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How high?

Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
02-09-2009 11:25
My device didn't require an attachment. That seemed like cheating.

It did it from ground level using many scripts repeatedly calling llPushObject on the avatar. I had it in a big red button with a label that said "don't press this button". It's amusing to note that many people pressed it repeatedly, and complained when I removed it from my parcel.

In a typically loaded sim it shot you well over 100 million meters, and in an empty sim, well, I don't know just how high it went.
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Sgeo Comet
Registered User
Join date: 5 Nov 2008
Posts: 22
02-09-2009 12:01
From: Argent Stonecutter
My device didn't require an attachment. That seemed like cheating.

It did it from ground level using many scripts repeatedly calling llPushObject on the avatar. I had it in a big red button with a label that said "don't press this button". It's amusing to note that many people pressed it repeatedly, and complained when I removed it from my parcel.

In a typically loaded sim it shot you well over 100 million meters, and in an empty sim, well, I don't know just how high it went.


In my experimentation, I alternated between ground-based and attachment, generally believing that attachment could go further but ground-based was safer. A precursor to the final version of my device ended up forcing me out of SL for a month somehow
Scott Savira
Not Scott Saliva
Join date: 10 Aug 2008
Posts: 357
02-09-2009 12:12
I haven't tried this myself. As such, I don't quite understand why your avatar deforms or attachments mess up when you are orbitted.
Sgeo Comet
Registered User
Join date: 5 Nov 2008
Posts: 22
02-09-2009 12:15
From: Scott Savira
I haven't tried this myself. As such, I don't quite understand why your avatar deforms or attachments mess up when you are orbitted.


I'm not sure why avatars deform either, but in my observation, the avatar disappears past 1 million meters, and the sky turns black maybe at 10 billion meters. The client's builtin altimeter breaks at approx 2 billion meters, (MAXINT)
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
02-09-2009 12:19
From: Sgeo Comet
I'm not sure why avatars deform either
It's because of the rounding errors in the Z component of the position of the parts of the avatar. After you get high enough all parts of the body are rounded to the same value and you get the "twisted pancake".

From: someone
the avatar disappears past 1 million meters
Not if you are pushed vertically. If you don't shoot perfectly vertically, though, the relative horizontal position of the avatar and the camera get trashed by rounding errors.

I could still see myself at 2 billion meters.
_____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore
Sgeo Comet
Registered User
Join date: 5 Nov 2008
Posts: 22
02-09-2009 13:07
From: Argent Stonecutter
It's because of the rounding errors in the Z component of the position of the parts of the avatar. After you get high enough all parts of the body are rounded to the same value and you get the "twisted pancake".

Not if you are pushed vertically. If you don't shoot perfectly vertically, though, the relative horizontal position of the avatar and the camera get trashed by rounding errors.

I could still see myself at 2 billion meters.


Hm, I wonder what the difference was that caused me to appear to disappear. Speed? Too bad there's no way to really test, except using that libsl thingy, SLProxy or whatever. And that only goes up to MAX_INT :(
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
02-09-2009 13:10
From: Sgeo Comet
Hm, I wonder what the difference was that caused me to appear to disappear.
That's the second comment... horizontal rounding errors making the <x,y> position of your camera and avatar to diverge too far.
_____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore
Sgeo Comet
Registered User
Join date: 5 Nov 2008
Posts: 22
02-09-2009 13:10
From: Argent Stonecutter
That's the second comment... horizontal rounding errors making the <x,y> position of your camera and avatar to diverge too far.


I'm pretty sure that in my tests of the disappearing av, I only moved vertically..
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
02-09-2009 13:18
I only had the avatar completely disappear when I wasn't launched quite vertically, but of course that was in a much earlier version of SL.
_____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore
Sgeo Comet
Registered User
Join date: 5 Nov 2008
Posts: 22
02-09-2009 13:19
The ceiling:
HoneyBear Lilliehook
Owner, The Mall at Cherry
Join date: 18 Jun 2007
Posts: 4,500
02-09-2009 13:45
/me whines...I wanna gooooo!
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Sgeo Comet
Registered User
Join date: 5 Nov 2008
Posts: 22
02-09-2009 17:59
From: HoneyBear Lilliehook
/me whines...I wanna gooooo!

In theory, it's still possible to get to 2 billion, if you want me to help you get there (it involves using SLProxy to fake a friend offering a teleport). Sadly, as far as I know, the Havok 1 ceiling is unreachable. I'm not sure of the exact altitude of the H4 ceiling (the ceiling imposed by the 250m/s speed limit)
Scott Savira
Not Scott Saliva
Join date: 10 Aug 2008
Posts: 357
02-09-2009 20:17
Hmmm, interesting... thanks for the explanation Argent, that makes sense to me.
Cinders Vale
Registered User
Join date: 2 Dec 2006
Posts: 272
02-09-2009 23:26
There was a thread back in 2007? Some guy decided to see what would happen if his avatar just kept flying upward.

After ten hours his avatar was unrecognizable. He did post snapshots of his avatar as the experiment progressed. When he ended the flight, there was just this weird little lump of something left.

Somebody here might remember if the snapshots were posted online any where. I don't know if the original threads would be still archived here in RA. Maybe the poster is still around and will respond.
Katheryne Helendale
(loading...)
Join date: 5 Jun 2008
Posts: 2,187
02-09-2009 23:41
Just doing the math.... Assuming the Z-axis is expressed as a double-precision float, the theoretical maximum is 9,007,199,254,740,992 (just over 9 trillion meters).
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
02-10-2009 05:17
From: Cinders Vale
There was a thread back in 2007? Some guy decided to see what would happen if his avatar just kept flying upward.
*sigh*

He used a balloon and didn't get all that high. I'd already been over 2 billion meters when that was posted, and I posted snapshots... they're in my inventory, I'll see if I can get them on Snapzilla this evening.
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Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore
HoneyBear Lilliehook
Owner, The Mall at Cherry
Join date: 18 Jun 2007
Posts: 4,500
02-10-2009 07:00
From: Sgeo Comet
In theory, it's still possible to get to 2 billion, if you want me to help you get there (it involves using SLProxy to fake a friend offering a teleport). Sadly, as far as I know, the Havok 1 ceiling is unreachable. I'm not sure of the exact altitude of the H4 ceiling (the ceiling imposed by the 250m/s speed limit)


Actually, I'd probably be happy rocketing to 250,000m lol....I just don't have a rocket or know how to set it up :)
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Day Oh
Registered User
Join date: 3 Feb 2007
Posts: 1,257
02-10-2009 07:53
You know, you can just teleport most of the way... change the max_val of "spin z" in skins/default/xui/whatever/floater_world_map.xml

lol :)

If you make it too high, the viewer seems to not let you enter a Z value at all, so I went with 4294967295

Edit: I guess it's not most of the way, but I bet you can teleport to the top if the viewer didn't ruin it
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Sgeo Comet
Registered User
Join date: 5 Nov 2008
Posts: 22
02-10-2009 14:01
From: HoneyBear Lilliehook
Actually, I'd probably be happy rocketing to 250,000m lol....I just don't have a rocket or know how to set it up :)

I have a bracelet that you could use for that purpose. Just be warned that it would take a bit over 16 minutes to get to that altitude. I'll try to give it to you as soon as I have access to SL.
Sgeo Comet
Registered User
Join date: 5 Nov 2008
Posts: 22
02-10-2009 14:05
From: HoneyBear Lilliehook
Actually, I'd probably be happy rocketing to 250,000m lol....I just don't have a rocket or know how to set it up :)


Just make an attachment, and put the following code in after you attach it (WARNING: UNTESTED)


default
{
state_entry()
{
llSetForce(<0, 0, 1e9>, FALSE);
}
}


Due to the speed limit, this should not be as dangerous as it might look

How do I m
Katheryne Helendale
(loading...)
Join date: 5 Jun 2008
Posts: 2,187
02-10-2009 14:10
From: Sgeo Comet
Just make an attachment, and put the following code in after you attach it (WARNING: UNTESTED)

CODE

default
{
state_entry()
{
llSetForce(<0, 0, 1e9>, FALSE);
}
}


Due to the speed limit, this should not be as dangerous as it might look
Holy crap! At that level of force, with instantaneous acceleration, you'd be turned inside-out through your asshole! :eek:

I wonder what would happen if this were done on a damage-enabled sim....

/me is very curious now!
_____________________
From: Debra Himmel
Of course, its all just another conspiracy, and I'm a conspiracy nut.

Need a high-quality custom or pre-fab home? Please check out my XStreetSL Marketplace at http://www.xstreetsl.com/modules.php?name=Marketplace&MerchantID=231434/ or IM me in-world.
Sgeo Comet
Registered User
Join date: 5 Nov 2008
Posts: 22
02-10-2009 14:13
From: Katheryne Helendale
Holy crap! At that level of force, with instantaneous acceleration, you'd be turned inside-out through your asshole! :eek:

I wonder what would happen if this were done on a damage-enabled sim....

/me is very curious now!


No instantaneous accel. Remember that in Havok4, there's an absolute speed limit of 250m/s. To get 340.2 trillion trillion trillion meters up, I used 340.2 trillion trillion trillion units of force in 2 scripts, but that was in Havok 1.
Maxi Rehula
Registered User
Join date: 29 May 2008
Posts: 55
02-10-2009 14:18
I flew up there too... heres my pic..



Maxi
Tabliopa Underwood
Registered User
Join date: 6 Aug 2007
Posts: 719
02-10-2009 14:36
Ive been upto 1,000,000 metres under Havok4 using llSetForce and ya took well over an hour. My avatar got its head and upper torso munted on the way up. Is quite funny when your eyes come out of your head =)

We were also able to get to MaxInt under Havok4 in a single jump for a while but LL closed that hole.

What I found interesting about way-up-there is that most things still work, like IM and Search and stuff. Can even set a LM but cant TP back to it which is a pity.

Also I like the suggestion about space. Would be really great if at about 4000m we were on the edge of space and when we looked down the world below curved away or something and above was just stars and inky space. Would be a great backdrop for UCC comets and asteroids and space stations and stuff like that. Homes in the heavens even. Be quite kool I think.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
02-10-2009 14:39
From: Katheryne Helendale
Holy crap! At that level of force, with instantaneous acceleration, you'd be turned inside-out through your asshole! :eek:
That's nothing. My "don't touch this" button pushed you MUCH harder than that in SL 1.7.

To get to 2 billion meters in less than a second you have to travel faster than the speed of light.
_____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore
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