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Skin advice needed |
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Lindal Kidd
Dances With Noobs
Join date: 26 Jun 2007
Posts: 8,371
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05-13-2009 07:21
Best recent skin discovery: the new release from Symphony (thanks, Cindi!). Also, their previous line is on sale at half price (pack of 3 makeups, shaved/unshaved versions, and 3 eyebrow colors for $L750)
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It's still My World and My Imagination! So there.
Lindal Kidd |
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Jackie Silverfall
One Happy Man
Join date: 28 Mar 2009
Posts: 687
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05-13-2009 08:13
I found a nice one at Millage. L$999 plus L$85 for the eyes. It is one of the more realistic ones I've found and has a sort of Very Cool, Very European look (smirks). Jackie
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Jackie
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Het Ballyhoo
Registered User
Join date: 6 Nov 2007
Posts: 2
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05-13-2009 11:22
PXL has a few new female skins that are very very nice!
I picked up the Adam skin for myself. And, there is always Laqroki. I am a fan of Redrave, and wore the Emil 2 and Emil shape for the longest time. I do understand that her females skins tend to be a love em or not thing. |
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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05-13-2009 13:57
According to a longgg thread I just finished reading in the Texturing forum, this is not the case. If you create a skin at 1024x1204, the texture downloads for you at 1024x1024 but it bakes at 512x512 and gets reuploaded. Once it's baked, it's good for you and everyone else until you do something that changes the baking (changing sims can do it or changing layers). However, the scaling in Photoshop from 1024 to 512 (either bicubic or bicubic sharpen) is much better than SL's internal jpeg scaling. So you are better off uploading at 512. Chosen Few says that creating (layered files) at 1024 (or 204 in Photoshop, saving to 1024 (204 TGA then opening the TGA in Photoshop and resizing to 512 TGA seems to generate the best and most consistent results for skins & system clothing.So yes, I'm sticking to 512 uploads. ![]() _____________________
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Novis Dyrssen
Girl Geek
Join date: 6 May 2007
Posts: 1,452
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05-13-2009 14:34
Here are shots of three skins. Two are labeled Redgrave but I'm not sure if they really are. I am 99% sure these aren't Redgraves, they don't have enough body detail to be. Would need a closeup shot of the lips though to be totally certain. If you create a skin at 1024x1204, the texture downloads for you at 1024x1024 but it bakes at 512x512 and gets reuploaded. That's very good to know. Thank you for clearing that up. _____________________
~~ immortal words of Rob Thomas ~~
Hey-yeah, welcome to the Real World Nobody told you it was gonna be hard |
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Snickers Snook
Odd Princess - Trout 7.3
Join date: 17 Apr 2007
Posts: 746
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05-13-2009 17:30
I am 99% sure these aren't Redgraves, they don't have enough body detail to be. Would need a closeup shot of the lips though to be totally certain. I put photos of the 2 Redgrave rips + Jennifer Demo in my album below. Also, for funs, I put a photo of the Pleiades Mod I've been working on. You can view all the photos at high rez using the magnifier tool in Picasa. Snickers Updated Skin Photos The last round (8a) I'm pretty happy with. It actually looks better (to me) under club & other lighting than the Redgrave ones do. Not so streaky or unnaturally bright. Comments or suggestions appreciated. |
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Viciously Llewellyn
Not Really Vicious ;-)
Join date: 27 Sep 2007
Posts: 332
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05-14-2009 12:52
Without wishing to offend any manufacturers or consumers, No matter how hard I have tried (and my "SKINS" folder will speak to the effort), I still haven't been able to replace my Adam & Eve skins I bought quite a while ago ... not even with the newer line of skins from that vendor.
So many of the skins these days have far too much, and far to heavy shading for my tastes. The contrast is so over done, it needs a do over. They make people look forbidding, distant ... they make people look like they have spent too much time in the sun and caked on tons of light skintone makeup to hide the lines ... maybe like a bunch of elder MILF's playing bridge at the yacht club. Photo real ... good in theory, bad in practice. Photo real should never, ever be mixed with drawn things. If you are building a building, do not mix textures between the two. If you are landscaping your land, do not mix them. It looks bad, bad, bad. The problem is that the vast majority of good clothing are drawn, and when you put them on a photo real skin, it looks like someone has taken colored pencils and drawn clothing on pictures of models from a catalog. Exit Snooty Fashion Critic Mode ... ![]() |