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Looking for Help to Formulate a Jira Proposal to Get Rid of Ad Farms

Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
08-22-2007 14:45
From: DJQuad Radio
As much as I dislike ad farms, they're never going away. You might as well try to stop banner ads or commercials.
See, if the revenue from adfarm ads went directly to Linden Labs, then this would be true. But as it is, the adfarms *hurt* LL's revenues by acting as a disincentive to own land or to tier-up. The tiny amount of tier paid by the entire adfarm "industry" doesn't begin to make up for the lost revenue. Because it's LL's top line that's affected here, they'll act. And sooner rather than later, I suspect, if they keep getting the message through ARs and every other channel we have to them.
Oryx Tempel
Registered User
Join date: 8 Nov 2006
Posts: 7,663
08-22-2007 14:48
From: DJQuad Radio
As much as I dislike ad farms, they're never going away. You might as well try to stop banner ads or commercials.


The problem is that on your TV or radio, you can mute the commercials. You can prevent pop ups on your internet browser. In SL, however, we're forced to "see" these things. I know that I can mentally turn them off, but there are times that I'm shocked into really noticing how bad they are.

The 'mute parcel' proposal could work, but then i'd have to fly around muting every single stupid ad farm parcel. To hinder the ad farmers economically by charging them extra tier over a certain number of parcels would both add to Linden Lab's bottom line (for a while anyway) and decrease the number of people jumping into the ad farming business.
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Alazarin Mondrian
Teh Trippy Hippie Dragon
Join date: 4 Apr 2005
Posts: 1,549
08-22-2007 14:54
From: Qie Niangao
...But as it is, the adfarms *hurt* LL's revenues by acting as a disincentive to own land or to tier-up...

True 'nuff. Who wants to buy land in a blighted sim? Mind you the island sim owners must be rubbing the paws together with glee at the prospect of floods of disenchanted ex-mainlanders.

From: Qie Niangao
...The tiny amount of tier paid by the entire adfarm "industry" doesn't begin to make up for the lost revenue. Because it's LL's top line that's affected here, they'll act. And sooner rather than later, I suspect...

I hope so. Your analysis may be correct but so far LL seems to be turning a blind eye to the ad farm blight :(
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Chris Norse
Loud Arrogant Redneck
Join date: 1 Oct 2006
Posts: 5,735
08-22-2007 14:55
From: Oryx Tempel
To hinder the ad farmers economically by charging them extra tier over a certain number of parcels would both add to Linden Lab's bottom line (for a while anyway) and decrease the number of people jumping into the ad farming business.


All you will do is force them on to bigger plots, whatever the smallest size is not to have the extra fees. You can still put 32 ads on a 512m lot. The market always adapts. And for better or worse there is a market for these ads. End the demand and the supply will dry up.
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Darius Lehane
Registered User
Join date: 18 Apr 2005
Posts: 180
08-22-2007 15:06
From: Chris Norse
All you will do is force them on to bigger plots...
Exactly! This is why it will work -- they will pay more tier for the same number of plots, or be forced to reduce the number of plots. Ad farms make pennies per plot -- this idea will force them to become uneconomical.
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Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
08-22-2007 15:11
From: Darius Lehane
Exactly! This is why it will work -- they will pay more tier for the same number of plots, or be forced to reduce the number of plots. Ad farms make pennies per plot -- this idea will force them to become uneconomical.

pennies? Not when you get someone willing to pay 5000L to get rid of a 16 sqm blight that was purchased for 200-400L. The problem is people continue to buy them up at insane prices just to be rid of them, which empowers them to move on.

I was looking at Zamyatin on the map - Linden road cuts a huge swath through this sim. from northeast to southwest. Guess what is there almost every meter of the way? It used to be a number of large land holdings but they moved on... and the land got carved up into the crap it is today.
Capella DeCuir
Registered User
Join date: 15 Jun 2007
Posts: 289
08-22-2007 15:13
From: Darius Lehane
Exactly! This is why it will work -- they will pay more tier for the same number of plots, or be forced to reduce the number of plots. Ad farms make pennies per plot -- this idea will force them to become uneconomical.


You can have 512sqm spread through a parcel in separate 16m pieces, none of them touching the others- and still group them together as a parcel.

Most cutters have multiple plots in each sim anyways- combining them into one official parcel- even though they're scattered all over, is an easy work around.


I don't disagree that they're an eyesore- but this isn't the way to eliminate them.
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
08-22-2007 15:24
Maybe this should be a new thread, because it's a new question... but it's related, so...

What should a "stop adfarms" distribution contain?

You know how scammers encase things like SLX terminals, vendors, etc. with full-alpha prims, scripted to take the money of the unsuspecting? Well, if one owns the land adjacent to an adfarm, surely the adfarmers couldn't complain about what you put on your land. So one would be perfectly within one's rights to surround the ads not with visual screens, but with invisible, clickable prims that distribute anti-adfarm info. So the question is: what should such a thing distribute?

So far, I've thought of
- calling llLoadURL() to ,
- a Clocktower Network probe,
- a landmark and notecard to the Arbor Project site, and
- a nicely worded IM (suggestions?)

Any suggestions for additional or different contents?
Chris Norse
Loud Arrogant Redneck
Join date: 1 Oct 2006
Posts: 5,735
08-22-2007 15:29
From: Darius Lehane
Exactly! This is why it will work -- they will pay more tier for the same number of plots, or be forced to reduce the number of plots. Ad farms make pennies per plot -- this idea will force them to become uneconomical.


ummm no.

You can fit 32 ads on a 512 plot, then number of 16m plots you can carve out. It won't affect their tier in the least.
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Oryx Tempel
Registered User
Join date: 8 Nov 2006
Posts: 7,663
08-22-2007 15:43
From: Qie Niangao
Maybe this should be a new thread, because it's a new question... but it's related, so...

What should a "stop adfarms" distribution contain?

You know how scammers encase things like SLX terminals, vendors, etc. with full-alpha prims, scripted to take the money of the unsuspecting? Well, if one owns the land adjacent to an adfarm, surely the adfarmers couldn't complain about what you put on your land. So one would be perfectly within one's rights to surround the ads not with visual screens, but with invisible, clickable prims that distribute anti-adfarm info. So the question is: what should such a thing distribute?

So far, I've thought of
- calling llLoadURL() to ,
- a Clocktower Network probe,
- a landmark and notecard to the Arbor Project site, and
- a nicely worded IM (suggestions?)

Any suggestions for additional or different contents?


if you write it, i'll definitely take one!
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Oryx Tempel
Registered User
Join date: 8 Nov 2006
Posts: 7,663
08-22-2007 15:46
From: Chris Norse
ummm no.

You can fit 32 ads on a 512 plot, then number of 16m plots you can carve out. It won't affect their tier in the least.



Obviously Chris. The point is, if we implement the tier penalty for large numbers of plots, we can assume that the ad farmers will put all their ads on one plot. Duh. BUT. If we ALSO implement the "visually mute parcel" proposal, it would only be ONE parcel that residents would have to mute, not 32 separate parcels.
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Oryx Tempel
Registered User
Join date: 8 Nov 2006
Posts: 7,663
08-23-2007 09:00
I've added comments on both VWR-1017 and SVC-400 that would encourage packaging both of these proposals together. Vote for both!
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
08-23-2007 10:57
From: Qie Niangao
... if one owns the land adjacent to an adfarm, surely the adfarmers couldn't complain about what you put on your land. So one would be perfectly within one's rights to surround the ads not with visual screens, but with invisible, clickable prims that distribute anti-adfarm info. So the question is: what should such a thing distribute?

So far, I've thought of
- calling llLoadURL() to ,
- a Clocktower Network probe,
- a landmark and notecard to the Arbor Project site, and
- a nicely worded IM (suggestions?)
This is now freely available just outside my barn, at if anyone would like to pick one up and test it out. It starts out 4x10m, ultra-thin, and opaque for easy positioning; when touched by the owner, it can be toggled to transparent. Any feedback much appreciated.
Oryx Tempel
Registered User
Join date: 8 Nov 2006
Posts: 7,663
08-23-2007 11:27
From: Qie Niangao
This is now freely available just outside my barn, at if anyone would like to pick one up and test it out. It starts out 4x10m, ultra-thin, and opaque for easy positioning; when touched by the owner, it can be toggled to transparent. Any feedback much appreciated.


You rock, Qie!

In other news, I just got some feedback from an ad farmer last night. Apparently he has "inherited" (whatever that means) hundreds of 16 m off-road plots. (Off Linden roads, that is.) He will still farm on roadsides, but doesn't want to deal with all these other plots... we're trying to work out an amicable solution. :)
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Valentino Tendaze
Eternal Optimist
Join date: 9 Jan 2007
Posts: 279
08-23-2007 11:48
From: Oryx Tempel
... we're trying to work out an amicable solution. :)

Well done!

If you need some help with finance, let me know - or, indeed, contact Xerses or others from the Arbor project.
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Oryx Tempel
Registered User
Join date: 8 Nov 2006
Posts: 7,663
08-23-2007 11:50
From: Valentino Tendaze
Well done!

If you need some help with finance, let me know - or, indeed, contact Xerses or others from the Arbor project.


Thanks... I'm a member! ;)
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DJQuad Radio
Registered User
Join date: 5 May 2006
Posts: 320
08-23-2007 14:09
From: Qie Niangao
See, if the revenue from adfarm ads went directly to Linden Labs, then this would be true. But as it is, the adfarms *hurt* LL's revenues by acting as a disincentive to own land or to tier-up. The tiny amount of tier paid by the entire adfarm "industry" doesn't begin to make up for the lost revenue. Because it's LL's top line that's affected here, they'll act. And sooner rather than later, I suspect, if they keep getting the message through ARs and every other channel we have to them.

I agree, but they're not going to ban something that comes down to ugly builds.

Ugly mainland and lack of control about this kinda thing is why I live on a private island. :)
Stylee Streeter
I am not an adfarmer ok!!
Join date: 5 Feb 2007
Posts: 190
08-24-2007 04:18
From: Ylikone Obscure
I've made an anti ad farm sign as well that says "Do not support ad farms!", only 10x10 though, but it's full mod/copy/trans with the other side transparent. When you click it gives a notecard, which can also be customized to your liking. It can be obtained for free from my "Shop of Random Stuff" in Goremoor/26/230/107.



yes i have one of these!
Stylee Streeter
I am not an adfarmer ok!!
Join date: 5 Feb 2007
Posts: 190
08-24-2007 04:20
From: Chris Norse
Cool! I just bought a 512 m lot, I could put 32 of those bad boys on it! But of course I won't cut it into 16 m squares, I will leave it whole. :)



mmm great idea. much better looking than an adfarm :p
Tex Nasworthy
Udder Disgrace
Join date: 2 Sep 2006
Posts: 1,330
Go to the source.
09-05-2007 11:41
I for one think that ad farms are an eyesore. However, I don't like the idea of them being banned either.

I was exploring the other day along a section of Linden land roadway. The edges of these roadways seem to attract ad farms. Although it's a bit out of character for me, I went to the website of the one of the advertising companies. I located the company's contact info and sent a polite email, stating that I felt these types of ads were an eyesore and that there were better ways to advertise in SL. I was pleased and surprised when I recieved the following reply;

"Thank you for letting us know about this problem. XXXXXX.com does not
directly advertise in Second Life. I believe this is someone that is
part of our affiliate network. I myself have been a part of the SL
community since 3/06 and can appreciate your comments about how it is
indeed an eyesore. Would you be able to tell me what sim you saw the
ads in so I can find the creator?"

So, I would like to encourage others who dislike ad farms to politely let the companies being advertised know your feelings. I'm sure many of these companies wont care if there ads are an eyesore or not, but it only takes a little effort and it can't hurt to try.

Also I X'd out the actual company name. I wasn't sure if mentioning it here was against forum rules out not.
Random Torok
Registered User
Join date: 19 Mar 2007
Posts: 33
Linden Labs won't touch this
10-24-2007 17:51
In my experience the people who own the adfarms are all big players. They are paying big buck to linden labs and LL won't do anything to piss them off.
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