I don't know what you guys are looking at. My GF's boobs jiggle. A lot.
I got mine to jiggle too but I had to max out all the sliders except friction.......sort of looked like a couple water balloons in a gunny sack.

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Peggy Paperdoll
A Brat
Join date: 15 Apr 2006
Posts: 4,383
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12-01-2009 14:53
I don't know what you guys are looking at. My GF's boobs jiggle. A lot. I got mine to jiggle too but I had to max out all the sliders except friction.......sort of looked like a couple water balloons in a gunny sack. ![]() |
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Novis Dyrssen
Girl Geek
Join date: 6 May 2007
Posts: 1,452
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12-01-2009 15:09
Uhm....OK. Nothing for power shopping? not interested, even if I could run it ![]() Bandwidth bottleneck removed - you can set your network speed to up to 8 mbit instead of the regular 1.5 mbit. So, hair and skin stores load five times faster than with the standard viewer, provided your network speed is up to it. ![]() _____________________
~~ immortal words of Rob Thomas ~~
Hey-yeah, welcome to the Real World Nobody told you it was gonna be hard |
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Suki Hirano
冬の温暖
Join date: 30 May 2008
Posts: 172
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12-01-2009 18:10
The only thing that helps my power shopping is the 'double-click teleport' feature. I'm at a mall, looking at a store and then want to skip the next few stores and go to maybe the fifth one down. Rather than walking or flying, I can cam there, double-click the ground and I am there. Granted other tools will do this too and it only speeds things up a bit. This will rarely work. Most of the time it will say "cannot find suitable destination", or simply teleport you back to the landing point (which makes things even worse). Also the extra attachment points will show up in ridiculous spots for people with normal viewer, meaning it can't really be used right now. I don't think there's a way for the attachments to show up on normal viewers unless LL decides to implement it, which they never ever ever ever will. But still more features is better than less features. Emerald is superior to normal viewer in practically every way imaginable, except stability. It runs slower and crashes more often than the normal viewer. _____________________
空想の旋律
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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12-01-2009 18:11
It's normal, and yes it means they are using Emerald. Emerald is supposed to also identify other non-standard viewers, but I haven't seen that happen yet. dunno about the current version, but it worked on the last version I played with... although it's only as consistent as it's detection method, and whether or not you are around people using viewers it can detect. Oh no they're not ![]() *The* most important ones are the temporary (free) uploads for textures and animations, plus you can see the animations on your own avatar - not in a teeny little box that the standard viewer provides. Of course, not everyone will consider those to be the most important and, since I've never managed to see any jiggly boobs, that bit is a washout ![]() a loophole that is of limited value and that LL has threatened to close, which you can do on the beta grid anyways. oh and the building decimal point precision is just a matter of display, the standard viewer still uses the precise numbers, it just rounds them off for display. emerald just provides several conveniences over the standard (and a few unique features like RLVa and command line input). some of which are more useful than others (removing ao's from the grid has to be my favorite feature, since it frees up sim resources) _____________________
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Dante Tucker
Purple
Join date: 8 Aug 2006
Posts: 806
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12-01-2009 20:35
One of the client identifications hard coded in Emerald is "<-- Fag", it's name tag color is blue.
I have never seen it on anyone else, so I do not know what client it stands for. But I still think it is funny. _____________________
This is a signature.
Send me PMs, I like it. |
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LittleMe Jewell
...........
Join date: 8 Oct 2007
Posts: 11,319
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12-01-2009 21:32
This will rarely work. Most of the time it will say "cannot find suitable destination", or simply teleport you back to the landing point (which makes things even worse). _____________________
♥♥♥
-Lil Why do you sit there looking like an envelope without any address on it? ~Mark Twain~ Optimism is denial, so face the facts and move on. ♥♥♥ Lil's Yard Sale / Inventory Cleanout: http://slurl.com/secondlife/Triggerfish/52/27/22 . http://www.flickr.com/photos/littleme_jewell |
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Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
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12-02-2009 03:54
a loophole that is of limited value and that LL has threatened to close, which you can do on the beta grid anyways. Why LL would want to stop them is beyond me, and so is LL's ability to stop them - I don't see how they can do that. It's all local to the user's computer - nothing actually gets uploaded to SL. oh and the building decimal point precision is just a matter of display, the standard viewer still uses the precise numbers, it just rounds them off for display. _____________________
Prim Savers - almost 1000 items of superbly crafted, top quality, very low prim furniture, and all at amazingly low prices.
http://slurl.com/secondlife/Seymour/213/120/251/ |
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Naz Fride
21st Century Faux
Join date: 8 May 2007
Posts: 341
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12-02-2009 05:58
Another thing a friend of mine discovered is that, while Editing Appearance in Emerald, in the bottom left of the Appearance dialog box there is an avatar height display. You'll notice that it's significantly taller than the traditional height detection script results. My friend wrote to the Emerald developers (I think it was) and asked them why, and the response was that their detector actually somehow measures a prim that is the same height as your avatar and returns that height. In fact, the friend was given a script to rez a prim and it returned the same height as the Emerald detector. So the Emerald height is correct - I'm about 7'7" with my boots on - and the LL script/logarithm all existing height detection devices use is wrong.
Whattya think, sirs? _____________________
“Ideologies separate us. Dreams and anguish bring us together.” - Eugene Ionesco
"Smart people believe weird things because they are skilled at defending beliefs they arrived at for non-smart reasons."- Michael Shemer |
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Seven Okelli
last days of pompeii
Join date: 4 Dec 2008
Posts: 2,300
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12-02-2009 06:03
Another thing a friend of mine discovered is that, while Editing Appearance in Emerald, in the bottom left of the Appearance dialog box there is an avatar height display. You'll notice that it's significantly taller than the traditional height detection script results. My friend wrote to the Emerald developers (I think it was) and asked them why, and the response was that their detector actually somehow measures a prim that is the same height as your avatar and returns that height. In fact, the friend was given a script to rez a prim and it returned the same height as the Emerald detector. So the Emerald height is correct - I'm about 7'7" with my boots on - and the LL script/logarithm all existing height detection devices use is wrong. Whattya think, sirs? I think that prims can deceive. |
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Seven Okelli
last days of pompeii
Join date: 4 Dec 2008
Posts: 2,300
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12-02-2009 06:07
Another thing a friend of mine discovered is that, while Editing Appearance in Emerald, in the bottom left of the Appearance dialog box there is an avatar height display. You'll notice that it's significantly taller than the traditional height detection script results. My friend wrote to the Emerald developers (I think it was) and asked them why, and the response was that their detector actually somehow measures a prim that is the same height as your avatar and returns that height. In fact, the friend was given a script to rez a prim and it returned the same height as the Emerald detector. So the Emerald height is correct - I'm about 7'7" with my boots on - and the LL script/logarithm all existing height detection devices use is wrong. Whattya think, sirs? Of your height? They are good numbers. Immy made a height measurer - it's available free at the Forum Cartel Hangout. It's a phantom prim with both english and metric markings on it. But anyway, the defective "agent height" measure is pretty well known. |
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Pete Olihenge
Registered User
Join date: 9 Nov 2009
Posts: 315
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12-02-2009 06:09
The value returned by llGetAgentHeight () needs to be corrected by a factor of 1.1057 to give a correct avatar height; this can be comfirmed by standing the avatar inside a phantom prim of the same height. Many height measurers just give the height returned by the function. Note that the height given includes the effect of wearing shoes - the system non-prim shoes (sometimes called foot-shapers by shoe sellers), not the prim attachments.
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Lexxi Gynoid
#'s 86000, 97800
Join date: 6 Aug 2007
Posts: 3,732
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12-02-2009 06:34
But still more features is better than less features. Emerald is superior to normal viewer in practically every way imaginable, except stability. It runs slower and crashes more often than the normal viewer. I crash using normal viewer. I do not with Emerald, most of the time. I will note, though, that while using Emerald there is the somewhat rare occasion when textures decide that they have loaded as much as they want to. I have not yet figured out how to "rebake" prims in a sim. Other than restarting the viewer. That "look at to let it know you want to see that texture" trick doesn't work as the viewer has decided that it is done loading textures. I especially hate it when the thing not loading is one or more huds that I normally use. Then everywhere I look has that melted cloud of grey goo. |
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Naz Fride
21st Century Faux
Join date: 8 May 2007
Posts: 341
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12-02-2009 09:03
There's a gesture floating around (that only works with Emerald) that changes your draw distance several times (8 I think) when you activate it, and is supposed to make textures load faster. I've only had it for a day or two, so I can't tell yet if it does any good.
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“Ideologies separate us. Dreams and anguish bring us together.” - Eugene Ionesco
"Smart people believe weird things because they are skilled at defending beliefs they arrived at for non-smart reasons."- Michael Shemer |
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Yuriko Nishi
Registered User
Join date: 27 Feb 2007
Posts: 288
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12-03-2009 02:40
there is a client out there called snowglobe, that rezzes textures and sculpts 10 times faster
(and i mean 10 times) than emerald or LL |
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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12-03-2009 03:56
Why LL would want to stop them is beyond me, and so is LL's ability to stop them - I don't see how they can do that. It's all local to the user's computer - nothing actually gets uploaded to SL. not true, they do go to the region server and people in range (for those things that are displayed or played inworld) and is one of the reasons LL considered blocking it (I don't know if that's still the plan) Those extra decimal places are a pain - much worse than the normal 3 decimal places - so it's interesting to read that they are ineffectual. theyr are and they aren't... they can be handy if you happen to work on tiny items that need the extra precision, and being able to read it. it also makes it less likely to accidently set the rounded numbers, which can be a particular pain. _____________________
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Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
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12-03-2009 04:09
not true, they do go to the region server and people in range (for those things that are displayed or played inworld) and is one of the reasons LL considered blocking it (I don't know if that's still the plan) theyr are and they aren't... they can be handy if you happen to work on tiny items that need the extra precision, and being able to read it. it also makes it less likely to accidently set the rounded numbers, which can be a particular pain. _____________________
Prim Savers - almost 1000 items of superbly crafted, top quality, very low prim furniture, and all at amazingly low prices.
http://slurl.com/secondlife/Seymour/213/120/251/ |
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Lindal Kidd
Dances With Noobs
Join date: 26 Jun 2007
Posts: 8,371
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12-03-2009 08:57
...Also the extra attachment points will show up in ridiculous spots for people with normal viewer, meaning it can't really be used right now. I don't think there's a way for the attachments to show up on normal viewers unless LL decides to implement it, which they never ever ever ever will..... Actually, there IS. You can take one XML file from Emerald and drop it into the standard viewer, and voila! You will have the second set of attach points, and see others' attachments normally. There is a blog post about this on the Modular Systems site. (Not that the vast majority of non-Emerald users are likely to do this...but it's POSSIBLE) _____________________
It's still My World and My Imagination! So there.
Lindal Kidd |