Openspaces being sold as regular sims
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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05-22-2008 07:45
Thanks Kitty.
While I understand that OpenSpaces sims were created with the intention of just using them as open waterways or a buffer-zone of sparse forest land, that restriction was developed before Class 5 servers existed. While OpenSpaces on a Class 4 server were somewhat marginal performers, the Class 5 servers handle them quite well, in my experience.
Again, I have developed quite a few of them, building complex 1000-prim builds on them and landscaping the entire area. Most people can't tell at all when they have moved from the sim owner's full-prim sim into one of the adjacent OpenSpaces areas.
Yes, an OpenSpaces sim should not be used for *heavy use*, such as a mall or club. But I still say they can be ideal as residential properties. I really wish LL would open their eyes and realize that the typical residential land owner isn't setting up a frat house with 40 script-heavy blingtards living there 24 x 7. It's a rare day when I have more than 8 people on my quarter sim of land. Normal is 1 to 4 at a time. It's my home, not a mall food court. If I was on an OpenSpaces sim, it would still be a rare day when I had more than 8 people visiting the sim at once. So what do I care if the sim doesn't perform as well as a full sim when 40 heavily scripted people pop in at once? It's not gonna happen!
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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Snowflake Fairymeadow
Registered User
Join date: 21 May 2006
Posts: 704
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05-22-2008 08:20
From: MortVent Charron I think they changed it awhile back, you can buy them individually without owning anything prior to buying them Incorrect info. You must own a full island. You can buy them individually instead of a 4 pack but a full island must be owned. I also think but am not sure that you can only get 4 per island you own. for example you could not own 1 full sim and 16 openspaces
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Nih Grun
Registered User
Join date: 30 Apr 2008
Posts: 58
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05-22-2008 08:36
From: Tali Rosca I'll use that as a springboard... The discussion largely hinges on the question whether SL should be/has the potential to be "The Next Internet". Which I firmly *do not* believe in. Agreed. Second Life seems like a strike-while-it's-hot move to make a premium off of basic hosting services. From: Tali Rosca SL is deeply entrenched in a "games world", with a 3rd person avatar in a simulated physical world. That is really not how I want my cyberspace to work. It is immensely fun for gaming and socializing (and by extension for making a business out of such activities), but it *absolutely sucks* for information gathering - which includes even such things as simply shopping, since you need to find the wares. It imposes a lot of arbitrary "meatspace" limitations, and you tank around in a hard-to-control-avatar, falling back on "last gen" web searches to even find things inworld. Ed Zachary! However I see any real replacement for SL being able to interconnect with a variety of grids. If someone woke up tomorrow and developed my dream 3D sandbox client, it would allow you to walk from one individually owned sim or server cluster straight into Second Life. Efforts to build a compatible open source server are a good start, but any real standard protocol has to grow out of that, not simply copy the behaviour of existing servers. From: Tali Rosca I can easily see it having its place as something on offer in "The Next Internet", like you now put a game in a games console, or walk into a bar to deliberately join and experience that limited world/environment, but as the core infrastructure... No, I do not think a descendant/extension of SL is where we should look for that. The key is interconnection. In this magical dream internet Linden is one of the biggest players offering the most widely used client, a major currency option, high speed asset servers and the largest gathering of residential and lifestyle content available. They can easily fuck all this up by keeping the gates closed and turning all forbidden kingdom on us.
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Nih Grun
Registered User
Join date: 30 Apr 2008
Posts: 58
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05-22-2008 08:38
From: Snowflake Fairymeadow Incorrect info. You must own a full island. You can buy them individually instead of a 4 pack but a full island must be owned.
I also think but am not sure that you can only get 4 per island you own. for example you could not own 1 full sim and 16 openspaces That ends my fantasy of surrounding a shack in the middle of a sim with miles and miles of desert. You'd need eight of them for that.
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Nih Grun
Registered User
Join date: 30 Apr 2008
Posts: 58
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05-22-2008 08:43
From: Tali Rosca When talking about programming languages, there's really two parts to it: The basic language constructs, and the libraries we're used to working with to interface to the platform we're trying to actually *do* something with. Mono can potentially give us the language constructs - I would *so* love better collection classes, like hashmaps or even just arrays - but the libraries we need are still some versions of the llSomething functions, since we still need to access the same environment, namely SL, it's transactions and it's physics engine. Mono runs a *lot* faster, but you're unlikely to see that in any individual script. Most scripts are not that heavy on actual calculation, but spend most of their time sitting around, waiting for the rest of the world to catch up. Yeah, that's really exciting. I've only gotten my feet wet in Second Life scripting so far, but I can already see a large script would be a pain to manage.
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Tarina Sewell
Just Browsing Thank you
Join date: 20 Jul 2007
Posts: 2,180
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05-22-2008 08:59
can someone point me to the faq which explains the openspace sims? there's a lot of unrelated posts here and I'd just like to get tot hte facts myself.
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Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
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05-22-2008 09:00
From: Tarina Sewell can someone point me to the faq which explains the openspace sims? The KB is your friend  *ducks quickly  * Information about Openspaces (Void Regions) https://support.secondlife.com/ics/support/KBAnswer.asp?questionID=4235
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Tarina Sewell
Just Browsing Thank you
Join date: 20 Jul 2007
Posts: 2,180
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05-22-2008 09:02
From: Ceera Murakami Thanks Kitty.
While I understand that OpenSpaces sims were created with the intention of just using them as open waterways or a buffer-zone of sparse forest land, that restriction was developed before Class 5 servers existed. While OpenSpaces on a Class 4 server were somewhat marginal performers, the Class 5 servers handle them quite well, in my experience.
Again, I have developed quite a few of them, building complex 1000-prim builds on them and landscaping the entire area. Most people can't tell at all when they have moved from the sim owner's full-prim sim into one of the adjacent OpenSpaces areas.
Yes, an OpenSpaces sim should not be used for *heavy use*, such as a mall or club. But I still say they can be ideal as residential properties. I really wish LL would open their eyes and realize that the typical residential land owner isn't setting up a frat house with 40 script-heavy blingtards living there 24 x 7. It's a rare day when I have more than 8 people on my quarter sim of land. Normal is 1 to 4 at a time. It's my home, not a mall food court. If I was on an OpenSpaces sim, it would still be a rare day when I had more than 8 people visiting the sim at once. So what do I care if the sim doesn't perform as well as a full sim when 40 heavily scripted people pop in at once? It's not gonna happen! heheh blingtards
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Tarina Sewell
Just Browsing Thank you
Join date: 20 Jul 2007
Posts: 2,180
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05-22-2008 09:04
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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05-22-2008 09:19
From: Snowflake Fairymeadow I also think but am not sure that you can only get 4 per island you own. for example you could not own 1 full sim and 16 openspaces That is not correct. You can add as many OpenSpaces sims as you desire, once you own one normal sim. For example, you'd need 8 of them to completely encircle your full-prim sim.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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Nih Grun
Registered User
Join date: 30 Apr 2008
Posts: 58
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05-22-2008 09:32
From: Qie Niangao The complexity here is that it's basically good ol' timesharing. And we hear a lot about the risks of that: Those three other OpenSpaces getting busy and slowing performance on "our" OpenSpace. But timesharing works the other way too: when there's nobody on those other three sims, our particular OpenSpace should get a lot more than 1/4 of the CPU for its 1/4 of the prims. And touring the grid, most sims are sitting essentially idle most of the time. That brings up another issue that could be improved. Why are tier fees based on arbitrary virtual dimensions instead of purchasing a 15th allocation in the sim's task scheduler? There is a LOT that could be improved about the land ownership business model.
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Tali Rosca
Plywood Whisperer
Join date: 6 Feb 2007
Posts: 767
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05-22-2008 09:47
From: Nih Grun Agreed. Second Life seems like a strike-while-it's-hot move to make a premium off of basic hosting services.
I see it more like an established service, a social venue much like WoW is an established service for a more gaming-oriented "grid", and not so much a "milk it for the last year before it's overrun by the *true* grid". But that's just my take on the future. From: Nih Grun Efforts to build a compatible open source server are a good start, but any real standard protocol has to grow out of that, not simply copy the behaviour of existing servers.
If you haven't already, you really should check out the work of the Architecture Working Group: http://wiki.secondlife.com/wiki/Architecture_Working_Group
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Tali Rosca
Plywood Whisperer
Join date: 6 Feb 2007
Posts: 767
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05-22-2008 09:53
From: Nih Grun That brings up another issue that could be improved. Why are tier fees based on arbitrary virtual dimensions instead of purchasing a 15th allocation in the sim's task scheduler? There is a LOT that could be improved about the land ownership business model. Because the average user does not have an idea what a task scheduler is, let alone what impact it has on anything they see. It would *certainly* not be an "improvement" to mire SL's largely social user base in tech talk about threading strategies. I think you really need to take a step back and look at what the service LL has build actually *is*, and what it provides for which target audience. You are not buying clock cycles for your raiding guild in WoW either. People buy a tropical island to build their dream house. They do not buy processing power to be allowed to upload a polygon mesh.
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Nih Grun
Registered User
Join date: 30 Apr 2008
Posts: 58
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05-22-2008 10:02
From: Ceera Murakami That is not correct. You can add as many OpenSpaces sims as you desire, once you own one normal sim. For example, you'd need 8 of them to completely encircle your full-prim sim. The FAQ states you need one private island per 4 sims. It would be better if that restriction didn't exist, so hopefully the FAQ is wrong.
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Nih Grun
Registered User
Join date: 30 Apr 2008
Posts: 58
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05-22-2008 10:07
From: Tali Rosca Because the average user does not have an idea what a task scheduler is, let alone what impact it has on anything they see. It would *certainly* not be an "improvement" to mire SL's largely social user base in tech talk about threading strategies. I think you really need to take a step back and look at what the service LL has build actually *is*, and what it provides for which target audience. You are not buying clock cycles for your raiding guild in WoW either. People buy a tropical island to build their dream house. They do not buy processing power to be allowed to upload a polygon mesh. Task scheduling certainly isn't the realm of the end user and I never suggested it was. It's simply good asset management and the basic premise of ownership and services rendered should be based around it. Clearly it's the resource bearing the most weight. If a user were restricted to usage proportional with their land allocation in relation to the rest of the sim then they could be guaranteed that the server performance would never drop below a certain level. Task scheduling has always been a controversial topic in OS development and will continue to be forever. None of this should be presented to the user other than in a management interface that allows them to see their current resource usage versus their maximum while the sim is under load.
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Nih Grun
Registered User
Join date: 30 Apr 2008
Posts: 58
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05-22-2008 10:15
From: Tali Rosca I see it more like an established service, a social venue much like WoW is an established service for a more gaming-oriented "grid", and not so much a "milk it for the last year before it's overrun by the *true* grid". But that's just my take on the future. As you can see in my last post I'm talking more about the nuts and bolts of the system, not how it's used by the residents. In fact my main supporting argument for all of this is that residents need more freedom and better managed resources with less involvement costs. You haven't seen more epic works like Greenies because it costs a cool thousand and three hundred a month to indulge a fit of creativity. You also mentioned WoW in one of your other posts. They're the yardstick I would hold Linden to. Blizzard keeps their clusters at the bleeding edge of available hardware. I suspect they spend a hell of a lot more on maintaining a smaller number of clusters than Linden do. Comparing WoW and Second Life is like comparing an F1 racer to an armada of trikes. Incidentally, I would love to see the ability to cross from WoW to Second Life as your rogue or warlock. Seamlessly, without needing to load different clients or copy a character on a webpage. But that's a long way off and it'll be a different game by then. There's mention of an open grid on there. I'm going to go check it out now. Thanks!
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Birdy Chaffe
Loading...
Join date: 15 Jun 2007
Posts: 33
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05-22-2008 11:17
I have been offered an openspace rental of a quarter sim at L$2200 a week. Is this about the norm?
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Nih Grun
Registered User
Join date: 30 Apr 2008
Posts: 58
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05-22-2008 11:46
From: Birdy Chaffe I have been offered an openspace rental of a quarter sim at L$2200 a week. Is this about the norm? That's $35US a month, and seems overpriced. By comparison a friend pays $28US a month for a 4096 parcel on a real sim with the same number of prims. In my view an equivalent prim-count openspaces parcel should cost significantly less.
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Ciaran Laval
Mostly Harmless
Join date: 11 Mar 2007
Posts: 7,951
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05-22-2008 11:55
From: Nih Grun That's $35US a month, and seems overpriced. By comparison a friend pays $28US a month for a 4096 parcel on a real sim with the same number of prims.
Well not always easy to work out the monthly fee. I make that closer to $31 if selling Linden dollars, which is what the landlord will be doing. If the landlord is letting everything out they're bringing in $120 a month, which covers their fees but if for whatever reason (and we are nearing the summer slowdown) all plots aren't rented out, the landlord is still covering their fees. It's a buyers market.
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Ollj Oh
Registered User
Join date: 28 Aug 2007
Posts: 522
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05-22-2008 12:23
How many REGULAR (15000 prims) regions can run on the same server core and what regions run on the same core can vary, as for Class5 Regions, there are (up to) 4 REGULAR regions on the same core (wich is a quad-core server or so) OR 4 openspace/lowprim (3750 prims) regions instead of each 1 regular region (with even more ports). If your REGULAR region runs surprisingly slow AND you complain about it with evidence, LL MAY relocate your region to another server that has less load from the other REGULAR regions that (may) run on the same core.
A cpu core can run 4 TIMES as many OPENSPACE regions as it can run regular regions. Regular regions have 4 times the prim count and 4 times the script and collision calculation speed than openspace/lowprim regions.
if you rent a parcel, watch for the prim count of the parcel AND for the prim count of the region.
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Valentina Tendandes
The Boss :-)
Join date: 26 Nov 2007
Posts: 10
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05-22-2008 13:41
From: Ciaran Laval Well not always easy to work out the monthly fee. I make that closer to $31 if selling Linden dollars, which is what the landlord will be doing. If the landlord is letting everything out they're bringing in $120 a month, which covers their fees but if for whatever reason (and we are nearing the summer slowdown) all plots aren't rented out, the landlord is still covering their fees.
It's a buyers market. I would certainly be concerned with renting an OpenSpaces sim from an individual at cost. I saw where one person was offering the sim for 200 up front and then 75 a month - at a loss of 50 per sim! I just don't see the logic in being a land Ho like that. What happens when several people drop out of the game and you are left holding the bag for all the tier? I would suggest renting from someone that covers their costs as you may find your beautiful new OpenSpaces sim gone one day because the owner couldn't cover his costs. All that being said I can tell you that I do see a drop off from a full sim. A recent OS sim we set up had horrible lag with more than half the sim underwater and an empty house sitting on it - so bad you could hardly fly. I have a concern people are selling these for purposes unintended and the buyer will be the one OUT of their investment and legitimate land owners/sellers will be given a black eye. From FAQs From: someone Why are they "light use"?
Whereas normal estates run on their own dedicated CPU, the Openspace regions run four per CPU; this limits their performance, as you would expect. Openspaces only ever share with other Openspaces on a server.
It is therefore important to understand what these regions are. They are provided for light use only, not for building, living in, renting as homes or use for events. As a stretch of open water for boating or a scenic wooded area they are fine, but we do not advise more serious use than this and will not respond to performance issues reported should you not use them in this way. LL makes it clear they will NOT respond to performance issues - let's hope no one puts a mall on the resources used by YOUR private Island because you are then SOL
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Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
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05-22-2008 13:48
From: Valentina Tendandes I would certainly be concerned with renting an OpenSpaces sim from an individual at cost. I saw where one person was offering the sim for 200 up front and then 75 a month - at a loss of 50 per sim! I just don't see the logic in being a land Ho like that. What happens when several people drop out of the game and you are left holding the bag for all the tier?
I would suggest renting from someone that covers their costs as you may find your beautiful new OpenSpaces sim gone one day because the owner couldn't cover his costs. Thank you, Valentina. This is the risk that severe undercutting poses. There are some people who rent at ridiculously low rates just to get filled, and I have to wonder about it. These people are the most vulnerable to going away because they incur a lot more work for a lot less reward, and they are the first ones to cut and run if things go badly.
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Affordable & beautiful apartments & homes starting at 150L/wk! Waterfront homes, 575L/wk & 300 prims! House of Cristalle low prim prefabs: secondlife://Cristalle/111/60http://cristalleproperties.info http://careeningcristalle.blogspot.com - Careening, A SL Sailing Blog
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Nih Grun
Registered User
Join date: 30 Apr 2008
Posts: 58
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05-22-2008 14:18
From: Ollj Oh How many REGULAR (15000 prims) regions can run on the same server core and what regions run on the same core can vary, as for Class5 Regions, there are (up to) 4 REGULAR regions on the same core (with the same ip, under another port) OR 4 openspace/lowprim (3750 prims) regions instead of each 1 regular region (with even more ports). If your REGULAR region runs surprisingly slow AND you complain about it with evidence, LL MAY relocate your region to another server that has less load from the other REGULAR regions that (may) run on the same core.
A cpu core can run 4 TIMES as many OPENSPACE regions as it can run regular regions. Regular regions have 4 times the prim count and 4 times the script and collision calculation speed than openspace/lowprim regions.
if you rent a parcel, watch for the prim count of the parcel AND for the prim count of the region. I thought the FAQ indicated that a regular sim occupies its own CPU, which is not unreasonable. I'll have to check again. In any case Linden probably uses blades as they're much cheaper to purchase and manage. I'd be interested to see the stats of what they're calling a class 5 server. In this day and age restricting a sim to a particular hardware node is pretty old fashioned. There are many solutions for automatically moving VMs around a cluster to improve performance, but writing your own process management is kind of tricky. I wouldn't fault them for not rolling their own but it still should be attended to.
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Keira Wells
Blender Sculptor
Join date: 16 Mar 2008
Posts: 2,371
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05-22-2008 14:34
From: Nih Grun I thought the FAQ indicated that a regular sim occupies its own CPU, which is not unreasonable. I'll have to check again.
I beieve a sim has it's own core, not full cpu. The servers use..what, quad core I think? With 4 sims per server, so 1 sim per core.
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Crissi Yoshikawa
Registered User
Join date: 23 Jun 2007
Posts: 1
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Are your three neighbor Openspace sims always the same ones?
05-25-2008 20:40
I was told by a landlord who has sold (rented, really) a lot of Openspace sims that the three neighbor Openspace sims sharing your cpu core are not fixed and that each time you (as the estate manager) restart your sim, a new cpu core will be used for your sim based on which is least busy at the time. Does anyone know if this is true or just a salesman trying to close a sale? If it is you could possibly get away from cpu hogging nightmare neighbors. Anyone know?
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