Nurien & Phyxs & The future of SL
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Depp Dhara
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Join date: 28 Feb 2007
Posts: 10
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08-10-2008 11:39
Nurien Demo with Physx of Nvidia presentation: http://youtube.com/watch?v=MoQh4R1-VjsAwesome, and my question for all is, anyday Second Life will get Physx features? About of Nvidia Physx: http://www.guru3d.com/article/physx-by-nvidia-review/Some features of Physx are: * Explosions that cause dust and collateral debris * Characters with complex, jointed geometries for more life-like motion and interaction * Spectacular new weapons with incredible effects * Cloth that drapes and tears the way you would expect it to * Dense smoke & fog that billow around objects in motion And the modes we can use our PCs at this days are: * Standard - one GPU renders both Graphics + PhysX (not ideal as you'll need a lot of GPU horsepower). * SLI mode - have two GPUs render both Graphics + PhysX. * Multi-GPU mode - GPU1 renders Graphics and GPU2 renders PhysX. It would be so good to have this Physx Nurien with Sl... ^^ So anyday maybe? ^^
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2k Suisei
Registered User
Join date: 9 Nov 2006
Posts: 2,150
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08-10-2008 11:44
Linden Lab have just taken two years upgrading from Havok 1 to Havok 4.
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Depp Dhara
Registered User
Join date: 28 Feb 2007
Posts: 10
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08-10-2008 11:48
No idea about what havok is running Nuria Demo, but i readed in some web, that The sims 3 is gonna use Physx.
Ahhhh years we would to wait?
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2k Suisei
Registered User
Join date: 9 Nov 2006
Posts: 2,150
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08-10-2008 11:51
years to wait would we would 
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Kaimi Kyomoon
Kah-EE-mee
Join date: 30 Nov 2006
Posts: 5,664
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08-10-2008 12:05
As of this moment I am saving up to buy whatever computer I need to run this when it gets to my part of the world.
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Conifer Dada
Hiya m'dooks!
Join date: 6 Oct 2006
Posts: 3,716
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08-10-2008 12:16
Dynamic shadows in SL are on the cards (sort of) as can be seen from from several YouTube videos. You can even install some sort of patch that will give you shadows, but only for one type of graphics card, not the one I've got This doesn't answer the original question but it shows the way things are going. When the subject of shadows in SL came up on forums, usually someone replied tha it couldn't be done in SL because the graphics weren't up to it. But now it has been done and it looks really good. I can't wait!
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Depp Dhara
Registered User
Join date: 28 Feb 2007
Posts: 10
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08-10-2008 12:22
Just need a phone call of Linden Lab to Nvidia
It would increase SL world in many diferent ways, having that animations, and that clothes moving perfectly around, just would do that good designers like animation creators would increase their quality work.
And it just would be an example, in a social world, our clothes and like animations are one of the big trees of.
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DancesWithRobots Soyer
Registered User
Join date: 7 Apr 2006
Posts: 701
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08-10-2008 12:26
So many folks just don't get it. NO ONE else offers, or plans to offer a virtual world experience that embraces user generated content, a dynamic ever changing world, an open (so to speak) economy, open source content creation and scripting tools available to users, that runs on many platforms encompassing a wide variety of hardware, and doesn't install hundreds of megabytes (if not gigabytse) of data to your computer. Physx apparently only runs on Nvidia graphics hardware. Probably high end and possibly a specific processor. Folks with less capable computers who can run SL, (albeit slowly and in low detail,) along with people running Linux, users of ATI, Intel, and low end Nvidia hardware, are going to be completly shut out of this. Yeah, it might have taken SL two years to upgrade to Havok 4. But people complain every change LL makes. In the past two years, SL has upgraded their lighting and weather system, their database systems, their physics engine, added features to their building system, (flexi and sculpted prims) taken on an order of magnitude more users, generated God only knows how much more land, and all while catering to a nearly hostile user base and navigating the increasingly restrictive laws of countries all over the world. How many of you are running on the same hardware? What changes have we seen in other virtual worlds? Once their happy with the stability of the grid and databases, and gotten mono buttoned down, my guess is they'll turn their attention to the avatar mesh. If I've gotten something wrong here, then please enlighten me. I'm not married to SL or LL, but I recognize a good thing, and something different when I see it. Everyone else are Johnny come lately wannabees, and yeah, someday, someone might get it right. But frankly, SL is a moving target.
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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08-10-2008 12:31
I hope we'll hear from someone who really knows the viewer source (or equivalently, the sim/viewer comms). I'm thinking that it would be very tricky to get this to work for SL, with so much dependent on everyone perceiving more or less the same things. I guess certain "physical-esque" visual effects could be delegated to clients, as are flexis, particles, and non-physical llTargetOmega now. But the sim would still have to do the basic physics in order for everybody (and scripts) to see the same basic state of the world. So I'm not sure it could be as impressive an advance in tightly-networked massively-multiple environments like SL, at least in terms of performance.
And of course it only works on nVidia, and (apparently) only on Windows, and (it seems) only impressively with multiple graphics cards... so that's--what?--maybe 5% of the user base?
(And, frankly, I'd be happier if nVidia would spend its development effort on making more stable OpenGL drivers, especially for new hardware.)
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Depp Dhara
Registered User
Join date: 28 Feb 2007
Posts: 10
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08-10-2008 12:32
From: DancesWithRobots Soyer So many folks just don't get it. NO ONE else offers, or plans to offer a virtual world experience that embraces user generated content, a dynamic ever changing world, an open (so to speak) economy, open source content creation and scripting tools available to users, that runs on many platforms encompassing a wide variety of hardware, and doesn't install hundreds of megabytes (if not gigabytse) of data to your computer. Physx apparently only runs on Nvidia graphics hardware. Probably high end and possibly a specific processor. Folks with less capable computers who can run SL, (albeit slowly and in low detail,) along with people running Linux, users of ATI, Intel, and low end Nvidia hardware, are going to be completly shut out of this. The good of the Physx that dont need a high end card, just with a low one its ok  That is the good of Physx feature coming with Nvidia. Like at same time it helps to the CPU not having so much work to do, cause its done for the GPU for textures, and the another GPU for the physx. I know that SL has increased a lot,and i love it, but when i saw that presentation video of Nvidia, i was just shocked,and the first thing i thought was, WoW with Second life as it would be...
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Conifer Dada
Hiya m'dooks!
Join date: 6 Oct 2006
Posts: 3,716
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08-10-2008 12:38
I agree that, as an all-round virtual experience, nothing touches SL. None of the other virtual worlds I've seen (apart from the SL clones like Open Life) come anywhere near close and seem to have remained static. I've seen demos of better graphics and animations but not in relation to fully functioning virtual worlds, apart from the SL dynamic shadows I mentioned earlier.
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Depp Dhara
Registered User
Join date: 28 Feb 2007
Posts: 10
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08-10-2008 12:41
From: Conifer Dada I agree that, as an all-round virtual experience, nothing touches SL. None of the other virtual worlds I've seen (apart from the SL clones like Open Life) come anywhere near close and seem to have remained static. I've seen demos of better graphics and animations but not in relation to fully functioning virtual worlds, apart from the SL dynamic shadows I mentioned earlier. Yes None of the other virtual worlds touch SL So hopefully any user or Linden, can answer about, if it features would need some years, maybe the moment to start, would be soon. 
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Thales Infinity
.:And Beyond:.
Join date: 27 May 2008
Posts: 52
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08-10-2008 12:49
Would be totally awesome to have near real time physics.
I'm not going to hold ny breath for this though .. as posted above .. H1 - H4 !.
Though if Nvidia come up with an oxygen pill I might live long enough to see it.
P.S. 1 Pigs have flown.
P.S.2 See "Marine Boy" anime.
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DancesWithRobots Soyer
Registered User
Join date: 7 Apr 2006
Posts: 701
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08-10-2008 12:54
From Nvidia's Physx faq From: someone Which NVIDIA GeForce GPUs will support PhysX and when will GPU PhysX be ready? NVIDIA will deploy PhysX on CUDA-enabled GPUs later this year. The exact models and availability will be announced in the near future. Please click here for more information on CUDA ZONE. The big three consoles have already jumped in, but otherwise it's still in the licensing and developing stage folks. And WON'T run on your current hardware--no matter WHAT you have. Does look good tho. I'll give it that.
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Peggy Paperdoll
A Brat
Join date: 15 Apr 2006
Posts: 4,383
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08-10-2008 13:01
Any program or platform such as what is being discussed in this thread would have to be a from the ground up project. I really don't believe LL will even attempt to incorporate those features into SL........actually, I don't believe it would even be possible. LL has already established the foundation that SL is built upon and that foundation cannot support Physx with those specific features. As with all things dealing with advanced computer technology, sooner or later something else is going to come along that is better or more advanced. And if this new Physx technology takes off then LL will have to make an expensive decision........either stay with the present platform that they have invested 5 years and unannouced millions of dollars in and go for a different demographic than whatever the Physx developers go for. Or to develop a completely different platform than the present SL and jump into to fight for whatever demographic the competition is going for. I doubt LL will change. I see them continuing as they have been since the very beginning and not going for the "game" audience. That just may be the best strategy too.......they are already way ahead of any potential competitor in the business demographic. And that is (and always has been) their target. They don't consider SL a game so they won't compete as a game. But, if anything ever comes out using this new Physx that looks good I'll certainly go check it out. And probably stick with SL too. 
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Depp Dhara
Registered User
Join date: 28 Feb 2007
Posts: 10
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08-10-2008 13:05
Im running Phyxs in my 8800GTX with a beta driver that nvidia released the last week! I got it from this thread here in guru3D web: http://forums.guru3d.com/showthread....49#post2798649From: 3Dguru Originally Posted by Blazing_Javelin View Post Official Drivers released August 12!! "On August 12, Nvidia will release new graphics drivers that will allow owners of most GeForce 8, GeForce 9, and GeForce GTX 200-series cards to use PhysX acceleration without spending a dime. Along with the drivers will come a downloadable PhysX software pack containing free Unreal Tournament 3 maps, the full version of NetDevil's Warmonger, a couple of Nvidia demos, and sneak peeks at Object Software's Metal Knight Zero and Nurien Software's Nurien social-networking service. Nvidia provided us with early access to the pack, and we've been testing it over the past couple of days." source: http://techreport.com/articles.x/15261 (recommended read) Beta download -------------------------------------- Download: ( 49.3mb ) http://en.expreview.com/img/software...emSoftware.exeftp://219.150.150.96/phk/PhysX_8.07....emSoftware.rar (rar pass : bcp2mm ) http://www.toomanydownloads.com/inde...=163&Itemid=54edit: thx MASTERTRICK for link http://rapidshare.com/files/13498251...temSoftware.7zSome images of Physx enabled of one user:  Nvidia Physx Panel Control too:   For 8000&9000&260 series of nvidia!  LOL...if Age of Empires III can support Physx, SL would can!!!
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Depp Dhara
Registered User
Join date: 28 Feb 2007
Posts: 10
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08-12-2008 09:51
Nvidia released today the Phyxs pack!!! http://www.nvidia.com/content/forcewithin/us/download.aspFrom: NvidiaPhyxsPack -GeForce Graphics Driver - v177.83 -Unreal Tournament 3 - PhysX Mod -Badaboom Video Transcoding: 30-day Trial Beta -Warmonger – Full Game -Folding@home - Join The Fight Against Cancer -Sneak Peak: Nurien Demo -Sneak Peak: Metal Knight Zero Demo -The Great Kulu: Technology Demo -Fluids: Technology Demo
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Melissa Zerbino
Registered User
Join date: 29 Sep 2007
Posts: 212
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08-12-2008 11:08
Just FYI on Physx From: someone PhysX is a proprietary realtime physics engine middleware SDK developed by Nvidia (originally by Ageia, formerly known as the NovodeX SDK). PhysX can also refer to a PPU add-in card designed by Ageia to accelerate PhysX-enabled video games. Video games supporting hardware acceleration by PhysX can be accelerated by either a PhysX PPU or a CUDA-enabled GeForce GPU, thus offloading physics calculations from the CPU allowing it to perform other tasks faster, and as such, the whole system can provide a higher framerate, resulting in a smoother gaming experience.
Middleware physics engines allow game developers to avoid writing their own code to handle the complex physics interactions possible in modern games. Sony has licensed the PhysX SDK for their PlayStation 3 video game console.[1]
The PhysX engine and SDK is freely available for Windows and Linux systems, but hardware acceleration currently works only on Windows.[2]
In February 2008, Nvidia bought Ageia and the PhysX engine and is integrating it into its CUDA framework, which already has multiple drivers for Linux, effectively rendering the PhysX add-in card redundant.[3] With Intel's cancellation of Havok FX, PhysX is currently the only available solution for physics hardware acceleration.[4]
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You're the kind of girl we would all love to tie up and do awful things to. You have a strong sense of self and you are in complete control of your sensual side as well. Based on these pictures, I'm giving you a 9.1 - which is a VERY strong start for your first submission (heh - I said "submission"  . You are a slut, but in the most positive, sexy way. Congratulations and shame on you!
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Depp Dhara
Registered User
Join date: 28 Feb 2007
Posts: 10
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08-12-2008 14:15
From: Melissa Zerbino Just FYI on Physx oh thanks for that info about! This is very interesting of your quote: From: Melissa Zerbino Middleware physics engines allow game developers to avoid writing their own code to handle the complex physics interactions possible in modern games. Sony has licensed the PhysX SDK for their PlayStation 3 video game console.
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Brenda Connolly
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Join date: 10 Jan 2007
Posts: 25,000
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08-12-2008 15:38
From: Kaimi Kyomoon As of this moment I am saving up to buy whatever computer I need to run this when it gets to my part of the world. I'll come play at your house then.
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Don't you ever try to look behind my eyes. You don't want to know what they have seen.
http://brenda-connolly.blogspot.com
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Kaimi Kyomoon
Kah-EE-mee
Join date: 30 Nov 2006
Posts: 5,664
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08-13-2008 00:28
From: Brenda Connolly I'll come play at your house then. Cool!
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 Kaimi's Normal Wear From: 3Ring Binder i think people are afraid of me or something.
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Talarus Luan
Ancient Archaean Dragon
Join date: 18 Mar 2006
Posts: 4,831
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08-13-2008 05:48
Just FYI, client-side Physics processing is unlikely to be implemented in SL, since the simulation is not run on the client. At best, the prediction and movement interpolation elements *MIGHT* see it used, but that is a relatively minor use, compared to the overall simulation.
Server-side simulation also will not benefit from it anytime soon, since server hardware rarely contains much more than an embedded simple 2D graphics accelerator, and dense server solutions (blades and pizza-boxes) don't have much in the way of add-in slots.
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Yosef Okelly
Mostly Harmless
Join date: 26 Aug 2007
Posts: 2,692
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08-13-2008 06:21
From: Kaimi Kyomoon From: Brenda Connolly I'll come play at your house then. Cool! Party at Kaimi's!! I'll bring pie  ... (and bag of beef jerkey hidden in my jacket)
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Brenda Connolly
Un United Avatar
Join date: 10 Jan 2007
Posts: 25,000
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08-13-2008 06:23
From: Yosef Okelly Party at Kaimi's!! I'll bring pie  ... (and bag of beef jerkey hidden in my jacket) Oh good, we'll probably need that. Otherwise we'd be stepping out for Beef Breaks.
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Don't you ever try to look behind my eyes. You don't want to know what they have seen.
http://brenda-connolly.blogspot.com
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Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
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08-13-2008 08:10
/me digs up an old blog transcript of a Cory THM.. http://blog.secondlife.com/2007/01/09/cory-lindens-town-hall-transcript/From: someone Jeska Linden: Bato Brendel: Does Linden Labs have any plans to implement PhysX PPU support for a massive boost in physics calculations and object handling?
Cory Linden: No . . Jeska Linden: Bato Brendel: Will SL be finally or in the planning of supporting PPU technology like Aegis PhysX cards?
Cory Linden: Nothing planned right now. From: Talarus Luan Just FYI, client-side Physics processing is unlikely to be implemented in SL, since the simulation is not run on the client. At best, the prediction and movement interpolation elements *MIGHT* see it used, but that is a relatively minor use, compared to the overall simulation. Yep. And if they did decide to use PhysX on the server side, they'd have a bit of an issue getting it into the 5000+ servers already on the grid. Servers that today don't even have any real graphics hardware... I don't really know much about this Physx but maybe there's something that could be done to improve the client side rendering, using the existing movement data coming from the sim as hints to PhysX...
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