Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Has Teleporting killed the SL community?

Drivin Sideways
100% recycled pixels
Join date: 30 Oct 2007
Posts: 502
09-02-2009 09:13
Ageism. (equivalent to sexism, racism, etc .. prejudice)


Narrow-mindedness is sure as hell not restricted to one age group, and here on SL you are absolutely surrounded by ppl you would apparently tag as "old" if you met us FL.
_____________________
Anya Ristow
Vengeance Studio
Join date: 21 Sep 2006
Posts: 1,243
09-02-2009 10:25
From: Argent Stonecutter
llTeleportAgent() could have changed that, by letting people tie locations together meaningfully, but they backed out of that and gave us llMapDestination() instead. :(


I think you're missing the point. If I can't see it I'm not likely to be curious about it. I can easily open my map and teleport somewhere, but I don't explore that way because there's little to make me curious enough to do so.

With a connected mainland I can see "over there", and if it looks interesting I'll go there. And once there, "over there" is something else.

What islands do is take the best of "over there" and put it out of sight. And even if I do manage to find it, there's not another "over there" once I arrive. An island is a dead end.
_____________________
The Vengeance Studio Gadget Store is closed!

Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
09-02-2009 10:31
From: Anya Ristow
I think you're missing the point. If I can't see it I'm not likely to be curious about it. [...]

What islands do is take the best of "over there" and put it out of sight. And even if I do manage to find it, there's not another "over there" once I arrive. An island is a dead end.
What llTeleportAgent would do is to put places that are currently "out of sight" into sight, using various kinds of portals. By narratizing the process of teleportation as the normal progression through a door, arch, or other portal, builders could bring disparate locations together in a non-euclidean mindspace.
_____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore
Mickey Vandeverre
See you Inworld
Join date: 7 Dec 2006
Posts: 2,542
09-02-2009 10:36
From: Anya Ristow
I think you're missing the point. If I can't see it I'm not likely to be curious about it. I can easily open my map and teleport somewhere, but I don't explore that way because there's little to make me curious enough to do so.

With a connected mainland I can see "over there", and if it looks interesting I'll go there. And once there, "over there" is something else.

What islands do is take the best of "over there" and put it out of sight. And even if I do manage to find it, there's not another "over there" once I arrive. An island is a dead end.


This may already be in existence somewhere....but would be cool to see a rolling display of screenshots, similar to the ones on log in screen....about 100 lined up....then click on the one that captures your attention for instant tp....maybe in a HUD that you could pull up any time. Have been using blogs for that....but it would be easier to have it in front of you, inworld. Yes, some of us like instant and convenient.
Anya Ristow
Vengeance Studio
Join date: 21 Sep 2006
Posts: 1,243
09-02-2009 13:25
From: Argent Stonecutter
What llTeleportAgent would do is to put places that are currently "out of sight" into sight, using various kinds of portals. By narratizing the process of teleportation as the normal progression through a door, arch, or other portal, builders could bring disparate locations together in a non-euclidean mindspace.


How is that any different than links on a page, or an image to click on for a landmark or map request? Being one fewer mouse clicks away doesn't make the destination any more "into sight". This isn't a scripting problem. I think you're still missing the point.

Having to click on a map or press a teleport button isn't a hardship. In fact, it's still easier than flying there. The method of transport is not at issue.

What's missing from your island, whether you provide an easy way to get off it or not, is the opportunity for random discovery of things you *didn't* plan.
_____________________
The Vengeance Studio Gadget Store is closed!

Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
09-02-2009 13:39
From: Anya Ristow
How is that any different than links on a page, or an image to click on for a landmark or map request? Being one fewer mouse clicks away doesn't make the destination any more "into sight".
I'm talking about being *zero* mouse clicks away. Walk through the door, you're there. The difference in the narrative flow of the environment between zero and one is much greater than the difference between one and any number greater than one.

From: someone
What's missing from your island, whether you provide an easy way to get off it or not, is the opportunity for random discovery of things you *didn't* plan.
There's nothing in SL that someone doesn't plan and didn't deliberately put there.
_____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore
Anya Ristow
Vengeance Studio
Join date: 21 Sep 2006
Posts: 1,243
09-02-2009 18:09
From: Argent Stonecutter
I'm talking about being *zero* mouse clicks away.


Doesn't change a thing. I still can't see the destination. There's nothing in your portals to make me curious about what's on the other side, short of what you put there for me to see. I don't care how they operate.

From: someone
There's nothing in SL that someone doesn't plan and didn't deliberately put there.


But the majority of things in SL were put there by someone other than *you*. It's those other things I'm talking about. When I visit *your* island all those other things are missing.
_____________________
The Vengeance Studio Gadget Store is closed!

Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
09-02-2009 19:40
From: Anya Ristow
Doesn't change a thing. I still can't see the destination. There's nothing in your portals to make me curious about what's on the other side, short of what you put there for me to see. I don't care how they operate.

But the majority of things in SL were put there by someone other than *you*. It's those other things I'm talking about. When I visit *your* island all those other things are missing.
The majority of things on the island I'm an estate manager for were put there by someone other than me, too. And if llTeleportAgent() existed then the same would be true of the portals and the representation of what's on the other side.

This is not to say I don't prefer mainland myself, but I do believe that non-euclidean construction using "lightweight" portals (as opposed to the clumsy mess of llMapDestination()) would significantly improve the situation. People *do* explore stargate ring systems even as clumsy as they are.
_____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore
Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
09-03-2009 03:14
Yeah teleport thorough portals would be great, even better if they could take out the delay they put in to slow all the bots hammering the crap out of the TP system jumping from sim to sim as fast as possible 24/7.
_____________________
Level 38 Builder [Roo Clan]

Free Waterside & Roadside Vehicle Rez Platform, Desire (88, 17, 107)

Avatars & Roadside Seaview shops and vendorspace for rent, $2.00/prim/week, Desire (175,48,107)
1 2 3