Has Teleporting killed the SL community?
|
|
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
|
09-01-2009 11:02
From: Rock Vacirca However, what I do not understand is this: are all those empty private islands actually being paid for by somebody? Yes. LL doesn't maintain abandoned islands for long... there have been many stories of people who had islands they were renting space on just vanishing. They don't even seem to retain backups of them for very long, according to people who were unable to recover their builds after the island was abandoned. I don't know how often the map is updated, so there may be a few days in which an abandoned island still shows up on the map, but not longer than that.
|
|
Darkness Anubis
Registered User
Join date: 14 Jun 2004
Posts: 1,628
|
09-01-2009 12:09
From: Argent Stonecutter SL used to de-emphasise teleportation. You could only teleport to infohubs and you had to travel to your final destination in world. That didn't increase communications... people would arrive at telehubs and immediately fly up high enough to avoid buildings, then head straight to their final destination. The biggest complaint about particular infohubs was the existence of prims that kept you from doing this... roofs on infohubs, and spammy malls with scoop-shaped entrances to catch avatars trying to get away from the infohubs.
If you want to talk about what's been trashing community in SL, let's start with voice.
If you want to talk about what's hurt travel and vehicles, let's talk about sim crossing issues. Actually I think what it did hurt was the flyby traffic to new businesses. When you made that commute from the hub to your destination you often saw some neato builds and shops and just popped in.
|
|
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
|
09-01-2009 12:50
From: Darkness Anubis Actually I think what it did hurt was the flyby traffic to new businesses. When you made that commute from the hub to your destination you often saw some neato builds and shops and just popped in. ... Which in turn meant there was a huge land premium on sites near the telehub. "Too far from hub" was a potential reason given for the failure of a business back then, and there were only so many of them..
|
|
Pussycat Catnap
Sex Kitten
Join date: 15 Jun 2009
Posts: 1,131
|
09-01-2009 13:07
From: Argent Stonecutter If you want to talk about what's hurt travel and vehicles, let's talk about sim crossing issues. This. I would walk all over the place if I didn't lag through the floor every 256m like clockwork.
|
|
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
|
09-01-2009 13:10
From: Darkness Anubis Actually I think what it did hurt was the flyby traffic to new businesses. When you made that commute from the hub to your destination you often saw some neato builds and shops and just popped in. Well, you might have.  I don't recall ever seeing anything at ground level rezzing soon enough to make it worthwhile stopping. I did a lot more sightseeing after they got reliable P2P teleporting up, and I could just zip around the grid.
|
|
Darkness Anubis
Registered User
Join date: 14 Jun 2004
Posts: 1,628
|
09-01-2009 13:50
From: Argent Stonecutter Well, you might have.  I don't recall ever seeing anything at ground level rezzing soon enough to make it worthwhile stopping. I did a lot more sightseeing after they got reliable P2P teleporting up, and I could just zip around the grid. Interesting I pretty much stopped exploring when p2p tp came in. But I only rarely have had rezzing issues then or now.
|
|
Clarissa Lowell
Gone. G'bye.
Join date: 10 Apr 2006
Posts: 3,020
|
09-01-2009 14:03
Hang out in Bay City. You can walk around and explore.
Also I hear a new hangout just opened there, and voice is turned off.
*whistles innocently*
|
|
Scarecrow Grossmann
Registered User
Join date: 18 Aug 2009
Posts: 10
|
09-01-2009 14:04
Everything claims to have killed SL. How about something that you like about SL. BurningLife will be starting soon, and that is always the highlight of the year of me.
|
|
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
|
09-01-2009 14:33
From: Darkness Anubis But I only rarely have had rezzing issues then or now.
I wish I had your internet connection.
|
|
Paracelsus Schonberg
Registered User
Join date: 11 May 2008
Posts: 375
|
09-01-2009 14:43
From: Scarecrow Grossmann Everything claims to have killed SL. How about something that you like about SL. BurningLife will be starting soon, and that is always the highlight of the year of me. Too much to like about SL to list. But, one highlight to mention . . . there is a certain estate, of some renown, in which flying a vehicle is welcome and I have yet to be thrown from any vehicle or have it returned to inventory. As for empty space on the grid . . . today, while driving around a RL city and thinking about the OP, except for roads, and some stores, most areas appear deserted. However, recently my RL map stopped working correctly, it no longer shows up any green dots, so that may be the problem. 
|
|
Janelle Darkstone
will work for cookies
Join date: 10 Nov 2007
Posts: 38
|
09-01-2009 15:06
One thing I used to really enjoy was rezzing my helicopter, selecting a destination on the far end of the continent and sightseeing along the way. Making sure audio was turned on and hearing little snippets of whatever stream that landowner had chosen. Classical, country, rock, blues, just a smorgasbord of station surfing.
A small part of the fun was flying into a no object entry parcel and crashing in someone's backyard. Then walking until I could find another build parcel and starting over.
High enough not to offend anyone, but low enough to sightsee.
My first home had a helipad and I was tickled at the thought of having to fly everywhere. But I'm one of those strange people who enjoys the trip more than the destination.
_____________________
This is a disambiguation page — we hope you feel less ambiguated.
|
|
sable Valentine
AU United
Join date: 30 Apr 2006
Posts: 1,275
|
09-01-2009 18:28
I wasn't a member of sl prior to tp becoming available, but I do enjoying flying myself on different sims.
I love mainland for the connectivity. But as someone mentioned earlier, sim crossing in a vehicle is a challenge. It would be nice if they can fix that and add more rez points on Zindra roads. The hud that I am able to rez my bike it is a pain and actually getting on the road is really an irritant.
|
|
Darkness Anubis
Registered User
Join date: 14 Jun 2004
Posts: 1,628
|
09-01-2009 19:15
From: Janelle Darkstone One thing I used to really enjoy was rezzing my helicopter, selecting a destination on the far end of the continent and sightseeing along the way. Making sure audio was turned on and hearing little snippets of whatever stream that landowner had chosen. Classical, country, rock, blues, just a smorgasbord of station surfing.
A small part of the fun was flying into a no object entry parcel and crashing in someone's backyard. Then walking until I could find another build parcel and starting over.
High enough not to offend anyone, but low enough to sightsee.
My first home had a helipad and I was tickled at the thought of having to fly everywhere. But I'm one of those strange people who enjoys the trip more than the destination. I remember well when there was only 1 continent and if TPs went down I used to fly my carpet from one place to another to get where I was going. 
|
|
Isablan Neva
Mystic
Join date: 27 Nov 2004
Posts: 2,907
|
09-01-2009 19:19
From: Darkness Anubis I remember well when there was only 1 continent and if TPs went down I used to fly my carpet from one place to another to get where I was going.  Hehe, me too. I used the hell out of my Cubey Terra Magic Carpet back in the day. It was also great for taking a group of newbies on tours since it seated 6.
_____________________
 http://slurl.com/secondlife/TheBotanicalGardens/207/30/420/
|
|
Darkness Anubis
Registered User
Join date: 14 Jun 2004
Posts: 1,628
|
09-01-2009 19:38
From: Isablan Neva Hehe, me too. I used the hell out of my Cubey Terra Magic Carpet back in the day.
It was also great for taking a group of newbies on tours since it seated 6. I had the one seater but my bro had that snail drawn flying carriage he used alot and it seated 2
|
|
Marcel Flatley
Sampireun Design
Join date: 29 Jul 2007
Posts: 2,032
|
09-02-2009 02:12
Well I think that private estates and homestead sims did not do the foor trafic much good. Sims are scattered around, without teleporting people could not even come to my store  Would love to have my sim connected to other sims though as that could improve foot traffic. On the other hand when I look at the visitors on my Zindra parcels, it seems that people do explore there, many bypassers. Even though many voices are complaining about the Zindra initiative, I have my hopes up for that new continent. At least the content is themed (not the builds but what is sold in those builds), though only time can tell what will happen when Zindra opens up for residential. Looking at the (double prim) region I am in, lag is pretty much absent, and I am on a low specs machine (fast connection though). Double prim means much protected land so people can walk between the buildings put up. Way better then the old mainland where all parcels are connected.
|
|
Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
|
09-02-2009 04:03
I'd like to see TV series where SL style teleport was the normal mode of transport, actually lots of time characters on TV get from one place to another without actually showing them travelling so maybe it's already the norm, you just don't see them showing the TP fails and shoes up their butt on rez 
_____________________
Level 38 Builder [Roo Clan]
Free Waterside & Roadside Vehicle Rez Platform, Desire (88, 17, 107)
Avatars & Roadside Seaview shops and vendorspace for rent, $2.00/prim/week, Desire (175,48,107)
|
|
Kokoro Fasching
Pixie Dust and Sugar
Join date: 23 Dec 2005
Posts: 949
|
09-02-2009 05:56
I teleport explore.. alot! There is just too much to see without teleports. But I do miss using my random destination crazyball on the Mainland back in the day. Up to 6 people would sit in it, and you would click launch. It would give itself some crazy acceleration, and you could end up 20 sims away by the time you stopped bouncing and rolling.  There is still community. I port from place to place where the community gathers. I just don't have to walk on the roads anymore and put up with the rabid zombie roadworkers.. 
|
|
Isablan Neva
Mystic
Join date: 27 Nov 2004
Posts: 2,907
|
09-02-2009 07:05
From: Tegg Bode I'd like to see TV series where SL style teleport was the normal mode of transport, actually lots of time characters on TV get from one place to another without actually showing them travelling so maybe it's already the norm Watch the hilarity ensue when your Mother can just drop in anytime!
_____________________
 http://slurl.com/secondlife/TheBotanicalGardens/207/30/420/
|
|
Anya Ristow
Vengeance Studio
Join date: 21 Sep 2006
Posts: 1,243
|
09-02-2009 07:11
From: Isablan Neva Watch the hilarity ensue when your Mother can just drop in anytime! Bewitched.
_____________________
The Vengeance Studio Gadget Store is closed! 
|
|
Anya Ristow
Vengeance Studio
Join date: 21 Sep 2006
Posts: 1,243
|
09-02-2009 07:41
From: Marcel Flatley Well I think that private estates and homestead sims did not do the foor trafic much good. Not only is 80% of the grid not really available for casual exploration, but also most of the good stuff is on islands, so exploring the part that *is* connected isn't very rewarding. Islands may be necessary to make SL attractive to the most spendy customers, but they also doomed it to be pretty much just like the 2D web: connected only through search, landmarks and blogs. I don't think there's any one thing preventing SL from becoming a social community. The above is a biggy, but here are a few more: 1. Search sucks. If you don't already know there is something worth finding, are you really going to have the patience to find things? I've been here three years and I know there are great things out there, but even I don't have the patience to endure search. SL is *very* time-consuming, in the not-at-all-entertaining way. Finding things to *do* and not just *look at* or *buy* is the hardest thing of all. 2. The low barrier to entry that makes SL commerce enticing for potential entrepreneurs also makes it a very noisy and mediocre place. "I can do that" may be responsible for a lot of people coming here, but "this place is any ugly dive of hucksters and people with no talent" probably keeps a lot more from staying. I believe this is why SL is so full of people trying to sell things and not wanting to socialize. The people who come to socialize find SL too crass and ugly. 3. Bots. They aren't just a sign of deception. They're creepy and they make SL feel like it's full of rude, anti-social people. I believe club bots do serious harm to SL. They turn a newbie's potentially easiest social outlet into an exercise in frustration and loneliness. LL is fond of pictures of dancing avatars, but if you find them you'll place yourself in a social void. Not exactly a great introduction to the platform. 4. Voice. If you're here to use it you'll be frustrated at the inconsistency of its availability. If you don't want to use it you'll find it exclusionary where it's used. It's a no-win scenario. It should have been implemented earlier and enabled everywhere or it shouldn't have been implemented at all.
_____________________
The Vengeance Studio Gadget Store is closed! 
|
|
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
|
09-02-2009 07:59
From: Anya Ristow Not only is 80% of the grid not really available for casual exploration, but also most of the good stuff is on islands, so exploring the part that *is* connected isn't very rewarding. Islands may be necessary to make SL attractive to the most spendy customers, but they also doomed it to be pretty much just like the 2D web: connected only through search, landmarks and blogs. llTeleportAgent() could have changed that, by letting people tie locations together meaningfully, but they backed out of that and gave us llMapDestination() instead. 
|
|
Dakota Tebaldi
Voodoo Child
Join date: 6 Feb 2008
Posts: 1,873
|
09-02-2009 08:10
I'm not sure an argument could be made that teleporting "killed" the SL community, as it is my understanding that teleporting is an original feature of Second Life.
_____________________
"...Dakota will grow up to be very scary... but in a HOT and desireable kind of way." - 3Ring Binder "I really do think it's a pity he didnt "age" himself to 18." - Jig Chippewa 
|
|
richard Zhichao
Registered User
Join date: 9 Mar 2007
Posts: 113
|
tp'ing
09-02-2009 09:01
what world are you living in? From: Piggie Paule Whilst wondering around the many deserted areas of SL, I was trying to work out what was wrong.
And there's definatly something wrong (or could be better) and I'm not sure what could change it.
Like in RL, we jump in our cars at home, and get out at work or the shopping mall and drive home again. Not engaging in the local surroundings or even speaking to neighbours a lot of the time.
SL seems to be like that, just on a grander scale.
Before joining SL, I kinda had an image that streets would be full of people (avatars) walking around, looking in shops, people would be driving cars, flying planes, boats etc etc.
And now and again, you do see someone "having a go"
Heck, I even WALKED along a road to get to a friends house over 2 sims away !!!!!
Sitting in your SL house, watching all this going out, outside your window would b fantastic, but we don't get it 99.999% of the time.
We sit at home, TP to a shop, TP back again. A friend calls us, we TP to their home, or the TP to our place and then the TP back again.
It's all very sad an Un Community it seems, when it could be so much better than this.
Imagining a RL world with TP's the streets would be deserted, the local parks empty. Shopping malls would be almost empty also, you;d TP to the shop. but 1 item and TP back again.
Fantasticaly convinient I grant you but cold and total community break down.
I did try and think how it could be altered to bring back the human (avatar) life to areas. But I can't come up with anything workable.
I don't think we'd be happy Walking, running catching bus's everwhere.
Yet it seems to sad, that you have an area full of houses, and yet barren of life.
It's not really what I expected SL to be like before I joined and I think it's a bit sad.
Last year, renting an island on a private estate I moved in and introduced myself (very friendly people) bought a boat to sail around the islands, kinda expecting others to do the same, but no. Even speaking to the Estate manager, she agreed, all most seem to do it TP home, do something and TP back out again.
Like a lived in and yet desserted area.
I wonder what could change this, to bring life back into SL ?
Any thoughts, and do you agree it would be nicer and more interesting if (somehow) things were different, or do you think the way it is, is the way it should be?
|
|
Arksun Tone
Ark Designs, Sonyo
Join date: 26 Dec 2006
Posts: 91
|
09-02-2009 09:08
From: Piggie Paule Any thoughts, and do you agree it would be nicer and more interesting if (somehow) things were different, or do you think the way it is, is the way it should be?
This is the way it should be. We live in a world now where everyone expects things instantly, to take that side of freedom away would kill SL in my opinion. Hell if people want to walk everywhere or drive with no teleporting fine, thats great!. I'm sure you'll meet other like minded individuals who want to live in sl that way. And thats the whole friggen point, SL is a world where you do what YOU want to do!. So they do their thing and those that want to quickly tp anywhere do theirs. Lets say you're in some sl club somewhere and a friend im's you going "oooh i've seen this great new outfit in this cool shop you'd like it, wanna check it out with me?" then you go "sure i'll be right there, soon as i've got into a virtual car and driven for 5 hours to the other side of the grid to meet you... oh wait, you're on an island" TP's are important for the sl world and long may they stay  This convo kinda reminds me of old people going "oh young kids these days there's no sense of community dont talk to neighbours blah blah blah". What they dont realise is that the 'community' has just changed, from being restricted to the local people, to being spanned across the entire globe. People communicate and network more than ever now, old people just dont get that, its the generation gap that happens to all of us and I'm sure there will be a day when I'm old too and look at what the kids of the day are doing, shake my head and go "in my day...." it'll happen.
|