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Standards For Avis In Secondlife?

Kassina Wylie
Registered User
Join date: 22 May 2008
Posts: 3
12-19-2008 09:13
It seems to me that a lot of people, once they start messing with their avi's shapes and what not, they can't seem to get it right. Are their standards for height and torso..etc?? I know there are height things in the game, where you can tell how tall your person really is. I find there are issues with poseballs and huds, where when you hug someone, you don't line up at all lol or when you're kissing, you look like you're kissing the man's stomach lol. So basically, are their standards???
Imnotgoing Sideways
Can't outlaw cute! =^-^=
Join date: 17 Nov 2007
Posts: 4,694
12-19-2008 09:17
Some say "yes". Some say "no". I say "why?" (^_^)
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Pserendipity Daniels
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Join date: 21 Dec 2006
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12-19-2008 09:19
From: Kassina Wylie
It seems to me that a lot of people, once they start messing with their avi's shapes and what not, they can't seem to get it right. Are their standards for height and torso..etc?? I know there are height things in the game, where you can tell how tall your person really is. I find there are issues with poseballs and huds, where when you hug someone, you don't line up at all lol or when you're kissing, you look like you're kissing the man's stomach lol. So basically, are their standards???
There are standards, but they are very low.

Pep (You didn't mean moral standards? Oh well . . .)
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FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
12-19-2008 09:20
It's your world, your imagination but it is also everyone elses who got the viewer installed. And sometimes those around you may not have exact skills or vision that you may have, and you've got to share the world with them unless you figure out how to create your private grid.
Sometimes sl is very buggy and things are harder on certain avatars and they may not see their head is too small for their body like you may see it until they get bit more experience and less laggy day.
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Key MacMoragh
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Join date: 16 Sep 2008
Posts: 659
12-19-2008 09:22
My avatars are always on the short side, so I have ended up kissing some chests. It's not a bad thing.

When it really counts, poses are adjustable, so that the right pieces line up.

It's difficult for designers to make everything fit, because there is an enormous variety of avatar sizes and shapes.
Imnotgoing Sideways
Can't outlaw cute! =^-^=
Join date: 17 Nov 2007
Posts: 4,694
12-19-2008 09:24
Standard female: 8ft tall. Breasts = 100 and completely anti-gravity. Oily skin a must, because you know true beauty never takes a shower. (^_^)

Standard male: 8ft 6in tall. Shoulders 4x the size of the waist. Arm circumference over length a must, so that people know you can't reach your pen0r to masturbate because sex gods don't need to touch themselves. (^_^)

Don't forget tattoos. All the individualist non-conformists have tattoos. (^_^)
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Amity Slade
Registered User
Join date: 14 Feb 2007
Posts: 2,183
12-19-2008 10:22
I kinda like the fact that there are no rules ("standards";) for things like: Men look like this, women look like this. It's very egalitarian, and I like it.

I understand, however, that some people value simulating "reality" within Second Life. If you're one, lack of standards can be frustrating.

Though I have never seen it, I would not be surprised if someone has developed a "tape measure" gadget, so you can match up your real-world measurements with Second Life meters.

You have a huge problem, though, trying to translate physical real space to virtual real space. There are a number of reasons, but a lot of it has to do with perspective, and needing to use an external camera rather than internal eyes. It is also harder to navigate an avatar around virtual space using arrow keys or a mouse, than to navigate your own body around physical space in the real world (even if you are as clumsy as I am).

In the real world, you do not have an editing grid in your eyes; you judge dimensions by the ways in which objects are related to each other. When you see someone standing in a doorway, your perception of whether that person is taller or shorter than "normal" depends in part on how close the person's head comes to the top of the doorway.

When buildings, for example, are built not-to-scale in Second Life, then you are losing the visual cues to help you determine what is "tall" or "short" in an avatar you see.

The best way for you to try to have an avatar that feels "normal" in comparison to other avatars is just to eyeball it; how do you look compared to them? Whether you are tall and short in Second Life depends not on precise measurement, but how you look when standing face-to-face with other avatars.

You have a further issue in the fact that Second Life graphics, love them or hate them, are not as high definition as real life. Lighting is poorer in Second Life than real life. (Lighting and shadow determine depth, a key visual cue of dimensions.) Subtle features do not translate well in Second Life; some exaggeration is necessary to get the visual effects you want.

The old theater adage applies to Second Life: Everything is bigger on stage.

(By the way, there is some sort of issue in the script that is in the "Check Your Height" objects that do not give you the true height of your avatar in Second Life. If the object says your avatar is 2 m tall, and then you stand against a 2 m box, you will be shorter than the box. I forget exactly what the issue is, but the results it gives you cut a little bit off your actual height.)

All this means that, in my opinion, precision and realism are ultimately futile endeavors. Instead, trust your eyes.
Wildefire Walcott
Heartbreaking
Join date: 8 Nov 2005
Posts: 2,156
12-19-2008 10:29
From: Imnotgoing Sideways
Standard male: 8ft 6in tall. Shoulders 4x the size of the waist. Arm circumference over length a must, so that people know you can't reach your pen0r to masturbate because sex gods don't need to touch themselves...

...and head approximately the size of a clenched fist.
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Aebleskiver Thibedeau
Sapiosexual
Join date: 6 Feb 2008
Posts: 351
12-19-2008 10:36
If you're asking what standards the animators use to make their product, you'd probably have to ask each one.

But let me just add that when you start looking for the rules to Second Life, you're missing the whole point....
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LittleMe Jewell
...........
Join date: 8 Oct 2007
Posts: 11,319
12-19-2008 10:51
Females: Really big perky boobs, really teeny tiny waist, and in some groups a really really big ass.

Males: Really tiny head, huge shoulders and upper arms, anattached prim penis that, if it was ever flacid, would hang at least to the knees if not longer.

For both - arm length such that fingertips only come down to roughly the navel.


Or, if you plan on having lots of sex, don't worry about human dimensions at all and instead create a furry av so we can talk about yiffing and/or beastility.
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Dakota Tebaldi
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Join date: 6 Feb 2008
Posts: 1,873
12-19-2008 10:53
I've seen many shapes and sizes of avatar; they never really bother me - even the big bulky ones. The only time I've ever really turned my head to look at someone twice is when they're the kind of avatar that has a generally well-shaped, if overly muscular, body....but an absolutely tiny head. It just looks odd for some reason. Of course, I never say anything to anyone about avatar choice.
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Irene LeShelle
Disruptive Resident
Join date: 7 Jan 2007
Posts: 115
12-19-2008 10:59
From: Kassina Wylie
:cool: Standards For Avis In Secondlife?
So basically, are their standards???
Only moral standards.
And fortunately they are low :p
Isablan Neva
Mystic
Join date: 27 Nov 2004
Posts: 2,907
12-19-2008 11:22
While it would certainly be helpful for animators if there were standards, it would suck for everyone who doesn't want to be "standard" -- which is why so very many of us are in SL in the first place. :)
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Soji Slade
Um . . . Hello?
Join date: 28 Mar 2007
Posts: 1,270
12-19-2008 11:30
From: LittleMe Jewell
Females: Really big perky boobs, really teeny tiny waist, and in some groups a really really big ass.

Males: Really tiny head, huge shoulders and upper arms, anattached prim penis that, if it was ever flacid, would hang at least to the knees if not longer.

For both - arm length such that fingertips only come down to roughly the navel.


Or, if you plan on having lots of sex, don't worry about human dimensions at all and instead create a furry av so we can talk about yiffing and/or beastility.

So . . . is this not standard, or standard?

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LittleMe Jewell
...........
Join date: 8 Oct 2007
Posts: 11,319
12-19-2008 11:39
From: Soji Slade
So . . . is this not standard, or standard?

Well, it would be a bit better if the arms were quite a bit shorter and the head a little smaller.
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Kyllie Wylie
J-Rocker
Join date: 7 Mar 2008
Posts: 489
12-19-2008 11:46
when I first started playing SL I wondered why anyone would buy a shape when it was so easy to change your looks with the sliders.... then I wandered around a bit...and found ...some people really need to buy shapes.
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Yosef Okelly
Mostly Harmless
Join date: 26 Aug 2007
Posts: 2,692
12-19-2008 11:51
There is only one standard, and it happens to everyone ...



But then someone falls into your life that can heal your heart and you realise just how precious they are.





Or so I have been told. :rolleyes:
Tarina Sewell
Just Browsing Thank you
Join date: 20 Jul 2007
Posts: 2,180
12-19-2008 11:57
Are you looking for the measurments that do not resul tin a line in the teeth or freaky thin legs?

I do have a list of measurements if you are interested im me inworld.
its for women, and no the breasts are not 100 but I htink 6ft is the height
Conifer Dada
Hiya m'dooks!
Join date: 6 Oct 2006
Posts: 3,716
12-19-2008 12:40
Of course, people can look however they wish in SL, but I get the feeling that some people try to create a realistic RL 'look' but fail. When I came to SL I chose the 'girl next door' basic av, the one in the jeans and purple pullover, and made just subtle adjustments here and there to get a more athletic figure.

One needs to bear in mind that the SL metre and SL foot, are slightly smaller than the RL equivalents, so our heights appear greater. It's a bit like how the US gallon is a bit smaller than the UK one, so that the same volume of liquid appears to be more gallons in US than UK.
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Tabliopa Underwood
Registered User
Join date: 6 Aug 2007
Posts: 719
12-19-2008 13:17
Has been suggested before by other people that the shape sliders be labelled to show measurements in meters using the same scale as objects, rather than as a percentage. Just so that we have a better relative guide when modding our shapes. I think this is a good idea.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
12-19-2008 13:26
From: Conifer Dada
One needs to bear in mind that the SL metre and SL foot, are slightly smaller than the RL equivalents, so our heights appear greater.
I'm not sure what you mean by this, since everything in SL is scaled relative to the SL meter.
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Lindal Kidd
Dances With Noobs
Join date: 26 Jun 2007
Posts: 8,371
12-19-2008 13:56
There are no "standards" in SL for avatars.

However, there are some resources you can use for guidance in creating a realistic human avatar.

1. The Ruth avatar. Her proportions, and those of the male equivalent, are reasonable approximations to human norms. A good starting point. CAUTION: Some of the other "starter avatars" have really weird proportions...and I am not talking about the Boxbot, I mean the human avs.

2. A Two Meter Stick. Rez a cube and stretch it to 2M in height. Use it as a measuring stick.

3. Some of those "human proportions" drawings that artists use...you know, the ones that tell you an average human is 7 heads high, etc.

It doesn't take much of a variation on that standard to create a "unique", or even bizarre look. For example, "superhero" proportions have the character about 8 heads high, most of the extra height being in the legs.

Pay attention to the leg, torso, and arm proportions.

Oh...there ARE a couple of de facto standards. Size 0 feet (at least for women, I don't know what you guys use)...and size 20 or 30 hands, especially if you wear prim nails.
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Lindal Kidd
Argent Stonecutter
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Join date: 20 Sep 2005
Posts: 20,263
12-19-2008 14:00
From: Lindal Kidd
Oh...there ARE a couple of de facto standards. Size 0 feet (at least for women, I don't know what you guys use)...and size 20 or 30 hands, especially if you wear prim nails.
Size 0 hands for paws, and size 0 breasts when you're trying to use a female avatar for a small male character because the male avatar is so ludicrous when it's shrunk significantly.
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Conifer Dada
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Join date: 6 Oct 2006
Posts: 3,716
12-19-2008 15:24
From: someone
I'm not sure what you mean by this, since everything in SL is scaled relative to the SL meter.


Objects meant to be built to realistic RL scale but using SL metres tend to look a bit small measured against avatars of 'normal' proportions. I'm scaled to be 5'6", visually, in relation to other average sized humanoid avs. But if I measure myself against a height measurer I'm 6', thus PROVING:D that the SL foot, and similarly the SL metre are smaller than RL ones!!! Either that or the height measurers are wrong!
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Argent Stonecutter
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12-19-2008 16:24
From: Conifer Dada
Objects meant to be built to realistic RL scale but using SL metres tend to look a bit small measured against avatars of 'normal' proportions.
That doesn't mean the SL meter is small, it means that avatars tend to be large. The average human avatar in SL is over two meters tall (2.18 last time I ran a survey in Ahern).
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