Home security orb -- is it necessary?
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Elora Lunasea
Mrs. Llama
Join date: 28 Aug 2007
Posts: 4,828
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10-31-2007 07:17
From: Lizz Silverstar Two little stories about why I have a security system.
1. I log in one evening to find a couple using my nice new sexgen bed. I ask them to leave. The guy says "#$%* you! Get out of here!" I point out that he is in my house using my bed... To which he responds "So what! Get the #$%# out of here, and leave us alone". At this point the girl TP's out, the guy starts getting really abusive about how I have now driven off his girlfriend.. *Freeze, Ban*.... More abuse.. *Mute*
After this and a few more morons I bought a weapons system.. I did not know about security systems yet..
2. My wife and I are having a nice private moment.. This guy uses the sit trick to get past the locked doors.. Walks into the bedroom and stands there watching us.. I tell him to leave.. He ignores that and asks to join us... I get a bit abusive myself and tell him to leave now! He says "No I am going to stay and watch, it is SL and I can do whatever I want!"... Whereupon I say "Your right!" *Freeze, cage, damage on, burn, then obit the burning body, ban, ignore*
Basiclly there are a lot of people wandering around that just don't get it.. Have zero respect for anyone else, and feel they have a "right" to do anything they want..
After this last episode I asked around and bought a good security system, and have used it ever since.. Wow, this sounds exactly like what happened to my BF and I last night! Except it was 2 women who invaded us. Nice work on your part. And hence the reason we now are looking into said security system.
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 eloralunasea.blogspot.com Have you hugged a llama today? 
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Caete Chevalier
TOC Resident Neko
Join date: 8 Jan 2007
Posts: 118
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10-31-2007 09:37
From: Haravikk Mistral Nobody should need a security 'orb'; they create lag for no good reason, while some are fairly sensible, they still ultimately generate some amount of script-work that wouldn't have been there otherwise. If you have one that scans every 15 seconds, imagine if five people have one, that's a script-based sensor going off every 3 seconds. Every single time it has to look for every valid object (avatars in this case) within range and store details about them, then fire the script. The script then has to check against it's list of allowed/banned avatars and perform some actions. Not nice. Really we need a more flexible, 3d version of parcel permissions for access etc. Please see the following JIRA issue for that: http://jira.secondlife.com/browse/SVC-99Or for improved in-world privacy see: http://jira.secondlife.com/browse/SVC-241(If you wish to vote on either of these then you may log-in using your Second Life user details. Always check that the address in your address bar reads as being a secondlife.com address first though!) If folks respected privacy and just didn't barge in and make themselves at home, using poseballs, building, leaving empty packages around, etc, then we'd not need any security system. Sadly folks use the anonominity of the web to be inconsiderate rude ill mannered people, worse than many are in real life  And I've seen sims take bigger performance hits from blingtards than from half a dozen security systems running.
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CAeTe Chevalier
Future Crazy Cat Lady
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Okiphia Rayna
DemonEye Benefactor
Join date: 22 Sep 2007
Posts: 2,103
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10-31-2007 09:40
From: Caete Chevalier If folks respected privacy and just didn't barge in and make themselves at home, using poseballs, building, leaving empty packages around, etc, then we'd not need any security system. Sadly folks use the anonominity of the web to be inconsiderate rude ill mannered people, worse than many are in real life  And I've seen sims take bigger performance hits from blingtards than from half a dozen security systems running. building and leaving empty packages around? Thats one thing that quite simply I think the blame should be on the owner. I have building on my land set to group, and anyone I want able to build there is invited and given various permissions. That should always be the case in my opinion, because there are griefers in the world. Its not just 'noobs keep leaving crap on my porch' its a matter of your home/business being safe from attack in general... And yeah.. if wel made security systems arent very laggy, its just alot of people have crappy ones that have super-lag capabilities
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Owner of DemonEye Designs Custom Building and Landscaping Owner and Blogger, Okiphia's Life http://okiphiablog.blogspot.com/ 
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Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
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10-31-2007 10:07
From: Caete Chevalier If folks respected privacy and just didn't barge in and make themselves at home, using poseballs, building, leaving empty packages around, etc, then we'd not need any security system. Sadly folks use the anonominity of the web to be inconsiderate rude ill mannered people, worse than many are in real life  And I've seen sims take bigger performance hits from blingtards than from half a dozen security systems running. Most bling causes client-side lag rather than server lag. But still, you get security orbs that run a sensor every second or faster, while they do get throttled it still has an impact. As for people's attitudes. Most people see SL ultimately as a game, in many aspects I do to (refuse to encourage emotional attachment beyond good friendship, completely ignore drama etc.). They don't see why they shouldn't just be able to wander around anywhere they like, or explore anywhere they like, I'm guilty of this too but within reason, I like to wander round nicely built sims, but many good ones are RP only sims which sucks. So yeah, the tag-line "Your world, your imagination" should really have a disclaimer "Does not imply any real or partial ownership of any virtual or actual worlds or properties".
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Computer (Mac Pro): 2 x Quad Core 3.2ghz Xeon 10gb DDR2 800mhz FB-DIMMS 4 x 750gb, 32mb cache hard-drives (RAID-0/striped) NVidia GeForce 8800GT (512mb)
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Monalisa Robbiani
Registered User
Join date: 9 Jul 2007
Posts: 861
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10-31-2007 10:19
I personally don't need them because I *like* people to visit my home. Buf if someone wants privacy it is their right of course. I prefer security orbs over ban lines because they don`t interfere with vehicles. But it should be set to something like 30 seconds so you have a reasonable chance to leave before getting kicked.
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Okiphia Rayna
DemonEye Benefactor
Join date: 22 Sep 2007
Posts: 2,103
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10-31-2007 10:21
From: Monalisa Robbiani I personally don't need them because I *like* people to visit my home. Buf if someone wants privacy it is their right of course. I prefer security orbs over ban lines because they don`t interfere with vehicles. But it should be set to something like 30 seconds so you have a reasonable chance to leave before getting kicked. 10 second warning is required I believe, which unless you got to the center of a full-sim secure area should be plenty I'd think..
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Owner of DemonEye Designs Custom Building and Landscaping Owner and Blogger, Okiphia's Life http://okiphiablog.blogspot.com/ 
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Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
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10-31-2007 10:54
From: Okiphia Rayna building and leaving empty packages around? Thats one thing that quite simply I think the blame should be on the owner. I have building on my land set to group, and anyone I want able to build there is invited and given various permissions. In order for "no build" to really be effective at all, "object entry" needs to be turned off as well or someone can grief simply by rezzing it onto the nearest parcel and dragging the prim onto your land. Of course that would anger vehicle users since they can no longer make use of your land to "explore" so some people choose to disable build and leave object entry turned on but then they still have to deal with random prims/abandoned vehicles popping up.
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Okiphia Rayna
DemonEye Benefactor
Join date: 22 Sep 2007
Posts: 2,103
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10-31-2007 10:57
From: Kitty Barnett In order for "no build" to really be effective at all, "object entry" needs to be turned off as well or someone can grief simply by rezzing it onto the nearest parcel and dragging the prim onto your land.
Of course that would anger vehicle users since they can no longer make use of your land to "explore" so some people choose to disable build and leave object entry turned on but then they still have to deal with random prims/abandoned vehicles popping up. bah disable both o.o
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Owner of DemonEye Designs Custom Building and Landscaping Owner and Blogger, Okiphia's Life http://okiphiablog.blogspot.com/ 
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Burnman Bedlam
Business Person
Join date: 28 Jan 2006
Posts: 1,080
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10-31-2007 10:58
From: Marin Mielziner I certainly hope someone could be AR'd for that. Nope... it is a legitimate feature for use in a number of applications. From: Marin Mielziner I hate orbs. I was looking at ADVERTISED rental property on a sim. The Sim owner had several rentals available, but while wandering and looking at the various homes for rent I ran into someone's orb, was rudely given scant seconds to respond, and TP'd away. No way I'd return to that sim to look again, much less rent there. That's your choice, of course. And I wouldn't be upset with the inanimate orb... but rather the person who put such a short timer on it in the first place. Of course, the TP feature is a bit heavy handed, but it is perfectly legal for use in this application.
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Burnman Bedlam http://theburnman.com Not happy about Linden Labs purchase of XStreet (formerly SLX) and OnRez. Will this mean LL will ban resident run online shoping outlets in favor of their own?
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Burnman Bedlam
Business Person
Join date: 28 Jan 2006
Posts: 1,080
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10-31-2007 11:00
From: Kitty Barnett Of course that would anger vehicle users since they can no longer make use of your land to "explore" so some people choose to disable build and leave object entry turned on but then they still have to deal with random prims/abandoned vehicles popping up. There is no need to deal with random prims and vehicles if you turn on the "autoreturn" function. Then us "vehicle users" can pass on through, and if we fall out of our vehicles... they will *poof* off of your land as soon as the autoreturn fires.
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Burnman Bedlam http://theburnman.com Not happy about Linden Labs purchase of XStreet (formerly SLX) and OnRez. Will this mean LL will ban resident run online shoping outlets in favor of their own?
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Okiphia Rayna
DemonEye Benefactor
Join date: 22 Sep 2007
Posts: 2,103
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10-31-2007 11:01
From: Burnman Bedlam There is no need to deal with random prims and vehicles if you turn on the "autoreturn" function. Then us "vehicle users" can pass on through, and if we fall out of our vehicles... they will *poof* off of your land as soon as the autoreturn fires. oh yeah autoreturn... i like autoreturn... so.. that only returns things not being sat on? THats good to know
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Owner of DemonEye Designs Custom Building and Landscaping Owner and Blogger, Okiphia's Life http://okiphiablog.blogspot.com/ 
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Hate Hastings
Two Track Mind
Join date: 17 Oct 2007
Posts: 340
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10-31-2007 11:02
From: Burnman Bedlam There is no need to deal with random prims and vehicles if you turn on the "autoreturn" function. Then us "vehicle users" can pass on through, and if we fall out of our vehicles... they will *poof* off of your land as soon as the autoreturn fires. I have no interest in setting auto return on, as I allow my group members to rez objects. I don't want those objects arbitrarily returned.
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You are definitely slutty in the best possible definitions of the word. Dirty, hot, and a little scary, but in a good way. I'd like do awful things to you, but I'm pretty sure you'd snap me in two like a twig and leave me cross-eyed, dizzy and confused. I'm giving you a 9.8, tied for the top rating ever given. Almost off-the charts slutty. Shame on you and congratulations. -- Trout
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Burnman Bedlam
Business Person
Join date: 28 Jan 2006
Posts: 1,080
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10-31-2007 11:04
From: Hate Hastings I have no interest in setting auto return on, as I allow my group members to rez objects. I don't want those objects arbitrarily returned. Your group members won't have their items autoreturned if they have your group active. Autoreturn will only target items belonging to non-owners/group members.
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Burnman Bedlam http://theburnman.com Not happy about Linden Labs purchase of XStreet (formerly SLX) and OnRez. Will this mean LL will ban resident run online shoping outlets in favor of their own?
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Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
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10-31-2007 11:06
From: Burnman Bedlam There is no need to deal with random prims and vehicles if you turn on the "autoreturn" function. Then us "vehicle users" can pass on through, and if we fall out of our vehicles... they will *poof* off of your land as soon as the autoreturn fires. If you fall out of your vehicle, you go retrieve it. What's so difficult about that? Auto-return isn't always an option for many legitimate reasons that have already been beaten to death many times in countless threads. From: Okiphia Rayna oh yeah autoreturn... i like autoreturn...
so.. that only returns things not being sat on? THats good to know It also won't auto-return items that are simply selected. Rez a prim on auto-return land, pick Edit and any griefer can keep it around as long as they feel like.
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Hate Hastings
Two Track Mind
Join date: 17 Oct 2007
Posts: 340
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10-31-2007 11:06
From: Burnman Bedlam Your group members won't have their items autoreturned if they have your group active. Autoreturn will only target items belonging to non-owners/group members. Oh! Wow, never knew that.
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You are definitely slutty in the best possible definitions of the word. Dirty, hot, and a little scary, but in a good way. I'd like do awful things to you, but I'm pretty sure you'd snap me in two like a twig and leave me cross-eyed, dizzy and confused. I'm giving you a 9.8, tied for the top rating ever given. Almost off-the charts slutty. Shame on you and congratulations. -- Trout
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Burnman Bedlam
Business Person
Join date: 28 Jan 2006
Posts: 1,080
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10-31-2007 11:08
From: Kitty Barnett If you fall out of your vehicle, you go retrieve it. What's so difficult about that? Some people don't... I always do. With autoreturn, landowners don't have to worry about it. From: Kitty Barnett Auto-return isn't always an option for many legitimate reasons that have already been beaten to death many times in countless threads. Autoreturn won't kick something that is attached to an avatar (vehicles, for instance). Avatars won't kick items belonging to the landowner. Autoreturn won't kick items set to the group the land is set to. What's the problem?
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Burnman Bedlam http://theburnman.com Not happy about Linden Labs purchase of XStreet (formerly SLX) and OnRez. Will this mean LL will ban resident run online shoping outlets in favor of their own?
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Burnman Bedlam
Business Person
Join date: 28 Jan 2006
Posts: 1,080
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10-31-2007 11:09
From: Hate Hastings Oh! Wow, never knew that. Aye, it's a handy feature indeed! You just need to make sure your land is set to the group you don't want autoreturn to effect.
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Burnman Bedlam http://theburnman.com Not happy about Linden Labs purchase of XStreet (formerly SLX) and OnRez. Will this mean LL will ban resident run online shoping outlets in favor of their own?
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Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
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10-31-2007 11:25
From: Burnman Bedlam Autoreturn won't kick something that is attached to an avatar (vehicles, for instance). Avatars won't kick items belonging to the landowner. Autoreturn won't kick items set to the group the land is set to. I have no build, no object entry and no auto-return and it's absolutely perfect for what I want to do. * if someone can rez or drag an item onto your land, auto-return won't take care of it until the object isn't being sat or kept highlighted in edit, so as far as griefing is concerned it's the same as if auto-return wasn't enabled at all * auto-return is useless with self-replicating prims coming in on your parcel and you can easily get into a situation where you're putting unnecessary strain on the asset servers or the sim. There was a self-replicating script next to my land shooting bullets onto my parcel. I had object entry allowed so the bullets covered my land but were stopped by neighbouring parcels with object entry disallowed. Auto-return kept on returning a never-ending supply of fresh bullets, actually causing noticable lag. If I had had object entry turned off it wouldn't have been a problem. The parcel next door would have filled up and that would have been the end it. * As I pointed out in another thread, I have everything on my land set to group. When I build something I turn my group tag off and when I'm done I link it together and set it to the proper group. Any prims left are prims I forgot to link (I can find them before I move the object and notice I forgot one), or prims that got moved off somewhere into a floor or under the land or wherever. Returning non-group objects helps me keep my parcel clean. When rezzing coalesced returned prims, not having them set to group helps make sure that one prim/item didn't rez in a place where I can't easily spot it either. Auto-return would continually return my own prims in the above example and I wouldn't get the extra benefit of being able to spot prims I own not set to group. --- That's the first three that instantly pop into my head. Not that anyone should even have to justify their choice of land settings in the first place.
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Burnman Bedlam
Business Person
Join date: 28 Jan 2006
Posts: 1,080
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10-31-2007 11:34
From: Kitty Barnett * if someone can rez or drag an item onto your land, auto-return won't take care of it until the object isn't being sat or kept highlighted in edit, so as far as griefing is concerned it's the same as if auto-return wasn't enabled at all That's what AR's are for. From: Kitty Barnett * auto-return is useless with self-replicating prims coming in on your parcel and you can easily get into a situation where you're putting unnecessary strain on the asset servers or the sim. So turn it on while the attack is taking place, and file an AR. From: Kitty Barnett There was a self-replicating script next to my land shooting bullets onto my parcel. I had object entry allowed so the bullets covered my land but were stopped by neighbouring parcels with object entry disallowed. Auto-return kept on returning a never-ending supply of fresh bullets, actually causing noticable lag. That's why you AR the griefer who set up the autoreplicating bullet gun. Turn the feature on during an attack, and remove it when it is done. That's how I would handle it, out of courtesy to others. From: Kitty Barnett * As I pointed out in another thread, I have everything on my land set to group. When I build something I turn my group tag off and when I'm done I link it together and set it to the proper group. Any prims left are prims I forgot to link (I can find them before I move the object and notice I forget one), or prims that got moved off somewhere into a floor or under the land or wherever. Returning non-group objects helps me keep my parcel clean. Auto-return would continually return my own prims in the above example and I wouldn't get the extra benefit of being able to spot prims I own not set to group. So turn the auto-return feature off, and the no object entry feature on while building. Very simple. From: Kitty Barnett That's the first three that instantly pop into my head. Not that anyone should even have to justify their choice of land settings in the first place. I have land, and I absolutely take other people's quality of SL experience into consideration when I set my land controls. I perfer not to hinder other people's enjoyment of SL because I feel some sense of overpowering entitlement. You can do whatever you want with the options provided... but that doesn't mean you have to use them all the time the way you describe. The fact is, you simply don't care whether or not anyone else is negatively effected. Way to build community there... /sigh
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Burnman Bedlam http://theburnman.com Not happy about Linden Labs purchase of XStreet (formerly SLX) and OnRez. Will this mean LL will ban resident run online shoping outlets in favor of their own?
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Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
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10-31-2007 12:10
From: Burnman Bedlam You can do whatever you want with the options provided... but that doesn't mean you have to use them all the time the way you describe. The fact is, you simply don't care whether or not anyone else is negatively effected. Demanding that you should be allowed to fly a plane in an area not specifically designated for that activity is as inconsiderate as those "couples" who sneak into someone else's house to have their sexcapdes. For the former there are literally dozens and dozens of LL owned sims specifically set aside for that very purpose and whole mini-continents that specifically cater to that interest and where tenants know and agree to allow it on their rented parcels, for the later it's any publically adult areas. The only thing you can reasonably expect from any landowner is that they are considerate of their neighbours, not that they should cater to people who want to engage in an activity in inappropriate places.
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Burnman Bedlam
Business Person
Join date: 28 Jan 2006
Posts: 1,080
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10-31-2007 13:19
From: Kitty Barnett Demanding that you should be allowed to fly a plane in an area not specifically designated for that activity is as inconsiderate as those "couples" who sneak into someone else's house to have their sexcapdes. That is rediculous... you aren't serious, are you? I am talking about flying across the main grid, which does not specifically HAVE any rules against flying around... hell, your friggin avatar can fly WITHOUT a vehicle. Flight is a core feature of SL. And I am not demanding anything I do not gladly give to anyone else. But throwing restrictions on every aspect of travel in SL is not exactly "making the world a better place". I am all for privacy, but I am all for actually being able to travel around in SL without having to TP everywhere. From: Kitty Barnett For the former there are literally dozens and dozens of LL owned sims specifically set aside for that very purpose and whole mini-continents that specifically cater to that interest and where tenants know and agree to allow it on their rented parcels, for the later it's any publically adult areas. You do not own the airspace above your banlines... specifically to allow travel over your parcels. My argument is that people who are paranoid someone might see their pink & blue are starting to ruin the main grid with overuse of banlines. Unfortunately, some people just won't be happy until their own selfish justifications ruin everyone else's experience. Way to build a community, pal. From: Kitty Barnett The only thing you can reasonably expect from any landowner is that they are considerate of their neighbours, not that they should cater to people who want to engage in an activity in inappropriate places. You seem to have a heavy sense of entitlement there, "kitty". You might want to tone that down a notch, and get a grip on things, eh? Second Life is a social platform, and LL has always used "exploring the mainland" as a selling point. Your concept of "innapropriate places" does not fit that bill. Your point of view, as presented, is antisocial, anti-community, and offensive on high order.
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Burnman Bedlam http://theburnman.com Not happy about Linden Labs purchase of XStreet (formerly SLX) and OnRez. Will this mean LL will ban resident run online shoping outlets in favor of their own?
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Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
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10-31-2007 14:46
From: Burnman Bedlam Second Life is a social platform, and LL has always used "exploring the mainland" as a selling point. Your concept of "innapropriate places" does not fit that bill. You're blending avie flight/travel and vehicle flight/travel together and using one in place of the other where it makes a better point. They're very distinct and separate things. Using a vehicle is an activity as far as I'm concerned (if you disagree then we simply have different opinions about that and we probably will never see the other's point  ), the same as building, socializing, "combat", or anything else on the grid. All those have places where that activity is appropriate either by social rules or enforced by the ToS. If you want to build, you use a sandbox not someone's parcel without permission, if you want to socialize with friends you find a public place you don't use someone else's land for that, if you want to explore do it from the appropriate distance and don't do it by actually entering someone's private space (ie admire the house from the outside, but don't actually go in unless it's clear you're welcomed to). If theren't weren't already *vast* amounts of land where you can use your vehicle to your heart's content I might symphatize and take the personal bother of having to constantly fiddle with my land settings to appease others, but there are entire land masses suited for vehicles already. If you want to "explore", no land setting is capable of stopping you, and shouldn't (not even security IMO). However you don't need a vehicle to explore at all, that's a personal restriction you're imposing on yourself and that's where my so-called "lack of consideration" comes into play. Nothing a landowner can do with their land will prevent passer-bys from flying over it, although it might clash with vehicles, but then that was your choice to use it outside of the areas specifically intended for that and vehicles aren't a necessity for "travel" or "exploring", you can do it without them just fine. You can "explore the mainland" perfectly, regardless of whatever land permissions are in place. You only run into problems when you try to do it by vehicle, but then that was your own personal choice to subject yourself to those problems. Use avie flight and you won't have any. And no that doesn't get in the way of your ballooning interest, there are sims just for that. Trying to convince someone that their land should be open to you for whatever random activity you might happen to want to engage in at that minute, that's entitlement. Stating that there are 100+ sims specifically for vehicle use isn't entitlement, it's pointing out the obvious.
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