What should Philip work on next?
|
|
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
|
01-25-2009 11:32
From: Sindy Tsure That sounds like you're making the assumption that ban lines are ONLY for privacy.. Any plan that calls for a rework of this whole area should probably allow for people who don't mind being part of the scenery but don't necessarilty want to come home and find someone in their bed.. I have a solution for the people who don't want to find someone in their bed. Stick a dummy poseball on your bed that orbits anyone who sits on it. Much better and much more satisfying than ban lines. But, personally, if parcels included private spaces... I'd stick the inside of my house in the private space. Privacy *and* no lag from the neighbors.
|
|
Elanthius Flagstaff
Registered User
Join date: 30 Apr 2006
Posts: 1,534
|
01-25-2009 11:36
WRT ban lines. Perhaps what we need is the type of thing they do in WoW and City of Heroes with quests. I'm not sure what you call it but when you go into a quest it creates a brand new instance that no-one else but you can access. But many people can create different instances of the same thing.If you did that for a parcel so that when you were on that parcel you couldn't see or interact with anyone else in the sim and they couldn't see you it might work out OK.
Basically all the prims and objects would be shared across instances but people could invite people or exclude them from the instance of the sim that they are inside. There'd still be the problem of visual prim spam but other solutions could address that.
I don't even think this would adversely affect sim performance since you're only really separating the avatars, their speech and so on. Not literally generating multiple copies of the same sim.
_____________________
Visit http://ninjaland.net for mainland and covenant rentals or visit our amazing land store at Steamboat (199, 56). Also, we pay L$0.15/sqm/week for tier donated to our group and we rent pure tier to your group for L$0.25/sqm/week. Free L$ for Everyone - http://ninjaland.net/tools/search-scumming/
|
|
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
|
01-25-2009 11:46
From: Elanthius Flagstaff WRT ban lines. Perhaps what we need is the type of thing they do in WoW and City of Heroes with quests. I'm not sure what you call it but when you go into a quest it creates a brand new instance that no-one else but you can access. Yes, that's the kind of thing I'd like parcel owners to be able to do. I don't think it should automatically include all the prims, though... because people want to keep their *builds* private as well. It should perhaps retain the same ground mesh, but you'd be able to build a separate build (out of the same prim quota). I have sketched out a possible implementation of this involving putting the "private parcel" at a large negative offset with a fairly simple set of restrictions at the parcel boundary... I called it "parcel basements". It should improve sim performance, over all, since basements would be treated as separate collision and rendering groups.
|
|
SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
|
01-25-2009 13:58
From: Crystal Falcon Perhaps you might do this by mapping ... Alternately it could be implemented by SL, so it's available to everyone, with instructions in the Knowledge Base, and included in a how to use it video that's useful to every user of SL, rather than the minuscule subset who make use of things like AutoHotKey and AutoIT and such. That's sort of what it means to want a feature implemented by Linden Lab.
_____________________
-
So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.
I can be found on the web by searching for "SuezanneC Baskerville", or go to
http://www.google.com/profiles/suezanne
-
http://lindenlab.tribe.net/ created on 11/19/03.
Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard, Robin, and Ryan
-
|
|
Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
|
01-26-2009 07:29
Some of my favorite feature requests from JIRA..
http://jira.secondlife.com/browse/SVC-1224 : llParcelSay
http://jira.secondlife.com/browse/SVC-853 : being able to pass more than data to on_rez via llRezObject (can only send an int now - should be enough for at least a key).
http://jira.secondlife.com/browse/SVC-835 : New "Top Scripts on Parcel" estate flag for parcel owners to see script times on their land (and enabled on mainland)
https://jira.secondlife.com/browse/WEB-559 : Auctions should show bidders & who won, after the auction is complete
https://jira.secondlife.com/browse/SVC-1479 : llMoveToTarget but with more damping control (Andrew has some neat ideas here)
|
|
HoneyBear Lilliehook
Owner, The Mall at Cherry
Join date: 18 Jun 2007
Posts: 4,500
|
01-26-2009 09:57
More attachment points!
_____________________
Virtual Freebies now has its own domain! URL=http://virtualfreebiesblog.com The Mall at Cherry Park - new vendors, new look!
|
|
Tristin Mikazuki
Sarah Palin ROCKS!
Join date: 9 Oct 2006
Posts: 1,012
|
01-26-2009 10:13
From: Sindy Tsure Philip Linden seems to have kicked serious butt on the slurl rework. There's still a few bugs to work out but it looks like huge progress in a fairly short time. As somebody who's been writing software for a RL living for more than a few years, this isn't a surprise to me - having a project lead who's as motivated and passionate (not to mention technically able) as Philip can really do wonders for any job.. So.. Seeing as the slurl stuff is at least somewhat wrapping up, if you could pick Philip's next project, what would it be? In general, small-medium projects are better than long term ones and certainly better than "just fix it!" ones. Looking for "low hanging fruit" and high "bang for the buck" stuff. One thing I'd like to see tackled is ban line visibility. Land owners with paranoid neighbors hate being forced to see them. Vehicle operators wandering the grid hate not being able to see them until it's far too late. Lots of new land owners enable them (as is their right) but have no idea that they're putting up annoying walls to the rest of the world. Most people aren't happy with ban line visibility and there's no one-size-fits-all solution.. Anybody else? If you could pick Philip's next project, what would it be? edit: and I'm not, in any way, shape or form, saying I have Philip's ear (/me checks her pocket.. nope - no ears!) or that he even knows about this thread... Get the opensource server better then it is would be something cool. or work on a better set of linden plants!! OOOO work on bring back transaction history inworld... man I miss that
|
|
Lindal Kidd
Dances With Noobs
Join date: 26 Jun 2007
Posts: 8,371
|
01-26-2009 10:45
From: say Moo ...drop the current server model, and migrate to opensim code within a half year from now. (or make it possible to "rent" their code, ll's code that is , so others can run their own regions on their own network, connected to the grid.) I think if they don't focus more on the opensim project or providing their services (software server based), LL is going to get hurt deeply (financially and userbase levels).. and the opensim grids will win on the long term... say, I suggest you get a clue. First you propose extending an eyesore and an annoyance (banlines) to 500 meters. Well, forget about any sightseeing while flying if THAT happens. Now this. Have you BEEN on any of the OpenSim based grids? OpenLife, Legend City Online? They are jerky, unstable, unreliable. You sink through the floor up to your knees half the time. Going to OpenSim would be a HUGE step backward in terms of stability, usability, and support for the kinds of concurrencies SL is seeing. Not to mention that nobody has solved (or even seriously addressed) the intellectual property issues involved in interconnecting different grids. The ONE thing that you've said that makes sense is for LL to release a version of the server side software that can run on an individual's computer, enabling one to set up a private sim for uninterrupted building. It would be OK with me if it only worked with SL...for example, stuff created in "Lindal Land" could only be uploaded to SL, not other grids.
_____________________
It's still My World and My Imagination! So there. Lindal Kidd
|
|
Lindal Kidd
Dances With Noobs
Join date: 26 Jun 2007
Posts: 8,371
|
01-26-2009 10:47
Software that can detect bots and selectively log them out, or prevent their logging in.
_____________________
It's still My World and My Imagination! So there. Lindal Kidd
|
|
say Moo
.......
Join date: 14 Mar 2007
Posts: 284
|
01-26-2009 10:52
Just brainstorming here .. what comes up, i write.. and others are free to expand my pencil drafts. Some of these might be better then others, i agree on that. However, to answer you questions/comments. Yes, i've been there, very recently. And the problem you describe, i did not encounter at all. For the IP issue.. that can be fixed, i'm sure of it. If the developers really want to, they will implement it securely. Cause, it's possible, and doable.. hypergrid system, is a preview of that it can be done... and indeed of those ideas, i personally see the release of their own code a quicker response and implementation then opensims connection. (since it's pre-alpha still). For LL this is relatively quickly to setup. the intergridding. with their own system software run accross the net.. infact, they kinda do it themselves already with the two colocation suites in use.  my guess is, they will launch something like that soon.. either standalone, of intergrid configurable (with contract etc. added, for security measures: firewall ports allowing both sides to communicata to eachother on specified IP's and ports) The ban lines.. i also mentioned an option to make the red text invisible (flag to be set).. so you only see a blue text balloon appearing when bumping into a closed border. (and your avatar bumping into it.)
|
|
Lindal Kidd
Dances With Noobs
Join date: 26 Jun 2007
Posts: 8,371
|
01-26-2009 11:04
Weather.
_____________________
It's still My World and My Imagination! So there. Lindal Kidd
|
|
MortVent Charron
Can haz cuddles now?
Join date: 21 Sep 2007
Posts: 1,942
|
01-26-2009 11:06
a nice samwich... puppy is hungry... and I just had lunch too 
_____________________
==========================================
Bippity boppity boo! I'm stalking you!
9 out of 10 voices in my head don't like you... the 10th went to get the ammo
|
|
Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
|
01-26-2009 11:08
From: Lindal Kidd Weather. Historical tangent, if you haven't seen it before: http://www.youtube.com/watch?v=uK3x3FNlleU . There used to be weather!
|
|
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
|
01-26-2009 11:16
say Moo: Tell you what, chum, after you've been orbited and crashed out a few times by running into ban lines in a vehicle... THEN come back and talk to us about your ideas for raising ban lines. AND unless they start with "we need to replace ban lines with real privacy and security" don't expect to get taken seriously.
|
|
say Moo
.......
Join date: 14 Mar 2007
Posts: 284
|
01-26-2009 11:32
From: Argent Stonecutter say Moo: Tell you what, chum, after you've been orbited and crashed out a few times by running into ban lines in a vehicle... THEN come back and talk to us about your ideas for raising ban lines. AND unless they start with "we need to replace ban lines with real privacy and security" don't expect to get taken seriously. That can be fixed just like in all games.. non enterable areas in a level/map, see the region as a level/map in this case. you bump into it.. incl. cars/airplanes whatnot.. and all (avatar and vehicle) will bump back a meter or so.. just like with solid prims, you bump back too.. see the banline as a big huge (invisible) prim ontop of a parcel area. If games can do such thing, why not this platform? in my eyes it's merely a programming issue (physics like: collision detection, volumetric detection) than an impossibility. also, there could be a sensor thing build in, that warns an avatar it's approaching a private area (blocked off) with meter distance and direction (north/south etc) indicator from the avatars point of view.
|
|
Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
|
01-26-2009 11:34
Yes, all the technical stuff is, when you boil it down, just programming issues.
Any other ideas before I try summing this stuff up in a notecard?
|
|
Crystal Falcon
Registered Silly User
Join date: 9 Aug 2006
Posts: 631
|
01-26-2009 11:41
From: Sindy Tsure Yes, all the technical stuff is, when you boil it down, just programming issues.
Any other ideas before I try summing this stuff up in a notecard? Be able to edit the priorities of uploaded animations.  (I also second more attachment points, but since that means more prims and overload, I doubt that will happen?)
|
|
Lindal Kidd
Dances With Noobs
Join date: 26 Jun 2007
Posts: 8,371
|
01-26-2009 11:42
I know! Bring back teh weathrz. And teh growing plants and critturs. Not worms that eat birdies, though...
_____________________
It's still My World and My Imagination! So there. Lindal Kidd
|
|
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
|
01-26-2009 11:57
From: say Moo If games can do such thing, why not this platform? No reason, xcept that IT DOESN'T, and it HASN'T, in the three years I've been here. Any solution you come up with has to bear in mind the fact that SL is large, complex, and can't have large pieces rewritten from scratch every time they want to change something. And, well, what game are you thinking of that has anything like "ban lines" anyway? They keep you out of areas by having the design of the level restricting you with physical barriers that you can't write scripts to fly over (like my Flight Feather) or barrel through (like Eirinn's Warp Gate). Or they have portals between disjoint areas... if you have a key you get a cut scene and appear inside the building, if you don't it just says "the door is locked", but they don't bother even putting the interior of buildings in the same physical space as the outside. If you're going to talk about what other games can do, pay attention to HOW other games do it, and notice that other people are suggesting that SL actually use the real solutions that other games employ (like, say, portals or scripted gateways to a private space "inside a building" that's actually in a disjoint region or hidden beyond draw distance).
|
|
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
|
01-26-2009 12:05
From: Lindal Kidd And teh growing plants and critturs. Not worms that eat birdies, though... I think that's one thing Ventrella Linden was planning on doing. Except he's moved on. See http://en.wikipedia.org/wiki/Jeffrey_Ventrella
|
|
Valentino Tendaze
Eternal Optimist
Join date: 9 Jan 2007
Posts: 279
|
01-26-2009 12:28
How about he implements some of the top/do-able suggestions in the Blog follow-up thread about how to improve Premium accounts?
I too vote for shadows - you don't realise you miss them till you go to an area that has 'fake' shadows and see how much better everything looks. And I see more & more content creators (primarily furniture and trees I think) adding 'fake' shadows under their objects, so it seems there may be a perceived need.
The Ban Line visibility thing seems like a good-sized stand-alone project.
Improving the Avatar mesh would be good - tho I'm not sure how that would affect existing content - would your old clothes still fit the new mesh?
|
|
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
|
01-26-2009 12:32
So, after all that... here's an oddball list: 1. Shrinking the avatar collision envelope when you crouch, so you can crouch-walk under obstacles. When I started I spent at least half an hour trying to get into a room that my avatar SHOULD have been able to fit into because I was sure this should be possible! 2. Adding support for "materials". This would extend the "shiny" and "full bright" settings to include other changes in surface reflectivity, so you could have things like low-contrast (say, like full-bright but no brighter than ambient illumination) surfaces for cloth or fur. 3. Perhaps as one of the materials... bring back mirrors from First Look 57575:  Edit: yes that's an unaltered snapshot from inside SL.
|
|
Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
|
01-26-2009 13:00
The mention of materials reminds me that I've always thought some way to have extra avatar info with LSL access would be nice. Things like _stated by the avatar_ age, sex, species, number of legs/paws/hooves, etc. Maybe some smallish number of user-defined slots with LSL-settable info would be useful, too.
I guess you can do all that with scripts chatting to attachments but it seems like there should be some standards here and having it in the sim would help that.
|
|
Brenda Connolly
Un United Avatar
Join date: 10 Jan 2007
Posts: 25,000
|
01-26-2009 13:23
Phil needs to work on his wardrobe.
_____________________
Don't you ever try to look behind my eyes. You don't want to know what they have seen.
http://brenda-connolly.blogspot.com
|
|
Lindal Kidd
Dances With Noobs
Join date: 26 Jun 2007
Posts: 8,371
|
01-26-2009 13:26
From: Brenda Connolly Phil needs to work on his wardrobe. Why? He's GOT the codpiece.
_____________________
It's still My World and My Imagination! So there. Lindal Kidd
|