Ageism. (equivalent to sexism, racism, etc .. prejudice)
Narrow-mindedness is sure as hell not restricted to one age group, and here on SL you are absolutely surrounded by ppl you would apparently tag as "old" if you met us FL.
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Drivin Sideways
100% recycled pixels
Join date: 30 Oct 2007
Posts: 502
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09-02-2009 09:13
Ageism. (equivalent to sexism, racism, etc .. prejudice)
Narrow-mindedness is sure as hell not restricted to one age group, and here on SL you are absolutely surrounded by ppl you would apparently tag as "old" if you met us FL. _____________________
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Anya Ristow
Vengeance Studio
Join date: 21 Sep 2006
Posts: 1,243
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09-02-2009 10:25
llTeleportAgent() could have changed that, by letting people tie locations together meaningfully, but they backed out of that and gave us llMapDestination() instead. ![]() I think you're missing the point. If I can't see it I'm not likely to be curious about it. I can easily open my map and teleport somewhere, but I don't explore that way because there's little to make me curious enough to do so. With a connected mainland I can see "over there", and if it looks interesting I'll go there. And once there, "over there" is something else. What islands do is take the best of "over there" and put it out of sight. And even if I do manage to find it, there's not another "over there" once I arrive. An island is a dead end. _____________________
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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09-02-2009 10:31
I think you're missing the point. If I can't see it I'm not likely to be curious about it. [...] What islands do is take the best of "over there" and put it out of sight. And even if I do manage to find it, there's not another "over there" once I arrive. An island is a dead end. _____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/
"And now I'm going to show you something really cool." Skyhook Station - http://xrl.us/skyhook23 Coonspiracy Store - http://xrl.us/coonstore |
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Mickey Vandeverre
See you Inworld
Join date: 7 Dec 2006
Posts: 2,542
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09-02-2009 10:36
I think you're missing the point. If I can't see it I'm not likely to be curious about it. I can easily open my map and teleport somewhere, but I don't explore that way because there's little to make me curious enough to do so. With a connected mainland I can see "over there", and if it looks interesting I'll go there. And once there, "over there" is something else. What islands do is take the best of "over there" and put it out of sight. And even if I do manage to find it, there's not another "over there" once I arrive. An island is a dead end. This may already be in existence somewhere....but would be cool to see a rolling display of screenshots, similar to the ones on log in screen....about 100 lined up....then click on the one that captures your attention for instant tp....maybe in a HUD that you could pull up any time. Have been using blogs for that....but it would be easier to have it in front of you, inworld. Yes, some of us like instant and convenient. |
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Anya Ristow
Vengeance Studio
Join date: 21 Sep 2006
Posts: 1,243
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09-02-2009 13:25
What llTeleportAgent would do is to put places that are currently "out of sight" into sight, using various kinds of portals. By narratizing the process of teleportation as the normal progression through a door, arch, or other portal, builders could bring disparate locations together in a non-euclidean mindspace. How is that any different than links on a page, or an image to click on for a landmark or map request? Being one fewer mouse clicks away doesn't make the destination any more "into sight". This isn't a scripting problem. I think you're still missing the point. Having to click on a map or press a teleport button isn't a hardship. In fact, it's still easier than flying there. The method of transport is not at issue. What's missing from your island, whether you provide an easy way to get off it or not, is the opportunity for random discovery of things you *didn't* plan. _____________________
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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09-02-2009 13:39
How is that any different than links on a page, or an image to click on for a landmark or map request? Being one fewer mouse clicks away doesn't make the destination any more "into sight". What's missing from your island, whether you provide an easy way to get off it or not, is the opportunity for random discovery of things you *didn't* plan. _____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/
"And now I'm going to show you something really cool." Skyhook Station - http://xrl.us/skyhook23 Coonspiracy Store - http://xrl.us/coonstore |
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Anya Ristow
Vengeance Studio
Join date: 21 Sep 2006
Posts: 1,243
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09-02-2009 18:09
I'm talking about being *zero* mouse clicks away. Doesn't change a thing. I still can't see the destination. There's nothing in your portals to make me curious about what's on the other side, short of what you put there for me to see. I don't care how they operate. There's nothing in SL that someone doesn't plan and didn't deliberately put there. But the majority of things in SL were put there by someone other than *you*. It's those other things I'm talking about. When I visit *your* island all those other things are missing. _____________________
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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09-02-2009 19:40
Doesn't change a thing. I still can't see the destination. There's nothing in your portals to make me curious about what's on the other side, short of what you put there for me to see. I don't care how they operate. But the majority of things in SL were put there by someone other than *you*. It's those other things I'm talking about. When I visit *your* island all those other things are missing. This is not to say I don't prefer mainland myself, but I do believe that non-euclidean construction using "lightweight" portals (as opposed to the clumsy mess of llMapDestination()) would significantly improve the situation. People *do* explore stargate ring systems even as clumsy as they are. _____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/
"And now I'm going to show you something really cool." Skyhook Station - http://xrl.us/skyhook23 Coonspiracy Store - http://xrl.us/coonstore |
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Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
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09-03-2009 03:14
Yeah teleport thorough portals would be great, even better if they could take out the delay they put in to slow all the bots hammering the crap out of the TP system jumping from sim to sim as fast as possible 24/7.
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