homestead lag
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Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
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01-18-2009 15:34
From: Gabriele Graves Thanks for that Briana  Welcome LL should just get rid of the Homestead sims. Obviously LL is incapable of offering a less than full sim program that does include a package with lots of lag and issues due to CPU sharing. But it seems they would rather have us content creators put disclaimers in our objects telling them "If you use a Homestead and my products functionality is whacky, you are S.O.L." Unfortunately people are just going to orient their SL and purchasing choices in a direction that they can only hope does not lag down their Homestead, and in the end those of that produce scripted items that rely upon object to object communication and such are just screwed when our items end up on lagged down Homestead servers. That is just sad. Someone should really start the ball rolling by splitting their product line between HOMESTEAD and FULL SIM items and then see the back lash as the rest of the world follows suit and Homesteaders start seeing that their purchasing choices impact their sim more than they thought as they find themselves warned about possible crappy performance of said purchased objects if they are used on a Homestead (or lesser) sim.
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Tarina Sewell
Just Browsing Thank you
Join date: 20 Jul 2007
Posts: 2,180
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01-18-2009 15:48
And this before they deligate any resource limitations.... I was honestly thinking how horrible it must be for a creator to have a something they create just not work properly because of limitations or resources, yet on any other sim.. works fine.. It will look horrible for the creator when in fact its not even their fault... I'm not certain what they hoped would result, but I don't think LL counted on the chaos they would create..... look all I want is to be able to walk as I did before from one end of my forest themed homestead to the other without being sucked into the great divide........
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nikita Jefferson
Registered User
Join date: 12 Dec 2007
Posts: 229
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01-18-2009 15:54
From: Gabriele Graves I don't think the two are related, there has been a huge slow down generally in SL performance since around that time. All sims are noticing performance problems, not just homesteads and openspaces. Good i am hoping thats all it is,sl has been bad this last little while,logins are restricted again i see,
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Nimue Jewell
Unabashedly Leggy
Join date: 20 Mar 2007
Posts: 1,745
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01-18-2009 15:56
From: Clubside Granville With sim closings the Lab is likely consolidating the deployments. Perhaps before your CPU neighbors weren't running many scripts or using a lot of resources, but now maybe you are sharing processor time with more intensively-used sims. I was wondering if this was the problem too. Does anyone know, are all of the homesteads being clustered together rather than being mixed in the the new low prim openspaces?
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Novis Dyrssen
Girl Geek
Join date: 6 May 2007
Posts: 1,452
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01-18-2009 16:02
Maybe they are just enforcing the new script limit on homesteads?
_____________________
~~ immortal words of Rob Thomas ~~ Hey-yeah, welcome to the Real World Nobody told you it was gonna be hard
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Gabriele Graves
Always and Forever, FULL
Join date: 23 Apr 2007
Posts: 6,205
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01-18-2009 16:25
From: Briana Dawson Welcome LL should just get rid of the Homestead sims. Obviously LL is incapable of offering a less than full sim program that does include a package with lots of lag and issues due to CPU sharing. But it seems they would rather have us content creators put disclaimers in our objects telling them "If you use a Homestead and my products functionality is whacky, you are S.O.L." Unfortunately people are just going to orient their SL and purchasing choices in a direction that they can only hope does not lag down their Homestead, and in the end those of that produce scripted items that rely upon object to object communication and such are just screwed when our items end up on lagged down Homestead servers. That is just sad. Someone should really start the ball rolling by splitting their product line between HOMESTEAD and FULL SIM items and then see the back lash as the rest of the world follows suit and Homesteaders start seeing that their purchasing choices impact their sim more than they thought as they find themselves warned about possible crappy performance of said purchased objects if they are used on a Homestead (or lesser) sim. I agree it is a worry, I have thought long and hard about what I shall do with marking my products as regards OpenSpace and Homesteads. I would like to see what this settles down to first though but yes I think there will have to be a product split between 4-per server sim and 16-per server sims in terms of products. This is going to get hellishly messy too.
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Gabriele Graves
Always and Forever, FULL
Join date: 23 Apr 2007
Posts: 6,205
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01-18-2009 16:26
From: Novis Dyrssen Maybe they are just enforcing the new script limit on homesteads? It is possible they are experiementing with some limits but I would hope that LL definitely are not rolling anything out until they have published what it is they are going to do. However you just don't really know, they are quite unpredictable at times.
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Zoey Helgerud
Overqualified
Join date: 13 Jun 2007
Posts: 44
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01-18-2009 17:12
The entire grid is experiencing issues right now. It has nothing at all to do with what kind of sim you're in.
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nikita Jefferson
Registered User
Join date: 12 Dec 2007
Posts: 229
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01-18-2009 17:19
From: Zoey Helgerud The entire grid is experiencing issues right now. It has nothing at all to do with what kind of sim you're in. I noticed some lag a week or so ago,where i had non before,yes i think whats happening today is sl related,like walking through mud
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Tarina Sewell
Just Browsing Thank you
Join date: 20 Jul 2007
Posts: 2,180
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01-18-2009 17:20
From: Zoey Helgerud The entire grid is experiencing issues right now. It has nothing at all to do with what kind of sim you're in. Not talking about now,. talking about "since" the conversion.
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Vittorio Beerbaum
Sexy.Builder Hot.Scripter
Join date: 16 May 2007
Posts: 516
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01-18-2009 17:54
From: Tarina Sewell Not talking about now,. talking about "since" the conversion. I've posted the same tought in the "openspace conversation"... i've tested my openspace and others before december, they were slower (in scripting) but fine... i've noticed recently some BIG increase in scripting timing and i don't have an explanation yet.. im not sure if it happened the exact day of "conversion", but actually i can't script at all on that SIM. So i dunno if they increased the "limits" without tell us anything.
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nikita Jefferson
Registered User
Join date: 12 Dec 2007
Posts: 229
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01-18-2009 18:10
From: Vittorio Beerbaum I've posted the same tought in the "openspace conversation"... i've tested my openspace and others before december, they were slower (in scripting) but fine... i've noticed recently some BIG increase in scripting timing and i don't have an explanation yet.. im not sure if it happened the exact day of "conversion", but actually i can't script at all on that SIM. So i dunno if they increased the "limits" without tell us anything. I keep hearing about script limits,i posted a thread a couple of weeks ago if anyone would know a ball park figure of what would be an acceptable script count on a homestead, ( no answer though ) i know LL has yet to come out with limits but has anyone any idea what one could use for a yardstick. I don't have a clue, all i have with any scrips is a yacht the rest of the island is mainly roads
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Gabriele Graves
Always and Forever, FULL
Join date: 23 Apr 2007
Posts: 6,205
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01-18-2009 18:12
From: nikita Jefferson I keep hearing about script limits,i posted a thread a couple of weeks ago if anyone would know a ball park figure of what would be an acceptable script count on a homestead, ( no answer though ) i know LL has yet to come out with limits but has anyone any idea what one could use for a yardstick. I don't have a clue, all i have with any scrips is a yacht the rest of the island is mainly roads Nobody does, even without limits there are severe problems with running scripts on 16-to-one servers.
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Zoey Helgerud
Overqualified
Join date: 13 Jun 2007
Posts: 44
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01-18-2009 18:30
You couldn't really judge how much lag would be caused just by counting how many scripts are running.
Not all scripts are going take the same toll on the server. A hovertext script will create far less lag than say, a vendor script, or part of a security system. How efficiently the script was written, and what events it uses will also affect how much lag it causes.
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nikita Jefferson
Registered User
Join date: 12 Dec 2007
Posts: 229
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01-19-2009 07:16
SOLVED] InWorld Issues - Logins Disabled Posted by Status Desk on January 18th, 2009 at 08:01 pm PST
[RESOLVED 8:01 pm PST] All login issues have been resolved and functionality has been restored.
Still walking through mud the day after "functionality has been restored" After 10 months of lag free performance i hope this is not the new normal for homesteads
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nikita Jefferson
Registered User
Join date: 12 Dec 2007
Posts: 229
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01-19-2009 11:25
From: nikita Jefferson SOLVED] InWorld Issues - Logins Disabled Posted by Status Desk on January 18th, 2009 at 08:01 pm PST
[RESOLVED 8:01 pm PST] All login issues have been resolved and functionality has been restored.
Still walking through mud the day after "functionality has been restored" After 10 months of lag free performance i hope this is not the new normal for homesteads problems continue Logins and In-World Issues Posted by Status Desk on January 19th, 2009 at 11:08 am PST Logins have been temporarily blocked due to a database issue. You may experience effects of this issue in-world, such as problems with Teleporting or rezzing objects. We suggest refraining from rezzing no-copy objects or making any important transactions until this is resolved.
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Gabriele Graves
Always and Forever, FULL
Join date: 23 Apr 2007
Posts: 6,205
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01-19-2009 11:31
From: nikita Jefferson SOLVED] InWorld Issues - Logins Disabled Posted by Status Desk on January 18th, 2009 at 08:01 pm PST [RESOLVED 8:01 pm PST] All login issues have been resolved and functionality has been restored. Still walking through mud the day after "functionality has been restored" After 10 months of lag free performance i hope this is not the new normal for homesteads We are all walking through mud as you put it and experiencing ongoing problems - not just homesteads. Don't you get out much? If you did you would see that full islands and normally unlaggy mainland are suffering also. The grid as a whole is suffering and it has not got anything obviously to do with just homesteads at all.
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nikita Jefferson
Registered User
Join date: 12 Dec 2007
Posts: 229
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01-19-2009 13:31
From: Gabriele Graves We are all walking through mud as you put it and experiencing ongoing problems - not just homesteads.
Don't you get out much? If you did you would see that full islands and normally unlaggy mainland are suffering also. The grid as a whole is suffering and it has not got anything obviously to do with just homesteads at all. Yes i do get out,i've been to a few places and made purchases,even when LL advised not to,all went well and every place i visited i experienced no lag,i went to live concert last night,no lag. The only problem i had was getting home,could not teleport Anyway if you had taken the time to read the posts and not just one,you would see i agree the "mud" is due to present sl database conditions,you would also read that i said i notice a minor amount of lag (where there had been non for 10 months) at about the same time as the conversions to homesteads I call it mud because when you walk in the same spot and hardly move to me that's like walking in mud
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Gabriele Graves
Always and Forever, FULL
Join date: 23 Apr 2007
Posts: 6,205
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01-19-2009 13:37
From: nikita Jefferson Yes i do get out,i've been to a few places and made purchases,even when LL advised not to,all went well and every place i visited i experienced no lag,i went to live concert last night,no lag. On my homestead,mud. Strange because I had a different experience, everywhere I went experienced about the same kind of performance. Of course the time I was on was different to yours most likely. So it seems that your homestead is experiencing consistent performance problems and everywhere else might be more variable. What about other homesteads? Might be your island needs a restart or some concierge attention specifically. I have definitely seen reports from people that an island can perform badly for some reason until support is called and sort it out. Might be worth submitting a ticket or talking to live chat.
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nikita Jefferson
Registered User
Join date: 12 Dec 2007
Posts: 229
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01-19-2009 13:45
From: Gabriele Graves Strange because I had a different experience, everywhere I went experienced about the same kind of performance. Of course the time I was on was different to yours most likely. So it seems that your homestead is experiencing consistent performance problems and everywhere else might be more variable. What about other homesteads? Might be your island needs a restart or some concierge attention specifically. I have definitely seen reports from people that an island can perform badly for some reason until support is called and sort it out. Might be worth submitting a ticket or talking to live chat. I'll wait till this current database problem clears up and if i still experience it i will have to contact my estate agent Thanks I was kind of hoping for more input from other homestead owners to see how theirs was performing
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