..you pretty much had to get used to the glitches and once you did they came out with a new update and it was learning to deal with new glitches again.. they are gonna have problems but even if they do it's gonna still get better each time.. we are in the weekend and this is the time the system is stressed more than any other time of the week.. i would look into another viewer if i were you because when a lot of people seem to be crashing i never seem to.. i may have crashed 5 times out of the whole year this year and with the regular viewer i could do that in one day... look into the nicholas viewer ot boy lanes cool viewer.. boy lane has one that that is up to date with all the current patches and you can have it with or without windlight i think version 1.19.0.5 is the one that is with all the patches and no windlight and the 1.21.0 has the windlight .. but you don't have all the memory leaks and problems you would have with the regular viewer.. i hope this helps... 
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LittleMe Jewell
...........
Join date: 8 Oct 2007
Posts: 11,319
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01-10-2009 22:44
The vast majority of us would not have a clue as to how to help develop the client. I went to the website you provided and clicked on the link "Ways to Participate" and low and behold but one of the ways listed is: " Communicate - Let us know what you think on email, on the FORUM...." (the capitalization of 'forum' is my emphasis).
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♥♥♥ -Lil
Why do you sit there looking like an envelope without any address on it? ~Mark Twain~ Optimism is denial, so face the facts and move on. ♥♥♥ Lil's Yard Sale / Inventory Cleanout: http://slurl.com/secondlife/Triggerfish/52/27/22 . http://www.flickr.com/photos/littleme_jewell
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Milla Janick
Empress Of The Universe
Join date: 2 Jan 2008
Posts: 3,075
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01-10-2009 22:59
It has gotten a LOT better for me in just the year I've been online.
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DancesWithRobots Soyer
Registered User
Join date: 7 Apr 2006
Posts: 701
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01-11-2009 02:42
From: Maxine Kohime Im sorry, I think being userfriendly should be at the top of the list, users are bringing money, SATISFIED users, but they are only interessted in technical things, forcing us to buy new hard(software, I dont wanted "windlight" I only got problems with it, needed weeks to get a good SL and so on... I dont play pc games or stuff, just SL, so I dont know how good/bad other onlines games are, but for me the service Linden lab is offering seems to be rediculus..pardon me open speech... LG Maxine You're right that customer service should come first. With that in mind, LL should drop the hanging judge mentality and actually investigate before they do things like drop accounts. As for forcing you to upgrade. Umm. . .It's a system that approaches the envelope of what's technically possible. If you WERE into playing all the PC games, you could expect to drop $300 - $500 once on a video card with the latest state of the art features once or twice a year. New features are added because THAT'S how SL stays fresh and interesting, and maintains its lead over potential competition. Like I said in my earlier post we now have a more stable grid with better physics, flexis, sculptis, atmospheric shading and voice. Eventually we'll get better lighting, maybe puppeteering and dare I hope--a better avatar mesh. But when that happens, the computer I'm running on now, (which is no joke) won't be able to handle it. If all you want is a 3d chat room, get a PS3. If you want to be happy on SL, invest in a computer with a real GPU and processor, and the memory to do the job.
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"Two lives I have. One life I live. One life I dream. In dreams I remember the better in me."
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Novis Dyrssen
Girl Geek
Join date: 6 May 2007
Posts: 1,452
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01-11-2009 02:47
From: DancesWithRobots Soyer But I maintain that all things considered, in my experience, SL as presented has improved. 1 user agreed with all her might.
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~~ immortal words of Rob Thomas ~~ Hey-yeah, welcome to the Real World Nobody told you it was gonna be hard
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Cappy Frantisek
Open Source is the Devil!
Join date: 27 Oct 2006
Posts: 400
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01-11-2009 06:09
From: DancesWithRobots Soyer New features are added because THAT'S how SL stays fresh and interesting, and maintains its lead over potential competition. Fresh and interesting, you must be joking. And what competition are you speaking of? There is no competition. Any other platform is like comparing apples to oranges, it doesn't wash!
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DancesWithRobots Soyer
Registered User
Join date: 7 Apr 2006
Posts: 701
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01-11-2009 06:49
From: Cappy Frantisek Fresh and interesting, you must be joking. And what competition are you speaking of? There is no competition. Any other platform is like comparing apples to oranges, it doesn't wash! If you're not having a good time, what are you doing here? And there HAS been competition. Just not very good competition. Active Worlds was around way back in '95. Lively has come and gone. And There is still hanging on. The reason there's no "real" competition is because this isn't easy to do. Also, "fresh and interesting" is a relative term. SL with flexi's and sculpti's is arguably more interesting than SL without those things.
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"Two lives I have. One life I live. One life I dream. In dreams I remember the better in me."
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Ceka Cianci
SuperPremiumExcaliburAcc#
Join date: 31 Jul 2006
Posts: 4,489
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01-11-2009 07:07
From: Cappy Frantisek Fresh and interesting, you must be joking. And what competition are you speaking of? There is no competition. Any other platform is like comparing apples to oranges, it doesn't wash! I think the ones using the second life source have a big jump on sl's starting point.. the thing is they really don't have anything to offer and don't have the grids yet to handle more than 6k..they pretty much can't run smooth with a few K online.. if they ever get economies going in them is when they are going to start to grow.. if they ever get the funding to expand they will grow a lot faster than SL did because really they have a blueprint to follow.. I could see wanting to put as much distance between them and potential competition in the future..there is none right now but there will be if they stick with it.. from all the ones that have tried and failed i would say it's working.. Sony home will get a chunk of people that may have went to SL but didn't because it is pretty much sl without the content creation..some just want to come in and play and not have to operate on their stuff.. myself i feel the next 5 years is gonna be a critical time and we do see more choices..will they be just like SL..maybe not..but they don't have to be just like it to draw people..because not everyone wants everything sl has..
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spinster Voom
Registered User
Join date: 14 Jun 2007
Posts: 1,069
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01-11-2009 07:10
Well, it's been a little borky for a couple of days for me, too, but on the whole, compared to when I started (early 2007), I think it's much improved.
I tend to think of the lag and borkiness as the real SL weather - not the wind or windlight or anything like that. When it gets me down too much I log off and start ranting and raving about the bugs in RL instead - like how over time my whole environment gets covered with this dark fluffy-looking stuff and I have to do a complete "clean" to get it back to normal. Then there's the memory leaks - happens every time I go upstairs for something.
Incidentally, here's how to turn off windlight in the regular viewer ...
edit>preferences>graphics ... check the "custom" box, then uncheck "atmospheric shaders".
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Raudf Fox
(ra-ow-th)
Join date: 25 Feb 2005
Posts: 5,119
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01-11-2009 07:30
One thing I do wish LL could do is distinguish between a bot or a live person's connection. This, however, is completely wishful thinking because I know there is very little way to do so code-wise.
If this was possible, I'd like to see the grid kick off all (gotta be fair.. ALL) bots when the grid reaches max concurrency and prevent bots from reconnecting for five minutes. In that five minutes, "live users" will have the best chance of getting on before the bots start connecting. This would allow more users to get on. Failing this, I'd like bots to be able to track the concurrency and log themselves off when it hits certain points.
If I ran a bot, this is exactly what I'd want to happen, especially those bots who are tied with stores. Doesn't matter how high your traffic is if people can't log in to go shopping.
Other than that, SL has improved vastly in every area except customer service. It does indeed run really smooth at 5k concurrency, which it didn't do when I was first in SL. Everyone else has listed tons of things that has improved. There is one thing I'd like as an improvement... NECK ATTACHMENT POINTS!
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Conifer Dada
Hiya m'dooks!
Join date: 6 Oct 2006
Posts: 3,716
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01-11-2009 08:04
At the moment I've found SL has been working well, with fewer crashes. The only thing that is worse is that objects and avatars take longer to rezz.
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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01-11-2009 08:31
The Lindens still control the released client. The whole reason the Nicholaz client exists is because the Lindens wouldn't add his bug fixes to the main release. Plus, it's better to make scripted inworld workarounds than improve the client, because you can get paid for it. I don't think your comment is fair.
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Cael Merryman
Brain in Neutral
Join date: 5 Dec 2007
Posts: 380
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01-11-2009 08:46
From: Cappy Frantisek Fresh and interesting, you must be joking. And what competition are you speaking of? There is no competition. Any other platform is like comparing apples to oranges, it doesn't wash! It is not a necessity of life. That means that SL at any one moment has the competition of bike riding, reading a book, listening to music, watching an old movie or, less often, TV for me. With more effort, going out for a movie or just a good restaurant are options. My response to these threads is what my wife says to me when I complain about what I myself call my stupid games (generally I keep coming back to Civ IV): if you aren't having fun, why not quit and do something else. Really. There was a time when people made their own music and sat on porches and had conversation for entertainment and everything moved slow - in RL. We live where you can download more great music to listen to than people a short time ago heard in their lifetimes and we complain about slow band widths. Cable gives many of us more options than we know what to do with. I can watch two basketball games, two soccer games and three football games at 4 am in the morning. So, what, there aren't options to playing SL? Geez. (BTW, I am partial to sitting on porches, making your own music and talking, so I'm not saying it as if it were a bad thing...)
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Baloo Uriza
Debian Linux Helper
Join date: 19 Apr 2008
Posts: 895
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01-11-2009 13:22
From: Yumi Murakami The Lindens still control the released client. The whole reason the Nicholaz client exists is because the Lindens wouldn't add his bug fixes to the main release. The Lindens are just the project maintainer for the slviewer. Odds are there was a valid reason for Nicholaz's patches being rejected. If you can find the JIRA request where it was discussed, you can probably find out. From: someone Plus, it's better to make scripted inworld workarounds than improve the client, because you can get paid for it. I don't think your comment is fair. That assumes you consider it moral to charge for software or a bugfix and not your time hourly as a developer. I don't. Neither do most EFF members and all FSF members.
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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01-11-2009 14:04
From: Baloo Uriza That assumes you consider it moral to charge for software or a bugfix and not your time hourly as a developer. I don't. Neither do most EFF members and all FSF members.
I would not charge for fixing my own bugs. Fixing other people's, especially to those other people's specifications for approval, is another matter. Work on the OS client is not renunerated on either basis, so I don't really see the relevance of that. Some places may be paying hourly for client updates or fixes (I really doubt that MDCs are still using the same building tools as us) but getting a job with them is hardly in the same category as "doing your bit".
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Lyla Tunwarm
Registered User
Join date: 10 Jul 2008
Posts: 179
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01-11-2009 14:16
From: Cael Merryman So, what, there aren't options to playing SL? Geez.
Indeed. Just for perspective there is usually 300,000 - 400,000 people playing simple little games on pogo.com at any one time.
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Cherry Czervik
Came To Her Senses
Join date: 18 Feb 2006
Posts: 3,680
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01-11-2009 14:18
From: Raudf Fox One thing I do wish LL could do is distinguish between a bot or a live person's connection. This, however, is completely wishful thinking because I know there is very little way to do so code-wise.
If this was possible, I'd like to see the grid kick off all (gotta be fair.. ALL) bots when the grid reaches max concurrency and prevent bots from reconnecting for five minutes. In that five minutes, "live users" will have the best chance of getting on before the bots start connecting. This would allow more users to get on. Failing this, I'd like bots to be able to track the concurrency and log themselves off when it hits certain points.
If I ran a bot, this is exactly what I'd want to happen, especially those bots who are tied with stores. Doesn't matter how high your traffic is if people can't log in to go shopping.
Other than that, SL has improved vastly in every area except customer service. It does indeed run really smooth at 5k concurrency, which it didn't do when I was first in SL. Everyone else has listed tons of things that has improved. There is one thing I'd like as an improvement... NECK ATTACHMENT POINTS! If they ever get their backsides into gear and adopt the Ogre mesh that has 200 attachment points, with multiple attachments in one point. Personally I'd like to see people talking in public and having fun in more places. Been dead as a dodo all day even with me and my lunatic friends running amok there was still virtually nothing doing. Sad really, not how it used to be.
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To exchange power is sublime. To steal from another ... well, what goes around comes around.
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