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Bubye Huge Prims

Walker Moore
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Join date: 14 May 2006
Posts: 1,458
10-12-2007 14:47
http://blog.secondlife.com/2007/10/12/the-big-prim-problem/

I noticed while trying to rez a huge platform on ADITI yesterday that huge prims were um..messed up. I had to rotate a 32mx32mx0.8m platform 180 degrees so I wasn't standing on air, 32m above it.

Well, Linden Lab is now soliciting feeback, so how do you feel about huge prims?

I agree that the really large ones are a nuisance (from 256m to sim sized), not because of griefers but because novice builders frequently rez them, not realizing they just rezzed the great wall of china through hundreds of builds in adjoining sims. (They're oblivious to the huge prim's existence because draw distance often isn't high enough to see right to its edges.)

Personally, I'll miss the prims I'm able to save on my foundations by utilizing huge prims, but I'd be willing to compromise on 16metres as the new maximum size. It just makes more sense than 10metres in a world where minimum parcel size is 16m2 square...and 'standard' parcel dimensions are usually a multiple of 16m. Ie. A typical 512m2 plot is 16mx32 .. and so on.
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Mistyn Laval
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Join date: 16 Apr 2007
Posts: 22
10-12-2007 14:52
I'd like to see the max increased on our current prims and yes, the mega ones gotten rid of. I know that stinks for many that use them, but they can be a pain and if people are using them in forms of abuse, eh, not good to keep em. Dunno, thats just me.

I had purchased a prefab built with a mega prim included and the minute I tried to edit it I went flying off because suddenly the mega prim had an issue. Was no fun and the prefab has never been used. =/
Walker Moore
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Join date: 14 May 2006
Posts: 1,458
10-12-2007 14:57
Bummer about the prefab. =(

I've never thought it was a good idea to integrate them into products because it was clear Linden Lab were just tolerating them.

As for floors and foundations for my own builds, they're brilliant. I value every prim saved.

Edit: Something else I noticed on Aditi: I was working on aforementioned 32mx32mx0.8 platform for a while when the sim crashed. When it returned, all my stuff had been saved .. but the prim had reverted to 10mx10mx0.8m. Ouch.
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Ashley Ennui
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Join date: 15 May 2005
Posts: 141
a knee jerk reaction hopefully will be avoided
10-12-2007 15:00
leave em alone... if someone is utilizing them negatively get rid of the user, not the object. I have been here over 2 years and never, ever, had any "negative" encounter with a mega prim...

god why dont they devote time and energy to fixing the things that NEED fixing...

must be some employee's pet peeve or something...
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Walker Moore
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Join date: 14 May 2006
Posts: 1,458
10-12-2007 15:02
Is it really a knee jerk reaction, or are they just causing issues with the new Havok? Their weirdness is definitely obvious on the beta grid right now.

Edit: Forgot to mention Ashley - I've noticed considerable problems with huge prims in Corsica since I got a parcel there in August. Newish residents obliviously rezzing the great wall of china as I referred to it above. That's happened at least three times now. Somebody also rezzed one across the whole of Shoki (old mainland) yesterday before a Linden came and deleted it.
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poopmaster Oh
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Join date: 9 Mar 2007
Posts: 917
10-12-2007 15:04
32x32 = same size as a 1024 plot. the most usefull prim ever :)

1 prim vs 15 to make the same sized platform = win win win


if they do get rid of them i hope they leave in the 16x32 and 32x32 ones at the very least

the ones that are 256 sims big could be safely removed from the asshat server and we would not miss them in any builds :)
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Ann Launay
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10-12-2007 15:06
Walker, you and Chris need to coordinate better. :p

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Walker Moore
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Join date: 14 May 2006
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10-12-2007 15:07
Baaaaah humbug! :D

Only five minutes apart too. :rolleyes:
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Ashley Ennui
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Join date: 15 May 2005
Posts: 141
why do we need a "new" physics engine anyway
10-12-2007 15:10
if they would just leave the basic stuff alone and fix bugs only for a couple months...i would think people would be much happier...maybe its scaled too far beyond what they originally built the platform to handle...but honestly, the population on concurrently isnt that big...each night when i log in its around 35000...sure when i began it was 8-9000...

and i have heard/seen of a couple of amazing uses for the megaprims...

check out the Z-Boutique..( i think thats the name) its in Zeja's picks...you can find which one without me giving away a last name and getting in trouble, only 4-5 to look through... look at the space stations...which begin with a rocket ride, launch incredibly high, then rez a space staion station inside a textured phantom mega...its amazing what can be done with them. (use these over sandboxes or land with high available prim counts, but not too high really, her use of textures enables a very stingy prim usage for all her stuff)


*edit* may as well give her a plug in case they do destroy them...would be a shame...
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Alicia Sautereau
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Join date: 20 Feb 2007
Posts: 3,125
10-12-2007 15:16
ban them all cept the 20x20x0.5 as that 1 is stable or increase prims to atleast 15x15x15
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Walker Moore
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Join date: 14 May 2006
Posts: 1,458
10-12-2007 15:25
Would rather see the prim maximum extended to 20m than be left with that prim alone. At least we'd get more flexibility in the 10m-20m range too.

Adding to Ashley's plugs: Has everybody seen the huge marine life at Port Seraphine lately? The creators made excellent (and fun) use of huge prims with sculpt maps applied. ;)
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Darien Caldwell
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Join date: 12 Oct 2006
Posts: 3,127
10-12-2007 15:28
A better ides is to simply allow the client to generate larger prims, as many on the blog suggested. Instead of keeping them as an exploit, make them work right! :)

As they are now they have limited usefulness as you can't resize them to any sizes in between, which would be nice. I'd give up all the mega prims to have functioning prims up to 20x20x20 (of course if they went to 100x100x100 I wouldn't complain).
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Alicia Sautereau
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Join date: 20 Feb 2007
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10-12-2007 15:35
they were created as an hack and as said, allowed to be inworld "unless", just been a matter of time untill it happend and with all the crap changes asof late, not a suprise they are looked at
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Raudf Fox
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Join date: 25 Feb 2005
Posts: 5,119
10-12-2007 15:37
From: poopmaster Oh
32x32 = same size as a 1024 plot. the most usefull prim ever :)

1 prim vs 15 to make the same sized platform = win win win


if they do get rid of them i hope they leave in the 16x32 and 32x32 ones at the very least

the ones that are 256 sims big could be safely removed from the asshat server and we would not miss them in any builds :)


I'll agree with getting rid of the really big ones. The 16x32 to the 32x32 are fine. I use the 20x20x0.5 in my shop floor, because.. well, every prim counts. Bigger than the 32x32.. well, I can't see a use for 'em myself. You really can't use them for floorings are much else, either because they invisibly intrude onto other's lands or just muck up things in general.

But definitely need to get rid of the ones that can cover whole sims.. those are used in the public sandboxes entirely too much.

I'll also edit to add that Darien's solution is one that I've been REALLY wanting, at least for up to 20x20x20.
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Walker Moore
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Join date: 14 May 2006
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10-12-2007 15:38
Hmm. 20m seems to be the magic number. It's what people are requesting at the blog too. That would be excellent.

I'd put money on them giving us 20m prims Q1 2008. It will be announced on the blog one Friday at 17:31 PST .. just two minutes after the land tier price hike announcement. :D

Edit: @ Raud, 32mx64m would be nice for 2048m2 owners. Poopmaster already declared his fondness for the 32x32 because it fits so nicely into a 1024. I guess preference comes down to the 'standard' parcel size you most often find yourself building for.
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Sindy Tsure
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Join date: 18 Sep 2006
Posts: 4,103
10-12-2007 15:49
Having spent a bit of time in the Rezzable Hallucinogen sim over the last few days, I really, really hope they don't nuke all megaprims.

For parcel encroachment issues, megaprims probably make it worse but idiots (and asses) won't change if they get rid of them. People will still overstep their land, either because they're not aware of it, don't care or are trying to be annoying.

For the physics stuff, I think Andrew Linden said, somewhere here in the forums recently, that having megaprims set to phantom bypasses a lot of the issues with Havok. Maybe there's a way LL could lock the existing ones down so that they're still useful for visual effects but don't mess with Havok?
Mistyn Laval
Registered User
Join date: 16 Apr 2007
Posts: 22
10-12-2007 16:05
Um, what good is a megaprim as a floor if its phantom though?

I do hope they make the limits bigger and remove the ones that cause issues. If the ones that are mentioned here as preferences were made to 'work' we wouldnt have all of the issues, but some of the largest ones are not very usefull anyway...from what I am seeing in posts here and at the blog that is :)
Har Fairweather
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Join date: 24 Jan 2007
Posts: 2,320
10-12-2007 16:06
A lot to be said for big prims large enough to serve as a floor (or roof) for standard-sized parcels - 15x32 for a standard 512m, 32x32 for a 1024, 32x64 for a 2048. Also for some of the large spheres. I personally love the 20x20s, which are very versatile and economize on prims as well - each replaces 4 10x10x.

I don't know why LL placed a limit at 10x10x10, aside from the nice round numbers involved, but I really wish they hadn't. Once you use the big prims, going back to building a wall or floor with 10x10s is a real PITA.

Plus, when you have a land-griefer in your vicinity, why should you have to waste lots of valuable prims screening him out with 10x10s?
3Ring Binder
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Join date: 8 Mar 2007
Posts: 15,028
10-12-2007 16:11
you said it Har. i need those big prims to hide the ad farms and ban lines.
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Alazarin Mondrian
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Join date: 4 Apr 2005
Posts: 1,549
10-12-2007 16:33
I've used alot of 20X20X0.5's and the 40m spheres (very useful when turned into a cut'n'hollow torus- lovely circular roofs) in my builds. Even a few of the 20X20X60 cylinders. No, it wouldn't be the end of the world if oversize prims were removed but it'd sure make the prim count of some of my work go through the roof! I've even seen the 256 prim used as a replacement for the water on a private island sim... the result was very other-worldly.

I could live with the demise of megaprims if we were allowed working prims up to 20X20X20. When you've gotta keep an eye on the prim count every little bit helps.
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Daisy Rimbaud
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10-12-2007 16:37
Another vote for 20 ... of the megaprims I only ever use the 20x20x0.5.
Phedre Aquitaine
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Join date: 26 Jan 2006
Posts: 1,157
10-12-2007 16:43
My partner and I use a megaprim platform to add floorspace to our island of Mikianna. We also use one for a building platform.

To remove megaprims now would simply damage so much content that it seems foolish at best to do it. This is one situation where the lack of immediate action by LL cannot be fixed by later action - they'll infuriate even more of their client base and damage innumerable amounts of content that cannot be replaced.

*sigh*
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Kaimi Kyomoon
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Join date: 30 Nov 2006
Posts: 5,664
10-12-2007 16:51
My shop floor is 32x32x40 mega prims. So I vote that size at least be allowed. If it just can't be done I'll vote for what ever can be done to help ease the prim allowance. Bigger regular prims or more prims allowed.
If mega prims are banned will we have some warning? If I go on vacation should I replace the mega prims before I go?

Will all my items that are "missing from the data base" ever come back?

I heard there was pie...
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Alazarin Mondrian
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Join date: 4 Apr 2005
Posts: 1,549
10-12-2007 16:56
Hang on I think I missed something. Are the Lindens going to remove all megaprims from the database? What about objects where megaprims are part of a linked set? Will the entire object vanish or just the megaprims?

I could do with a bit of clarification and advance notice here so that I can rebuild some of my stuff before it's too late.
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Walker Moore
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10-12-2007 16:58
I don't think the prims will vanish from the database. Any dimension > 10m will just snap back to 10m. That seems to be happening to huge prims left lying around on Aditi right now when the sim they're in is restarted.
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